Home Gallery Resources The Team Rules chat Login Register
Pages:  1 2 [3] 4 5 6 ... 61
Author Topic: EY's I - ALL Projects suspended indefinitely  (Read 354630 times)
0 Members and 1 Guest are viewing this topic.
Eternal Yoshi
Heroic Kitten
**
Offline Offline

Posts: 2425


Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #30 on: August 20, 2010, 11:58:43 PM »





    That is all.
    Logged


    Sajiao Omelette
    Holy Kitten
    *
    Offline Offline

    Posts: 1058


    Paramedics finished her text, "...love you."

  • Awards Super Saiyan Topic Starstormer Heart Container KCMM Old Timer

  • View Profile Awards
    « Reply #31 on: August 21, 2010, 10:14:42 AM »


    You can't just post a pic like that without someone asking how you did it... so how?

    It involves Tabuu/OpenSA3 somehow, right...?
    And this is an epic breakthrough for the world of model swapping! Happy Face
    Logged


    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #32 on: August 21, 2010, 10:35:02 AM »


    Yes it involves Tabuu.

    This quote from SWF tells all.
    Quote
    I fixed Gray Fox's shield. It's now usable!!
    This comes at a price of having to rebiuld the .pac though.
    You MUST use a fresh, unedited character.pac
    I used Dantarion's Tabuu program to fix it.
    Here's how I did it.

    1. Open Tabuu and open your base character.pac.

    2. Right Click the the name of the character.pac/MiscData[0]

    3. Load the original character model

    4. Open your edited model in Brawlbox and go to the ThrowN bone of the edited model

    5. Go to the directory  :Sections/Data/Misc/Boneref like in this screen


    Uploaded with ImageShack.us
    6. Select Throw N and change the number of the index to your edited model
    THE NUMBER IS IN DECIMAL, NOT HEX.

    7. Right Click the reference you edited and select open hex view

    8. Change the Integer value in the box labeled "as int." to your new ThrowN value.

    9. close the hex view.

    10. Right click the file name/Miscdata[0] then click save

    11. This will give off a warning. Save anyway. It will encounter a problem and need to close afterward, but the change will be saved.

    12. You are done. Just make a backup of this file with the modded ThrowN for later and rebuild your character.



    Edit: This also seems to correct the location of the opponent when you get footstooled so no more polygon stretching. Cool.
    Logged


    ItalianStallion
    Weapon X
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6287


    Might controls everything

  • Awards Good Citizen Super Saiyan Topic Heart Container Star Hacker

  • View Profile WWW Awards
    « Reply #33 on: August 21, 2010, 01:04:17 PM »


    Great progress man, glad the shield looks right now. How are the hitboxes coming along?
    Logged


    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #34 on: August 21, 2010, 01:14:06 PM »


    I found the hurtboxes and edited them to be more sensible.
    They were pointing to the dummy bones which might have caused the hurtbox stretching.
    Like polygons.

    Basically, more testing need to be done, but so far, changing the bone index references to the correct bones apparently fixed the hurtboxes.
    Logged


    ItalianStallion
    Weapon X
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6287


    Might controls everything

  • Awards Good Citizen Super Saiyan Topic Heart Container Star Hacker

  • View Profile WWW Awards
    « Reply #35 on: August 21, 2010, 01:15:38 PM »


    Well sounds like good news then. Good luck with everything man and keep us updated.
    Logged


    JOEYSX5
    Supreme Kitten
    ********
    Offline Offline

    Posts: 652


  • Awards Texture Artist Heart Container Dedicated Hacker

  • View Profile Awards
    « Reply #36 on: August 21, 2010, 04:20:39 PM »


    Will the next release just fix the shield, hurtboxes, item grabbing, and footstooling?
    Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

    Sajiao Omelette
    Holy Kitten
    *
    Offline Offline

    Posts: 1058


    Paramedics finished her text, "...love you."

  • Awards Super Saiyan Topic Starstormer Heart Container KCMM Old Timer

  • View Profile Awards
    « Reply #37 on: August 21, 2010, 04:21:55 PM »


    Whoa... hurtbox fixing and shield fixing... this is amazing stuff here!

    This is probably the best model swap project I've ever seen.

    Simply stunning work.
    Logged


    JOEYSX5
    Supreme Kitten
    ********
    Offline Offline

    Posts: 652


  • Awards Texture Artist Heart Container Dedicated Hacker

  • View Profile Awards
    « Reply #38 on: August 21, 2010, 04:26:13 PM »


    This is probably the best model swap project I've ever seen.

    Simply stunning work.[/color]

    No, this IS the best model swap ANYONE has seen, and it's a fact.

    We got Gray Fox whom replaces a would-be badass character, and it has VERY few glitches. Can't wait for next update!   
    Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #39 on: August 22, 2010, 02:45:06 PM »


    Will the next release just fix the shield, hurtboxes, item grabbing, and footstooling?


    Fixing the shield instantly fixed grabbing loaction, footstools, and throws.
    I'm taking a while because I have to rebiuld the character.pac.

    Since editing throws makes sense now, I made a new Bthrow for him.


    Still doing more experiments and testing.
    Logged


    Naruto200Man
    Badace Kitten
    *****
    Offline Offline

    Posts: 5100

    Guy: Go fourth and Brawl! Lee: Yes Guy Sensei!

  • Awards Hot Topic Heart Container Dedicated Hacker KCMM Veteran

  • View Profile WWW Awards
    « Reply #40 on: August 22, 2010, 06:57:44 PM »


    How are you changing hurtboxes? @_@ I kinda want to do that.
    Logged


    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #41 on: August 22, 2010, 07:08:20 PM »


    Tabuu can help you with that.
    http://www.smashboards.com/showthread.php?t=284044
    Logged


    Naruto200Man
    Badace Kitten
    *****
    Offline Offline

    Posts: 5100

    Guy: Go fourth and Brawl! Lee: Yes Guy Sensei!

  • Awards Hot Topic Heart Container Dedicated Hacker KCMM Veteran

  • View Profile WWW Awards
    « Reply #42 on: August 22, 2010, 07:39:22 PM »



    Cool you should totally post a thread here for that -_-' I think?

    Is it that complex to work with, or is it pretty simple like psa is? :s         
    Logged


    Eternal Yoshi
    Heroic Kitten
    **
    Offline Offline

    Posts: 2425


    Boss? Is that you?

  • Awards KCMM Old Timer Super Saiyan Topic Active Contributor Former PMDT

  • View Profile Awards
    « Reply #43 on: August 22, 2010, 08:11:54 PM »


    Tnere is a thread in on-topic discussion titled, "Dantatrion finishing what PW started"

    It's takes time to get used to due to many things being undocumented, but it's worth it.
    Logged


    Naruto200Man
    Badace Kitten
    *****
    Offline Offline

    Posts: 5100

    Guy: Go fourth and Brawl! Lee: Yes Guy Sensei!

  • Awards Hot Topic Heart Container Dedicated Hacker KCMM Veteran

  • View Profile WWW Awards
    « Reply #44 on: August 22, 2010, 08:55:19 PM »


    Tnere is a thread in on-topic discussion titled, "Dantatrion finishing what PW started"

    It's takes time to get used to due to many things being undocumented, but it's worth it.

    In that case I'll stick to psa for now and give it a try when I can do some better PSA stuff.
    Logged


    Pages:  1 2 [3] 4 5 6 ... 61
    Print
    Jump to: