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Author Topic: WIP Workshop  (Read 4653614 times)
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    « Reply #15975 on: August 18, 2014, 05:39:34 PM »


    ill probably just retexture it for hitbox purposes
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    « Reply #15976 on: August 18, 2014, 05:43:00 PM »


    Started Working On Chewbacca over Fox with a one slot size mod.
    Probably wont be a public release though



    I'd love to see Chewie on the Vault. Some may say we need more Star Wars hacks in the Vault.
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    « Reply #15977 on: August 18, 2014, 05:55:19 PM »


    If someone could rip the Swampert model from PBR, then that could help MK greatly.
    I might sometime maybe, it's just that it's not easy as just ripping the model, so much work has to be done to the model for it to look like the original.
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    « Reply #15978 on: August 18, 2014, 06:48:46 PM »


    ill probably just retexture it for hitbox purposes

    It doesn't really matter as long as you rig to the original bat bone, without editing the bone. The bone is what determines the hitboxes.
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    « Reply #15979 on: August 18, 2014, 06:59:53 PM »


    It doesn't really matter as long as you rig to the original bat bone, without editing the bone. The bone is what determines the hitboxes.
    It's not gonna look accurate if he has a really wide/long sword where Ness' bat hitbox should be. Look at all the Cloud mods over Ike, his sword does not look like what Ikes actual sword hitboxes are, as an example. GBC could of course redesign the sword a little to fit better.
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    « Reply #15980 on: August 18, 2014, 07:25:57 PM »


    It's not gonna look accurate if he has a really wide/long sword where Ness' bat hitbox should be. Look at all the Cloud mods over Ike, his sword does not look like what Ikes actual sword hitboxes are, as an example. GBC could of course redesign the sword a little to fit better.

    Oh, I thought he was referring to my post. My bad.
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    « Reply #15981 on: August 18, 2014, 09:17:00 PM »


    Leaving this here, for those who don't know what the grey shape is behind him, it's a certain punching bag, and don't worry, it's not in the actual import, left it there in this pic so you guys will understand what this little item hack is. Cool

    Also rig is stupid and lazy so his face stretches when punched, it's not bizarre or anything, but to be fair, only 3 bones that are almost ontop of each other, would have to do major bone editing to get a serious rig out of this guy. Wink
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    « Reply #15982 on: August 18, 2014, 09:22:27 PM »


    You can also edit the boneset and then edit the animations
    But it looks pretty good as how it is right now

    (btw, items/AT/Pokemon hack are accepted in this thread ? oh my)
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    « Reply #15983 on: August 18, 2014, 09:40:31 PM »


    You can also edit the boneset and then edit the animations
    But it looks pretty good as how it is right now

    (btw, items/AT/Pokemon hack are accepted in this thread ? oh my)
    I mean hitbox-wise, plus it'd just desync wifi and it shouldn't have to because it's an item hack that everyone should be able to enjoy. Also it is the WIP...Workshop? When did the title change? I never even noticed the change until now, it happened weeks ago didn't it? Im srs here Anyways this is the thread to show WIP imports, which range from characters to items to pokemon to stages to bosses.
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    « Reply #15984 on: August 18, 2014, 09:57:26 PM »


    what. it has always been WIP lol.
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    « Reply #15985 on: August 18, 2014, 10:35:07 PM »


    what. it has always been WIP lol.
    No WIP Workshop, instead of WIP Thread...or am I just really tired? It's late at night for me...yah it's always been WIP Workshop I remember now. I really should go to bed. xD
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    « Reply #15986 on: August 18, 2014, 11:36:56 PM »


    I mean hitbox-wise, plus it'd just desync wifi and it shouldn't have to because it's an item hack that everyone should be able to enjoy.
    Oooh, okay, I forgot about wifi stuff

    Anyways this is the thread to show WIP imports, which range from characters to items to pokemon to stages to bosses.
    I see, I wasn't sure because I alway see character import in this thread, lol
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    « Reply #15987 on: August 19, 2014, 04:27:31 AM »


    Made a couple updates.
    First, the torso has been updated to show a bit more of a muscle build and spine. I used Falcon as a reference and edited the torso a little. Didn't want to do it too much because Falcon's muscles are as exaggerated as a Marvel superhero.


    Also made the hair thicker. Might go back and redo the hair if I find a method that isn't messy or too wasteful.

    I haven't a clue how to UV Map the short sword + sheathe on his waist that he'll never use TBH. Might just look at how Marth does it.
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    « Reply #15988 on: August 19, 2014, 09:39:13 AM »


    I haven't a clue how to UV Map the short sword + sheathe on his waist that he'll never use TBH. Might just look at how Marth does it.
    I'd go with planar maps, even for the grip, since the sword is more flat than cylindrical. Although that depends on how you want to texture the grip—if it's a simple horizontal-stripe pattern, a planar map would be fine, but if you're going for a spiral or something fancy, cylindrical would be better. You could also probably just texture half of it and mirror/overlap the UVs like Brawl does 100 times over.
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    « Reply #15989 on: August 19, 2014, 12:40:39 PM »


    Here's a model you don't run across everyday:



    I rarely work with Falco models, so here goes! Grin
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