You did it with the Buu models (even though you screenshot the models and UV'd the model screenshots).
yep but they was easy
since i found a texture easy to UV map after
but beyond´s is hard
also on Goku´s saiyan armor arm is also
but if i got the texture from beyond 100% perfect to the new model
i still needs for:
-SSJ4 Parts
-Normal form Hair(since beyond used just the BT3 textures on hair)
-Return from Namek Cloth
-the outfit between time champer&cell games(the one i just posted a image one)
-End of DBZ/GT Cloth(they are basely the same but recolours) since the old one from goku v1.5 kinda sucks
anyway
here is my final ideas for how SSJ mode/Kaioken will work& Goku´s special attacks:
Special attacks:
-N-B: Kamehameha: just like the older version nothing changed just effects+goku will now look up/down while charging if you press up/Down(if i can get it to work)
-Side-B: Goku's Meteor Combination(based on the anime´s mostly look up on youtube) but will not end the combo with a kamehameha but will end the combo with a Air attack
-up-B: a Revamped Instant Transmission: no matter what direction you teleport you will always teleport the same range(will use the same coding for this for the next shadow moveset)
so if i set the teleport range to like 5 meter it will always be 5 meter even if press Up+one of the sides so it will be 2.5 meter up and 2.5 meter to the side
-Down-B Ground: afterimage will work like a counter but with better coding and stuff
-Down-B Air: Instant Transmission again but will work like a Homing attack
you will teleport to the nearest and do a Air attack(ofc with a range limit)
FS:
teleport to the side of the stage and charge up a Spirit bomb
and you can choose to throw the spirit Bomb or absorb it and do Dragonfist(dragonfist you have to hold "A" for use it)
you will also be able to choose where to Throw it or where to hit with Dragonfist
by move a GFX between some hitbox bones i made just for this
spirit Bomb will not have a killer Knockback on last hit but it will do alot of dmg like 150% dmg and can be shieled for some of it
since this time it will be easyer to hit with
but Dragonfist will be a oneshot hit since it is a smaller hitbox so it will be a 999% dmg hit
Kaioken:
it will basely be a SSJ mode you can active anytime you want
but kaioken will dmg youself over time 2% per second
+ after next "B" attack kaioken will dmg you even more and kaioken ends
Kaioken´s/SSJ mode "B" attacks will be:
N-B(kaioken): kaioken 20x kamehameha: Basely Normal mode´s Kamehameha but Full charged up from the start: dmg your self 15% but kamehameha will dmg 3%x10% DMG
N-B(SSJ mode): Super Kamehameha: basely a Bigger&stronger wave
Side-B: Goku's Meteor Combination but ending with a kamehameha like as the anime
up-B: use Instant Transmission as many times you like (= 2 times on kaioken since kaioken ends after the first) will dmg yourself 20%
Down-B: Instant Kamehameha (as a counter if on ground or as homing attack if in Air)
but the wave will only dmg 1x10% dmg and be as strong as the weakest charge on normal mode´s N_B
FS(SSJ mode):
still charge up spirit bomb but will only do Dragonfist and it will be bigger hitbox
how to active SSJ mode:
use Kaioken and get hurt for 60% dmg total from Kaioken
and do a "B" attack onces you got 60% dmg from kaioken
so you will be flashing yellow and Kaioken(down-taunt) will be replaced with SSJ mode
or get Smashball and use N-B and hold down after
so kinda 3x FSes
SSJ mode will stay for as long as vegeta´s