Well hey, this is my thread of PSA's and other wonderful things!
...
Wait, you're not really all that interested in that, are you?
Well, PSA's being worked on are below.
...I lose interest in things waaaay too fast. *Headdesk*
~The closer to the top projects are, the more recent they are~Genesect:Sorry but you are not allowed to view spoiler contents.
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Pichu:Sorry but you are not allowed to view spoiler contents.
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Ninten:Sorry but you are not allowed to view spoiler contents.
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Toon Zelda:Sorry but you are not allowed to view spoiler contents.
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Young Link:Sorry but you are not allowed to view spoiler contents.
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Four Sword Link PSA:Sorry but you are not allowed to view spoiler contents.
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Asch:Sorry but you are not allowed to view spoiler contents.
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Ryu Suzaku/Rick Wheeler:Sorry but you are not allowed to view spoiler contents.
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Meta Knight Gijinka:Sorry but you are not allowed to view spoiler contents.
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(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Banner1_zps5ac5402f.png)
Movesets I want to do at some point:
Amy Sorel (If it's not taken up when I finish these off)~ http://forums.kc-mm.com/index.php?topic=18681.0 (http://forums.kc-mm.com/index.php?topic=18681.0)
Starfox Adventures: Fox~ http://forums.kc-mm.com/index.php?topic=31961.0 (http://forums.kc-mm.com/index.php?topic=31961.0)
Guy (Tales of the Abyss) Over Marth? Ike?
Skyward Sword Dash (Link) This might b(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)om into an actual moveset:
Sorry but you are not allowed to view spoiler contents.
Adol Christin (Ys series)~ http://img1.wikia.nocookie.net/__cb20120727073251/ideas/images/7/7d/Adol_Christin.jpg (http://img1.wikia.nocookie.net/__cb20120727073251/ideas/images/7/7d/Adol_Christin.jpg)
Karna (Ys series)~ http://img1.wikia.nocookie.net/__cb20131001070457/isu/images/2/2e/Karna.jpg (http://img1.wikia.nocookie.net/__cb20131001070457/isu/images/2/2e/Karna.jpg)
Miria (The Guardian Legend)~ http://th07.deviantart.net/fs71/PRE/f/2011/043/3/d/guardian_legend_by_jehu_chan-d39d2ry.jpg (http://th07.deviantart.net/fs71/PRE/f/2011/043/3/d/guardian_legend_by_jehu_chan-d39d2ry.jpg)
Like Redux
Saki Amamiya (Sin and Punishment)
Sword Kirby V.2!
Wander (Shadow of the Co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)us) (He'll probably have a lot of thrusting attacks)
Classic Link (ALttP/ALBW/OoX/LA Link (At least the parts of the moveset I don't end up using for Young Link))
Takamaru (Nazo no Murasame-jō) ~ http://i.imgur.com/N3m1smy.jpg (http://i.imgur.com/N3m1smy.jpg)
Palutena (Kid Icarus: Uprising/ Smash 4)
Greninja (Smash 4)
Little Mac (Smash 4)
Hey look! Slight progress!
...
Even though it's just the Up-Throw (And not even working properly! How bloody useless is that!)
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=G19gCijACgw
And now this shall be my PSA thread instead of just Meta Knight.
Can't wait to see more progress, it's good to see new PSA'ers around on the board!
Quote from: Albafika on October 09, 2011, 05:31:38 AM
Can't wait to see more progress, it's good to see new PSA'ers around on the board!
You'll probably be waiting a long while, exams and all tommorrow.
I like this idea. Porting Meta Knight's moveset to Marth.
We need more moveset's like this.
Very nice.. I'll be keeping an eye on your progress... Take your time.. Things tend to come out better that way.. Seeing things like this motivate me to start PSAing again.. =)
meta knight moveset over Marth will be awesome but nerf the moveset alittle so it is not as broken as Metaknigth
Quote from: Mariodk on October 09, 2011, 07:34:58 AM
meta knight moveset over Marth will be awesome but nerf the moveset alittle so it is not as broken as Metaknigth
I'll probably end up making the 'overpowered' and a more decent version of it.
Oh, and an update on the first post with Ryu's moveset so far planned, anything may change at any time.
Edit: Another update video for Ryu added.
Goroh, you say?
Hmmmm.....
Would you like to help me with that project? I did a few animations the other day because I was feeling super motivated, but then I got to the PSA part and lost it all. /:
Seeing as how you like PSA, would you like to help with that part? Because I'm awful at it. :[
Quote from: Gamma Ridley on October 11, 2011, 03:44:52 AM
Goroh, you say?
Hmmmm.....
Would you like to help me with that project? I did a few animations the other day because I was feeling super motivated, but then I got to the PSA part and lost it all. /:
Seeing as how you like PSA, would you like to help with that part? Because I'm awful at it. :[
Hehehe, maybe after the exams are done i'll help out with those :P
K good. Because I really want to get that going.
Especially after I made a stage just for him. :C
Hey, look, an update on the first post.
I never can stick to one bloody thing. *Headdesk*
ive been watchin some of the videos, i like Ryu's recovery move. i had no idea who he was but it looked like somethin from a anime i saw and apparently hes from F-Zero, never watched the anime but played F-Zero GX.
niice work on these, is there anybody working on vertexes on any of these dudes?
Quote from: ramonM64 on October 18, 2011, 07:40:18 PMis there anybody working on vertexes on any of these dudes?
Not that i'm aware of.
dont know if you fixed the up trow but in the psa checking the box that says moves character under animation that will make marth move and dont go back to the first position looking like teleport
Quote from: Carnage on October 18, 2011, 10:57:07 PMdont know if you fixed the up trow but in the psa checking the box that says moves character under animation that will make marth move and dont go back to the first position looking like teleport
Doesn't work, that was the first thing I tried.
Edit~
Mario V.2 Finished (For now...?)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23321
Update on first post~
OH! And Ridley-person! (You know who you are, and sorry if this is not an OK nick-name or somethin' but...) ...ANYWAY! Did you still need my help on Goroh? I could try and lend a hand.
How dare you refer to me as Ridley-person. I am offended and I will now brood over it. XD
Nah, it's cool.
Yeah, I would love some help with Goroh, since I'm kinda stuck in terms of everything else I've been working on. /:
Well ok then, I do have a bit of time on my hands now so I could help you out now. :P
Weeeeeell..... actually, now that the model importer is out and I got my hands on MP3 models, I'm somewhat distracted from Goroh. XD
But maybe tomorrow we can get stuff done, since it's basically my free day.
*Headdesk* Oh well, I guess that means I can work on Asch today.
Sorry. D:
And besides, it's 12:19 AM (for me) so I probably shouldn't even be online right now. XD
wh00t asch its gonna be kool seeing more tales peoples in the vault. what kind of stuff you plannin for him.
why ppl still porting Luigi´s down-B to mario if you can get a better Animation/PSA for it in Project: M: Mario´s Down-B
it is like as the real mario tonardo
my 3 Mario PSAs got that tonardo:
Fire Mario(tornado with Fire hit effect+fire GFX)
SMBZ Mario(just the tornado from Project: M not Luigi´s ported)
Mario with tornado back and Ground punch or Melee Down-Air
Mariodk~ Preference.
ramonM64~ Well, Neutral Dodge'll probably be Guardian, F-Smash will probably be Lightning Blade (Lightning appears if the initial hit connects) and maybe Light Spear Cannon (Probably my fave arte from Luke/Asch's artes) will be Forward B
guardian for that is genius. i never thought 'bout that u_O
while that seems pretty simplistic for a FS, i know it will look awesome. especialy if it was some huuUUuUge lightning strike lol of course the cannon made it in, its a pretty kool arte.
hope ya make a video of it someday. and speakin of videos, i thought you were gonna lose on that luigi V.S. dr. mario video.. that CPU dude was pretty good
Well, got more info on the moveset thus far, not set right now, so.
AAA - Downwards slash, followed by and upwards slash, followed by a kick and downwards slash.
Tilts (If possible) will be combos, if not:
F-Tilt - Combo #2
U-Tilt -
D-Tilt -
F-Smash - Lightning Blade (After it connects lightning appears, lightning does 5 damage and stuns (Paralyzes) the 'victim')
U-Smash - Fang Blade
D-Smash - Guardian Field
Neutral-B - Demon Fist
Side-B - Light Spear Cannon
Up-B - Swallow Fury (Hehehehehe)
Down-B - Lightning Tiger Blade
F-Throw - Devil's Inferno
B-Throw - While holding the 'victim' Asch turns around and uses Raging Blast, knocking the enemy back.
U-Throw - Rending Thrust
D-Throw - Throws the enemy down and then uses Slag Assault
N-Dodge - Guardian
Final Smash - Rending Saber
looks like a fun moveset and whoOops.. my bad, i thought when you said F-Smash you were talkin about Final Smash u_O
i usualy see S-Smash since its not strictly to one side or the other. either way, lightning blade put there seems pretty natural.
i think tilt combos are possible, i used a port of a shadow PSA by SDoOM that was over mr game & watch and it gots a small A combo tree when tilting. he even mapped a move to diagonal side A, which was like mind rhape (or some sort of chaos control lol) where it would freeze nearby players with their damage animation for a bit.
Well, i'll find out if tilt combos are possible when I actually start, so :P
yawp. i bet youll get it to work.
by the way, since its possible to rig imported models over anybody's bones from brawl i bet i could import PS2 asch over whoever yer deciding to make this over on AND you wont have to redo animations or anythin. i dont know if i should focus on my luke's animations or rigging.. so much to dooOooOOo x__x
That makes two of us then, I need to do alot of things as well XD
Also. Swallow Fury beta. Just the animation so far.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=cH2TMDIkSaw
wow.. even though its in the BETA it still looks goOOood. is it possible to make a "fixed" pushback? for example.. no matter how much DMG they got it always does the same pushback.
Yep!
hey Lillith do ya know anybody who knows how to import a brawl model over another dude? i was lookin at the .pacs and at some guide then got to thinking.. it cant have 2 less bones or any extra bones than the character it goes over.. or somethin like that. i forgot what tutorial it was and forgot to count the bones.. but there could be hope vertexing asch with link and then putting it over ike.
No idea, sorry.
Well, again with my inability to keep to one thing, i've decided to make... Roy! Well, my own rendition of Roy at least... Check the first post for the moveset so far.
awwhz Asch is gettin thrown in the backburner.
ive seen a couple of Roy PSA's and alot of good vertexes. havent tryed a SINGLE one of em, even though i would always use Roy in melee u_O
yours could change that.. possibly.. maybe.. foggy.. hungry..
his moveset seems interesting. i would say use his over-the-top attack for the final smash. ya know.. that ONE special attack some characters would use with a specific weapon? like in Fire Emblem and FE: Da Sacred Stones for GBA. never played FE6 so i dont know if that one had em
Well, I haven't 'officially' started Roy yet, so I'll stick with Asch for now XD
Edit: Well uh, nevermind about that XD I started Roy.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=5VSGOaz6sbsI just noticed that he's a lil' too big next to Marth. but i've no idea how to change size of characters XD
ramon~ Yeah, his F-Tilt/Smash that I have are the 'Over-The-Top' attacks you're thinking of :P
Quote from: Lillith on October 29, 2011, 12:26:56 PM
Well, I haven't 'officially' started Roy yet, so I'll stick with Asch for now XD
Edit: Well uh, nevermind about that XD I started Roy.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=5VSGOaz6sbs
I just noticed that he's a lil' too big next to Marth. but i've no idea how to change size of characters XD
ramon~ Yeah, his F-Tilt/Smash that I have are the 'Over-The-Top' attacks you're thinking of :P
you can actually change size in the psa itslef in atributes but it will affect all characters slots its not a one slot size mod cant remenber the number but its in atributes just find character size there xD im still waiting for someone who would do an awnsome multimoveset over marth roy/marth :P
Quote from: Carnage on October 29, 2011, 12:52:10 PMyou can actually change size in the psa itslef in atributes but it will affect all characters slots its not a one slot size mod cant remenber the number but its in atributes just find character size there xD
Holy crap really? :O
I'm going to experiment on that now.
...If it works, i'm going to tell you you're awesome.
...
Wait, what? XD
Quote from: Lillith on October 29, 2011, 12:56:26 PM
Holy crap really? :O
I'm going to experiment on that now.
...If it works, i'm going to tell you you're awesome.
...
Wait, what? XD
i know it works i did it for my mewtwo over luigi since he was luigi size lol i had to go 1.2 the size let me see if the offset is named or if its just numbers
Found it its not named is 0B4 in the atributes of Psa 1 is the deflault the smaller the character shrinks i bet roy will be around 0.8-0.9
Got it. Thank you, you're awesome, very very awesome :D
(http://i164.photobucket.com/albums/u15/Kirbydude123/RoyS.jpg)
that is Super Smash Bros. Brawl?
becuase that look like lot as Super Smash Bros. Melee!
Hehe. I'm trying to make it fit in Project M. So yeah, I guess it is Melee in a way XD
But thanks~ :P
Ok.
I don't know Project M is very popular.
Well, of course. Project M's mostly for people that loved Melee, i'm one of those many people :P
oh. ok.
I never played all mods
even Project M.
Roy is over Ike?
Over Yoshi :P
oh, ok.
looks like you're yer own worst enemy marth is watchin you kill yourself
its been a few what.. years since ive seen Roy move about so it was fun watchin. i like these video previews, even if the dude in question changes frequently.
By the way, i got that stage too.. i got multiple stages over stages with that ASL code thing. get it.. you could have up to 26 stages on each stage u_O
Well, I tend to stay more focused on things if I update frequently :P
...
And now I feel like making Pichu...
*Headdesk*
Why must I contradict myself so much? D:
Quote from: Lillith on October 30, 2011, 09:19:08 PM
Well, I tend to stay more focused on things if I update frequently :P
...
And now I feel like making Pichu...
*Headdesk*
Why must I contradict myself so much? D:
why not making pichu :P you can make 2 movesets in one since i think everyone would love to keep both pikachu and pichu xD and pichu is like 98% of pikachus animations right?(i think its 100%lol unless your not going into melee pichu moveset) so you just needed to edit hitboxes and self damage xD(i have a pikachu fitmotion where i fixed the one slot sinking pichu animations so hes perfect with one slot only(KTH pichus with the right taill :P))
Like Roy and Doctor Mario (Kinda...) I'll be making my own rendition.
Namely less self-damage attacks :P
Update again.
Well, that means aerials are finished (Until I decide to change them around...?)
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=fUzw3NYpfcM
Neutral-B and Down-B.
Neutral-B's animation borrowed from Project M's Marth, will probably end up making my own animation for it later. Not too sure.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=0N9_CpwV4Bo
niice emil gettin rhaped by bombs
my memory sucks on kingdom hearts.. was the recovery suppose to instantly stop you from flyin away by sorta doing a mid-air back-flip?
Pretty sure it's an instant stop.
Otherwise i've been trying to make the wrong thing XD
Edit~ I got bored and made an 'Endgame Samus' PSA....
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=WP2_x62uN94
Quote from: Akaito on November 10, 2011, 10:01:01 AM
Pretty sure it's an instant stop.
Otherwise i've been trying to make the wrong thing XD
Edit~ I got bored and made an 'Endgame Samus' PSA....
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=WP2_x62uN94
looks epic xD you should make a darksamus psa over ZSS xD so we can get both samus on the same slot :P
Hm... Maybe I will :P
If not, it'll be over Ganondorf, higher filesize is always good :D
Edit~ Speedbooster~!
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=a2Zn8b_4rsg
Quote from: Akaito on November 10, 2011, 11:26:49 AM
Hm... Maybe I will :P
If not, it'll be over Ganondorf, higher filesize is always good :D
Edit~ Speedbooster~!
Sorry but you are not allowed to view spoiler contents.
... I freakin' love you.
:srs:
Any chance of the Shinespark being made? =D
Shinespark's just going to be an edit of the Dask Attack, i'm trying to make this without animation edits so it probably won't be too good.
Edit~ Speedbooster 2.0!
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=65DcHGcIA20
That Speedbooster looks broken as hell. XD I love it.
The Shinespark shouldn't look too bad just using her Dash Attack, the animations are pretty similar... Though I wouldn't mind whipping up an animation just for that....
I could make a version with animation edits after if that would makeyou happy? XD
It would make me very happy. :af:
Ok then, and I should be finished soon, so. XD
Eeeeeeexcellent....
Can't wait. XD
All I really need to do is make Shinespark out of Dash attack. No ideas right now XD
Maybe try changing her Charge Shot?
... is that even possible? /:
Probably *Shrug* No idea.
Edit~ Still kinda stumped on the Shinespark... But, another PSA experiment, this one successful!
F-Tilt combo and D-Tilt combo.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=_HwZcUiIgPMNext PSA experiment'll probably be a Pseudo Attack 100
The Endgame samus looks really good but is there anyway you could just give her captain falcons run animation instead of the goofy one nintendo gave her? I have a fitsamus.pac and a fitsamus motion where samus has his run animation and most of zss attributes if that would help.
The one I have up right now is without any animation edits, i'm making a version with animation edits later on, including a better Shinespark and better run.
