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Author Topic: Brawlbox Resources & History  (Read 4496859 times)
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BlackJax96
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    « Reply #14835 on: July 01, 2013, 12:38:45 PM »


    If there's any other games I'm interested in modding, they're definitely not Nintendo games.
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    DJ Lowgey
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    « Reply #14836 on: July 01, 2013, 01:09:39 PM »


    looks like "Brawl"Box is beeing the strongest hacker tool the world have ever seen lol.
    hope 3ds hacking is possible soon - Im sure 3DS games are using brres files too
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    KingJigglypuff
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    « Reply #14837 on: July 01, 2013, 01:13:47 PM »


    looks like "Brawl"Box is beeing the strongest hacker tool the world have ever seen lol.
    hope 3ds hacking is possible soon - Im sure 3DS games are using brres files too


    Progress on 3DS hacking has been very little.
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    hey

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    « Reply #14838 on: July 01, 2013, 02:05:40 PM »


    Heard fpk and got overly excited.
    These fpks have TXDs inside them but I never managed to view them.
    https://www.dropbox.com/s/ob2l4swf110vvg0/FPKs%20with%20TXDs.zip
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    Don Jon Bravo
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    « Reply #14839 on: July 01, 2013, 03:15:17 PM »


    Heard fpk and got overly excited.
    These fpks have TXDs inside them but I never managed to view them.
    https://www.dropbox.com/s/ob2l4swf110vvg0/FPKs%20with%20TXDs.zip
    are fpk for games like Tatsunoko vs Capcom?
    because that game would be epic to hack
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    DSX8
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    « Reply #14840 on: July 01, 2013, 03:23:49 PM »


    are fpk for games like Tatsunoko vs Capcom?
    because that game would be epic to hack
    yeah, games like Tatsunoko vs Capcom... Naruto... Castlevania Judgement, etc etc
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    « Reply #14841 on: July 01, 2013, 03:30:40 PM »


    *offtopi*
    if they are convertible, it shouldnt take long to hack those games
    a lot can be done with riivo
    the first model i would import would be lucario over ryu
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    « Reply #14842 on: July 01, 2013, 03:33:13 PM »


    inb4pplmakemegamanxoverzeroforTvC

    i can see it happening, even if volnut is already playable .-.
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    « Reply #14843 on: July 01, 2013, 03:35:07 PM »


    or importing zero animations into brawl via fpk chro's?
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    « Reply #14844 on: July 01, 2013, 03:37:56 PM »


    or importing zero animations into brawl via fpk chro's?
    the characters in that game dont use CHR0's.. they use .mot files.. which still isnt even figured out at all lol
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    BlackJax96
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    « Reply #14845 on: July 01, 2013, 03:38:15 PM »


    stahp

    put the train back on the tracks people
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    Segtendo
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    « Reply #14846 on: July 01, 2013, 04:09:01 PM »


    inb4pplmakemegamanxoverzeroforTvC

    i can see it happening, even if volnut is already playable .-.
    MvC3 SD?
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    complexity == fun

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    « Reply #14847 on: July 01, 2013, 04:25:19 PM »


    so BJ, I never gawt your answer :3
    would you like to implament the HAL Labs format into Brbx??

    if so, whould you like to keep it stable Melee local or buggy game global??

    what's buggy about the global format?
    the parser can mistake a root structure's type for another type.

    structuring info can be found in the DOL which can validate the file's layout.
    but I have yet to really look into that Tongue

    would you like me to invite you to the convo over at SWF?? Smiley
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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

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    BlackJax96
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    « Reply #14848 on: July 01, 2013, 05:12:02 PM »


    If there's any other games I'm interested in modding, they're definitely not Nintendo games.

    That's the answer.

    So no.
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    DarkPikachu
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    « Reply #14849 on: July 01, 2013, 05:23:36 PM »


    That's the answer.

    So no.
    oh I didn't know...
    I don't consider myself when writing programs sooooooo... Tongue

    well in any case, that's good news for me ^_^


    EDIT:
    lol I mean I do consider myself, just not in terms of how I feel... Tongue
    I mean that as in I have 5 programs to work on, so I can only work on 1 to 3 at a time.
    (I work on the program I'm actively thinking about)

    EDIT 2:
    lol I just realized, I have yet to move FSYS files to the archive section XDD

    I do wish though that you would support as much as possible. :/
    « Last Edit: July 01, 2013, 05:32:35 PM by DarkPika » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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