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Author Topic: WIP Workshop  (Read 4596821 times)
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Eternal Yoshi
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    « Reply #15135 on: June 29, 2014, 08:17:45 PM »


    That is still too much for a character; even if she works, she will kill the frame rate.
    Try aiming for under 10,000 Polys.

     
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    « Reply #15136 on: June 29, 2014, 10:31:46 PM »


    That is still too much for a character; even if she works, she will kill the frame rate.
    Try aiming for under 10,000 Polys.
    I know, if the vertices count is over 8000 it will cause lag in the game but well, if we consider I reduced the model from 66 000 to at least 11 000, thats quite alot; its the bad thing about MMD models, you must be a god to reduce its vertices count to one which doesnt cause lag :/

    anyway finished! Wth FS eyes and all expresions!





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    « Reply #15137 on: June 30, 2014, 01:01:11 AM »


    Sup'



    [/color]
    Both modern and nostalgic. Love it
    Will the handsome lad have expressions, or nah?
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    « Reply #15138 on: June 30, 2014, 01:14:16 AM »


    Wow those models were THAT large?!?

    It'd be smarter to just make a new model at that point, cause Prooptimizer has difficulty keeping model symmetry at times.... except maybe pro optimizing one object at a time.
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    Kyouma
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    « Reply #15139 on: June 30, 2014, 08:52:49 AM »


    except maybe pro optimizing one object at a time.
    thats how I do it
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    « Reply #15140 on: June 30, 2014, 08:55:45 AM »


    I know, if the vertices count is over 8000 it will cause lag in the game but well, if we consider I reduced the model from 66 000 to at least 11 000, thats quite alot; its the bad thing about MMD models, you must be a god to reduce its vertices count to one which doesnt cause lag :/

    anyway finished! Wth FS eyes and all expresions!

    What was the polycount when you imported it? Was it the same 11 000 or lower?

    I really want to know how much I need to cut for Protoman.
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    « Reply #15141 on: June 30, 2014, 09:56:01 AM »


    What was the polycount when you imported it? Was it the same 11 000 or lower?

    I really want to know how much I need to cut for Protoman.
    In the 60Ks. Better check Protoman and see how many he has before working too much on him. Im srs here
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #15142 on: June 30, 2014, 10:56:03 AM »


    What was the polycount when you imported it? Was it the same 11 000 or lower?

    I really want to know how much I need to cut for Protoman.
    well, I reduced it to 11 000 because I used a different naked body mesh; I was using the original body which was 4 000 vertices big; and I changed it for the pl2 base body mesh which is around 1 300 vertices big; just had to UV map the model to match the previous texture to dont have to use another texture cos that would increase the filesize; then I had to vertex edit the model by hand to match the clothes (that took me like 2 or 3 hours d_d; )
    because bodies cant be very pro optimized, in most of the cases you must rather use another lower poly model and make it match the one youre using (also I used Lucas's arms and Snake's default hands lol)
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    « Reply #15143 on: June 30, 2014, 11:30:33 AM »


    This is my current WIP:

    Shovel Knight over ToonLink
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    « Reply #15144 on: June 30, 2014, 12:50:49 PM »


    Yotsuba needed a revamp


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    Bad Box Art Mega Man
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    « Reply #15145 on: June 30, 2014, 12:52:35 PM »


    This is my current WIP:

    Shovel Knight over ToonLink

    ALL OF MY YES!!!
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    « Reply #15146 on: June 30, 2014, 04:55:43 PM »


    ohai Shovel Knight.

    I want the game, but I want it to go down a little in price.
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    « Reply #15147 on: June 30, 2014, 08:32:05 PM »



    Well Zero Suit Peach is having a few problems, so I decided to make a Rosalina that suited my taste. But when in-game..

    that happens. Any ideas on how to fix her?


    Very cute, though I'm sorry to hear that it isn't working correctly right now.
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    « Reply #15148 on: June 30, 2014, 08:38:14 PM »


    This is my current WIP:

    Shovel Knight over ToonLink

    That's pretty cool.
    I hope you also give him proper weapons, or at least the shovel.
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    « Reply #15149 on: June 30, 2014, 08:41:47 PM »


    Very cute, though I'm sorry to hear that it isn't working correctly right now.
    Oh, I got it fixed. I made the material reference the wrong shader, but she's good now. Just working on her texture more, and then I'll release her with a Peach, Daisy, and White Mage in a dress with that style.
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