Criminey, that endgame Samus PSA is insane. XD
I love the Space Jump and Screw Attack, though it's broken as hell.
A few things though:
-The Speed Booster starts up really slowly. I know it's kinda broken as it is, but it makes normal movement sort of difficult, including just walking. She walks really slowly.
-For the "Shinespark," maybe you could add a flash overlay of some kind? I think it would look good even without an animation edit if it had some sort of glow to it.
.... that's pretty much it.
Also, Ice Beam? XD Which endgame were you going for?
Overall, good stuff yo.
Fusion, at the end of the end's when you get Ice Beam XD
Ah. So I guess I should be using a Fusion Suit vertex or something. XD
Also, when she wall jumps, she goes high.
Really high.
...I thought I fixed that >.<
I changed that just for teh lulz, but for some reason didn't want to change back.
...
Oh well.
Edit~ Well uh, anyway, update's up, it should have fixed some stuff (The walk problem included)
Also, Speedbooster builds up a lil' more quickly.
Can't really do anything else, if I touch it even the slightest it goes over the file limit, well, I guess that's a sign for animation edits :P
Edit, again~!
Roy's not dead yet, I took a lil' break, here's an update for everyone~!
Note: F-Smash/Tilt animation borrowed from Tormod, but edited by me.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=3qkHRbna0A8Had the idea of having Astra for Side B, where if the first hit connects, it continues to the second hit, if that hits it goes to the third, then so on. What does everyone think? Yeah, I know Roy didn't have Astra, hell, it wasn't even in his game, but I don't think Roy had Blazer/Flare Blade/Double-Edged Dance in his game either. So...*Cough* Hey, look another edit, at this rate this one post will be bigger then the opening. Eheheheheheh.
Had an idea of a faster Ike, in his actual game he was pretty fast, you know.
Here's what i've got down so far~
F-Smash creates a shockwave. 7% for the shockwave, 1-handed swing, faster.
AAA Combo - Quick Horizontal Slash 4%, followed by a quick vertical slash 5%, followed by spin and horizontal slash 6%.
Aether has both hits and heals/damages 5% on the first, just an uppercut slash for the second, 10% damage.
All other attacks sped up?
Pseudo L-Cancel, riiiight after I figure out how to make it XD
Well, yeah, update.
Let's see...
...This is more of a filler, if anything...
Uhh... Now Ike has some sort of projectile. Yay
Well anyway, Ike V.3 this'll be, but i'm going to finish up Roy before working on this.
This would probably be just below Meta Knight in the tier list after i'm done, now let's ban Ike too :D
...Hahaha-no...
Now then, here's what i was babbling on about.
Sorry but you are not allowed to view spoiler contents.
Edit~!
Roy has been updated, added the Astra move I was talking about, no, there will not be an aerial version.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=ds_tNCjMSGQ
Uh... Update.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=NINLqO9HOskTweaked the Back throw.
Dash Attack - A jump strike. 12% Edged, 7% Tipped.
Up Throw - Roy tosses the person he is holding into the air and them slashes them (Similar to Link's Up Throw). 13%, the slowest and strongest throw.
Down Throw - Roy slams his opponent to the ground. 7%, fastest and weakest throw.
Almost done... If I had to give a percentage, it would be something like... 80% I still have to do the Final Smash and other animations as well...
Also, had a few ideas for the Final Smash, but not really sure which to go with.
They all start the same though.
Starts off as ~ 'Sheathes blade, takes stance, unsheathes blade'
And then the rest happens, here are the different ones.
1)...Unsheathes blade and slashes forwards creating a fiery pillar
2)...Unsheathes blade, slashes forward twice and a fiery jumping upwards slash (Reference?)
3)...Unsheathes blade, jumps up, he becomes surrounded in a ball of fire and crashes diagonally to the ground, sword first, once he lands he turns the other way, and charges forward and flames shoot out of the ground behind him, the opponent gets buuuuuurned :P (A reference of something? XD)
...The references are both from Tales of games... Hehehe...
Good job so far. and i love how much you've done to Roy, i'm a big fan of his, and though the moves you gave him aren't truly his... who cares ,you don't need to be Canon for brawl. just look at Captain Falcon.
i really want lessongs from you =3 or some help when i make this one character over Ganondorf, the moveset is going to be something else.
good job so far, this will defenitely be on one of my slots=3
The only ones he even had originally are the F-Tilt, F-Smash, and A attack. XD
He even has potential for a projectile, which i'm thinking of where I can actually put it, maybe his Flare Blade...?
And I might help if i'm not too busy, I guess.
Also, thankyou~
Well i don't want this moveset done until i have atleast the model done =/
or a base model. his name is General Alvarian Touran.
basic point of this character...
He says fudge the rules.
his running speed is super slow. i mean, it's just a general walking speed. he's slow. he only has one jump and it sucks.
but his strength is like Ganondorf decided to take Hylien Steroids. one hit from his AAA combo can you leave you around 30 to 40%
now the main focal point is the more damage he takes, the more pieces of his armor starts to break off, making him lighter. so eventually he can run, and triple jump. but this is around 120%
still thinking of the full moveset. this character is purely custom.
so whatcha think =3
O.o
Sounds a little hard for me to do.
But, uh, I like it :P
He has heavy armor, and, he holds two 6'4" Claymores like they are Short Swords. Normally he can swing them pretty fast, but he doesn't have the wedding ring to do something like this.
He's about 6 foot 9 inches tall. so the claymores are only inches from his size. it's to emphasize strength.
i just need a good base Brawl model to work off of, and get two large swords rigged to each hand. oh and make each piece of armor that will be broken, or fallen off. a seperate polygon so in PSA you can tell it to dissapear when a certain percentage is reached. and other status effects like a speed buff, and the extra jumps.
oh and two final smashes, one that's under 120% where he gets someone inside a little hit stun, they are stunned and he walks slowly up to them, and slashes them across the body doing a crap ton of damage and knock back.
second one is 120% or above, where he drops his second claymore into the ground, same as the one above, but he dashes to his opponent only doing massive and rapid damage to the opponent swinging the one claymore all over the opponents body. and he then kicks them off the screen to finish them off. and he jumps back to pick up his second claymore.
i've got alot of concept on him, and i think this sort of play-style is necessary for brawl. a character who st arts slow, and is a pain in the ass to use, then the more damage the takes the faster and better recovery he gains.
Well, I can definitely say I like the idea of it :P
Edit~
Marth and Ike already had Warp, I gave Roy something that suits him, since he can jump pretty high in his game and has a fire-ey element....
Yeah, sure I know he can't jump THAT high, but this is Smash Bros. it's never made sense (Example? Let's take Yoshi, An egg that appears out of nowhere and is near impregnable.) XD
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=UowWkXk4hJs
I really want this roy... i mean... realy bad =3
Hehe, then i'm making this right that means :D
Edit~ Well, this is more a note for myself since I forget things easily... But uhh...
For the new Ike i'll probably make a new entry based on the entry he had in Radiant Dawn.
niice. the entry looks sweeEEeet.
did you see? the blue roy lost within 10 seconds very embarrassing
Blue Roy, first in, first out.
...
Counter is awesome.
Edit~ More stuff.
Added a projectile-ish thing to his Flare Blade... Counter is slightly different... Run animation is slightly different...
...
...And more stuff...
The taunts are by Thany. So...
Anywho.
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=W4elSjPR-pI...I think all that's left now is the Final Smash! Yay!
Well uh, since Zelda Skyward Sword's out today all projects are on halt until I finish it (Or if something happens...)
So...
...
Huzzah :P
Just some random ideas for Skyward Sword Link~
Dash Attack 1 - Roll.
Dash Attack 2 (Press A after Dash Attack 1) - Jump Attack
Alternatively~
Dash Attack 1 - Dash (Faster then the normal run, but very short)
Dash Attack 2 - Roll (Immidiately happens after Dash)
Dash Attack 3 (Press A after Dash Attack 2) - Jump Attack
AAA Combo (Attack 100) - Multiple slashes from many directions
Special Fall - Sailcloth, slower fall speed, very mobile.
Special Fall 2 (Press Down in special fall) - Freefall, not very mobile, fast fall speed.
F-Tilt - Shield Bash, stuns enemy, 9%, also reflects projectiles
Side Taunt - Link points his sword toward the sky and charges it up, allowing every smash attack to send out a Skyward Strike, which does 4% damage and is multihit
D-Air - Fatal Strike, Same as his regular D-Air, but does more damage, falls faster and when it hits the ground it creates a shockwave pushing enemies back and dealing damage, if an enemy is right under where Link lands, it does 16%, the shockwave does 6%. (Yeah, sure it's pretty much a replica of Toon Link's, but think about it, Skyward Sword Link is very 'Toon-y', besides, Toon Link's the clone anyway.) :P
U-Smash - Upwards Spin Attack, multihit (2 hits) 9% each, the strongest smash attack
Up-B - Spin Attack (No charge needed, also multihit (2 hits) 11% each))
(Maybe) Break Free - While being grabbed press A to break free of the grab, knocks back anyone near.
WOW, great job on roys entry!
Quote from: Ricki Li on November 28, 2011, 11:20:41 PMWOW, great job on roys entry!
Thankyou~
Edit~
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=YLRgt-iK0Jo...About an hour or so of work, still not finished, but whatever...
...My only excuse is that this was kind of a PSA experiment...
Hey, just curous, are you still working on Asch?
After finishing up Roy, i'll move onto the new Ike and then Asch :P
Once the Asch model is rigged by ramonM64, is it OK if I make a moveset of my own?
Quote from: Innerscope on December 07, 2011, 05:53:01 PM
Once the Asch model is rigged by ramonM64, is it OK if I make a moveset of my own?
Of course.
...Or V1.0 XD
Yeah well, keeping Roy from everyone any longer would be mean, so i've decided to release him now, there may be glitches, but uh... Besides that enjoy~
Credits list~
Thany: A number of animations.
slayermarth101: Final Smash :P
Preview video~
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=-sWeBdU1R2EYou can find the DL link in my vault, so >.>
Now, since I took a break off my PSA break to finish Roy (Thanks to slayermarth101 :P), i'm going back on my PSA break so i can celebrate Christmas and my Birthday.
...
I just confused myself >.>
Meh, just random ideas I had, not specifically returning to PSA making right now.
Trueblade - Mia (Or any other Swordmaster in the series)
Generally faster then Marth, but weaker in terms of damage. Lighter then Game & Watch?
D-Smash - Critical Strike (Variation 2) - Does a short jump, slashing upwards, dealing about 5% and knocking the enemy in the air, then does a spinning downwards slash, dealing 10% and knocks the enemy diagonally down
F-Special - Astra - Works about the same as Roy's "Blazing Meteor", only Astra has some start-up lag and the final hit has some K.O.ing power
F-Smash - Critical Strike - A quick swing to the left, and another to the right, both dong 6%
D-Special - Vantage - Almost the same as counter, deals x1.0 damage to the enemy, but easier to use, same stance as the stand.
U-Smash - Backflip Slash - A backflip while slashing upwards, 11% and knocks the enemy upwards.
F-Tilt - A quick downwards slash, sends a small shockwave. 4% slash, 4% shockwave, 8% if both hit.
--------------------------
Pichu
A attacks are melee attacks and not electric
Agility (Up B) Does NOT hurt it self, it's not an electric attack, it never should have in SSBM to start with.
Skull Bash doesn't hurt Pichu either, not an electric attack.
Neutral-B paralyzes opponent, but does slightly less damage.
Crouch (Rest) will heal 1% every few seconds (Maybe?)
... Good Luck(bump!) with whatever you're doing/gonna do then
Welcome not back. =D
welcome back aswhell pichu well it can be a good idea but rest should be off since you could just use A attacks and rest the damages everytime and could be abit OP or uselss i say leavue out rest imo
Another random idea. Meh.
Star Lord Marth
Dash attack to replaced with
www.youtube.com/watch?v=_zVCrilT4Ic# (http://www.youtube.com/watch?v=_zVCrilT4Ic#)
It's about 7 seconds in, you'll know what i'm talking about when you see it.
If anyone wants to use my random ideas, feel free to. I don't care.
*Blows dust off thread*
I HAVE... Not really returned, I might return to hacking Brawl next week, but definitely not for a bit.
And again i've more ideas. This time for Raiden (Metal Gear Rising: Revengeance)
-------------------------------------
Use this for reference.
Metal Gear Rising Revengeance Raiden Command list (http://www.youtube.com/watch?v=V3Xl3DY23Nk#)
AAA Combo: Strong Attack Combo (I don't really know its name XD) (3:27)
U-Smash: Launcher (5:14)
D-Smash: Stormbringer (6:05)
Dash Attack: Slide (Again, unsure of actual name) (4:22)
Grounded Down B: Thunderstrike (1:51)
Aerial Down B: Falling Lightning (5:31)
So many ideas, too lazy to act...
So... Anyone remember that Metaknight-Marth I was making a long time ago? No? ...Well uh...
Hey look an update!
SSBB MetaMarth WIP (http://www.youtube.com/watch?v=92UuzcbyZlw#)
Finally getting to updating Roy again. New random move ideas~
AAA - A spinning horizontal slash while the blade is on fire, dealing 7% damage.
Final Smash - Roy holds the Sword of Seals upwards which will erupt in fire extending the blade, after about 2 seconds of charging he slams the blade downwards which deals 40-50% damage and does decent knockback, doesn't guarantee a KO, about half? the size of Final Destination.
Down Smash - Roy thrusts the SoS into the ground which summon two columns of fire beside him, dealing 14% uncharged, 19% Fully charged.
Thoughts, ideas?
Hey, guess what.
I'm finally going to release that Doctor Mario from so long ago... But it's basically the same as it was since I added it to the first post, I kinda doubt I'll ever really finish it so I'm just uploading it with all it's got so far. At least he's kind of a semi-clone now, which is an improvement from his Melee incarnation.
First off I'm going to need to grab another video preview though, so 'till then.
All these curent updates are pure sex.
especially meta-marth. and with the human metaknight it only fits better.
Roy sounds pretty sexy.
and can't wait for the new doctor mario.
Doctor Mario's up, enjoy~
Post Merge: January 19, 2014, 02:11:09 AM
Might be doing a reboot of that Toon Link PSA I did. What do you think his new S-Special should be? Skull Hammer or Deku Leaf? If I don't get any answers I'm just going to go for Deku Leaf.
Edit: ...Alternatively I could keep both by using the Skull Hammer for the D-Smash.
Edit 2: Update~ Started on the Skull Hammer. Obviously, the PSA is an edit to the Project M Toon Link, that may change but for now...
https://www.youtube.com/watch?v=NBuZOC562_wThoughts?
So finished off that Toon Link, unfortunately I couldn't get the Deku Leaf to work as I wanted it to... Unfortunate. Anyway~
https://www.youtube.com/watch?v=JccYcUT895E
So I'm redoing Toon Link, again... again... again!
I was pretty satisfied with Project M's rendition of Toon Link, but that just made him more of an SSBM Young Link clone. So, here I'm basically keeping the things from Project M's Toon Link that I liked most, re-added some of his Brawl moveset, and am adding a bit of my own stuff... Like Skull Hammer!... But this time I'm starting from scratch, I'm not editting off of the other PSA's to do this (But yes, I will be borrowing their stuff if you haven't noticed.)
https://www.youtube.com/watch?v=httkxWuMjbc...Yes, I do actually like Engineer Link's dorky little hat, so sue me D:
Quote from: Lillith on January 18, 2014, 10:19:03 AM
Doctor Mario's up, enjoy~
Post Merge: January 19, 2014, 02:11:09 AM
Might be doing a reboot of that Toon Link PSA I did. What do you think his new S-Special should be? Skull Hammer or Deku Leaf? If I don't get any answers I'm just going to go for Deku Leaf.
Edit: ...Alternatively I could keep both by using the Skull Hammer for the D-Smash.
Edit 2: Update~ Started on the Skull Hammer. Obviously, the PSA is an edit to the Project M Toon Link, that may change but for now...
https://www.youtube.com/watch?v=NBuZOC562_w
Thoughts?
Quote from: Lillith on January 20, 2014, 12:36:56 PM
So finished off that Toon Link, unfortunately I couldn't get the Deku Leaf to work as I wanted it to... Unfortunate. Anyway~
https://www.youtube.com/watch?v=JccYcUT895E
Quote from: Lillith on February 01, 2014, 12:57:03 PM
So I'm redoing Toon Link, again... again... again!
I was pretty satisfied with Project M's rendition of Toon Link, but that just made him more of an SSBM Young Link clone. So, here I'm basically keeping the things from Project M's Toon Link that I liked most, re-added some of his Brawl moveset, and am adding a bit of my own stuff... Like Skull Hammer!... But this time I'm starting from scratch, I'm not editting off of the other PSA's to do this (But yes, I will be borrowing their stuff if you haven't noticed.)
https://www.youtube.com/watch?v=httkxWuMjbc
...Yes, I do actually like Engineer Link's dorky little hat, so sue me D:
Hmm... So much sexiness there~
I'd like to see how will look like your next Toon Link Redux... Skull Hammer + Hurricane spin...
