@BlackJax96: How did you make the cel shading possible?
I too would like to know this 
(from a technical standpoint of course)
as you can prbly guess, IDK much about the XF registers in general >_>
EDIT:
WTF was I on D:
almost all of my descriptions and alot of my data was wrong... DX
well...
I've went through and re-defined alot,
but there's still alot I need to do...
can you tell me if there's anything I should do differently??
please and thanx :|
I'll explain literally everything for MDL0 in my thread, and what theories I have on unknown values. (Theories I've made through testing), so just wait for it.
The SDK explains a lot about texture gens, but matching the things specified in the SDK to the MDL0 is the part that's a bit tricky. For example, I have my suspicions that the "colors" section of the materials may have to do with the model's appearance in fog (due to many fog specifications in the SDK having to do with texgens and colors, etc).
I also read that normals should be multiplied with the same matrix as the vertices (but as a 3x3 matrix, which doesn't have world transforms and translations) and the textures should be multiplied by the texture matrix at the index specified (which I actually do, but it's always Identity so you don't really see anything... >_>).
Did you know why i got that problem and how can i resovlt it?

I have import Scott Pilgrim into 3ds Max 2011, i've added a guitar and eye yellow and rigged them. For all bone i've add all bone. But when i import the Dae into BB i got that error.
One of the objects' rig is bad.
are there plans to make this open other formats?
Yes? >.>
nice toon shading BJ 
that srsly looks awesome 
and there's an answer to one of my things
cell shading == toon shading
now I just have to figure out the rest...
especially 'Oreon Nayer' since I believe it looks like 'Lambert' >_>
and tell me anyways BJ
I'll do anything to make sure my resource thread is right 
I still DK what to call the Definitions as they're a mix of stuff
(Pipelines was a dumb idea) >.<
EDIT:
BTW BJ...
I did request for a 'notes' section to be made... >_>
but that was quite a while ago... (about 5 months)
could you try requesting and see if they'll do it then :/
Just wait until I do it to a HQ human model like Ike. >: D
I actually applied cellshading to Nel before I even released v0.65 and posted a pic of it, if anyone remembers.

I also think I found out what texunk3 does. It seems to define whether the texgen is a sphere map (1) or regular map (0). I think I've seen values like 4 for that value though, so I'll have to look into it more.