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Author Topic: WIP Workshop  (Read 5486842 times)
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StupidMarioFan1
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    « Reply #7200 on: December 11, 2012, 08:18:31 PM »


    It's the hack you all deserve. But not the one you need right now.

    Please rig the fingers this time andnot just use the auto rig version. Also Shadow from Generations is the hack we need right now. xD
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Wasabi_Skillz
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    « Reply #7201 on: December 11, 2012, 08:19:22 PM »


    It's the hack you all deserve. But not the one you need right now.




    except I need it.... RIGHT NAO!!!!!!
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    Tabuu Forte Akugun
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    « Reply #7202 on: December 11, 2012, 08:33:53 PM »


    That Batman has "epic" written all over him. Tongue
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    DemonBoy
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    « Reply #7203 on: December 11, 2012, 11:38:41 PM »


    Hopefully I can have these out pretty soon







    Just need to fix some issues, add his blaster, and maybe mess with the shine a bit more
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    ToadKart
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    « Reply #7204 on: December 12, 2012, 01:24:54 AM »


    Long time i haven't made a SSBB Hack and i still looking for the amazing preview there.



    Looks great. I'd love to see some more cool characters from the Archie comics like Enerjak.
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    Segtendo
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    « Reply #7205 on: December 12, 2012, 10:12:52 AM »


    Hopefully I can have these out pretty soon







    Just need to fix some issues, add his blaster, and maybe mess with the shine a bit more
    Does he have expressions? That's what the first one you put out was lacking.
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    KingJigglypuff
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    « Reply #7206 on: December 12, 2012, 10:52:26 AM »


    >.>
    <.<
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    Carnage
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    « Reply #7207 on: December 12, 2012, 10:55:54 AM »


    >.>
    <.<

    guess its from a wierd anime i never saw?
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    Segtendo
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    « Reply #7208 on: December 12, 2012, 10:58:08 AM »


    It's Mikuru Asahina, from "The Melancholy of Haruzi Suzumiya." (had to Google the last name for Haruhi)
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    the_randomizer
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    « Reply #7209 on: December 12, 2012, 01:00:43 PM »


    In regards to Bahamut, is it possible to rig the model as a single object, and then detach it into multiple objects before you export, or would that cause issues? The reason is, if I rig it as a single object, the textures in Brawl Box are jacked up, but if I rig it as multiple objects before exporting the .dae file, the textures show up fine.

    The only issue is that when you rig multiple objects, they tend to separate and create gaps (like shoulders, arms, etc). Damned if I do, damned if I don't. Any suggestions?

    Summary:

    Single object rig = corrupted textures
    Multi-object rig = correct textures, but rigging as multi causes vertex separation while weighting.
    « Last Edit: December 12, 2012, 01:03:53 PM by the_randomizer » Logged

    BlueBrain
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    « Reply #7210 on: December 12, 2012, 01:04:25 PM »


    doesnt bahamut have just 1 texture?
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    the_randomizer
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    « Reply #7211 on: December 12, 2012, 01:39:47 PM »


    doesnt bahamut have just 1 texture?

    No, it came with four png files, ffx001, 002, 003, 004, and they show up fine it the model is separated, not as a single object (in Brawl Box, it looks fine after the DetachByID script is used).

    Single - corrupted in BBox
    Detached - Correct in BBox

    Rigging detached objects causes vertices to separate.
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    Iwvi
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    « Reply #7212 on: December 12, 2012, 02:00:04 PM »


    @ Randomizer:
    That is because brawl can't handle materials created from submaterials. So, you need to separete models by texture.
    Rigging separate objects does not necesarrily create gaps, you can fix that by weighting the vertices that should be together to the same bone.
    However It is easier to rig a single object, in most cases.
    And there is in fact a way to separate objects after already rigged. I know some rigging tricks, like attaching, detaching keeping rig, moving objects to other bonesets etc.

    If it is easier for you to rig as a single object do so, and separate them when you are done. Just clone the object and delete accordingly. Lets say his wings need to be detached from the main body. You clone the body and call it wings. On the body object delete the wings, and on the wing object delete the body. All this with the Edit Mesh/poly below the skin modyfier. Good luck with Bahamunt, seems to be giving you trouble, I hope you manage to pull it off.
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    « Reply #7213 on: December 12, 2012, 02:21:38 PM »


    Does he have expressions? That's what the first one you put out was lacking.

    he always had expressions. just not moving eyes. one i get my computer back in working order i'm going o try adding moving eyes and maybe redo his expressions.
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    Tabuu Forte Akugun
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    « Reply #7214 on: December 12, 2012, 02:34:36 PM »


    Can't wait to see more of Ratchet. Cheesy Best of luck with the PC thing.
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