:af:
I'm also thinking on making the Hurricane Spin last about a second or so longer. Any thoughts? Would it be cheap or awesome? ...Or cheap AND awesome.
I'm thinkin' that maybe instead, he can only move around while spinning if you charge it all the way up? Maybe tone down the momentum a little bit?
I might make it only move if it's completely charged. But the momentum's staying. Gotta go fast.
Quote from: Lillith on February 01, 2014, 09:33:10 PM
Gotta go fast.
LOL
Alright, man, whatever you say. It'd be cool if you got the actual yelling Link makes while spinning in WW, but that's a different matter entirely. :1
Hm... Could just go for WW entirely.
By that I mean an uncharged spin attack is single spin while full charged spin attack is multiple spins and maybe even the dizzy effect after he finishes it off.
Quote from: Lillith on February 01, 2014, 09:38:41 PM
Hm... Could just go for WW entirely.
By that I mean an uncharged spin attack is single spin while full charged spin attack is multiple spins and maybe even the dizzy effect after he finishes it off.
Lol! That'll be so fun! I'd like to help you... In any way you need...
Thanks for the offer, but I think I know how this can be done~
Quote from: Lillith on February 01, 2014, 10:11:33 PM
Thanks for the offer, but I think I know how this can be done~
Okay
Looking forward to see what you'll give us!
Spin attack+Hurricane spin is just about done~
https://www.youtube.com/watch?v=xrMp0Sexr-Y
Heheh, I like it. I'm thinking there should be some sort of payoff for the fully charged version to kind of balance the dizzy thing at the end. Maybe make it harder to escape too.
Hurricane Spin already does like, 28 damage if all those hits connect. XD
I'll see what I can do about the harder to escape thing, though.
Quote from: Lillith on February 01, 2014, 11:56:21 PM
Spin attack+Hurricane spin is just about done~
https://www.youtube.com/watch?v=xrMp0Sexr-Y
Quote from: Lillith on February 02, 2014, 12:40:11 AM
Hurricane Spin already does like, 28 damage if all those hits connect. XD
I'll see what I can do about the harder to escape thing, though.
It's coming nicely ;D
I think I'm just about done, if anyone has any suggestions on how I could de-clone it from Link further, feel free to suggest. Since I think I might make a Young Link PSA at some point... But... Erm...
Now for his bottle taunt he drinks Elixir Soup which makes more sense then what it was previously, I might make an overpowered version of this PSA that heals completely from Elixir Soup as well as doubling damage (Which would make Skull Hammer hurt like hell). But so far I've no real plans on that.
I'll be upping the PSA in about an hour or two, depends on when the preview video uploads.
Edit:
Uploaded, enjoy~
https://www.youtube.com/watch?v=hVCHslRTIzIThanks to Bluebreon for the Skull Hammer that I used here, as well as the Project: M team for some animations and ideas.
Differences from original Toon Link~
Light Arrows
New AAA Combo
New crouch stab D-Tilt
New Two hit Up-Smash
New Jump Attack F-Smash
New Skull Hammer D-Smash
New Up-Special: Single Hit Spin Attack when uncharged, Multi-hit, controllable Hurricane Spin when fully charged, although it makes Link dizzy after the spin is over.
New Down bottle taunt-- Toon Link takes out a bottle of Elixir Soup and drinks it, healing 3%
Quote from: Lillith on February 02, 2014, 06:38:04 AM
I think I'm just about done, if anyone has any suggestions on how I could de-clone it from Link further, feel free to suggest. Since I think I might make a Young Link PSA at some point... But... Erm...
Now for his bottle taunt he drinks Elixir Soup which makes more sense then what it was previously, I might make an overpowered version of this PSA that heals completely from Elixir Soup as well as doubling damage (Which would make Skull Hammer hurt like hell). But so far I've no real plans on that.
I'll be upping the PSA in about an hour or two, depends on when the preview video uploads.
Edit:
Uploaded, enjoy~
https://www.youtube.com/watch?v=hVCHslRTIzI
Thanks to Bluebreon for the Skull Hammer that I used here, as well as the Project: M team for some animations and ideas.
Differences from original Toon Link~
Light Arrows
New AAA Combo
New crouch stab D-Tilt
New Two hit Up-Smash
New Jump Attack F-Smash
New Skull Hammer D-Smash
New Up-Special: Single Hit Spin Attack when uncharged, Multi-hit, controllable Hurricane Spin when fully charged, although it makes Link dizzy after the spin is over.
New Down bottle taunt-- Toon Link takes out a bottle of Elixir Soup and drinks it, healing 3%
Just... Epic :srs:
Can you add the Skull hammer stomp to his... Second Side Smash, or his... up taunt... lol...
Seriously, it would be awesome to add it... But I don't really know where you can add it... Or, if the Side Smash is fully charged, TLink switches his sword and takes the hammer to smash his opponent!
Fully charged F-Smash for Skull Hammer jump attack? I actually love that idea. I'll try to fit that in if I can.
Quote from: Lillith on February 02, 2014, 10:31:29 AM
Fully charged F-Smash for Skull Hammer jump attack? I actually love that idea. I'll try to fit that in if I can.
Yea! Oh, and I just thought about... Make his recovery (air Up b) the tornado he uses to travel accross the map, using the Wind Waker... (I planned to do this once in another PSA...)
I would probably have done that if I didn't need to replace the Wind Waker for the Skull Hammer :/
Edit: I might add a 4-hit combo instead of a 3-hit combo to replicate his standard attacks in Wind Waker.
Alternatively, I could go for what the DS games did and make it a very repeatable 1-hit attack, haha.
Quote from: Lillith on February 02, 2014, 07:42:38 PM
I would probably have done that if I didn't need to replace the Wind Waker for the Skull Hammer :/
Edit: I might add a 4-hit combo instead of a 3-hit combo to replicate his standard attacks in Wind Waker.
Alternatively, I could go for what the DS games did and make it a very repeatable 1-hit attack, haha.
Ah yea... Well it's not a problem... Just an idea i threw like this... And I wouldn't like making you through the HexEditor to make you add an External Graphic Effect just for this...
As for the 4 hit combo, it's pretty interesting... You should add this... Also, PM's Attack12 would be good as a Side Tilt, since you didn't change that one... And the Up Smash should be his PM Attack13... They really did a good job with him... And you're doing a great one, right now ;)
It's not the hexing part that scares me, it's that it might go over the file limit really... (Even though I've no idea of how large T.Link's limit is)
I'll be keeping the current combo hits where they are, except Attack12/13 will be moved up by one. And i might just be lazy and re-add his old Attack13 as the new 12.
I kind of want to add the roll, but I've no idea of where I could fit it in...
On another note, someone needs to make Veigue's (Tales of Rebirth) Celsius Calibur Link's final smash.
Why? Same voice actor (To OoT Link at least), and for lulz.
https://www.youtube.com/watch?v=2HKuNs12eOoEdit: 4-hit combo in action~
https://www.youtube.com/watch?v=U64byLTzzUYEdit 2: Skull Hammer Jump Attack~
https://www.youtube.com/watch?v=FkTMJgK7lZIAny more ideas before I start the OP version?
Edit 3: I could probably fit the roll to the dash attack button, like, if the button is tapped then it does a roll, and if it's held down it goes to the current dash attack.
Quote from: Lillith on February 03, 2014, 06:03:54 AM
It's not the hexing part that scares me, it's that it might go over the file limit really... (Even though I've no idea of how large T.Link's limit is)
I'll be keeping the current combo hits where they are, except Attack12/13 will be moved up by one. And i might just be lazy and re-add his old Attack13 as the new 12.
I kind of want to add the roll, but I've no idea of where I could fit it in...
On another note, someone needs to make Veigue's (Tales of Rebirth) Celsius Calibur Link's final smash.
Why? Same voice actor (To OoT Link at least), and for lulz.
https://www.youtube.com/watch?v=2HKuNs12eOo
Edit: 4-hit combo in action~
https://www.youtube.com/watch?v=U64byLTzzUY
Edit 2: Skull Hammer Jump Attack~
https://www.youtube.com/watch?v=FkTMJgK7lZI
Any more ideas before I start the OP version?
Edit 3: I could probably fit the roll to the dash attack button, like, if the button is tapped then it does a roll, and if it's held down it goes to the current dash attack.
I think you can go to the OP version ;)
Righto~ Hopefully, I should finish by the end of today.
Post Merge: February 04, 2014, 01:09:51 PM
Finished off the OP version, both the balanced and OP versions have been uploaded in the same file~
https://www.youtube.com/watch?v=DvFWDGw50ywNo idea of what to do next...
So I've been thinking of doing Four Sword Link over Ice Climbers, but I'm not even sure how feasible it is to do so.
Its feasible if you BELIEVE!
Quote from: drogoth on February 07, 2014, 12:33:35 AM
Its feisable if you BELIEVE!
I just mean that hardly anyone's even done moveset hacks for ICs.
Welp, I'll find out soon enough.
Current moveset ideas~
Pegasus Dash for Side Special or Side Smash.
Single spammable A attack.
...
That's all.
Post Merge: February 07, 2014, 03:47:15 AM
https://www.youtube.com/watch?v=p8fl0cl5eqM
I like the new Toonlink DX so far.
the fourswords link's show promise. i quite like the idea.
mind you i never played the games personally. so i'm only pointing out how cool it would be.
'so far'? I'm not actually going to be making any changes unless they make another game with Toon Link in it, so it's finished. Thanks though!
Post Merge: February 08, 2014, 11:44:25 AM
So I've been thinking of doing a Young Link moveset...
...
Notice the Zelda obsession yet?
So far, only things I can think of are~
Attributes are somewhere between Link and Toon Link
Neutral B - I'm kind of torn between FIRE ARROWS! (Maybe changable to ice arrows as well!) and a slingshot. ...Fire/Ice slingshot?
Down B - Deku Nuts (He tosses one to the ground which stuns nearby enemies, punishable if you miss, somewhat similar to Mewtwo's disable)
Lon Lon Milk taunt!... Although if I do that I may need to change Toon Link up again...
Fire Spike from Melee!
Edit: Maybe I could take some ideas from Link to the Past?
Like, the medallion abilities (Ether, Quake, Bombos).
Perhaps even Titan's Mitt, which would allow him to carry heavy items with ease... Although probably not.
Fire/Ice rods for a Smash attack?
Quote from: Kitsu-chan on February 10, 2014, 08:59:00 PM
Started on Lil' Link~
https://www.youtube.com/watch?v=nEAgxA6IlOM
The only problem I can possibly have with it is its spammability. Will you give it an internal cool down or will you allow it to be spammed?
I'll probably change it up so he throws it in front of him, so if you miss it's easily punishable, but no internal cooldown.
Quote from: Kitsu-chan on February 10, 2014, 08:59:00 PM
Started on Lil' Link~
https://www.youtube.com/watch?v=nEAgxA6IlOM
Quote from: drogoth on February 10, 2014, 09:18:01 PM
The only problem I can possibly have with it is its spammability. Will you give it an internal cool down or will you allow it to be spammed?
Same here...
Quote from: Kitsu-chan on February 10, 2014, 09:21:14 PM
I'll probably change it up so he throws it in front of him, so if you miss it's easily punishable, but no internal cooldown.
Oh... Ok
Quote from: Kitsu-chan on February 07, 2014, 05:40:41 AM
'so far'? I'm not actually going to be making any changes unless they make another game with Toon Link in it, so it's finished. Thanks though!
Post Merge: February 08, 2014, 11:44:25 AM
So I've been thinking of doing a Young Link moveset...
...
Notice the Zelda obsession yet?
So far, only things I can think of are~
Attributes are somewhere between Link and Toon Link
Neutral B - I'm kind of torn between FIRE ARROWS! (Maybe changable to ice arrows as well!) and a slingshot. ...Fire/Ice slingshot?
Down B - Deku Nuts (He tosses one to the ground which stuns nearby enemies, punishable if you miss, somewhat similar to Mewtwo's disable)
Lon Lon Milk taunt!... Although if I do that I may need to change Toon Link up again...
Fire Spike from Melee!
Edit: Maybe I could take some ideas from Link to the Past?
Like, the medallion abilities (Ether, Quake, Bombos).
Perhaps even Titan's Mitt, which would allow him to carry heavy items with ease... Although probably not.
Fire/Ice rods for a Smash attack?
Well... From what I read, I can propose you something like this :
AAA - whatever you want
Side A - whatever you want²
Up A - Whatever you want again
Down A - Thunder spike or slipping slash
Side Smash - Ice Rod : YLink uses his Ice rod to freeze the opponent, then a second strike with the sword.
Up Smash - Fire Rod : YLink spins the Fire Rod up his head, creating a lil' fire tornado
Down Smash - Earthquake : Well... Quake Medallion, he jumps and thrusts his sword into the ground, creating a earthquake, and bury the opponents nearby
B - Magic Arrows : Well... You know what I mean...
Side B - Boomerang : Stunning boomerang on the start, paralysing on the way back.
Up B - Spin Attack
Down B - Deku Nut
Final Smash - Magic Unleash (I'll make it ;) )
For the AAA combo I'm definitely giving him Illusion Stab.
F-Tilt - No idea yet...
U-Tilt - Also no idea.
D-Tilt - Probably go for the slip attack. Don't know yet.
F-Smash - Niice! I might make it similar to Ice Climbers ice-thingy.
U-Smash - I was thinking that also, haha.
D-Smash - Will probably be Quake Medallion, works something like DK's quake-thing... Maybe.
Neutral-B - Just going to be fire arrows (Or slingshot...), I wanted to have them swap between Fire/Ice, but nothing worked...
Side-B - It'll just stun like it does in OoT/MM
Final Smash - Seems interesting, love to see what you can come up with~
Edit~
https://www.youtube.com/watch?v=NzqLPpb2BmsNow it only stuns in the direction he's facing.
Oh, and the range was decreased.
Still need to add gfx though, bleh.
Edit 2~
A comparison of the run speed and jump height/gravity of Link, Young Link, and Toon Link.
https://www.youtube.com/watch?v=Q4zQ4-Li2_4
Post Merge: February 12, 2014, 10:45:22 AM
Not really anything major, but I'm thinking of doing a version of Young Link using a different voicebank for those BrawlEx users (Like myself) so he doesn't have TP Link's manly voice.
Erm...
Need to add something else here...
Fire Arrows are done, as is the Boomerang. I'll probably grab a preview for both later, but for now nothing.
...Well, fire arrows are done aside from the gfx, the fire gfx right now kinda looks ugly.
No updates on Lil' Link since the last post, but I've been thinking on adding a blade beam to Toon Link's 4th combo hit (Which only works while undamaged of course). Thoughts?
Quote from: Kitsu-chan on February 15, 2014, 05:40:43 AM
No updates on Lil' Link since the last post, but I've been thinking on adding a blade beam to Toon Link's 4th combo hit (Which only works while undamaged of course). Thoughts?
That sounds like a cool idea! But what GFX would you add? I remember SonicBrawler made one like that with the Raygun shot...
I'll edit it off that air spin attack GFX of his, it's unused anyway so why not?
Quote from: Kitsu-chan on February 15, 2014, 08:21:06 AM
I'll edit it off that air spin attack GFX of his, it's unused anyway so why not?
Haha! Not bad. You wanna make it look like ALttP blade beam huh? Well... this sounds like a good idea...
It'll end up looking like Spirit Track's sword beam if I can get it working properly~
That'd fit with Conductor Link xD
I did mention I liked that Link's dorky hat for some reason. XD
Quote from: Kitsu-chan on February 15, 2014, 08:48:58 AM
I did mention I liked that Link's dorky hat for some reason. XD
Haha! Well he's cool as a Conductor anyway xD
Is BrawlEx allows Toon Link clones yet? Oh, by the way, this blade beam should maybe do some shock damages, or have a very good knockback, like ALttP's one...
No Toony clones for BrawlEx yet sadly...
I'll probably give it shock damage, we'll see when I get up to it.
Quote from: Kitsu-chan on February 15, 2014, 09:01:47 AM
No Toony clones for BrawlEx yet sadly...
I'll probably give it shock damage, we'll see when I get up to it.
Sounds cool!
I wanted to tell you that I'm loving your Toon Link DX PSA! You've managed to give him a unique feel, with attributes from Wind Waker, making the moveset differ a lot from Link's. Awesome job, Lillith. :)
I'm really looking foward to this Young Link PSA. My suggestion would be adding the Slingshot instead of Arrows, for that unique feel I've mentioned before. It'd be great to have a variation of the standard Arrows used for all kinds of Link's movesets. To implement it, elemental Slingshots would be great too.
I would definitely add the slingshot if I had a model to fit in, but sadly I don't have one.
Hopefully, I'll add the blade beam, assuming it goes how I think it will...
Quote from: Kitsu-chan on February 15, 2014, 09:12:22 PM
I would definitely add the slingshot if I had a model to fit in, but sadly I don't have one.
Hopefully, I'll add the blade beam, assuming it goes how I think it will...
Is Brawl slingshot bad for it?
..Is there a Brawl slingshot model? >.>
Quote from: Kitsu-chan on February 15, 2014, 09:23:22 PM
..Is there a Brawl slingshot model? >.>
I mean... Toon Link's current one... Y'know... ^^''
Oh.
