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Author Topic: WIP Workshop  (Read 5488651 times)
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Rosetta-Hime
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    « Reply #17340 on: December 13, 2014, 10:50:35 AM »




    So for a PSA I want to make while I solve Rosalina and Luma issues, and try and fix Wendy's map, I made a Zelda model that uses her Twilight Princess robe. I made a custom boneset for the cloak, so it's not bound to her bust, shoulders, or anything else. At first, I was going to use the boneset from Twilight Princess, because I didn't really want to rerig it, but turns out it only has bones for the bottom of it. In the cutscene where she reveals herself as Zelda, he camera is placed to where it doesn't show her hands go through the cloak. I was slightly annoyed at that, but whatever. But I have problem... (seems like I always have a problem with imports) I keep getting the "Index is outside the bounds of the array." I don't think I've done anything that would cause that. Can I send my .max file to someone and have them try and see what the problem is?
    « Last Edit: December 13, 2014, 12:22:29 PM by Pichi-Hime » Logged

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    « Reply #17341 on: December 13, 2014, 10:57:15 AM »


    But I have problem... (seems like I always have a problem with imports) I keep getting the "Index is outside the bounds of the array." I don't think I've done anything that would cause that. Can I send my .max file to someone and have them try and see what the problem is?
    It's happened to me a couple of times, even after un checking remap materials.

    Try rigging it/whatever you did again.
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    « Reply #17342 on: December 13, 2014, 11:14:04 AM »



    So for a PSA I want to make while I solve Rosalina and Luma issues, and try and fix Wendy's map, I made a Zelda model that uses her Twilight Princess robe. I made a custom boneset for the cloak, so it's not bound to her bust, shoulders, or anything else. At first, I was going to use the boneset from Twilight Princess, because I didn't really want to rerig it, but turns out it only has bones for the bottom of it. In the cutscene where she reveals herself as Zelda, he camera is placed to where it doesn't show her hands go through the cloak. I was slightly annoyed at that, but whatever. But I have problem... (seems like I always have a problem with imports) I keep getting the "Index is outside the bounds of the array." I don't think I've done anything that would cause that. Can I send my .max file to someone and have them try and see what the problem is?


    Pichi, you really oughta do something bout your sig, it always hides your previews.
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    « Reply #17343 on: December 13, 2014, 12:21:57 PM »


    It's not that. It happens when you don't put a space in between the posts and "[ spoiler ]"
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    Rosetta-Hime
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    « Reply #17344 on: December 13, 2014, 12:23:09 PM »


    No, I just checked. There is a space between the post and the spoiler.
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    « Reply #17345 on: December 13, 2014, 12:26:25 PM »


    I think I posted before that the current dimensions of the texture are 2048x256

    Unless that's too big and THATS what's causing the problem.
    Nope, try 1024x512 or a low texture size to see if thats the problem but im pretty sure thats not the problem. i saw a couple of hacks using that texture size, but ill recommend lower it mainly because it doesnt look like it has a lot of details(like brawl stylish textures), since its a pokemon game texture. something around 512 or lower should be fine.
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    « Reply #17346 on: December 13, 2014, 12:39:34 PM »


    Nope, try 1024x512 or a low texture size to see if thats the problem but im pretty sure thats not the problem. i saw a couple of hacks using that texture size, but ill recommend lower it mainly because it doesnt look like it has a lot of details(like brawl stylish textures), since its a pokemon game texture. something around 512 or lower should be fine.

    The large size is so I could fit all the other textures onto one png.

    I'll try a smaller file size in a bit. Kinda busy with multiple things right now.
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    « Reply #17347 on: December 13, 2014, 01:29:06 PM »


    I keep getting the "Index is outside the bounds of the array." I don't think I've done anything that would cause that. Can I send my .max file to someone and have them try and see what the problem is?
    Usually means that one of the objects doesn't have a Skin modifier, but if that's not it then what kind of computer are you using (windows 8, vista, windows 7, etc) and what version of BrawlBox are you using? I ask because I have a windows 8 that always gives that error when trying to import a dae with 0.68d and never figured out a fix besides using a different version of BB.
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    « Reply #17348 on: December 13, 2014, 02:42:21 PM »


    Usually means that one of the objects doesn't have a Skin modifier, but if that's not it then what kind of computer are you using (windows 8, vista, windows 7, etc) and what version of BrawlBox are you using? I ask because I have a windows 8 that always gives that error when trying to import a dae with 0.68d and never figured out a fix besides using a different version of BB.

    Happens to me using Windows 8, BB 0.71, 0.73 and 0.69. 0.68 works fine, but glitches textures. I usually get this error when I save a file in3DSMax over another (replace it), and import to BB
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    « Reply #17349 on: December 13, 2014, 10:44:26 PM »




    Working on expressions for this guy




    Slight texture updates, better ear models, and puffier fingers. I plan to slim down the claws to give them a more feline look.
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    StupidMarioFan1
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    « Reply #17350 on: December 13, 2014, 10:57:27 PM »




    Working on expressions for this guy




    Slight texture updates, better ear models, and puffier fingers. I plan to slim down the claws to give them a more feline look.

    Actually I might be able to help you with that, Mariodk gave me a Cat Bowser model a while back that he found on the internet, if I remember correctly it was one of Ratchet Mario's models, it has a few things I think you might like that you could use (so you don't have to redo the entire rig) PM if you're interested.
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    « Reply #17351 on: December 14, 2014, 02:41:17 PM »


    Since it seemed like nobody else was going to...

    THE HERO OF WALUIGI TIME!
    « Last Edit: December 14, 2014, 02:43:53 PM by russmarrs2 » Logged


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    « Reply #17352 on: December 14, 2014, 04:02:13 PM »


    Do you plan on giving him expressions? Link's expressions like to be stubborn. Tongue
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    « Reply #17353 on: December 14, 2014, 04:35:57 PM »


    Those expressions remind me of Billy Hatcher.
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    « Reply #17354 on: December 14, 2014, 04:40:22 PM »


    Uhm.. russ...I already did Walink...... Wait! I can give you the head model. He has hair ontop of his head as well.

    @Seg: Yup, and it's about time I revamped him with a better rig and the right normals.
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