Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 7 8 9 [10] 11 12 13 ... 137
Author Topic: WIP PSA Workshop  (Read 697299 times)
0 Members and 2 Guests are viewing this topic.
rax189
Holy Kitten
*
Offline Offline

Posts: 1145


Thugs 4 Life

  • Awards Dedicated Hacker Heart Container Favorite'd Tutorial Writer

  • View Profile Awards
    « Reply #135 on: August 22, 2012, 06:46:35 PM »


    SSBB Sora Preview

    Video by ShadowWolf

    There has been much more progress then whats displayed in the video. Most of which in his Valor Form.

    that sora looks really thin
    Logged


    Chaos_Knight
    Boss Kitten
    ****
    Offline Offline

    Posts: 4798


    I squid you not.

  • Awards Fiery Topic Heart Container Starstormer Famous Hacker

  • View Profile Awards
    « Reply #136 on: August 22, 2012, 06:49:58 PM »


    that sora looks really thin
    You could blame Marth's bone structure for that. Which is also another reason I keep Sora over Pit. Grin
    Logged

    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    Kagemaru
    Angel Kitten
    ***
    Offline Offline

    Posts: 3103


  • Awards Starstormer Renowned Hacker Super Saiyan Topic Featured

  • View Profile Awards
    « Reply #137 on: August 23, 2012, 01:15:41 AM »


    allow/disallow specific movement. To which you'll basically disallow vertical movement. This should help for ground moves since normal ground moves don't leave the ground so you can 'fake' vertical movement by raising anything above the HipN bone thats not the TransN...  thats just my initial thought on how to fix the issue. I wont actually test that theory until I actually have that issue. Sora was handled fairly nicely by Anonymous.

    Doesn't work for everything obviously... and its actually kinda ghetto.
    Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #138 on: August 23, 2012, 07:56:11 AM »


    Or if you don't want to fall through the ground you can add this to the action's tab in PSA if it reads it;

    Bit Variable Clear: RA-Bit[16] = False
    Set Loop Infinite
        If: On Ground
            Set Edge Slide: 0-1
            Set Air/Ground: On Ground
            If Value Not Bit Is Set: Ra-Bit[16]
                Change Subaction: sub action = XXX, pass frame = false
            Else
                Change Subaction: sub action = XXX, pass frame = true
            End If:
            Subactions 02: 6-4
        Else:
            Set Edge Slide: 0-5
            Set Air/Ground: In Air
            If Value Not Bit Is Set: Ra-Bit[16]
                Change Subaction: sub action = YYY, pass frame = false
            Else
                Change Subaction: sub action = YYY, pass frame = true
            End If:
            Subactions 02: 6-3
        End If:
        Bit Variable Set: Ra-Bit[16] = True
        Loop Rest
    Execute Loop

    XXX = Your new Subaction on the ground
    YYY = Your new Subaction in the Air

    Stick this in the action tab of your new action.

    Yes for every new action, you need to add 2 subactions, one for the ground, one for the air.

    Fancier, not ghetto, smoother, keeps you on the ground when you're on the ground, and lets you be affected by normal gravity in the air.
    Logged


    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #139 on: August 23, 2012, 08:03:19 AM »


    Or if you don't want to fall through the ground you can add this to the action's tab in PSA if it reads it;

    Bit Variable Clear: RA-Bit[16] = False
    Set Loop Infinite
        If: On Ground
            Set Edge Slide: 0-1
            Set Air/Ground: On Ground
            If Value Not Bit Is Set: Ra-Bit[16]
                Change Subaction: sub action = XXX, pass frame = false
            Else
                Change Subaction: sub action = XXX, pass frame = true
            End If:
            Subactions 02: 6-4
        Else:
            Set Edge Slide: 0-5
            Set Air/Ground: In Air
            If Value Not Bit Is Set: Ra-Bit[16]
                Change Subaction: sub action = YYY, pass frame = false
            Else
                Change Subaction: sub action = YYY, pass frame = true
            End If:
            Subactions 02: 6-3
        End If:
        Bit Variable Set: Ra-Bit[16] = True
        Loop Rest
    Execute Loop

    XXX = Your new Subaction on the ground
    YYY = Your new Subaction in the Air

    Stick this in the action tab of your new action.

    Yes for every new action, you need to add 2 subactions, one for the ground, one for the air.

    Fancier, not ghetto, smoother, keeps you on the ground when you're on the ground, and lets you be affected by normal gravity in the air.

    guess we can add new actions now Tongue that is preety much the standard action code in most pac files
    Logged


    BlueBrain
    God Kitten
    *******
    Offline Offline

    Posts: 8941


  • Awards Infinite Smash Team Super Saiyan Topic >9000 Heart Container

  • View Profile Awards
    « Reply #140 on: August 24, 2012, 03:57:07 AM »


    indeed it is, and nobody had thought of that before... xD
    Logged

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Good Citizen Pin Collector Helping Hand

  • View Profile Awards
    « Reply #141 on: August 24, 2012, 10:10:23 AM »


    I did something extraordinaly and original. I might be the first who have done this.
    I gave Jigglypuff a special throw like Captain Falcons UpB!
    well, kinda and kinda. it's still a beta stage.

    and "special" throw, I mean the opponent using a diffirent action than "Capture" Action and I will put it on SideB.

