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« Reply #1920 on: July 08, 2011, 10:58:31 PM » |
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So lemme get dis straight..... Me, Tcll, and BJ are at the hop[censored]al while BJ sings bout everything being round, tcll <3's 69 and me and him are both on our wii's now.....responding to a man named BJ's topic for programming..... Am i seriously the only one that sees sometthing wrong with that???  Okay, where the hell did THAT come from? 
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« Reply #1921 on: July 08, 2011, 10:58:36 PM » |
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So lemme get dis straight..... Me, Tcll, and BJ are at the hop[censored]al while BJ sings bout everything being round, tcll <3's 69 and me and him are both on our wii's now.....responding to a man named BJ's topic for programming..... Am i seriously the only one that sees sometthing wrong with that???  lolz i actually find that funny.. i mean really o.o but yes, u r the only 1 that see's something wrong bout that xD... actually, ill join in with my wii and spice things up!!  xD jk
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« Last Edit: July 08, 2011, 11:00:17 PM by DSX8 »
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« Reply #1922 on: July 08, 2011, 11:03:36 PM » |
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lolz i actually find that funny.. i mean really o.o but yes, u r the only 1 that see's something wrong bout that xD... actually, ill join in with my wii and spice things up!!  xD jk If I wasn't already on a computer, I'd get on my Wii and join you guys! XD ...wait does that just mean I'm lazy?
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« Reply #1924 on: July 08, 2011, 11:41:56 PM » |
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damn tcll... u r right... its hard to reply via wii.... o-e daaaamn lol
*has now joined the wii party*
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« Reply #1925 on: July 08, 2011, 11:46:32 PM » |
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damn tcll... u r right... its hard to reply via wii.... o-e daaaamn lol
*has now joined the wii party*
luckily I have a wireless KBd 
although it's still quite a pain as you can't copy/paste
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« Reply #1926 on: July 08, 2011, 11:48:03 PM » |
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hah yeah, thats wat im using also, except mines big.. just wish nintendo made it to where u can copy/paste -_-
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« Reply #1927 on: July 08, 2011, 11:52:35 PM » |
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hah yeah, thats wat im using also, except mines big.. just wish nintendo made it to where u can copy/paste -_-
mine's big too *safety* I'm using a logtech (beige) KBd
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« Reply #1928 on: July 08, 2011, 11:56:57 PM » |
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.............. urs is better than mine... >.< mine was like... $23 bucks... cheap ass parents.. -.- downside: my wii doesnt like using quotes for some reason...
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« Reply #1930 on: July 09, 2011, 12:23:22 AM » |
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I dug mine up from the trash  works perfectly too 
yes, that means I got it free :3
>.> lucky BAMF! anyways.. bak on topic.... this brawlbox wont save if i replace a SRT0 file... it does at times, but now it just gave me an error
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« Reply #1931 on: July 09, 2011, 02:47:32 AM » |
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What's all this about the importer not working on 64-bit? I imported a model I made just fine using the Feeling Collada exporter for 3ds max 2009. I'm on 64-bit Windows 7. Oddly enough neither the Autodesk Collada exporter, nor the OpenCollada exporter worked for me. I get the same exception the people before me mentioned. Works great, by the way, I can't wait to actually bring my models into brawl! EDIT: Wow, this is kinda odd. I tried to repeat my steps from before, but this time I came up with an exception. I compared the two DAE files and I found the difference near the bottom: Working: Second Broken Attempt: In the working one, the bone is listed first, but in the broken one the model itself is listed first followed by the bone. I switched around the two node groups and I was able to import the second attempt to brawl box again just fine. You can fix the Autodesk Collada exports in the same way. As for OpenCollada, the node switch didn't fix the exception and I can't seem to successfully import it to brawl box.
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« Last Edit: July 09, 2011, 01:29:43 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #1932 on: July 09, 2011, 04:14:25 AM » |
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i think as soon this brawlbox is done with model importing/Building it should for sure be in the Kc-MM blog
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #1933 on: July 09, 2011, 05:56:31 AM » |
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ive just thought about a very simple feature that should be added to the model previewer:
refresh textures!!!
if u open a mdl0 file, it will automatically load textures in the same folder, and when editting them, u need to close the preview and re-open it to have the changes applied, maybe u could make a refresh button with a key-shortcut ^^ that would be great for texturing
or even better, an auto refresh, like in 3ds max
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« Reply #1934 on: July 09, 2011, 10:49:36 AM » |
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It already has that. Right click the texture name and select reload. It had that since....... a while. Like before the modsets.
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