I see.
Quote from: Kitsu-chan on February 15, 2014, 09:33:20 PM
Oh.
I see.
Well then... Is it possible? Are you interested by it...? Or... Maybe... I got a silly idea >D
(hope it can work, though...)
I'll see wat you have to say and then decide~
Quote from: Kitsu-chan on February 15, 2014, 10:07:35 PM
I'll see wat you have to say and then decide~
Ahem *clears throat*
Why not using the chain of the slingshot with the hilt of the master sword, adjusting the size of the sides and hiding the blade (easy with scaling the bones during the animation in Brawlbox) and make a slingshot that looks like the one from ALttP.
Does it sound like a good idea for you?
It's definitely a good idea, if I ever figure out how I can do models I will do that.
Quote from: Kitsu-chan on February 15, 2014, 10:27:53 PM
It's definitely a good idea, if I ever figure out how I can do models I will do that.
Actually, that's unneeded, because... The slingshot model has the chain itself and the buckle thing... You just need to make it appear in his hand, make the buckle thing invisible via PSA, put the scale of the blade to 0, and you're done!
Ah, right.
But, I'll be adding the Slingshot to Young Link, not Toon Link.
Young Link's sword doesn't have the fancy hilt the Master Sword has.
Quote from: Kitsu-chan on February 15, 2014, 10:44:37 PM
Ah, right.
But, I'll be adding the Slingshot to Young Link, not Toon Link.
Young Link's sword doesn't have the fancy hilt the Master Sword has.
True, lol...
welp.
I'll worry about that stuff after I finish Young Link, I want to make a bow and a slingshot version.
Quote from: Kitsu-chan on February 15, 2014, 10:53:41 PM
welp.
I'll worry about that stuff after I finish Young Link, I want to make a bow and a slingshot version.
Hmm... 'kay...
What needs to be done for Young Link though? And... When will you update your OP? Because... Well... Maybe it should display what you've done so far... Suggestion :)
He needs a new Up-B
Deku Nuts still need GFX
Fire Arrows need new GFX
Every A attack, aside for the AAA combo and aerial A need to be changed.
...And a lot of other stuff.
Started on the Blade Beam thing. Might also edit the OP version where the blade beam is used no matter what.
Quote from: Kitsu-chan on February 15, 2014, 11:06:00 PM
He needs a new Up-B
Deku Nuts still need GFX
Fire Arrows need new GFX
Every A attack, aside for the AAA combo and aerial A need to be changed.
...And a lot of other stuff.
Started on the Blade Beam thing. Might also edit the OP version where the blade beam is used no matter what.
What would you do for the Up B?
Deku Nut GFX, I can arrange this...
Fire arrows... It's... Well...
There is alot of interesting that could be added in these...
And I'm looking forward to see that Blade Beam ;D
Might make it Majora's Mask Quick Spin, instant spin attack dealing a fair bit of damage. Not sure yet.
I'll update the OP when I finish the blade beam off... Maybe, depends when I finish.
Quote from: Kitsu-chan on February 15, 2014, 11:13:53 PM
Might make it Majora's Mask Quick Spin, instant spin attack dealing a fair bit of damage. Not sure yet.
I'll update the OP when I finish the blade beam off... Maybe, depends when I finish.
I see... I'd really need to expend my Brawl Ex... It'll end up having 100 Link slots xD
I'd probably have that too if there were that many.
So far I've only got 5 Link's...
95 more to go! XD
Quote from: Kitsu-chan on February 15, 2014, 11:21:59 PM
I'd probably have that too if there were that many.
So far I've only got 5 Link's...
95 more to go! XD
Lol... When I say "Link", I talk about Link and full movesets over him... I think I have something around 10... Or a bit less xD
ALL HAIL THE HYLIAN!
Link the almighty!Blade beam~ Just need to change some things up~
https://www.youtube.com/watch?v=mn1uTODgqm4Unsure if I should add a sound effect for the beam...
Quote from: Kitsu-chan on February 16, 2014, 12:01:01 AM
Link the almighty!
Blade beam~ Just need to change some things up~
https://www.youtube.com/watch?v=mn1uTODgqm4
Unsure if I should add a sound effect for the beam...
Well... That could be interesting, though I don't see what SFX would fit with it...
Well, if I could find the beam sound from LttP I'd definitely add that in.
It might be possible...
But with Link's cry, though...
Blade beam's done~ Blade Beam Toon Link can now be found in the vault. Enjoy!
https://www.youtube.com/watch?v=OHtAMezFTpIA pretty big update, so please do forgive the repost, but, my main PC seems to have died on me so I won't be able to hack for a while.
...
Hopefully it won't take too long to fix... ...If it's unfixable though, then that means Young Link and Four Sword Link, as well as every other hack I've done would have to be remade from scratch. Yay!
>.>
<.<
While I'm here I'm going to advertise my two most recent hacks.
Project: M Toon Link DX~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36245 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36245)
Japanese Metaknight~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36144&Vault=audio (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36144&Vault=audio)
Quote from: Kitsu-chan on February 17, 2014, 06:57:34 AM
Blade beam's done~ Blade Beam Toon Link can now be found in the vault. Enjoy!
https://www.youtube.com/watch?v=OHtAMezFTpI
A pretty big update, so please do forgive the repost, but, my main PC seems to have died on me so I won't be able to hack for a while.
...
Hopefully it won't take too long to fix... ...If it's unfixable though, then that means Young Link and Four Sword Link, as well as every other hack I've done would have to be remade from scratch. Yay!
>.>
<.<
While I'm here I'm going to advertise my two most recent hacks.
Project: M Toon Link DX~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36245 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36245)
Japanese Metaknight~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36144&Vault=audio (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36144&Vault=audio)
Noooo! Why's everyone having problems with their PC, these days... I just take back mine, and I lost a lot of things (screw you, viruses :( )
Fortunately, I still have most of my stuff... Hope your PC doesn't have to be changed :(...
So I think I might be able to re-add Toon Link's (Still more Toon Link!) Wind Waker by making it a new gfx (Like his Elixir Soup bottle), but, I can't test that until I'm able to hack again.
Hope it works though, having that Ballad of Gales as his Final Smash would be nice.
Besides that, though, I'm thinking of making Young Link's Hookshot retract faster, why? ...No reason, actually.
Quote from: Kitsu-chan on February 18, 2014, 11:30:00 PM
So I think I might be able to re-add Toon Link's (Still more Toon Link!) Wind Waker by making it a new gfx (Like his Elixir Soup bottle), but, I can't test that until I'm able to hack again.
Hope it works though, having that Ballad of Gales as his Final Smash would be nice.
Besides that, though, I'm thinking of making Young Link's Hookshot retract faster, why? ...No reason, actually.
There's already a Ballad of Gales as a Final Smash for Toon Link... Never tested it though...
I know, it was suggested by someone that I replace his Triforce Slash with it so he'd be even less a clone~
Quote from: Kitsu-chan on February 18, 2014, 11:54:22 PM
I know, it was suggested by someone that I replace his Triforce Slash with it so he'd be even less a clone~
I see... You'll have to... "borrow" that part :>.>:
Indeed...
Hey Lillith, would you mind if you could make a video of the psa's I'm working on?
Can't do any hacks myself, so sure~
Thanks!
As soon as I fix that problem with Roy and add 1 GFX for Hector, I'll send the files over to you.
Any particular requests for the video(s), though?
Thanks for the offer, but I'd rather do it myself, mostly 'cause I want to have something to do.
Need to keep myself busy otherwise I get bored real quick XD
Quote from: Kitsu-chan on February 19, 2014, 01:09:38 AM
Thanks for the offer, but I'd rather do it myself, mostly 'cause I want to have something to do.
Need to keep myself busy otherwise I get bored real quick XD
Lol... I have an idea to get you not bored... >D
Do a SHADOW HACKZ LULZ!
I don't even like Shadow D:
Besides, I don't want to start any new projects 'till I finish the current ones...
Quote from: Kitsu-chan on February 19, 2014, 01:03:51 AM
Any particular requests for the video(s), though?
Just a showcase of the hack. Unless you have something else in mind :P
I'll try and finish up Hector first, he just needs the air final smash to be coded and two simple animations.
Y'okay~
Quote from: Kitsu-chan on February 19, 2014, 01:20:45 AM
I don't even like Shadow D:
Besides, I don't want to start any new projects 'till I finish the current ones...
That was a joke xD Don't even know why did I mention that hedgehog here...
Anyway, I think I'm gonna need you for recording soon... I finished a mini PSA I made for Ike awhile ago, but I completly forgot about it...
By the way, remember I told you I'd like to animate the FS for your ALttP-ish TLink? Well, it's hard to animate him, but I'll send you a gif of what I've done so far soon... Maybe tomorrow...
Okie doke~ Looking forward to it~
Soo... Just for the hell of it I might make a personal (By personal I just mean the character in my avatar, it'll be released after completion) PSA after I get my PC back (I found out the problem is fixable, but will take a bit of time to repair it, so yay!) (Proving I'm a hypocrite, since I said I didn't want to start anything new yet here I am thinking of starting something new!)
...Dunno who to make it over though, leaning towards either Fox or Marth. Might even be bothered to learn how to rig models and such, lulz.
So, for Lil' Link, I think I might add some of Link's Soul Calibur II moveset for some of his attacks.
https://www.youtube.com/watch?v=44O80xQR51oThat should make it easier to fill out those missing A attacks... Taunts on the other hand I can't think of, nor can I think of an entry or win animations. Bleh...
Edit: Updated first post.
Also, added these two to list of movesets I want to do at some point~
Adol Christin (Ys series)~ http://img1.wikia.nocookie.net/__cb20120727073251/ideas/images/7/7d/Adol_Christin.jpg (http://img1.wikia.nocookie.net/__cb20120727073251/ideas/images/7/7d/Adol_Christin.jpg)
Miria (The Guardian Legend)~ http://th07.deviantart.net/fs71/PRE/f/2011/043/3/d/guardian_legend_by_jehu_chan-d39d2ry.jpg (http://th07.deviantart.net/fs71/PRE/f/2011/043/3/d/guardian_legend_by_jehu_chan-d39d2ry.jpg)
--------------------------------------------------
Welp, sorry for another repost, but, my PC was fixed! And as a celebration I made another SFX hack, this time for Spirit Tracks Link over Toon Link!
https://www.youtube.com/watch?v=KTi3nVWTgHAStill nothing PSA related yet, but I will soon, stay tuned~
Progress on Young Link.
Implemented moveset
---------------------
AAA - Same as in Melee
Dash Attack - Roll Attack. 6-9% initially, then a second hit for 5-6%
F-Smash - Freezes opponents with Ice Rod (More chance at higher percentages) 5%. (Currently a terribly recoloured Homerun bat)
D-Air - Same as it was in Melee, including the Fire Spike.
Neutral-B - Fire Arrows (Hopefully I'll be able to change to fire slingshot)
Side-B - Boomerang - More angle then both Link and Toon Link's, also a short stun.
Also has a new Wait2/3 and Aerial Forward Jump.
https://www.youtube.com/watch?v=CJZ_NOdvsZ8Some of the animations were borrowed from Tormod...
Also, I might be remaking Like...
And for no reason at all an animation of a surfing Pikachu!
Just imagine Squirtle's waterfall and a surf board under Pikachu. (If I can get Squirtle's waterfall....)
(http://s41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation1_zps98f494e0.gif)
I'm making a random PSA for Pikachu and this'll be its new Up-Smash, I'll probably change up Pit's mirror shield for the surf board.
Surfing Pikachu is so cute!
Quote from: Kitsu-chan on March 10, 2014, 12:54:04 PM
And for no reason at all an animation of a surfing Pikachu!
Just imagine Squirtle's waterfall and a surf board under Pikachu. (If I can get Squirtle's waterfall....)
Sorry but you are not allowed to view spoiler contents.
I'm making a random PSA for Pikachu and this'll be its new Up-Smash, I'll probably change up Pit's mirror shield for the surf board.
Surfing Pikachu is so cute!
Lol... I remember that there was a request for Pikachu's Final Smash... That was made in order to reproduce the Anime version of the Volt Tackle. I made an animation for that if you're interested... Nothing really great, though I like how it turned out
(I used the run animation as the FinalLoop and the Final2 as the FinalEnd...)
(http://i.imgur.com/vXwv8LF.gif)
Oh, and if you know how can I fix that texture glitch, that would be helpful :)
its easy to port squirtle waterfall gfx wich is made in reff with bb 71 incase you need help porting the waterfall gfx let me know, i would also like a volt tackle that would work like the anime you know pichu gains eletricity around him and rushes foward ohko anyone in its path, think of it like marth FS where if you hit someone its a ohko
if you really also want to do a random pikachu psa you can give him ballons for his up special for flying pikachu xD you can get the ballons models in hacks like snoopy beta villager psa on his thread :P
just throwing out ideas.
Quote from: Carnage on March 10, 2014, 04:23:21 PM
its easy to port squirtle waterfall gfx wich is made in reff with bb 71 incase you need help porting the waterfall gfx let me know, i would also like a volt tackle that would work like the anime you know pichu gains eletricity around him and rushes foward ohko anyone in its path, think of it like marth FS where if you hit someone its a ohko
if you really also want to do a random pikachu psa you can give him ballons for his up special for flying pikachu xD you can get the ballons models in hacks like snoopy beta villager psa on his thread :P
just throwing out ideas.
The balloon seems to be a good idea, but would it be needed to add them on Pika's model or in the pac file?
Also, what do you think about my animation for the FinalStart? I let the rest because it was usable, I thought that only the start was needed...
Akeno~ Anime Volt Tackle definitely sounds much better then what it has currently XD
Carnage~ It would be awesome if you told me how to port Squirtle/s waterfall gfx :D
That Balloon thing also sounds pretty fun, maybe I'll do that, don't know yet.
Quote from: Kitsu-chan on March 10, 2014, 07:03:38 PM
Akeno~ Anime Volt Tackle definitely sounds much better then what it has currently XD
Carnage~ It would be awesome if you told me how to port Squirtle/s waterfall gfx :D
That Balloon thing also sounds pretty fun, maybe I'll do that, don't know yet.
just need bb 71 open the squirtle.pac and see what is the name of the waterfall gfx go to reff and extract the ptcxxxxx and all the other reffs below until you reach the another ptc(ptc is the biggining of the reff)
then open the pikachu.pac add a new elf refenrece and put uses model to no and then start importing the reffs on the same order they are under squirtle ptc first and so on then save and the new gfx will be the one after all pikachu effects
Quote from: Carnage on March 10, 2014, 07:38:11 PM
just need bb 71 open the squirtle.pac and see what is the name of the waterfall gfx go to reff and extract the ptcxxxxx and all the other reffs below until you reach the another ptc(ptc is the biggining of the reff)
then open the pikachu.pac add a new elf refenrece and put uses model to no and then start importing the reffs on the same order they are under squirtle ptc first and so on then save and the new gfx will be the one after all pikachu effects
Found Waterfall, it's in Pokemon Trainer's/Squirtle's effect file though...
Thanks, though!
Quote from: Kitsu-chan on March 10, 2014, 07:03:38 PM
Akeno~ Anime Volt Tackle definitely sounds much better then what it has currently XD
Carnage~ It would be awesome if you told me how to port Squirtle/s waterfall gfx :D
That Balloon thing also sounds pretty fun, maybe I'll do that, don't know yet.
Gotta code it to see if it works well ;D
Though Carnage is right, a headbutt animation would be cool indeed... But I'm bad with animations that needs scaling... I'll try it, but no promises.
Quote from: Carnage on March 10, 2014, 07:38:11 PM
just need bb 71 open the squirtle.pac and see what is the name of the waterfall gfx go to reff and extract the ptcxxxxx and all the other reffs below until you reach the another ptc(ptc is the biggining of the reff)
then open the pikachu.pac add a new elf refenrece and put uses model to no and then start importing the reffs on the same order they are under squirtle ptc first and so on then save and the new gfx will be the one after all pikachu effects
Is it possible to change the color of these GFX? I mean, Pika's volt and such... Because, other than the lightning, the rest doesn't look Pika-legit.
Quote from: Kitsu-chan on March 10, 2014, 07:41:45 PM
Found Waterfall, it's in Pokemon Trainer's/Squirtle's effect file though...
Thanks, though!
Ninja'd :>.>:
Quote from: Kitsu-chan on March 10, 2014, 07:41:45 PM
Found Waterfall, it's in Pokemon Trainer's/Squirtle's effect file though...
