So I went to start using .74 for animating, and when I went to view an animation... Well, I'll let the pictures tell what happened.
When it originally was like this
In .71. Any ideas?
Fixed
also, I am using Windows 8.1, but someone it always resize itself to smaller and gives me bad font. how do I prevent this for happen? o:
Try this
On my laptop (Windows 8.1) with its high-DPI display, viewing any model - whether in the model previewer or the bottom-right panel of the main window - causes the program window to shrink to 1:1 pixel size. This can be avoided by disabling DPI scaling in Properties > Compatibility for BrawlBox.exe.
Also, when importing aimations from Marios Sports Mix, they show up as "CHR0" instead of their names, and as 0 frame animations
Fixed
The vertex editor is gone as well. When I press the J key, the bottom panel closes instead of switching to the vertex editor.
Fixed
I can't open new version at all. It just closes itself before it even shows up. How to fix that?
Not fixed, I have no idea
When I click the update thing it downloads and update and makes the directory "currentfolder"/v0.74 which then contains all the files I already had in the "currentfolder" + the update it download, which I can install again if I want and if I hit the update thing again it repeats this infinitely.
Do you have any idea why it's asking you to update when there is no update?
When using the newest version all of my LZ77/ExtendedLZ77 compressed archives are displayed as uncompressed even though they actually are compressed.
Fixed
Is there a way to make it so semi-transparencies can be added without crashing BB? Not really a request, more like wondering for convenience.
Just crashing. I did "Add New Shader", replaced it with the shader from the alpha texture, and hit save. All I did.
Can't really seem to reproduce this, so... not fixed? Saving an unlinked default shader works, saving an unlinked replaced shader works, saving a linked default shader works, saving a replaced linked shader works...
Did it work in the most recent version?
oh i forgot to mention this bug... if a material/mesh is using more than 1 texture, and u hide the first texture, no other texture shows, which just becomes a texture-less model in model viewer.
Well the textureless thing isn't a bug, but I get what you mean. Brawlbox only loads the first texture because it really needs to render shaders to display ALL of them at once, but I think I can have it show the next texture if the disable the first.
You also mentioned adding bone checkboxes back, so there's that too.
These changes will be in the next update, by the way.