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Author Topic: Brawlbox Resources & History  (Read 3863537 times)
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BlackJax96
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    « Reply #7410 on: December 17, 2011, 12:25:09 PM »


    BTW, did you know some characters have RE3D in their ef__.pac files?
    I`d imagine those being important for sword glows.

    You mean this?
    Code:
        [StructLayout(LayoutKind.Sequential, Pack = 1)]
        public unsafe struct RE3D //Found inside EFLS files
        {
            public const uint Tag = 0x44334552;
            public const int Size = 0x10;
           
            public uint _tag;
            public byte _numEntries;
            public fixed byte pad[11];
        }

        [StructLayout(LayoutKind.Sequential, Pack = 1)]
        public unsafe struct RE3DEntry
        {
            public bint _stringOffset;
            public bint _unk1;
            public bshort _unk2;
            public bint _unk3;
            public bint _stringOffset2;
        }

    I also added support for editing STPM, which is kinda random.
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    « Reply #7411 on: December 17, 2011, 12:33:03 PM »


    Lol you never cease to amaze.
    Thanks for weilding the BB torch.
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    BlackJax96
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    « Reply #7412 on: December 17, 2011, 12:34:34 PM »


    Lol you never cease to amaze.
    Thanks for weilding the BB torch.


    No problem.
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    « Reply #7413 on: December 17, 2011, 12:56:31 PM »


    whats STPM???
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    « Reply #7414 on: December 17, 2011, 01:11:13 PM »


    Isn't that related to stages?
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    « Reply #7415 on: December 17, 2011, 01:13:22 PM »


    whats STPM???
    Stage Properties such as camera rotation, direction of shadow, etc. Mewtwo2000 knows alot about it.
    BTW, did you know some characters have RE3D in their ef__.pac files?
    I`d imagine those being important for sword glows.
    C. Falcon, Kirby, Pikachu and ROB have it.
    « Last Edit: December 17, 2011, 01:29:19 PM by Sky Grounder » Logged

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    « Reply #7416 on: December 17, 2011, 02:38:21 PM »


    BTW, did you know some characters have RE3D in their ef__.pac files?
    I`d imagine those being important for sword glows.

    C. Falcon, Kirby, Pikachu and ROB have it.

    link as well.
    « Last Edit: December 17, 2011, 02:40:10 PM by SqLeon » Logged


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    « Reply #7417 on: December 17, 2011, 04:17:06 PM »


    @EY: yea that's it...
    Thanx Smiley

    Replace 'recovery' with 'respawn'
    (what I ment to say)

    @BJ:
    I'll be checking into the GID build code again...
    Hopefully I can figure something out...
    At least I know the code works now... heh
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    « Reply #7418 on: December 17, 2011, 06:23:51 PM »


    >.>
    <.<
    I think there is a bug in BrawlBox. When I make/modify/replace an animation, save it, and close out. I can't save it again.
    It gives me this error:
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    « Reply #7419 on: December 17, 2011, 06:41:27 PM »


    >.> <.< I think there is a bug in BrawlBox. When I make/modify/replace an animation, save it, and close out. I can't save it again. It gives me this error:


    Second.

    This happens to me as well!
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    « Reply #7420 on: December 17, 2011, 07:15:24 PM »


    >.>
    <.<
    I think there is a bug in BrawlBox. When I make/modify/replace an animation, save it, and close out. I can't save it again.
    It gives me this error:


    Save the animation in .64, it's what I've been having to do and it works perfectly fine
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    « Reply #7421 on: December 17, 2011, 07:43:09 PM »


    Save the animation in .64, it's what I've been having to do and it works perfectly fine
    That's odd. It still gives me the error. Even when I try to start over. ._.
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    « Reply #7422 on: December 17, 2011, 08:17:08 PM »


    >.>
    <.<
    I think there is a bug in BrawlBox. When I make/modify/replace an animation, save it, and close out. I can't save it again.
    It gives me this error:


    I tried causing the error you described. All I got out of it was a bunch of random test animations that saved perfectly. You're gonna have to be more specific. Im srs here What are you closing out of?
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    KingJigglypuff
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    « Reply #7423 on: December 17, 2011, 09:25:01 PM »


    I tried causing the error you described. All I got out of it was a bunch of random test animations that saved perfectly. You're gonna have to be more specific. Im srs here What are you closing out of?
    OK. I'll fully describe.
    1.) Opened model in BrawlBox.
    2.) Opened Fit*Character*MotionEtc.pac and ported an animation.
    3.) Opened the FitMotionEtc.pac of the character I was going to edit and replaced the animation I wanted.
    4.) Saved and clicked "Close".
    5.) Opened a different MotionEtc.pac and ported another animation.
    6.) Opened the FitMotionEtc.pac that I was editing and replaced another animation.
    7.) Tried to save and got the error.
    I'm either thinking it's the type of computer I'm using (Windows 7 Home Premium), but it never did this to me on my Windows Vista Home Premium. :/ Or maybe Java might have to be updated,
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    « Reply #7424 on: December 17, 2011, 09:30:01 PM »


    Java has something to do with BrawlBox? Im srs here
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