Thanks, though!
hopefully you dont have problems putting it to work i also forgot that i might also use reft images, if it does you need to import that aswhell, i only recently found out how to port reff thats why my gyarados up special wasnt waterfall ut bounce but i think bounce probably mae him more unike instead of copying squirtle waterfall :P
cant wait to see a video of a surfing pikachu lol
Quote from: Akeno on March 10, 2014, 07:42:56 PM
Is it possible to change the color of these GFX? I mean, Pika's volt and such... Because, other than the lightning, the rest doesn't look Pika-legit.
doesnt pikachu volt tackle has textures? if it doesnt you need to manuly change the color on the reffs they are in RGB so you need to edit the values on every reff thing
I'm just randomly doing stuff, I hope this works XD
Quote from: Carnage on March 10, 2014, 07:47:05 PM
hopefully you dont have problems putting it to work i also forgot that i might also use reft images, if it does you need to import that aswhell, i only recently found out how to port reff thats why my gyarados up special wasnt waterfall ut bounce but i think bounce probably mae him more unike instead of copying squirtle waterfall :P
cant wait to see a video of a surfing pikachu lol
doesnt pikachu volt tackle has textures? if it doesnt you need to manuly change the color on the reffs they are in RGB so you need to edit the values on every reff thing
Me too! Wanna see Pika surfing :P
Oh, I know that it's possible to edit the volt tackle, I was talking about Pikachu's volts in general... Like... All his attacks.
Quote from: Kitsu-chan on March 10, 2014, 07:51:21 PM
I'm just randomly doing stuff, I hope this works XD
Quote from: Carnage on March 10, 2014, 07:52:35 PM
lol that isnt a good sign
That's the funniest way to make PSAs xD
Quote from: Akeno on March 10, 2014, 07:59:04 PM
Me too! Wanna see Pika surfing :P
Oh, I know that it's possible to edit the volt tackle, I was talking about Pikachu's volts in general... Like... All his attacks.
That's the funniest way to make PSAs xD
that is probably tricky and wait out of my league let eletricity be eletricity :P
Uh wow.
I got it working.
...YAY!
Can't show you until I get back later today though, so 'till then...
Quote from: Kitsu-chan on March 10, 2014, 08:11:04 PM
Uh wow.
I got it working.
...YAY!
Can't show you until I get back later today though, so 'till then...
glad i has helpfull also will pikachu have a surfboard? is there even a surfboard model on the vault?
As I said, I'll probably just steal Pit's Mirror Shield and change that up a bit, or I could find some item or something to change up a bit.
Quote from: Kitsu-chan on March 10, 2014, 08:18:46 PM
As I said, I'll probably just steal Pit's Mirror Shield and change that up a bit, or I could find some item or something to change up a bit.
isnt lucas entry board better to be a surf board?
Quote from: Carnage on March 10, 2014, 08:15:44 PM
glad i has helpfull also will pikachu have a surfboard? is there even a surfboard model on the vault?
Quote from: Kitsu-chan on March 10, 2014, 08:18:46 PM
As I said, I'll probably just steal Pit's Mirror Shield and change that up a bit, or I could find some item or something to change up a bit.
I don't think there's another item that looks like a surf... Oh wait! There's that SSE enemy who looks like a carpet!!
Quote from: Carnage on March 10, 2014, 08:29:08 PM
isnt lucas entry board better to be a surf board?
Now that you mention it...
Well, as I said I would show it, working waterfall!
...
Although Pikachu doesn't seem to want to raise from the ground... I've seen other PSA's do this so I know it's possible, hm...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/surfchu_zps21e35e45.jpg)
Can't believe I didn't think of Lucas' board though. XD
Quote from: Kitsu-chan on March 11, 2014, 08:08:15 AM
Well, as I said I would show it, working waterfall!
...
Although Pikachu doesn't seem to want to raise from the ground... I've seen other PSA's do this so I know it's possible, hm...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/surfchu_zps21e35e45.jpg)
Can't believe I didn't think of Lucas' board though. XD
make sure you delete the slope events and animate him higher using the transN or hipn one of those should work but it depends where your pustting the move the action might be hardcoded
There are no slope events and it already goes fairly high via the TransN bone.
I'm just changing the Up Smash directly though, maybe I should just look at how one of the other PSA's did it...
Quote from: Kitsu-chan on March 11, 2014, 12:12:39 PM
There are no slope events and it already goes fairly high via the TransN bone.
I'm just changing the Up Smash directly though, maybe I should just look at how one of the other PSA's did it...
Ahem... Why not using the Momentum coding?
Quote from: Akeno on March 11, 2014, 12:32:45 PM
Ahem... Why not using the Momentum coding?
Tried it multiple times and nothing still D:
Quote from: Kitsu-chan on March 11, 2014, 12:12:39 PM
There are no slope events and it already goes fairly high via the TransN bone.
I'm just changing the Up Smash directly though, maybe I should just look at how one of the other PSA's did it...
smashes need special stuff to leavue the ground and such
Yeah.
Well, I'll try again tomorrow, working on this while tired isn't going to do well. I might break stuff, haha.
Quote from: Kitsu-chan on March 11, 2014, 12:50:45 PM
Yeah.
Well, I'll try again tomorrow, working on this while tired isn't going to do well. I might break stuff, haha.
Have you tried Set Air/Ground to 17?
Quote from: Zack Fair on March 11, 2014, 02:35:14 PM
Have you tried Set Air/Ground to 17?
17... 17... isn't that to set the character as if he was in mid-air?
Quote from: Akeno on March 11, 2014, 06:36:58 PM
17... 17... isn't that to set the character as if he was in mid-air?
To move via the TransN bone.
Quote from: Zack Fair on March 11, 2014, 07:06:20 PM
To move via the TransN bone.
Aaaah... I see... Owell, why not using the HipN bone? Oh... Pika's got some [censored]s on his HipN bone... There is 2 or something like that... Can't remember.
Quote from: Akeno on March 11, 2014, 07:10:26 PM
Aaaah... I see... Owell, why not using the HipN bone? Oh... Pika's got some [censored]s on his HipN bone... There is 2 or something like that... Can't remember.
Are you talking about WaistN or maybe XRotN and YRotN?
Quote from: Zack Fair on March 11, 2014, 07:14:08 PM
Are you talking about WaistN or maybe XRotN and YRotN?
No no. Have you ever try animating Pikachu? His second HipN bone is the one you can use to modify his rotations correctly...
Quote from: Akeno on March 11, 2014, 07:25:53 PM
No no. Have you ever try animating Pikachu? His second HipN bone is the one you can use to modify his rotations correctly...
From what I see, the second bone is... kinda useless. I don't think you'd ever need to really animate it.
I've used both 17 and 18 to try and move him.
still its wierd your changing the up smash would it be better to be the side smash and he surfed foward for abit? becuase up smash is really wierd call imo.
There's a reason to it, I'm not going to go into detail with it though.
Quote from: Kitsu-chan on March 11, 2014, 09:20:39 PM
There's a reason to it, I'm not going to go into detail with it though.
Let's keep it as a surprise :P
Not like I know either...
Besides that, having looked at 3 PSA's that have done this with up smashes I think I know how it can be done.
ANYWAYS! Finally an update to Link's 64 PSA.
Sadly, I won't be making any more though, no interest in them at all anymore. I might make a Falcon PSA with his 64 moves for those people, but that's about it.
https://www.youtube.com/watch?v=SElgeMiO-jw...Back to the Pikachu, then~
Quote from: Kitsu-chan on March 13, 2014, 01:11:18 PM
Besides that, having looked at 3 PSA's that have done this with up smashes I think I know how it can be done.
ANYWAYS! Finally an update to Link's 64 PSA.
Sadly, I won't be making any more though, no interest in them at all anymore. I might make a Falcon PSA with his 64 moves for those people, but that's about it.
https://www.youtube.com/watch?v=SElgeMiO-jw
...Back to the Pikachu, then~
It looks cool! Especially that Side Smash! Did you polish the Up Smash animation? It looks smoother IMO...
Nope, I didn't touch the up smashes animation, I only changed the frame speed in the PSA.
Thanks, though!
Quote from: Kitsu-chan on March 13, 2014, 03:19:28 PM
Nope, I didn't touch the up smashes animation, I only changed the frame speed in the PSA.
Thanks, though!
Well, it looks better that way. And you're welcome :D
Ahem, do you have some moves that you wanna animate for the Pikachu?
New moves? I don't actually know yet, it depends on if I want to make this a small PSA for Pikachu or a complete overhaul.
...
Could probably go for both though... Hmm...
Quote from: Kitsu-chan on March 13, 2014, 03:36:58 PM
New moves? I don't actually know yet, it depends on if I want to make this a small PSA for Pikachu or a complete overhaul.
...
Could probably go for both though... Hmm...
Wonder would you be able to do both but... Who knows...
Well, I just mean a Pikuchu PSA with surf as the new up smash, as I've been doing, and another PSA that changes Pikachu's moves completely, including the Surf again.
...
If that makes sense...
Quote from: Kitsu-chan on March 13, 2014, 03:51:47 PM
Well, I just mean a Pikuchu PSA with surf as the new up smash, as I've been doing, and another PSA that changes Pikachu's moves completely, including the Surf again.
...
If that makes sense...
Just like what you did with Toon Link... It does make sense.
However, did you manage to find out the problem with his Up Smash?
I mentioned I that I think I know how it can be fixed, but I haven't tried it yet. I keep forgetting. XD
Maybe tomorrow.
Quote from: Kitsu-chan on March 13, 2014, 04:22:28 PM
I mentioned I that I think I know how it can be fixed, but I haven't tried it yet. I keep forgetting. XD
Maybe tomorrow.
Hmm... I see.
Like procrastinating... Just like me xD
Actually it's 3 am here.
...
I don't know why I can't sleep though. Bleh...
Quote from: Kitsu-chan on March 13, 2014, 04:28:54 PM
Actually it's 3 am here.
...
I don't know why I can't sleep though. Bleh...
Quite late to be up :v
Meh, I'm not the one who should talk...
Pfft! Sleep is for the weak!...
In other news, I'm going to make a simple banner-thing for the first post at some point. Need to make it more pretty somehow.
Quote from: Kitsu-chan on March 13, 2014, 04:34:55 PM
Pfft! Sleep is for the weak!...
In other news, I'm going to make a simple banner-thing for the first post at some point. Need to make it more pretty somehow.
Yup. It really needs a bit of revamping... Oh, do you want me to make a banner for your project thread like I did for mine?
Nah, I'm just about finished... One of them.
Need a second one, but I'll do that later.
Quote from: Kitsu-chan on March 13, 2014, 04:54:19 PM
Nah, I'm just about finished... One of them.
Need a second one, but I'll do that later.
Lol... You're doing 2 of them? Now I'm getting curious :>.>:
One for the PSA's i'm working on currently and one for the PSA's I want to do at some point... Which is the one I was working on.
...
Which is this.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Banner1_zps5ac5402f.png)
May improve later, but lazy.
Quote from: Kitsu-chan on March 13, 2014, 05:10:23 PM
One for the PSA's i'm working on currently and one for the PSA's I want to do at some point... Which is the one I was working on.
...
Which is this.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Banner1_zps5ac5402f.png)
May improve later, but lazy.
Lol... Looks good, though it needs less white borders... But I think you already know about this... Rendering is boring.
Thanks to the surf board being a stupid jerk I had to make Surf a grounded attack.
...
Hopefully I can fix this at some point though, meh.
For now a release I guess.
Changes from the original chu?
Surf for Up Smash, Up Air now does damage of old Up Smash
https://www.youtube.com/watch?v=h5riT6xMh3Y
why is the surf board black? you didnt put in the textures?
Something went wrong while importing the texture, yet I liked the way it looked so I kept it.
Quote from: Kitsu-chan on March 14, 2014, 02:00:37 AM
Thanks to the surf board being a stupid jerk I had to make Surf a grounded attack.
...
Hopefully I can fix this at some point though, meh.
For now a release I guess.
Changes from the original chu?
Surf for Up Smash, Up Air now does damage of old Up Smash
https://www.youtube.com/watch?v=h5riT6xMh3Y
Ahem, your surf board is an external GFX, right? Why not setting it on the feet bones? It'd maybe follow Pikachu while he's jumping...
Lol, all that trolling with Pikachu xD
Quote from: Carnage on March 14, 2014, 09:00:06 AM
why is the surf board black? you didnt put in the textures?
Quote from: Kitsu-chan on March 14, 2014, 09:11:11 AM
Something went wrong while importing the texture, yet I liked the way it looked so I kept it.
Lol... It can happen sometimes...
Quote from: Hyper Akeno on March 14, 2014, 12:41:40 PMAhem, your surf board is an external GFX, right? Why not setting it on the feet bones? It'd maybe follow Pikachu while he's jumping...
That didn't work, that's one of the reasons I'm calling the board a jerk D:
Quote from: Kitsu-chan on March 14, 2014, 09:12:02 PM
That didn't work, that's one of the reasons I'm calling the board a jerk D:
Let's call it the jerkboard :c
Jerkboard is the biggest jerk ever. >.>
Quote from: Kitsu-chan on March 14, 2014, 11:00:20 PM
Jerkboard is the biggest jerk ever. >.>
Jerkboard sucks because it's a jerk <.<
Quote from: Kitsu-chan on March 14, 2014, 02:00:37 AM
Thanks to the surf board being a stupid jerk I had to make Surf a grounded attack.
...
Hopefully I can fix this at some point though, meh.
For now a release I guess.
Changes from the original chu?
Surf for Up Smash, Up Air now does damage of old Up Smash
https://www.youtube.com/watch?v=h5riT6xMh3Y
Hey you mind letting me know where you got that stage?
Welp, now 'cause of Nebulon I kinda want to make a Toon Zelda PSA.
She'll probably be over Lucas or Toon Link, I don't know yet.
Only idea so far is to make Light Bow her Forward Smash... Why? 'Cause I want to, that's all.
@SolarGamer4774~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35787 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35787)
Quote from: Kitsu-chan on March 15, 2014, 01:36:46 AM
Welp, now 'cause of Nebulon I kinda want to make a Toon Zelda PSA.
She'll probably be over Lucas or Toon Link, I don't know yet.
Only idea so far is to make Light Bow her Forward Smash... Why? 'Cause I want to, that's all.
@SolarGamer4774~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35787 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35787)
Over Lucas sounds like a good idea if you want her to use alot of magic powers (and port her as a BrawlEX character) and over Toon Link if you want her to use a sword... That's my opinion... There are models for both, anyway...
Post Merge: March 16, 2014, 12:16:23 AM
Anything you want to tell us? Like... What are you doing with Pikaaa~?
Or... if you have another PSA idea?
Well, apparently I need to fix the stupid surf board more.
Arrrrggggg...
But, MOAR TOON LINK!
Namely, I'm thinking of making a new stand (Like in the games where Link breathes heavily on low HP) for when he hits 100% or something.
I won't be happy with Toon Link until he's perfect!
PERFECT!
Probably the only PSA I care about this much, actually... Although I don't know when the next version'll be up, maybe whenever I give him Deku Leaf glide, haha.
Hey I got an idea for you! Y'see, there's a vertex of a Toon Pika (TLink with a sorta Pikachu face)
If you know what I mean (http://a.deviantart.net/avatars/h/u/hurrplz.png?1)
Quote from: Kitsu-chan on March 16, 2014, 10:51:54 AM
Namely, I'm thinking of making a new stand (Like in the games where Link breathes heavily on low HP) for when he hits 100% or something.
I'm doing this too!
Akeno~ But I'm too lazy D:
Zack~ Cool!
Quote from: Kitsu-chan on March 19, 2014, 08:50:46 PM
Akeno~ But I'm too lazy D:
Zack~ Cool!
Bah... A few electric flags here and there, a lightning spell and it's done :D
...I might make a Toonchu PSA alt for my Toon Link, but that's about all I'll do.
Will that be good enough?
Quote from: Kitsu-chan on March 19, 2014, 11:07:53 PM
...I might make a Toonchu PSA alt for my Toon Link, but that's about all I'll do.
Will that be good enough?
Of course :D
Oh, maybe you can partly use the coding used by Dr. Mario to make Toonchu able to spawn lightning and such
Soooo... Seems I have a Mother obsession currently, you know, Ness/Lucas' game series.
Now for random ideas for the first Psi-wielding protagonist, Ninten!
Ninten holds an aluminium bat in his hand at all times, most of his A attacks will make use of it.
Neutral-B - Quick Up - Speeds the next smash attack (And maybe the one/two after) by double
Side-B - PK Beam - A multi-hit ability, tavels in a straight line. Unlike PK Fire it won't burst on contact, lightning element.
Up-B - 4th-D Slip - Works somewhat like Zelda's Nayru's Love or Shiek's Vanish
Down-B - Power Shield - Every hit against Ninten will make the shield emit a pulse of energy, dealing 5% damage, although using it for too long will tire Ninten out.
Neutral-B+A - Hypnosis - Sends the enemy to sleep
Final Smash - Brain Cyclone - Deals heavy damage as well as disabling enemies for some time.
In relation to this, I might change Ness's PK Starstorm to PK Rockin'
...
Also, might think a moveset up for Mother 4's Travis when I play around with it (Mother 4's a fangame if you haven't heard of it)
...Might make more OP characters though, starting with Ness and Lucas based on their Project M appearances (Lucas 'cause Offense Up already being included there), they'll turn up similarly to my Endgame Samus, that is, at full power... For characters that make multiple appearences (Like Kirby or Link) I'll take aspects from all appearances.
Just a revision of Pichu!
No electric A attacks!
Crouch - Rest - Heals 1% every few seconds.
