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Author Topic: WIP Workshop  (Read 4599666 times)
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nanobuds
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    « Reply #18675 on: April 26, 2015, 04:57:12 PM »


    japan in a nutshell...
    I will never understand them.
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    « Reply #18676 on: April 26, 2015, 05:16:36 PM »


    Is that cusom made by you, or did you find the model elsewhere?
    its a model for xna xps, so I guess its custom made,  wouldve imported the sm4sh trophy if censortendo didnt remove it
    "that FE girl with the great butt"
    t-thats not the point of the pic!
    but prove me wrong tho :^))))))))))))
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    « Reply #18677 on: April 26, 2015, 05:40:46 PM »


    Going to try and ignore that Japanese girl with the massive tail, and just drop this guy off here. (Not finished but enough has been done to qualify as showing a picture of)


    Had this idea while working on OoT Child Link since I got the MM3D files and was going to include those weapons in the pack. Because Giant Link is normal Link with new animations to make his hands huge and a bit more buff, I had to change his proportions myself and thus made him fit DK while trying to mimic the 3ds proportions.
    DK is a near perfect fit for MM3D Giant Link (I specify MM3D because in the original you were just a huge Child Link, but in the remake you have an entirely new moveset complete with punching and rolling around) moveset-wise, an animation edit to make DK stand up and run on two legs DK64-style would be perfect for this guy. Cheesy
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    « Reply #18678 on: April 26, 2015, 07:39:29 PM »


    japan in a nutshell...
    Japan scares me.
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    « Reply #18679 on: April 26, 2015, 07:58:24 PM »


    Going to try and ignore that Japanese girl with the massive tail, and just drop this guy off here. (Not finished but enough has been done to qualify as showing a picture of)


    Had this idea while working on OoT Child Link since I got the MM3D files and was going to include those weapons in the pack. Because Giant Link is normal Link with new animations to make his hands huge and a bit more buff, I had to change his proportions myself and thus made him fit DK while trying to mimic the 3ds proportions.
    DK is a near perfect fit for MM3D Giant Link (I specify MM3D because in the original you were just a huge Child Link, but in the remake you have an entirely new moveset complete with punching and rolling around) moveset-wise, an animation edit to make DK stand up and run on two legs DK64-style would be perfect for this guy. Cheesy
    Now that's [censored]ing clever.
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    « Reply #18680 on: April 26, 2015, 08:37:13 PM »


    Here's my progress so far, using an official Dragon Ball manga artwork as a ref. Can anyone teach me how to make connected body parts? Like, Mario's arms and bust in one object instead of stitching [censored] together, risking it looking bad?
    Bolean?
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    « Reply #18681 on: April 26, 2015, 09:00:13 PM »


    I would actually recommend against using Boolean. It "gets the job done," but once you start rigging it you'll witness how much of a mess Boolean operations really make. Once you start rigging it, it's a pain.

    I'd recommend grouping them into the same object and then using the "create face" function. You can find that in the "Editable Mesh" tab under the "Edit Geometry" dropdown. (You'll have to have faces/objects selection option activated instead of edges or vertices.) There's also a version of this for editable poly modifiers, though I can't remember it off the top of my head.

    Next time, you might want to build them connected beforehand. It's a tad easier. You can do this by either normal extrusion or by cloning edges (by selecting edges, holding shift, and then dragging. It's like extrusion, except the polygon you create doesn't have a closed end like extrusion does.)

    Feel free to ask any questions.
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    « Reply #18682 on: April 27, 2015, 02:57:31 AM »


    well.. final pics of ganon? He has rim lighting on single binded objects, but somehow, setting texturematrix to "true" on 'rigged' objects, it makes him freeze, and with it "false" it loads fine.. im not completely sure what the issue is even tho its under filesize..


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    « Reply #18683 on: April 27, 2015, 11:28:19 AM »


    well.. final pics of ganon? He has rim lighting on single binded objects, but somehow, setting texturematrix to "true" on 'rigged' objects, it makes him freeze, and with it "false" it loads fine.. im not completely sure what the issue is even tho its under filesize..





    The game's just an [censored] like that sometimes. XP Ganondorf looks fantastic. Grin
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    « Reply #18684 on: April 27, 2015, 11:41:08 AM »




    what are those panties next to her for?
    the question is obvious


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    « Reply #18685 on: April 27, 2015, 11:42:50 AM »


    well.. final pics of ganon? He has rim lighting on single binded objects, but somehow, setting texturematrix to "true" on 'rigged' objects, it makes him freeze, and with it "false" it loads fine.. im not completely sure what the issue is even tho its under filesize..


    i would just brighten the whites of his eyes. from a distance, they look like theyre part of his skin.
    can't really think of anything else that would need improvement. it appears to have everything it needs for a release.
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    « Reply #18686 on: April 27, 2015, 04:55:24 PM »



    Her face doesn't really look like Tharja's at all. I know you didn't make it Kyouma... but... That face needs some work.
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    « Reply #18687 on: April 27, 2015, 05:08:00 PM »


    This is something I've been meaning to do for years, and I kinda sorta started it

    pics all around the model I've done

    *WARNING: Spoiler contains 8 images*










    I'll be fixing all the small spaces, seams, and overlaps when I'm finished with most of the other major body parts (arms, legs, etc)

    Probably going to either redo the bust or just redo everything.

    EDIT: Redid the belt and fixed the torso a bit. I'll put more pics up when I've finished the arms or legs.
    « Last Edit: April 27, 2015, 05:14:43 PM by Large Leader » Logged



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    « Reply #18688 on: April 27, 2015, 08:41:24 PM »




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    « Reply #18689 on: April 28, 2015, 12:15:43 AM »


    This is something I've been meaning to do for years, and I kinda sorta started it

    pics all around the model I've done

    *WARNING: Spoiler contains 8 images*










    I'll be fixing all the small spaces, seams, and overlaps when I'm finished with most of the other major body parts (arms, legs, etc)

    Probably going to either redo the bust or just redo everything.

    EDIT: Redid the belt and fixed the torso a bit. I'll put more pics up when I've finished the arms or legs.

    "wtf am I doing 3"

    I love it.
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