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Author Topic: Metal Gear Solid Needs More Hack Representation!  (Read 421114 times)
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JOEYSX5
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    « Reply #750 on: January 18, 2012, 04:24:42 PM »


    It's okay, nice work though.
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    Eternal Yoshi
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    « Reply #751 on: January 18, 2012, 05:31:44 PM »


    Raiden looks better in 3DS max now. also improved the rig.... again.
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    « Reply #752 on: January 19, 2012, 09:39:40 PM »


    Been a while, good to see you guys are making progress.
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    Eternal Yoshi
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    « Reply #753 on: January 20, 2012, 05:40:15 PM »


    Nice to see on old standby ITT.

    The rig is nearly done. Just need to decide what to do about his 3 fingers in his left hand. His Skull suit does not have the Middle finger, Ring finger, and the one to left of it seperate finger slots. Sounds odd, but I can't think of a better way to describe it.

    Also, he reacts to stage lighting like......... he's affected by it way more than he should be affected.
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    JOEYSX5
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    « Reply #754 on: January 21, 2012, 07:19:54 AM »


    Like how the Chuck Norris over Captain Falcon mod reacted to stage lighting...? He turns a different color or somthing?
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    Eternal Yoshi
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    « Reply #755 on: January 21, 2012, 07:22:20 AM »


    See for yourself. Outdated pic, but you get the idea.


    The proposed fix is gonna take a while.

    At least it gives me ideas for recolors.
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    JOEYSX5
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    « Reply #756 on: January 22, 2012, 09:07:04 AM »


    The import looks great.... Fatman over Wario next O:
    The face is still kinda messed up, hopefully you can get this fixed soon. Anyways, good job.

    Irishladdie would be proud  Awesome Face
    « Last Edit: January 22, 2012, 09:14:05 AM by xxTerminatorxx » Logged

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    Friedslick6
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    « Reply #757 on: January 22, 2012, 09:42:08 AM »


    Eternal Yoshi, you should look up some video tutorials on manual normal modification.
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    Eternal Yoshi
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    « Reply #758 on: January 22, 2012, 10:08:55 AM »


    Aparrently I do. At least all the other imports from MGS2 I do won't take as long since I'll do these things before rigging.

    From Yesterday.


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    Nicki
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    « Reply #759 on: January 22, 2012, 11:46:30 AM »


    The import looks great.... Fatman over Wario next O:
    The face is still kinda messed up, hopefully you can get this fixed soon. Anyways, good job.

    Irishladdie would be proud  Awesome Face
    By the way not sure if you know but Irishladdie was last active January 07. He hasn't posted since August, you could try sending him a PM, he still logs in every once in a while it seems. Unless you already tried contacting him but got no reply, just checking, I'm not very active here.
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    Eternal Yoshi
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    « Reply #760 on: January 22, 2012, 12:55:01 PM »


    O_O Using the edit normal modifier again seems to...... well....... it's like it nulls the normals..... or makes it look like it does in flat.....go fig. Maybe there's an alternate way, but at least I have an"if all else fails" plan.
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    JOEYSX5
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    « Reply #761 on: January 22, 2012, 03:24:59 PM »


    I've private messaged him tons of times. I got no reply...
    By the way, if anyones interested, I updated Metal Gear Solid Finally Comes to Brawl.
    « Last Edit: January 23, 2012, 03:24:19 PM by xxTerminatorxx » Logged

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    Friedslick6
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    « Reply #762 on: January 22, 2012, 03:59:52 PM »


    O_O Using the edit normal modifier again seems to...... well....... it's like it nulls the normals..... or makes it look like it does in flat.....go fig. Maybe there's an alternate way, but at least I have an"if all else fails" plan.
    The "Edit Normals" modifier works best when dealing with smaller selections of normals (about 10 normal points excluding subs). Try fixing the smaller things like his facial details by selecting only the affected normals and averaging them (no threshold should be necessary unless you're dealing with more precise/broad work.) Also, if you want you can undo all your collapsed modifier work and try fixing the normals differently by applying an empty "Smooth" modifier.
    Also, shouldn't Raiden's eyelashes look less chunky? Or doesn't SSBB support semi-transparency in that regard... If that's the case, you should simplify the texture transparency to suit.
    « Last Edit: January 22, 2012, 04:03:06 PM by Friedslick6 » Logged

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    Eternal Yoshi
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    « Reply #763 on: January 22, 2012, 08:24:13 PM »


    With our current methods, semi transparency is possible, but rough. It's possible, but it won't be perfect until our knowledge improves.
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    JOEYSX5
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    « Reply #764 on: January 23, 2012, 03:22:49 PM »


    1,000,000 Cookies to the first person who rigs Iroquis Plisken over Snake.
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