F-Smash - Frustration - Pichu launches itself forward, dealing 10(14)%, damage increases by 2% for every 25% until 100%
Neutral-B - Thunder Wave - A weak jolt of electricity that paralyzes the target and deals 6(9)% damage and 2% recoil.
Side-B - Wild Charge - Pichu shrouds itself with electricity and charges forward, deals 17(21)% damage and 4% recoil.
Down-B - Nasty Plot - Increases Pichu's Special/Smash damage for a short time.
Only fitted Frustration in there 'cause I find the whole idea of the move funny. XD
Though, that kinda seems to make me look like a sadistic [censored]. WELP.
Quote from: Kitsu-chan on March 29, 2014, 10:39:16 AM
Just a revision of Pichu!
No electric A attacks!
Crouch - Rest - Heals 1% every few seconds.
F-Smash - Frustration - Pichu launches itself forward, dealing 10(14)%, damage increases by 2% for every 25% until 100%
I didn't understand the Side Smash. Does that mean that his own damages increases, or the damages the hit deals?
Neutral-B - Thunder Wave - A weak jolt of electricity that paralyzes the target and deals 6(9)% damage and 2% recoil.
Side-B - Wild Charge - Pichu shrouds itself with electricity and charges forward, deals 17(21)% damage and 4% recoil.
Down-B - Nasty Plot - Increases Pichu's Special/Smash damage for a short time.[/quote]
Quote from: Kitsu-chan on March 29, 2014, 10:39:16 AMOnly fitted Frustration in there 'cause I find the whole idea of the move funny. XD
Though, that kinda seems to make me look like a sadistic [censored]. WELP.
That's... Funny, but familiar... Lol.
Sadistic is supposed to be my part... Lol...
Quote from: Gold Akeno on March 29, 2014, 02:06:43 PM
I didn't understand the Side Smash. Does that mean that his own damages increases, or the damages the hit deals?
Neutral-B - Thunder Wave - A weak jolt of electricity that paralyzes the target and deals 6(9)% damage and 2% recoil.
Side-B - Wild Charge - Pichu shrouds itself with electricity and charges forward, deals 17(21)% damage and 4% recoil.
Down-B - Nasty Plot - Increases Pichu's Special/Smash damage for a short time.
That's... Funny, but familiar... Lol.
Sadistic is supposed to be my part... Lol...
I think it deals 17 percent to the enemy and 4 percent recoil but in total it's 21 percent if that helps. Oh and isn't Side B the side special? Correct me if I'm wrong.
Quote from: SolarGamer4774 on March 29, 2014, 03:56:32 PM
I think it deals 17 percent to the enemy and 4 percent recoil but in total it's 21 percent if that helps.
I think the 4% are the damages received by Pichu when he uses this attack
Quote from: SolarGamer4774 on March 29, 2014, 03:56:32 PMOh and isn't Side B the side special? Correct me if I'm wrong.
Yes it is. Side B = Side Special.
Quote from: Gold Akeno on March 29, 2014, 02:06:43 PM
I didn't understand the Side Smash. Does that mean that his own damages increases, or the damages the hit deals?
The damage it does to the enemy increases.
Quote from: Kitsu-chan on March 29, 2014, 09:57:25 PM
The damage it does to the enemy increases.
Ooh... I see...
Rape time will be soon *insert Kirei's face here*
Sooo... I'm going try my hand at character porting... and my test subject shall be... Genesect! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33373 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33373)
Why? I feel like making a PSA for this guy, but I really don't want to bother working with Samus' abysmal filesize.
...Why Genesect?... It's the only Gen V that I don't find stupid... It's an insect that can shoot laser beams and... I'm ok with that.
...
I'm looking at you, Power Rangers.
I dunno who to make it over though.
Quote from: Kitsu-chan on March 30, 2014, 07:31:02 PM
Sooo... I'm going try my hand at character porting... and my test subject shall be... Genesect! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33373 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33373)
Why? I feel like making a PSA for this guy, but I really don't want to bother working with Samus' abysmal filesize.
...Why Genesect?... It's the only Gen V that I don't find stupid... It's an insect that can shoot laser beams and... I'm ok with that.
...
I dunno who to make it over though.
Well... Lasers and such... I'm looking at you >.> :rob:
Quote from: Kitsu-chan on March 30, 2014, 07:31:02 PMI'm looking at you, Power Rangers.
Why them?
Quote from: Gold Akeno on March 30, 2014, 07:43:21 PM
Why them?
Power Rangers is full of laser beams and bugs.
I'm thinking over Link or Marth.
Mostly 'cause they're good to port stuff over.
Maybe Pit, but we'll see.
Quote from: Kitsu-chan on March 30, 2014, 07:44:17 PM
Power Rangers is full of laser beams and bugs.
I'm thinking over Link or Marth.
Mostly 'cause they're good to port stuff over.
Maybe Pit, but we'll see.
Lol... That was unexpected...
Though Pit isn't a bad idea... Laser... Arrow... Arrow Laser... I dunno...
So uhhh...
I actually ported the model successfully... That was easier then expected... Aside from the transformed model... But, That can probably be fixed easily.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Genesect_zps412664dd.jpg)
...And Akeno's Saber is there 'cause why not?
Now I can start with the PSA stuffs... Although I need a moveset to do so first, haha~
i like genesect aswhell do you want some help? i can help with moveset,psa and such.
Well, if you have any moveset ideas I'd like to hear them!
well
Nspecial is obsisly technoblast, we can make him swap drives with his down taunt by model changer and put diferent effects in technoblast.
side special extremespeed, genesect changes into his ufo mode and rushes foward fast like fox falco side special
down special light screen/or magic coat using mario mantle, he create a see trough screen in front of him it would work like pits shield that would reflect projectyles
Up Special extremespeed a controlable up special but it would act like pikachu up special two fast movements.
i will put more ideas later im leaving to a nearby town and i will get online there.
Technoblast and drive change is a given, I was going to fit those in to start with, haha.
Though, of the others I only really like the Down-Special.
so you dont plan on using his ufo mode ? i mean extremespeed in ufo mode can only be used on an up special or side special any other way will just fell wierd imo.
It could also work as a glide, since it's going over Pit anyway~
Edit:
Some recolors... Might make a FABULOUS Genesect 'cause I can!
...But maybe not.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/GeneRecolor_zps02907241.jpg)
Edit-edit:
Arrrrg... Can't seem to find a way to hide the 'ufo' form.
Genesect already hates me. >.>
Quote from: Kitsu-chan on March 31, 2014, 08:31:42 AM
So uhhh...
I actually ported the model successfully... That was easier then expected... Aside from the transformed model... But, That can probably be fixed easily.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Genesect_zps412664dd.jpg)
...And Akeno's Saber is there 'cause why not?
Now I can start with the PSA stuffs... Although I need a moveset to do so first, haha~
Why thank you! What an honor to have my work in this snap! :D
Quote from: Kitsu-chan on March 31, 2014, 09:18:37 AM
It could also work as a glide, since it's going over Pit anyway~
Edit:
Some recolors... Might make a FABULOUS Genesect 'cause I can!
...But maybe not.
Sorry but you are not allowed to view spoiler contents.
Edit-edit:
Arrrrg... Can't seem to find a way to hide the 'ufo' form.
Genesect already hates me. >.>
Ahem... Who is he over already? Pit? Maah... You can use the model changers and change the visibility bones over the places of the ufo mode... I guess? Or remove the polygons of the ufo mode via Brawlbox...
you just need to put the model changers right, do you use bb or the psa program? you can easily put the shiled bone so the ufo will only appear on the down b wich is bone index 45 or 78.
recolors look good, one thing that i also tough it was fun to do is instead of the all down taunt changes the nb attack type which was done countless times what about making the n-B be diferent per slot?
like 00 default genesect used normal
01 shiny genesect used fire
02 green genesect used normal
03 blue genesect used water
04 white or black genesect used ice
05 yellow genesect used eletric
you know all of them would use diferent stuff just to be diferent and its preety easy to do just getting out of the habit of down taunt change elements.
using the ufo mode only to glide will fell really very few usage imo.
So the rest of the moveset
Sorry but you are not allowed to view spoiler contents.
Personally, I like these ideas... Now... Let's see Kitsu-chan's opinion ;)
Different costumes affect Techoblast instead of a taunt? That sounds like an awesome idea actually. Maybe I'll make two versions, a taunt affected Technoblast and a costume affected Technoblast.
Side-Special - I kind of want to make it extreme speed but I don't at the same time for some reason. *Headdesk*
Up-Special - Hrm... Maybe, I don't know.
FS - I like the first one most, but I don't know if I can get it to work... Welp, we'll see.
All the others I'll probably end up using.
Quote from: Kitsu-chan on March 31, 2014, 07:20:02 PM
Different costumes affect Techoblast instead of a taunt? That sounds like an awesome idea actually. Maybe I'll make two versions, a taunt affected Technoblast and a costume affected Technoblast.
Side-Special - I kind of want to make it extreme speed but I don't at the same time for some reason. *Headdesk*
Up-Special - Hrm... Maybe, I don't know.
FS - I like the first one most, but I don't know if I can get it to work... Welp, we'll see.
All the others I'll probably end up using.
Side B seems... Weird... I can't see this not being a spammed move... Or something that way...
Up Special, the Shoryuken-like kick is a good idea IMO...
For the FS, I think I can help you. Not sure for the animations, but for the PSA itsel, yes.
We'll see about the FS whenever I get up to it~
Quote from: Kitsu-chan on March 31, 2014, 08:04:33 PM
We'll see about the FS whenever I get up to it~
Yea.
Though I'm still not that great with animations, I can help you with them.
Well I think I'm going to need to create most of Genesects animations from nothing, so... Yay. XD
Quote from: Kitsu-chan on March 31, 2014, 08:11:52 PM
Well I think I'm going to need to create most of Genesects animations from nothing, so... Yay. XD
Not entirely sure actually... I already have a few ideas that may work... >D
Though I'd need the model you're currently using to be sure to make an animation... Lol
If you want to play around with anything~
https://www.dropbox.com/s/hqa0rcs0974w670/FitPit00.pac (https://www.dropbox.com/s/hqa0rcs0974w670/FitPit00.pac)
For now, I need to head off.
When I return I'll get back to porting Samus' PSA over Pit...
Quote from: Kitsu-chan on March 31, 2014, 08:21:52 PM
If you want to play around with anything~
https://www.dropbox.com/s/hqa0rcs0974w670/FitPit00.pac (https://www.dropbox.com/s/hqa0rcs0974w670/FitPit00.pac)
For now, I need to head off.
When I return I'll get back to porting Samus' PSA over Pit...
Alright. Later! Gonna play a bit with him...
Quote from: Yellow Akeno on March 31, 2014, 08:03:20 PM
Side B seems... Weird... I can't see this not being a spammed move... Or something that way...
Up Special, the Shoryuken-like kick is a good idea IMO...
For the FS, I think I can help you. Not sure for the animations, but for the PSA itsel, yes.
enesect scrolls to be in ufo positions and then he moves fast foward and scrolls back down why is it a spammable move? can you spam fox or falcos side special? i sure cant since theres end lag and the damage and knockback wont do much for you its most usesfull for recovery which is how this atack is suposed to be used a sideways recovery option its not a kill or a spam move like every side special recovery in the game.
Quote from: Kitsu-chan on March 31, 2014, 08:21:52 PM
If you want to play around with anything~
https://www.dropbox.com/s/hqa0rcs0974w670/FitPit00.pac (https://www.dropbox.com/s/hqa0rcs0974w670/FitPit00.pac)
For now, I need to head off.
When I return I'll get back to porting Samus' PSA over Pit...
why are you porting samus psa over pit? you just need to fix the bone reffs and them start doing the moveset theres no point in porting all samus moves and them replace them imo.
i could try to do afew animations i guess, im not the best but maybe you could improve them later?
but i need to know what you want to keep from my sugested moveset and what you dont so i know im not working for nothing.
and yeah the FS codding isnt that hard you jsut need to rename genesectbones every time you merge one so all bones will have 1,2,3,4 infront of them so you can animate all 4.
Glad you liked my first FS idea i tough it was a great movie reference xD
Quote from: Carnage on March 31, 2014, 09:00:09 PM
Genesect scrolls to be in ufo positions and then he moves fast foward and scrolls back down why is it a spammable move? can you spam fox or falcos side special? i sure cant since theres end lag and the damage and knockback wont do much for you its most usesfull for recovery which is how this atack is suposed to be used a sideways recovery option its not a kill or a spam move like every side special recovery in the game.
Yea, of course I know that... It's just because the Extreme Speed seemed to have to be a fast move... Dunno why did I think about it that way... Lol.
Quote from: Carnage on March 31, 2014, 09:00:09 PMwhy are you porting samus psa over pit? you just need to fix the bone reffs and them start doing the moveset theres no point in porting all samus moves and them replace them imo.
i could try to do afew animations i guess, im not the best but maybe you could improve them later?
but i need to know what you want to keep from my sugested moveset and what you dont so i know im not working for nothing.
and yeah the FS codding isnt that hard you jsut need to rename genesectbones every time you merge one so all bones will have 1,2,3,4 infront of them so you can animate all 4.
Glad you liked my first FS idea i tough it was a great movie reference xD
If you could do, that would help alot xD
FS coding shouldn't be a real matter... Just need to be sure for the bones though.
Damn... I didn't see the movie, gotta go watch it someday.
WELP. Seems today was cancelled, so that means I've more time to work on this!
Carnage~ I don't know why I want to port the psa actually XD
I'll be writing the moveset up later on, stay tuned~
Akeno~ Well it is called 'Extremespeed', so it's understandable XD
Quote from: Kitsu-chan on March 31, 2014, 09:53:00 PM
WELP. Seems today was cancelled, so that means I've more time to work on this!
Carnage~ I don't know why I want to port the psa actually XD
I'll be writing the moveset up later on, stay tuned~
Akeno~ Well it is called 'Extremespeed', so it's understandable XD
That's why, lol...
I'm trying my hands at the Side Smash right now...
AA - Fury Cutter - Repeatedly claws to the direction he's facing.
Dash Attack - Quick Attack - An extremely quick strike, also weak.
F-Tilt - Metal Claw - The target is raked with steel claws
U-Tilt - Metal Claw - Genesect slashes in an arc above itself.
D-Tilt - Electroweb - Genesect traps the target in a small electric web, which paralyzes them for a short time.
N-Air - Bug Buzz - Genesect creates a damaging sound wave.
F-Air - Shadow Claw - Genesect slashes in front of itself with dark energy.
B-Air - Blaze Kick - Genesect's foot is surrounded by flames and then kicks backwards. Turns it around. (Like Marth's B-Air)
U-Air - Zen Headbutt - Genecect does a headbutt upward.
D-Air - Flash Cannon - Genesect Fires a small beam of energy downward.
F-Smash - X-Scissor - Genesect holds both arms out then steps forward slashing with an X.
U-Smash - Iron Head - Genesect crouches down then launches upwards, the strongest smash.
D-Smash - Dark Pulse - Lets out a large pulse of dark energy.
Neutral-B - Techno Blast - Changes with current drive.
Side-B - Extremespeed - Genesect changes into its UFO form and lunges forward at high speed.
Up-B - Flame Charge - Genesect cloaks itself in flames and shoots itself into the air.
Down-B - Light Screen - A wall of light that reflects projectiles.
Final Smash - Genesect Army - Genesect changes to Normal-type drive and summons four other Genesects, they each use Technoblast of their own type, Fire, Water, Electricity and Ice.
Down Taunt - Drive Change affects Techno Blast, cycles through from normal (Purple, Green), fire (Red/Shiny, Black), water (Blue), electric (Gold), ice (White), and then back to normal.
I'm actually starting to think I can use a lot of Wolf's animations for this. XD
For some reason I see Dark Pulse work similarly to Lucas' Up Smash (In tems of animation at least).
Quote from: Kitsu-chan on March 31, 2014, 11:35:40 PM
AA - Fury Cutter - Repeatedly claws to the direction he's facing.
Dash Attack - Quick Attack - An extremely quick strike, also weak.
F-Tilt - Metal Claw - The target is raked with steel claws
U-Tilt - Metal Claw - Genesect slashes in an arc above itself.
D-Tilt - Electroweb - Genesect traps the target in a small electric web, which paralyzes them for a short time.
N-Air - Bug Buzz - Genesect creates a damaging sound wave.
F-Air - Shadow Claw - Genesect slashes in front of itself with dark energy.
B-Air - Blaze Kick - Genesect's foot is surrounded by flames and then kicks backwards. Turns it around. (Like Marth's B-Air)
U-Air - Zen Headbutt - Genecect does a headbutt upward.
D-Air - Flash Cannon - Genesect Fires a small beam of energy downward.
F-Smash - X-Scissor - Genesect holds both arms out then steps forward slashing with an X.
U-Smash - Iron Head - Genesect crouches down then launches upwards, the strongest smash.
D-Smash - Dark Pulse - Lets out a large pulse of dark energy.
Neutral-B - Techno Blast - Changes with current drive.
Side-B - Extremespeed - Genesect changes into its UFO form and lunges forward at high speed.
Up-B - Flame Charge - Genesect cloaks itself in flames and shoots itself into the air.
