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« Reply #705 on: May 22, 2015, 09:42:38 PM » |
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looks like you have shaders turned off... go to view > model > shaders and make sure its checked, if it is, then ur material might be... idek
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« Reply #706 on: May 22, 2015, 10:06:52 PM » |
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Looks like you might have the same problem that pikazz is having.
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« Reply #707 on: May 22, 2015, 10:14:19 PM » |
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It gets normal when I turn off the shaders wtf lol
It gets weird again whenever shaders are on
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« Reply #708 on: May 22, 2015, 10:15:37 PM » |
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well... looks like ppl outside of america have shader issue's...
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« Reply #710 on: May 22, 2015, 10:31:12 PM » |
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ooohhhh... well that is indeed.... odd... ._.
double check ur materials to see if they even have transparency applied to them
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« Reply #711 on: May 22, 2015, 10:38:01 PM » |
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I'm pretty sure I know why you guys are having rendering problems now, considering you're ALL not using an English locale apparently (which you can fix yourself, btw).
Unfortunately I'm not going to fix it, I quit. But if somebody else wants to try, I'll guide you through it, haha. You guys need to learn to code anyway.
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« Reply #712 on: May 22, 2015, 10:39:45 PM » |
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They are from Castle Siege... and they always showed fine in-game (and Brawlbox without the shaders activated)...
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« Reply #713 on: May 22, 2015, 10:43:53 PM » |
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It's just a problem converting integers to strings because of your locale. When shaders are activated, alpha test is done in the shader. When they're not, it's not done in the shader. Shaders are strings. That's the problem. Also, I'm talking about GLSL shaders here, not MDL0 shaders. Here's how you can change your locale to English
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« Last Edit: May 22, 2015, 10:53:45 PM by BlackJax96 »
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« Reply #714 on: May 22, 2015, 10:58:34 PM » |
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It's just a problem converting integers to strings because of your locale. When shaders are activated, alpha test is done in the shader. When they're not, it's not done in the shader. Shaders are strings. That's the problem. Also, I'm talking about GLSL shaders here, not MDL0 shaders. Here's how you can change your locale to English Wouldn't that break anything in other programs?
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« Reply #715 on: May 22, 2015, 11:06:02 PM » |
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Considering my locale is English and I haven't had any locale specific problems, probably not.
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« Reply #716 on: May 22, 2015, 11:46:51 PM » |
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I'll probably just fix it lol. Im sure this laptop can handle light coding to that extent at least.
btw, in case others are wondering, i haven't been around because LIFE stuff. Which for all intents and purposes rendered it impossible to work on anything.
EDIT: You all really should still learn to change your locale though, considering you may have issues like this in the future with other applications, games, etc. When having problems in future and you know your locale isn't english, that is one of the the first things you should check.
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« Last Edit: May 22, 2015, 11:56:04 PM by Sammi Husky »
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« Reply #717 on: May 23, 2015, 01:01:00 AM » |
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It's just a problem converting integers to strings because of your locale. When shaders are activated, alpha test is done in the shader. When they're not, it's not done in the shader. Shaders are strings. That's the problem. Also, I'm talking about GLSL shaders here, not MDL0 shaders. Here's how you can change your locale to EnglishWell... I tried, doesn't change a thing for me, same glitches as before
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« Reply #718 on: May 23, 2015, 01:21:46 AM » |
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You're positive you changed the "Locale"..? Also, did you ensure to restart your computer after changing the locale?
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« Reply #719 on: May 23, 2015, 01:43:41 AM » |
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You're positive you changed the "Locale"..? Also, did you ensure to restart your computer after changing the locale?
Yup, I'm used to do it for several Japanese game, so I'm 100% positive that I've done it correctly
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