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« Reply #120 on: November 18, 2010, 11:15:22 PM » |
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Who's is that? It looks kind of like Ganon's ItemDashAttack but its a little different. My computer is really laggy right now for some reason so it wont play straight through for me : /
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« Reply #121 on: November 19, 2010, 09:29:33 AM » |
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k thanks. Sorry to rush you again :p Actually, i already made some jumps. How about these for JumpF and JumpB? http://fc07.deviantart.net/fs71/f/2010/322/0/4/layton_jumps_by_aetherech0s-d334zi3.rarAlready fixed all the problems. All you have to do is make the last frames transition to his fall animation. May i recommend you repeat them for his mid-air jumps? I think that would look better than making him flip like most characters do. Plus it would make him unique. Nah, you're not rushing me. You had a legitimate suggestion. Anyways, those jumps look good. I just need to fix his size, and then I'll add them to the MotionEtc.
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« Last Edit: November 19, 2010, 12:04:27 PM by wiikness »
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« Reply #122 on: November 19, 2010, 12:27:09 PM » |
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Ok then. Im going to try and make some Special Attack animations that i have in mind. If you like them, keep them. For Nuetral Special: Layton turns toward the screen and recites a well known puzzle. *Turns toward the screen, shakes his head and moves his hands as though giving a vivid description of a puzzle* Stuns(confuses) any opponent that is near. Has more range than Jigglypuff's Lullaby. Down Special: Layton lowers his head and places his hand on his chin as though in a state of deep thought. *Is invincible during this time* After a few frames he begins doing his puzzle solved poses, you know what i mean, the poses before it shows if you were right or wrong. Then randomly he either does his CORRECT pose (Pointing at the screen) or his INCORRECT pose (head dropped in shame). The correct pose does moderate damage to those around him but has HUGE knockback (about as much as Ike's fully charged Neutral Special) however if he gets incorrect he takes 20% damage and is open for counter attack for about 5 frames.
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« Reply #123 on: November 19, 2010, 12:34:30 PM » |
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Ok then. Im going to try and make some Special Attack animations that i have in mind. If you like them, keep them. For Nuetral Special: Layton turns toward the screen and recites a well known puzzle. *Turns toward the screen, shakes his head and moves his hands as though giving a vivid description of a puzzle* Stuns(confuses) any opponent that is near. Has more range than Jigglypuff's Lullaby. Down Special: Layton lowers his head and places his hand on his chin as though in a state of deep thought. *Is invincible during this time* After a few frames he begins doing his puzzle solved poses, you know what i mean, the poses before it shows if you were right or wrong. Then randomly he either does his CORRECT pose (Pointing at the screen) or his INCORRECT pose (head dropped in shame). The correct pose does moderate damage to those around him but has HUGE knockback (about as much as Ike's fully charged Neutral Special) however if he gets incorrect he takes 20% damage and is open for counter attack for about 5 frames.
You mean these.  Also- @Wiikness I'm working on a special surprise related to this project. Hopefully I'll be able to release it on the same day you release the first version of this. @Aether
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« Last Edit: November 19, 2010, 12:39:50 PM by Weyard »
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« Reply #124 on: November 19, 2010, 12:37:05 PM » |
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Yeah, those. And if you werent hogging the computer i wouldnt have had to use the Wii Internet and would have posted that picture myself. 
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« Last Edit: November 19, 2010, 12:38:44 PM by Aether »
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« Reply #125 on: November 19, 2010, 02:32:12 PM » |
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Ok then. Im going to try and make some Special Attack animations that i have in mind. If you like them, keep them. For Nuetral Special: Layton turns toward the screen and recites a well known puzzle. *Turns toward the screen, shakes his head and moves his hands as though giving a vivid description of a puzzle* Stuns(confuses) any opponent that is near. Has more range than Jigglypuff's Lullaby. Down Special: Layton lowers his head and places his hand on his chin as though in a state of deep thought. *Is invincible during this time* After a few frames he begins doing his puzzle solved poses, you know what i mean, the poses before it shows if you were right or wrong. Then randomly he either does his CORRECT pose (Pointing at the screen) or his INCORRECT pose (head dropped in shame). The correct pose does moderate damage to those around him but has HUGE knockback (about as much as Ike's fully charged Neutral Special) however if he gets incorrect he takes 20% damage and is open for counter attack for about 5 frames.
I honestly don't think these moves would be conventional in competitive play, let alone balanced. Way too gimmicky. Anyways, list of recently completed animations: -JumpAerialB -JumpAerialF -JumpB -JumpF -JumpSquat -DamageFall -Fall -FallAerialB -FallAerialF -FallB -FallF -FallSpecial -FallSpecialB -FallSpecialF -LandingFallSpecial So as you can can see, things are progressing much faster.
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« Reply #126 on: November 19, 2010, 07:59:46 PM » |
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yeah, but theres really nothing else to give him as special moves except those sorts of things. Unless you give him generic sword attacks like Marth or something.
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« Reply #127 on: November 19, 2010, 08:32:31 PM » |
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If he's not going to have some sort of Puzzle/Trick based move, it's not going to feel correct DX.
Unless you're going to make him use "inventions" (slotmachinegun/paragliderthing) as his Bmoves. Which seems impossible unless he's on a character with a ton of articles to mess around with.
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« Reply #128 on: November 20, 2010, 01:24:03 AM » |
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Cuckoos, you should post some screenshots. I'd love to see all those new animations you have done in game.
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« Reply #129 on: November 20, 2010, 06:58:25 AM » |
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Don't worry guys, I have some Special Attack ideas up my sleeves.
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« Reply #130 on: November 20, 2010, 12:17:11 PM » |
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I'm giving you guys presents for my birthday screenshots c:
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« Reply #131 on: November 20, 2010, 12:47:48 PM » |
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Good to see that the new animations fit him. Keep it up.
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« Reply #132 on: November 20, 2010, 01:49:15 PM » |
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Happy birthday. Glad to see that the resolution is fixed now. Theres still some shading problems though, like the inside of his shirt on his shoulders visible on this picture  Its not shaded at all. But that could be fixed on the texture. That and the awkward smile lol. But i could get used to that i guess. Its going to be hilarious seeing him go flying off the stage, smiling all the way. "A true gentleman never frowns" xD
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« Last Edit: November 20, 2010, 01:50:21 PM by Aether »
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« Reply #133 on: November 20, 2010, 01:50:50 PM » |
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If Jeff's right shoulder is ANYTHING like Lyn's or Sonic's, I have an easy solution for you.
1. Extract the animation you want to use.
2. Open it in a seperate Brawlbox Process.
3.Look for RShoulderJ and RshoulderN in the bone animations.
4. Erase RShoulderJ and rename RShoulderN to RShoulderJ.
5. Save and close Brawlbox.
6. Test, Translate, and Adjust if Needed
7. ?????
8. Profit.
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« Reply #134 on: November 20, 2010, 01:56:28 PM » |
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If you guys are still thinking of moveset ideas i think that the slot machine gun from prof. layton and the unwound future would be an intresting special and would allow layton to use long range attacks.
shown at 13:30 Any way layton looks great so far and I can't wait to try hm out 
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