    Made the attack simiall to Captain Falcons UpB with same animation

    Holding animation, just a short time just like Captain Falcons

    BOOM!

    problem is jigglypuff doesn't fly away just like captain falcon upB after the throw. I am pretty happy about how good it went!
    also want to add a "aerial version on that"
    « Last Edit: August 24, 2012, 10:17:25 AM by KingJigglypuff » Logged

    Stupid Tinypic :C

    Mareeo 64
    Holy Kitten
    *
    Offline Offline

    Posts: 1301


    Welp 0_o

  • Awards Heart Container

  • View Profile WWW Awards
    « Reply #142 on: August 24, 2012, 10:15:25 AM »


    That's awesome! Very original indeed! Tongue
    Logged


    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #143 on: August 24, 2012, 10:16:29 AM »


    i wanna learn how to make special throw cuz if my super ghosts fails with 15% on down-B and 30% on FS at same time over 1 article i will make special throw on FS: buu buu volley ball
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    KingJigglypuff
    Meme Machine
    Moderator
    ****
    Offline Offline

    Posts: 7206


  • Awards RAGE!! >9000 Hyperactive Contributor Heart Container

  • View Profile Awards
    « Reply #144 on: August 24, 2012, 10:19:02 AM »


    I did something extraordinaly and original. I might be the first who have done this.
    I gave Jigglypuff a special throw like Captain Falcons UpB!
    well, kinda and kinda. it's still a beta stage.

    and "special" throw, I mean the opponent using a diffirent action than "Capture" Action and I will put it on SideB.

    Made the attack simiall to Captain Falcons UpB with same animation

    Holding animation, just a short time just like Captain Falcons

    BOOM!

    problem is jigglypuff doesn't fly away just like captain falcon upB after the throw. I am pretty happy about how good it went!
    also want to add a "aerial version on that"
    Amazing stuff there. o.o And I might know why your character isn't leaving the ground. If you like, post the coding that you have in your Action Tab.
    Logged

    I don't take requests.

    My PSA Thread

    SiLeNtDo0m
    Suffering from Chronic Backstabbing Disorder
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6180


    WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #145 on: August 24, 2012, 10:39:08 AM »


    I did something extraordinaly and original. I might be the first who have done this.
    I gave Jigglypuff a special throw like Captain Falcons UpB!
    well, kinda and kinda. it's still a beta stage.

    and "special" throw, I mean the opponent using a diffirent action than "Capture" Action and I will put it on SideB.

    Made the attack simiall to Captain Falcons UpB with same animation

    Holding animation, just a short time just like Captain Falcons

    BOOM!

    problem is jigglypuff doesn't fly away just like captain falcon upB after the throw. I am pretty happy about how good it went!
    also want to add a "aerial version on that"


    Wow excellent!  This is something you must share my friend Grin
    Logged


    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #146 on: August 24, 2012, 10:56:50 AM »


    Damn. That's sweet Im srs here
    Logged

    : SW-2632-7270-6724


    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Good Citizen Pin Collector Helping Hand

  • View Profile Awards
    « Reply #147 on: August 24, 2012, 11:49:37 AM »


    wow, I did create hype! Cheesy

    I will tell you what how it works more speficik after I have successfully put it on SideB.
    and yes, the opponent gets the animation/action when you get grabbed by Captain Falcons UpB

    does anyone know what I can use instead for Bit variable Set? cause all the "catch" literally hates them.
    what can I use instead for "If: Bit is set"?
    « Last Edit: August 24, 2012, 01:33:22 PM by Peke~ » Logged

    Stupid Tinypic :C

    Royal_Blade
    Heroic Kitten
    **
    Offline Offline

    Posts: 2078


  • Awards Fiery Topic Heart Container B

  • View Profile Awards
    « Reply #148 on: August 24, 2012, 01:47:37 PM »


    Wow... No freakin' way...

    That's great! (Now to use it for my personal goals...) /sinister

    Peke~, I salute you for your efforts!
    Logged

    Quote from: br3compactor
    By the way, I think every active hacker in this forum could use less distractions.
    *Fixed URL*
    My PSA Thread

    DoctorFlux(Mariodk)
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9387


  • Awards Infinite Smash Team Heart Container KCMM 2012 Awards Winner >9000

  • View Profile Awards
    « Reply #149 on: August 24, 2012, 01:56:03 PM »


    wow, I did create hype! Cheesy

    I will tell you what how it works more speficik after I have successfully put it on SideB.
    and yes, the opponent gets the animation/action when you get grabbed by Captain Falcons UpB

    does anyone know what I can use instead for Bit variable Set? cause all the "catch" literally hates them.
    what can I use instead for "If: Bit is set"?
    i think i just know how you did that now xD cuz you saying If: Bit is set xD
    Logged

    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    Pages:  1 ... 7 8 9 [10] 11 12 13 ... 137
    Print
    Jump to: