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« Reply #7410 on: December 17, 2011, 12:25:09 PM » |
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BTW, did you know some characters have RE3D in their ef__.pac files? I`d imagine those being important for sword glows.
You mean this? [StructLayout(LayoutKind.Sequential, Pack = 1)] public unsafe struct RE3D //Found inside EFLS files { public const uint Tag = 0x44334552; public const int Size = 0x10; public uint _tag; public byte _numEntries; public fixed byte pad[11]; }
[StructLayout(LayoutKind.Sequential, Pack = 1)] public unsafe struct RE3DEntry { public bint _stringOffset; public bint _unk1; public bshort _unk2; public bint _unk3; public bint _stringOffset2; } I also added support for editing STPM, which is kinda random.
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« Reply #7411 on: December 17, 2011, 12:33:03 PM » |
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Lol you never cease to amaze. Thanks for weilding the BB torch.
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« Reply #7412 on: December 17, 2011, 12:34:34 PM » |
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Lol you never cease to amaze. Thanks for weilding the BB torch.
No problem.
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« Reply #7413 on: December 17, 2011, 12:56:31 PM » |
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whats STPM???
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« Reply #7414 on: December 17, 2011, 01:11:13 PM » |
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Isn't that related to stages?
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« Reply #7415 on: December 17, 2011, 01:13:22 PM » |
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whats STPM???
Stage Properties such as camera rotation, direction of shadow, etc. Mewtwo2000 knows alot about it. BTW, did you know some characters have RE3D in their ef__.pac files? I`d imagine those being important for sword glows.
C. Falcon, Kirby, Pikachu and ROB have it.
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« Last Edit: December 17, 2011, 01:29:19 PM by Sky Grounder »
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #7416 on: December 17, 2011, 02:38:21 PM » |
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BTW, did you know some characters have RE3D in their ef__.pac files? I`d imagine those being important for sword glows.
C. Falcon, Kirby, Pikachu and ROB have it. link as well.
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« Last Edit: December 17, 2011, 02:40:10 PM by SqLeon »
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« Reply #7418 on: December 17, 2011, 06:23:51 PM » |
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>.> <.< I think there is a bug in BrawlBox. When I make/modify/replace an animation, save it, and close out. I can't save it again. It gives me this error:
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« Reply #7419 on: December 17, 2011, 06:41:27 PM » |
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>.> <.< I think there is a bug in BrawlBox. When I make/modify/replace an animation, save it, and close out. I can't save it again. It gives me this error: Second. This happens to me as well!
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Formally Known As The Ant Formally Known As Flik
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« Reply #7420 on: December 17, 2011, 07:15:24 PM » |
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>.> <.< I think there is a bug in BrawlBox. When I make/modify/replace an animation, save it, and close out. I can't save it again. It gives me this error: Save the animation in .64, it's what I've been having to do and it works perfectly fine
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« Reply #7421 on: December 17, 2011, 07:43:09 PM » |
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Save the animation in .64, it's what I've been having to do and it works perfectly fine
That's odd. It still gives me the error. Even when I try to start over. ._.
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« Reply #7422 on: December 17, 2011, 08:17:08 PM » |
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>.> <.< I think there is a bug in BrawlBox. When I make/modify/replace an animation, save it, and close out. I can't save it again. It gives me this error: I tried causing the error you described. All I got out of it was a bunch of random test animations that saved perfectly. You're gonna have to be more specific. What are you closing out of?
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« Reply #7423 on: December 17, 2011, 09:25:01 PM » |
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I tried causing the error you described. All I got out of it was a bunch of random test animations that saved perfectly. You're gonna have to be more specific. What are you closing out of? OK. I'll fully describe. I'm either thinking it's the type of computer I'm using (Windows 7 Home Premium), but it never did this to me on my Windows Vista Home Premium. :/ Or maybe Java might have to be updated,
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« Reply #7424 on: December 17, 2011, 09:30:01 PM » |
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Java has something to do with BrawlBox?
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