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« Reply #585 on: January 15, 2013, 06:49:13 PM » |
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does snake has any action overrides on his pac?
Yes, but they are only used to terminate articles when you leave specific actions. I already adjusted those.
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« Reply #586 on: January 15, 2013, 07:38:47 PM » |
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Yes, but they are only used to terminate articles when you leave specific actions. I already adjusted those.
i mean you could use them to make a true teether grab(is that the name?) since i think its possible copying zss article stuff to make him grab with the tentacles
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« Reply #587 on: January 16, 2013, 03:57:48 AM » |
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@Carnage I will redo the wait1 And Scyhter is over wolf Thanks for feedback
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« Reply #588 on: January 16, 2013, 04:01:14 AM » |
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@Carnage I will redo the wait1 And Scyhter is over wolf Thanks for feedback not sure if that is the best boneset for him i would use the model over falco imo because the model import over wolf looks very wierd and joke. already did a scyther model import over falco he just didnt released it yet
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« Last Edit: January 16, 2013, 05:10:44 AM by Carnage »
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« Reply #589 on: January 16, 2013, 11:08:15 AM » |
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@Carnage I will redo the wait1 And Scyhter is over wolf Thanks for feedback but ur using the falco model, right?
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« Reply #590 on: January 16, 2013, 12:09:40 PM » |
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but ur using the falco model, right?
nope he is using the scyther over wolf that looks bad since it has no legs and looks shrunk he should use the falco rig or even starwaffle vertex since the even look better proportionwise
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« Reply #591 on: January 16, 2013, 12:38:31 PM » |
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i just rigged another scyther on falco...
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« Reply #592 on: January 18, 2013, 11:40:05 PM » |
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This hair is easily the hardest and most irritating to model out of all these parts, and I'm not really finished yet...... Also 3DS Max has issues with showing transparency..
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« Reply #593 on: January 18, 2013, 11:45:13 PM » |
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« Reply #594 on: January 19, 2013, 02:51:25 PM » |
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Yes, but they are only used to terminate articles when you leave specific actions. I already adjusted those.
you know you can add more action override if they have already? :3
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Stupid Tinypic :C
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« Reply #595 on: January 19, 2013, 03:02:45 PM » |
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« Reply #596 on: January 19, 2013, 03:09:46 PM » |
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Unfortunately, I don't know how we can safely add Action overrides. All I can do is change the action values the overrides are "attached" to (IE Assign them to Down B actions instead of Side B Actions)and the offsets of the overrides' subroutines.
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« Reply #597 on: January 19, 2013, 05:54:56 PM » |
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Unfortunately, I don't know how we can safely add Action overrides. All I can do is change the action values the overrides are "attached" to (IE Assign them to Down B actions instead of Side B Actions)and the offsets of the overrides' subroutines.
in bb you can put code in there like zss has to make an article grab sure you would need to steal another action overide to do it.
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« Reply #598 on: January 19, 2013, 06:06:00 PM » |
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that was epic bad thing was how bad the sounds sounded... omg the redundancy... also, the bullets look just like straight lines, instead of actual bullets, and if it was supposed to be laser, it needs some effect to make it look more alive, since it seemed vey static... on th awesome side, are both the animation and the camera job, it looks [censored]ing epic
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« Reply #599 on: January 19, 2013, 06:09:08 PM » |
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It's still a work in progress, so I'll make changes. I just took the GFX I used for her normal gunshots and scaled them to 5. But they look too fat... lol. So I'll have to make another GFX...
As far as SFX go, I still need a less annoying one for her Machine Gun. Her Hand Gun is fine, but the Machine Gun gets noisy...
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« Last Edit: January 19, 2013, 06:22:43 PM by A Bloody Canadian »
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