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Author Topic: WIP Workshop  (Read 4597148 times)
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ShadowLuigi~NG~
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I make mods and mod accessories

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    « Reply #18810 on: May 08, 2015, 04:47:53 AM »


    Captain Falcon isn't the only MAN in Smash




    Still has a long way to go.
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    DSX8
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    « Reply #18811 on: May 08, 2015, 05:10:10 AM »


    oooh ok
    is it like a full character model, or does it load pit's model with the armor on top?
    if the latter, wouldn't it be possible and quite easy to put that armor on brawl pit?
    its a full character model with recolors, but no, cant add the armor over regular pit due to his torso being remodeled for the armor and straps.
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    BlueBrain
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    « Reply #18812 on: May 08, 2015, 07:28:54 AM »


    Captain Falcon isn't the only MAN in Smash




    Still has a long way to go.

    manLink.
    over ike?
    or Link?
    or Ganon?
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    Bad Box Art Mega Man
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    What you call hacks, I call DLC.

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    « Reply #18813 on: May 08, 2015, 07:35:08 AM »


    Captain Falcon isn't the only MAN in Smash




    Still has a long way to go.
    loiks like something from jojo's bizarre adventure
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    Switch FC: SW-4190-2933-4524

    ShadowLuigi~NG~
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    « Reply #18814 on: May 08, 2015, 08:51:30 AM »


    manLink.
    over ike?
    or Link?
    or Ganon?

    Over Ganon. I have a similar project over Link. However, this one will be a surprised when the textures are done


    loiks like something from jojo's bizarre adventure

    XD it kind of does.
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    Afterthought
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    « Reply #18815 on: May 08, 2015, 09:35:33 AM »


    loiks like something from jojo's bizarre adventure

    Nah, not really. I'm struggling to see how.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

    Taigiry
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    « Reply #18816 on: May 08, 2015, 02:57:26 PM »


    He needs a Joseph Joestar recolor.
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    StupidMarioFan1
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    « Reply #18817 on: May 08, 2015, 03:21:52 PM »


    Captain Falcon isn't the only MAN in Smash




    Still has a long way to go.

    I seriously envy your creativity when it comes to making Brawl Hacks.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Kyouma
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    « Reply #18818 on: May 08, 2015, 03:55:25 PM »


    Captain Falcon isn't the only MAN in Smash




    Still has a long way to go.

    LINK CONFIRMED STAND USER
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    Ashley and Red
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    « Reply #18819 on: May 08, 2015, 08:26:11 PM »



    I AM BACK XD And I will get this finally done after 1 year...because I should end this thing Tongue

    Does anyone know how to decrease the poly count more? I already used vertex weld, normals modifier, and optimize
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    Tabuu Forte Akugun
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    « Reply #18820 on: May 08, 2015, 08:44:13 PM »



    I AM BACK XD And I will get this finally done after 1 year...because I should end this thing Tongue

    Does anyone know how to decrease the poly count more? I already used vertex weld, normals modifier, and optimize


    I was wondering where the hell you went. XP

    That looks great! And ProOptimizer is pretty much the only way.
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    Moblin
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    « Reply #18821 on: May 09, 2015, 12:47:32 AM »


    ProOptimizer is pretty much the only way

    Incorrect. If anything, that's one of the worse ways to lower polycount when your model is already lower then 50k polys.

    I recommend box modelling a lower poly model on top of the existing model. It'll take a little longer but it'll come out much cleaner. Plus, making edits to accommodate bone structure/UVs will be much easier as opposed to a messed up ProOptimized model. There are methods to bake the texture from the high poly onto the low poly as well, you'd just need to do a little digging on Google to find the appropriate tutorial.

    PM me with questions. I'll do my best to answer em.
    « Last Edit: May 09, 2015, 12:02:33 PM by Moblin » Logged

    Dr.
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    Hi stranger, you look good ;D

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    « Reply #18822 on: May 09, 2015, 03:17:06 PM »


    ^This, ProOptimizer should be your last resort.

    You can also do it manually by adding an edit poly modifier, turning the triangles into quads and then selecting unneccesary loops and rings and removing them.
    It's not that hard even if it's your first time doing it.
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    Kyouma
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    « Reply #18823 on: May 11, 2015, 12:07:08 AM »





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    DSX8
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    « Reply #18824 on: May 11, 2015, 12:57:29 AM »


    well... who wants some Wonder Red? O.o





    « Last Edit: May 11, 2015, 12:59:20 AM by PervyDSX8 » Logged

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