Down-B - Light Screen - A wall of light that reflects projectiles.
Final Smash - Genesect Army - Genesect changes to Normal-type drive and summons four other Genesects, they each use Technoblast of their own type, Fire, Water, Electricity and Ice.
Down Taunt - Drive Change affects Techno Blast, cycles through from normal (Purple, Green), fire (Red/Shiny, Black), water (Blue), electric (Gold), ice (White), and then back to normal.
I'm actually starting to think I can use a lot of Wolf's animations for this. XD
For some reason I see Dark Pulse work similarly to Lucas' Up Smash (In tems of animation at least).
I also see some ROB animations for some reasons xD
Well, they're both robotic.
...
Although, Genesect is awesome while ROB isn't. Lulz.
Quote from: Kitsu-chan on April 01, 2014, 05:58:18 AM
Well, they're both robotic.
...
Although, Genesect is awesome while ROB isn't. Lulz.
Hell yea! xD
you cant really use rob animations since rob squeleton is all messed up lol so kitsu chan do you mind if i try to make the side special animation?
Sure, feel free to~
do you have a wait 1? and a fall animation? i like to have those to start and finish the animation
I'm trying to think of what to do for the wait animation currently. As for the fall, I don't have that either sadly. *Headdesk*
Quote from: Kitsu-chan on April 01, 2014, 09:19:10 AM
I'm trying to think of what to do for the wait animation currently. As for the fall, I don't have that either sadly. *Headdesk*
you can probably make x y wait animation
https://www.youtube.com/watch?v=6AlXeEOOgZ0 (https://www.youtube.com/watch?v=6AlXeEOOgZ0)
for the fall just make thomthing normal looking and i will wait until you do this 2 animations since they are good to make intro and exists on animations
Soooo, progress.
Fall~ https://www.dropbox.com/s/k8ca5xlsxtrh2ky/Fall.chr0 (https://www.dropbox.com/s/k8ca5xlsxtrh2ky/Fall.chr0)
Wait1~ https://www.dropbox.com/s/3eekas4m8zwvr7n/Wait1.chr0 (https://www.dropbox.com/s/3eekas4m8zwvr7n/Wait1.chr0)
Definitely need to update the wait at some point, but for now it should suffice.
your wait 1 is all deformed i mean genesect has an arm behind his head his leg is inside the chest, his foot is detached lol the fall looks well but the wait one is all deformed from frame 1 to end maybe you didnt upload the right one?
wat.
I've no idea of what could've gone wrong there. It's the only version I did. Urg...
Uh.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/uhhhhhh_zps1e638b7e.jpg)
i found out why genesect has alot of bones with the same name which mess up bb saving and displaying animations, we need to name all the blaws diferently blah1,2 and etc same for newbone0, also what bb are you using? i was using 67b
so aparently saving animations with bones with the same names makes bb 67 unrecognize and messes the animation up it works on 71 your wait1 but th thing is does the game read animations like the 71 or it will mess them up like 67b?
Ah, really? I'll do something about that later.
I use v0.71
Quote from: Kitsu-chan on April 01, 2014, 12:16:17 PM
Ah, really? I'll do something about that later.
I use v0.71
i edited my post abode
I don't know yet, haven't gotten to test in game so far.
you will really have to make another wait1 i cant even copy the first frame or genesect gets all messed up saving with the names of some bones being the same really messed up the chro you cant copy the first frame even in 71 while redoing wait 1 from scratch (dont modify your wait 1 its corrupted beyond believe) use this http://www.mediafire.com/download/cxudd9euajaybbj/Renamed+gene.rar (http://www.mediafire.com/download/cxudd9euajaybbj/Renamed+gene.rar) i renmaed all blah bones to have diferent names and all newbones to have diferent names aswhell and i included my air side special
remenber that the aniimation ingame is much faster since ingame its roughly 1 second like Fox side B is and after frame 10 when he stops moving we need to use the model changer to go into UFO mode while genesect body is invisible and ufo mode appears.
(http://oi57.tinypic.com/2086uqr.jpg)
damn aprils fools day lol seeing the image upside down is hard xD
Quote from: Kitsu-chan on April 01, 2014, 12:16:17 PM
Ah, really? I'll do something about that later.
I use v0.71
As a rule of thumb, I always use 0.68b (or d or whatever) for animations and importing while using 0.71 for gifs and whatnot.
Quote from: Tidus on April 01, 2014, 01:44:25 PM
As a rule of thumb, I always use 0.68b (or d or whatever) for animations and importing while using 0.71 for gifs and whatnot.
^This
Only When my model is an import though...
EDIT: Updating my own OP has been tough, but I added your Genesect in my list of PSAs Im collabing on :D
0.68 for animations, eh?
I'll give that a shot when I animate next~
Also, Genesect is now FABULOUS.
NO ONE IS SAFE FROM ME. NO ONE D:<
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Fabb_zps552bb0d7.jpg)
turning genesect from badass into a cute thing ...
If you animate the wait1 again dont forget to use the geneset in my download since it already has renamed bones so it doesnt corrupt the chro
Already changed all the models around to your one, so if it screws up this time it won't be that, haha.
it wont but you should open my chro for the side air special on bb 68 and delete the blah bones on the bottom since i made that animations before changing the names and we dont want the animation to become corrupt if you edit it
May I see this model, guys? I only have the old one...
its on the last page or so where i posted the link
Quote from: Carnage on April 02, 2014, 11:57:47 AM
its on the last page or so where i posted the link
I get it. I'll work on him Friday though... Now's time to work...
https://www.youtube.com/watch?v=eM-EGBEMPp0BEHOLD. I updated Toon Link's Hurricane Spin!
Not Genesect, but I felt like I had to do this at some point.
Also, pink Marth is fabulous.
so your working on toon link now? poor genesect didnt last a week as the main focus xD
The idea was stuck in my head is all, I'm taking a short PSA break for about a week at most and then back to Genesect. XD
Quote from: Carnage on April 04, 2014, 11:12:50 AM
so your working on toon link now? poor genesect didnt last a week as the main focus xD
That's entirely Kitsu-chan *shrugs*
Cannot focus unless it's the Chibi guy... lol...
Quote from: AkenoS3 on April 04, 2014, 07:12:21 PM
That's entirely Kitsu-chan *shrugs*
Cannot focus unless it's the Chibi guy... lol...
It's almost like you think I have an obsession with Toon Link!
Pfft, nah! I don't know why you'd think that!
You released more toon link psas than anyone on the vault and aparently one more is on the way lol that is indeed an obsession :P
I'm only releasing this one after I get Deku Leaf glide working... So that's still a fair way off.
Quote from: Kitsu-chan on April 04, 2014, 10:07:10 PM
It's almost like you think I have an obsession with Toon Link!
Pfft, nah! I don't know why you'd think that!
I never said you were obssessed with Toon Link at all~ (http://i.imgur.com/m07C2wK.jpg)
Quote from: Carnage on April 04, 2014, 10:52:00 PM
You released more toon link psas than anyone on the vault and aparently one more is on the way lol that is indeed an obsession :P
Lol... ^This :P
Quote from: Kitsu-chan on April 04, 2014, 10:58:11 PM
I'm only releasing this one after I get Deku Leaf glide working... So that's still a fair way off.
I'm sure you're working hard on that... I think Pikazz may have a solution for you though...
I know it can be done, it's the same solution as the crawl. And there's a deku leaf model here somewhere so that's not the problem. The problem is lazy and stuff.
if you want a pure glide codding look at ridley since that is codding and not a true glide
I know, but still lazy >.>
Quote from: Kitsu-chan on April 04, 2014, 11:37:57 PM
I know it can be done, it's the same solution as the crawl. And there's a deku leaf model here somewhere so that's not the problem. The problem is lazy and stuff.
Quote from: Carnage on April 04, 2014, 11:42:28 PM
if you want a pure glide codding look at ridley since that is codding and not a true glide
Quote from: Kitsu-chan on April 04, 2014, 11:46:35 PM
I know, but still lazy >.>
In a week, I can try to do it for you. Would it be okay?
If you want to give it a try feel free to.
Quote from: Kitsu-chan on April 05, 2014, 12:05:51 AM
If you want to give it a try feel free to.
Alright then.
Do you think you can animate something for it? I mean... it'd be an article, right? The dmDeku Leaf that is...
It'll be a graphic effect, not article~
Although, the PSA break includes animations, don't want to burn myself out on this...
Quote from: Kitsu-chan on April 05, 2014, 12:36:47 AM
It'll be a graphic effect, not article~
Although, the PSA break includes animations, don't want to burn myself out on this...
Alright... just need to have a floaty-look-like TLink with his deku leaf please
What do you mean by 'floaty-look-like'?
Quote from: Kitsu-chan on April 05, 2014, 08:03:13 AM
What do you mean by 'floaty-look-like'?
Like... y'know...When he uses ghis Deku Leaf... yea... when he makes it appear, he has his arms raised and such... see what im talking about?
Ah, right.
Thought I'd ask now instead of after I made a mistake~
Also, as a random thing I'm thinking of making him pull it out after aerial spin attack.
Quote from: Kitsu-chan on April 05, 2014, 08:11:01 AM
Also, as a random thing I'm thinking of making him pull it out after aerial spin attack.
Would that be like his SpecialFall or something? Sorry, been lurking on here for a bit. That idea sounds interesting.
Also, if you need some animation help, I can give you a hand to speed some things up a little. I'm already helping Akeno with his stuff.
I mean similarly to how Metaknight's Shuttle Loop transitions into his glide.
Ah...I see. Still cool though none-the-less.
Welp, the deku leaf doesn't seem to want to work properly.
...
Maybe I can steal Mario's cape...
Is it not loading in BB right or something? That could be a good simple fix for it if you can texture it well enough.
Mario's cape texture is only 32x16, there's not really much I can do to it sadly. >.>
Oh, I had no idea it was that small. Sheesh, that sucks.
I guess it can be used as a place holder at least.
Bleh.
What is it exactly that's not working with the Deku Leaf Model?
The Deku Leaf model here doesn't have any way to bend like it does in WW is all.
Oh. Well that's unfortunate.
Quote from: Kitsu-chan on April 05, 2014, 08:11:01 AM
Ah, right.
Thought I'd ask now instead of after I made a mistake~
Also, as a random thing I'm thinking of making him pull it out after aerial spin attack.
I see...
That sounds like a cool idea! Original and whatnot! ;D
Quote from: Naoto-san on April 05, 2014, 08:33:33 AM
Would that be like his SpecialFall or something? Sorry, been lurking on here for a bit. That idea sounds interesting.
Also, if you need some animation help, I can give you a hand to speed some things up a little. I'm already helping Akeno with his stuff.
"Already helping Akeno
A LOT with his stuff" lol
Quote from: Kitsu-chan on April 05, 2014, 08:36:11 AM
I mean similarly to how Metaknight's Shuttle Loop transitions into his glide.
I have a little idea for that...
Quote from: Kitsu-chan on April 05, 2014, 08:46:37 AM
Welp, the deku leaf doesn't seem to want to work properly.
...
Maybe I can steal Mario's cape...
Quote from: Kitsu-chan on April 05, 2014, 09:21:55 AM
The Deku Leaf model here doesn't have any way to bend like it does in WW is all.
Quote from: Naoto-san on April 05, 2014, 09:28:54 AM
Oh. Well that's unfortunate.
Maybe by adding bones to the leaf? I think it'd help to do so... And you'd be able to move it like you wanted...
Quote from: AkenoS3 on April 05, 2014, 11:33:53 AM
I see...
That sounds like a cool idea! Original and whatnot! ;D
"Already helping AkenoA LOT with his stuff" lol
I have a little idea for that...
Maybe by adding bones to the leaf? I think it'd help to do so... And you'd be able to move it like you wanted...
adding bones is pointless if they arent rigged this will just be free bones
The only way I could resolve this would be if I learned how to import models or got someone else to do it for me.
Quote from: Carnage on April 05, 2014, 11:47:52 AM
adding bones is pointless if they arent rigged this will just be free bones
Quote from: Kitsu-chan on April 05, 2014, 11:55:05 AM
The only way I could resolve this would be if I learned how to import models or got someone else to do it for me.
I know someone who could do it >D
I also know the one who did this hack, but I dunno if he still wnts to open his 3ds max
XD
Welp, that's a bit unfortunate.
Quote from: Kitsu-chan on April 05, 2014, 01:29:34 PM
Welp, that's a bit unfortunate.
Not at all, because the other person I know can do it pretty easily. He helps me with the SnK Toon Link FS, I'll help him with a PSA project ;D
But he helped me more than I did right now (http://forums.kc-mm.com/Smileys/default/sad.gif)
Look a Pichu! Shh, it's a secret though...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Pichu_zps2e929da4.jpg)
Haven't actually started Pichu PSA yet, just got rid of the model's sizemods and resized Pichu via PSA... Although that makes it's F-Smash hitbox horribly disjointed for now.
i hate pichu he is preety fine being a pikachu alt costume for me.
I like pichu. He is small and he doesn't control his powers
Quote from: Akeno Raijin on April 06, 2014, 06:50:40 PM
I like pichu. He is small and he doesn't control his powers
this is ssb not pokemon anime, not even in porkemon games does he self destruct on every eletric attack.
Quote from: Carnage on April 06, 2014, 06:57:21 PM
this is ssb not pokemon anime, not even in porkemon games does he self destruct on every eletric attack.
So what? Not a problem with this. Besides, I don't know ANY Pokémon that auto-damage with all his element attacks in the game.
Like you said, it's ssb. In ssb, Pichu damages himself.
Simple solution:
If you can't get a completely unique moveset for Pichu (and the only thing you can think of is the auto damage), then make it a slot specific PSA over Pikachu.
If else, then go ahead with the whole moveset.
Quote from: Tidus on April 06, 2014, 07:26:09 PM
Simple solution:
If you can't get a completely unique moveset for Pichu (and the only thing you can think of is the auto damage), then make it a slot specific PSA over Pikachu.
If else, then go ahead with the whole moveset.
this pichu is just not a character that can get a diferent looking moveset he is pikachu pre eveo it does everything pikachu does, atleast toon link has its own games with his own stuff to get inspiration pichu has nothing, when we have to recurre to self damage to diferenciate the 2 then its where it gets useless.
Pichu's getting it's own moveset that's not just going to resort to that recoil gimmick with every attack.
Quote from: Kitsu-chan on April 06, 2014, 08:41:28 PM
Pichu's getting it's own moveset that's not just going to resort to that recoil gimmick with every attack.
why make a moveset for pichu tough? if you couldnt commit with genesect you can with pichu? lol the most random pokemon added to ssb ever lol, the thing is even if you make a pichu moveset you can also call it a pikachu raichu moveset since pichu doesn have anything that only he can do if you understand me
I always have ideas that just at the very least need to be written down, although, Genesect will still be a priority over it.
Quote from: Kitsu-chan on April 06, 2014, 08:45:51 PM
I always have ideas that just at the very least need to be written down
Don't you just hate it when you forget about all your awesome ideas?
Looking forward to see what you can pull out with your Pokémon.
I wouldn't say awesome, they're just completely random.
Well at least it's something, right?
Quote from: Carnage on April 06, 2014, 08:43:50 PM
why make a moveset for pichu tough? if you couldnt commit with genesect you can with pichu?lol the most random pokemon added to ssb ever lol, the thing is even if you make a pichu moveset you can also call it a pikachu raichu moveset since pichu doesn have anything that only he can do if you understand me
I think that is kinda rude. But I won't develop further about that.
Quote from: Kitsu-chan on April 06, 2014, 08:45:51 PM
I always have ideas that just at the very least need to be written down, although, Genesect will still be a priority over it.
Quote from: Tidus on April 06, 2014, 08:49:58 PM
Don't you just hate it when you forget about all your awesome ideas?
^This
I ^this too much your posts.
Quote from: Kitsu-chan on April 06, 2014, 08:51:16 PM
I wouldn't say awesome, they're just completely random.
Quote from: Naoto-san on April 06, 2014, 09:00:21 PM
Well at least it's something, right?
As long as you like what you're doing :D
My random ideas are very 'something'. Hehehe~
Besides, the reason I'll be making Pichu?
I find it adorable, simply that~
Quote from: Kitsu-chan on April 06, 2014, 09:10:08 PM
My random ideas are very 'something'. Hehehe~
Lol... Like that Surfachu you brought here... Kinda unexpected at 1st... Lol
Quote from: Kitsu-chan on April 06, 2014, 09:10:08 PMBesides, the reason I'll be making Pichu?
I find it adorable, simply that~
As long as you're having fun. I don't have anything against Pichu, he's just... Really small. :-X
Quote from: Kitsu-chan on April 06, 2014, 09:18:37 PM
Never underestimate the small!
Yea... Yea... Yea... *and here is the Levi's fanboy who appears*
That's sooo right! Just like hier! Small is awesome!
[Attack on Titan - Captain Levi vs The Female Titan] Full Fight HD (http://www.youtube.com/watch?v=WWZCl7RqpN4#ws)
So I'm doing a thing.
Am I cool yet?
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Rinkuuuu_zps17675808.jpg)
Two others are doing this and you know, animation practise, so why not.
Post Merge: April 13, 2014, 11:33:11 AM
Aaaand here~
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation1_zps81975461.gif)
Whole thing needs to be sped up a bit, but that can be done in PSA.
Quote from: Kitsu-chan on April 13, 2014, 10:05:32 AM
So I'm doing a thing.
Am I cool yet?
[spoiler](http://i41.photobucket.com/albums/e289/Kitsu-chan8/Rinkuuuu_zps17675808.jpg)
Two others are doing this and you know, animation practise, so why not.
Post Merge: April 13, 2014, 11:33:11 AM
Aaaand here~
[spoiler](http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation1_zps81975461.gif)
Whole thing needs to be sped up a bit, but that can be done in PSA.
What accuracy in the move... You're starting on animating too? Damn... Got to do that too...
But I really think you should speed it up. But as you said, that can be done in PSA... How many frames does that animation have?
It has 60 frames so far, though I think it may need more to end it off better.
Quote from: Kitsu-chan on April 13, 2014, 01:56:48 PM
It has 60 frames so far, though I think it may need more to end it off better.
O_o
Isn't vBrawl Link has a shorter animation for the Dash?
You're forgetting that speeding it up makes it faster.[/obvious]
*Shot*
Quote from: Kitsu-chan on April 13, 2014, 02:07:38 PM
You're forgetting that speeding it up makes it faster.[/obvious]
*Shot*
Lel... Gotta go fast[/sonic]
So update on the thing. 77 frames, although it should work well at about 1.5 speed by PSA.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation2_zps2c6c35b8.gif)
I dunno what the hell to use it for though, so if anyone wants the animation feel free to ask.
Also, the ingame physics will take care of the hat, so don't complain about that D:<
Quote from: Kitsu-chan on April 13, 2014, 03:08:01 PM
So update on the thing. 77 frames, although it should work well at about 1.5 speed by PSA.
Sorry but you are not allowed to view spoiler contents.
I dunno what the hell to use it for though, so if anyone wants the animation feel free to ask.
Also, the ingame physics will take care of the hat, so don't complain about that D:<
Hmm... Why not? I may use it...
Eh, was going to pm you the thing, but lazy.
https://www.dropbox.com/s/f09f2pjb8eyi8gl/DashJumpAttack.chr0 (https://www.dropbox.com/s/f09f2pjb8eyi8gl/DashJumpAttack.chr0)
Quote from: Kitsu-chan on April 13, 2014, 10:16:52 PM
Eh, was going to pm you the thing, but lazy.
https://www.dropbox.com/s/f09f2pjb8eyi8gl/DashJumpAttack.chr0 (https://www.dropbox.com/s/f09f2pjb8eyi8gl/DashJumpAttack.chr0)
Thank you! I'll modify it a little though... Need it as a 2 handed strike.
Jump Attack Saber's style.
(http://i.imgur.com/6K5JsjE.gif)
Link and Saber are Jump Attack buddies.
*Shot*
Quote from: Kitsu-chan on April 14, 2014, 01:54:30 AM
Link and Saber are Jump Attack buddies.
*Shot*
Aren't they the same person?
Why would you say that...?
Because Saber is over Link... r)
By the way, just giving ideas, but would you be interested by this?
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=Dual+Wielding+Link&ByUser=&Credit=&Info=&AudioSource=&MainType=-1 (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=Dual+Wielding+Link&ByUser=&Credit=&Info=&AudioSource=&MainType=-1)
Iunno maybe.
...
Why?
Quote from: Kitsu-chan on April 14, 2014, 02:19:37 AM
Iunno maybe.
...
Why?
Because it's Link. Because there's 2 swords. Because 2 swords is awesome!
I'm doing something with it already, but that's not Zelda inspired...
I see.
I guess if I can help I will.
Quote from: Kitsu-chan on April 14, 2014, 01:10:41 PM
I see.
I guess if I can help I will.
Thanks. Actually, I wanted to know if you were interested for making something of your own with it. Mine will have 2 PSAs for it. One will be Link. The other will be... who knows... >D
But after Saber, and possibly after Gilgamesh too...
By the way, how's going your own projects?
I dunno...
Eh, no progress on anything of mine so far, I don't know what to do.
Having to many things is a bad thing. >.>
with all the greninja models being released you could try something with them xD
I am kinda tempted to since it seems to be growing on me.
But then that'll add another thing.
D:
Life is cruel.
Indeed it is. So here is an idea: what do you wanna finish now?
I don't know actually.
Of all of those I want to finish Genesect, but since I recently broke Toon Link I want to fix him up.
Arggggg.
Quote from: Kitsu-chan on April 14, 2014, 01:28:13 PM
I don't know actually.
Of all of those I want to finish Genesect, but since I recently broke Toon Link I want to fix him up.
Arggggg.
lol gensetc is actually on zero? since his wait was messed up bevuase of bones woth the same name?the only thing done ofr him is bone references fixed over pit correct? and my side special in the air?
What do you mean by that? D:
But yeah, bone references, aside from the model changer has been fixed, still need to figure that part out...
Dunno how the side special'll work out yet...
Quote from: Kitsu-chan on April 14, 2014, 01:33:39 PM
What do you mean by that? D:
But yeah, bone references, aside from the model changer has been fixed, still need to figure that part out...
Dunno how the side special'll work out yet...
what i meant was animationwise and such since you said i want to finish genesect and usualy on english doesnt that mean some big part of the all in general was already done?english is not my first language so thats how i readed that part.
Not really, still only have what we had before :<
Also, I think I broke Toon Link enough to need to start from scratch... Again again... Again...
...
*Cries* *Headdesk*
*pats* Don't cry... Just... What happened with Toon Link? What am I doing now? srsly...
And... For Genesect, well... Since it's animations, it's not really my best part, but as I said, I can help you with him.
So far I've found that he can't use items properly and his Hurricane Spin doesn't want to work properly anymore, also, the biggest thing is that there's a game crash after he wins a battle at times.
...
Yeah, I'm not too happy.
Pikachu and his ketchup fit how I currently feel pretty accurately.
(http://i673.photobucket.com/albums/vv95/himitsusaru/tumblr_l7pxq5Wcxv1qdtuqno1_250.gif)
I kinda want to start up Genesect again by the end of the week.
...
But I always seem to do things a lot later then expected, so... bleh...
Quote from: Kitsu-chan on April 14, 2014, 01:57:18 PM
So far I've found that he can't use items properly and his Hurricane Spin doesn't want to work properly anymore, also, the biggest thing is that there's a game crash after he wins a battle at times.
...
Yeah, I'm not too happy.
Pikachu and his ketchup fit how I currently feel pretty accurately.
(http://i673.photobucket.com/albums/vv95/himitsusaru/tumblr_l7pxq5Wcxv1qdtuqno1_250.gif)
I kinda want to start up Genesect again by the end of the week.
...
But I always seem to do things a lot later then expected, so... bleh...
Oooh... Broken and teary... That's... Well...
Oh, and for Toon Link, why not starting from your previous release? I still have it in case you want it.
I still have all previous versions, but stuff like this just makes me want to start from scratch to make sure glitches are minimal.
That, and my obsessiveness.
Quote from: Kitsu-chan on April 14, 2014, 02:28:39 PM
I still have all previous versions, but stuff like this just makes me want to start from scratch to make sure glitches are minimal.
That, and my obsessiveness.
I see... Well, there's also the Deku leaf glide that you need to do... Lol... I wonder how will you do that though...
Eeeehhhhhhhhh... We'll see whenever more progress is made.
Quote from: Kitsu-chan on April 14, 2014, 03:22:53 PM
Eeeehhhhhhhhh... We'll see whenever more progress is made.
Yea... Just get back your Toon Link...
By the way, I wonder, but... Did I ever ask you your Young Link model? I re-read your OP and I was like "Damn! I forgot I had to do that FS!"
Well, I'm thinking of moving this PSA over to Toon Link instead of normal Link.
...Why? I dunno... Quack. That's why.
...Sounds about right.
So I'll be using this one~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27483 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27483)
Also, this gives me a reason to be lazy and build off of Project M YoungToon Link
Edit: *Now feels like making Greninja/Gekkouga/Whateverthehellitscalled*
DAMNIT.
Quote from: Kitsu-chan on April 14, 2014, 09:57:40 PM
Edit: *Now feels like making Greninja/Gekkouga/Whateverthehellitscalled*
DAMNIT.
*randomly walks into thread*
Do it. I'd love to see that.
*walks out*
I dunno, I think I'll wait 'till whenever more info on it's released.
Or wait for Smash 3DS, whichever's first... Meh.
Well, a lot of Greninja's moves were shown (or can be deduced from the mass dump of screenshots we got from that press release) so there's not much info left to release, but I can see where you're coming from.
Well, sure they were shown, but I could probably still get a lot of things wrong, example would be Substitute, does it damage itself upon use (Like in Pokemon)? Or not?
Yeah, that's true. I can't imagine why that would be done, but you make a fair point.
I could still start animations off, but lazy.
welp.
Heh. That's too bad. Me and a friend of mine were gonna make a Greninja PSA, and we'd benefit from better animations.
But this isn't the Greninja PSA thread. This is your PSA thread, and I'll stop bothering you now.
Well, if you still are going to make a Greninja I could help a bit with animating then~
Oh, really? That'd be great! If you wouldn't mind, I'd love your help, and I'm sure he would too.
I'll start with the wait first, but I've no idea of when I'll get around to that.
Hmm... I can help with PSA if needed...
Btw, why not making that Young Link over Link as planned but by using Toon Link over Link PSA? That way, it'd be like having it over Toon Link, but by being able to use Link's .rel file... Jussayin'
@hinata: Still like your avi :srs:
Where did you find it?
Quote from: Kitsu-chan on April 16, 2014, 01:54:10 AM
I'll start with the wait first, but I've no idea of when I'll get around to that.
Take your time. We're working on another PSA at the moment anyway.
Quote from: AkenoS3 on April 16, 2014, 01:55:44 AM
@hinata: Still like your avi :srs:
Where did you find it?
Miiverse. Don't remember what specific community, but Miiverse.
Yeah, cool stuff comes from Miiverse. Who would've thought?
Also:
Quote from: AkenoS3 on April 16, 2014, 01:55:44 AM
Hmm... I can help with PSA if needed...
If you mean the Greninja PSA, I'd appreciate the help.
If you mean some other PSA, then ignore this. XD
Quote from: AkenoS3 on April 16, 2014, 01:55:44 AM
Btw, why not making that Young Link over Link as planned but by using Toon Link over Link PSA? That way, it'd be like having it over Toon Link, but by being able to use Link's .rel file... Jussayin'
'Cause Project M Toon Link is basically Young Link already. So I don't need to worry too much about the smaller things.
Also, seems I'm going to be occupied for about a week or so in a few hours... So um... 'till then I guess?
I'll still be on from time to time, but no real progress on anything.
Quote from: Kitsu-chan on April 16, 2014, 02:13:30 AM
'Cause Project M Toon Link is basically Young Link already. So I don't need to worry too much about the smaller things.
Also, seems I'm going to be occupied for about a week or so in a few hours... So um... 'till then I guess?
I'll still be on from time to time, but no real progress on anything.
I don't really think... He's more a mix between WW Link and YLink... But that's my opinion.
Anyway, I'll try to get you your animation done (or something close) before the end of my break. No promises though... Besides, will you use Young Link's model over Toon Link? The one used for the PSA by Sacread Team, I mean...
Quote from: hinata2000100 on April 16, 2014, 02:01:38 AM
Take your time. We're working on another PSA at the moment anyway.
Miiverse. Don't remember what specific community, but Miiverse.
Yeah, cool stuff comes from Miiverse. Who would've thought?
Also:If you mean the Greninja PSA, I'd appreciate the help.
If you mean some other PSA, then ignore this. XD
Miiverse, huh? I may check that if I have the time...
Oh, and yea, I was talking about Greninja.
Quote from: Akeno on April 16, 2014, 12:59:24 PMI don't really think... He's more a mix between WW Link and YLink... But that's my opinion. Anyway, I'll try to get you your animation done (or something close) before the end of my break. No promises though... Besides, will you use Young Link's model over Toon Link? The one used for the PSA by Sacread Team, I mean...
Still, it's a closer fit to Young Link then TP Link is~
Quote from: Kitsu-chan on April 14, 2014, 09:57:40 PMSo I'll be using this one~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27483 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27483)
Quote from: Kitsu-chan on April 16, 2014, 01:30:32 PM
Still, it's a closer fit to Young Link then TP Link is~
Actually, I was talking about this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35251 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35251)
I know~ I just feel like using PM Toon/Young Link though.
Quote from: Kitsu-chan on April 16, 2014, 02:16:07 PM
I know~ I just feel like using PM Toon/Young Link though.
Alright, sounds good.
And 'cause I'm terrible at keeping to one thing... I'm working on Pit's new F-Tilt!
...This time may partly be since Toon Link's glitchyness has broken my heart D:
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/FTiltPit_zps96a822bd.jpg)
Reference~
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/il7An6W8LK5bG_zps83ffd56d.gif)
The way he hits looks weird though... But it seems really interesting! I'd like to see what will you come up with!
It's like getting hit with giant scissors.
...
Ouch.
Less than half way through it so far, I keep getting distracted though >.>
Quote from: Kagerou Imaizumi on April 21, 2014, 05:33:01 AM
It's like getting hit with giant scissors.
^This. It just looks like a giant scissor attack.It's a lot faster and stronger looking than his old one. Also His new model looks so much nicer IMO.
Well, here's progress.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation3_zps3a937224.gif)
Hopefully I'll finish it by tomorrow... But distractions and stuff.
...
Meh.
Looks pretty decent so far. Nice job.
I like what he does. It's original. And your animation seems decent. Who said you were bad at animating? :p
So um.
I fixed Toon Link.
I don't have to start from scratch now! SO MANY TEARS OF JOY.
(http://i.imgur.com/xaI5Otv.gif)
I'd have used Pikachu again but Yui is so cute.
Still, there are other things to do before I work on Toon Link again~
dont lie we know you like to work on toon link xD
I doooooooooo!
But first off I'm finishing off a mini Link PSA as well as needing to finish that Pit F-Tilt off.
Quote from: Kagerou Imaizumi on April 28, 2014, 09:38:48 AM
I doooooooooo!
But first off I'm finishing off a mini Link PSA as well as needing to finish that Pit F-Tilt off.
You may add this to Pitoo, no?
As for the Mini Link, what did you plan exactly? if you DID plan something...
Oh and somehow, you reminded me that I have to finish my TLink FS...
Naaah, normal Pit is getting it.
Not too sure yet.
Post Merge: May 01, 2014, 11:51:55 AM
Anyone who gets why I did this gets cool points.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation0_zpse7b06cb7.gif)
Yes, still need to finish Pit's F-Tilt, but distractions and stuff >.>
Ah... because it's awesome. I posted in the Smash 4 forum that he flips his sword out of his hand in the new animation, posted pics of it too.
No hand bones
No download
:srs:
jk nicely done
Me doesn't want cool points. Me wants good hacks.
:srs:
And... What is it?
Quote from: Akeno Ryuko on May 01, 2014, 03:59:05 PM
Me doesn't want cool points. Me wants good hacks.
:srs:
And... What is it?
Do you mean "what is that Marth animation supposed to be"? If so, it's the animation for one of his new down attacks for his side special in SSB4.
Its the third low strike I believe.
Quote from: Naoto-san on May 01, 2014, 02:11:51 PMAh... because it's awesome. I posted in the Smash 4 forum that he flips his sword out of his hand in the new animation, posted pics of it too.
...Yeah, that's basically it.
Quote from: Tidus on May 01, 2014, 02:16:23 PMNo hand bones No download :srs: jk nicely done
I totally would, but I can't rig models >.>
Quote from: Akeno Ryuko on May 01, 2014, 03:59:05 PMMe doesn't want cool points. Me wants good hacks. :srs: And... What is it?
You're saying it isn't good? ;_;
Yes, it's the third-low hit.
I'm just making a random Marth PSA that's basically a hybrid of Brawl, Melee, and adding some other thing 'cause I feel like it... Like that animation.
Quote from: Kagerou Imaizumi on May 01, 2014, 10:09:07 PM
I totally would, but I can't rig models >.>You're saying it isn't good? ;_;
Except you know
His hand don't have bones.
If you did, you'd literally mess up the whole PSA.
At that point you might as well just make a full blown Marth PSA instead of a couple of changes.
A whole overhaul for a few new bones.
DEAL. *Shot*
Quote from: Kagerou Imaizumi on May 01, 2014, 10:15:32 PM
A whole overhaul for a few new bones.
DEAL. *Shot*
Rigging is a pain in the ass when you're first learning how to do it. Especially when you have to rerig the whole thing because of something as minor as finger bones.
Especially when there's capes or long coats involved.
[censored] capes and long coats :srs:
If anyone's curious to why I made that animation...
Here~
https://www.youtube.com/watch?v=u6Af6-wPkfQ*Hides behind desk* Ehehehe...
Quote from: hinata2000100 on May 01, 2014, 04:22:11 PM
Do you mean "what is that Marth animation supposed to be"? If so, it's the animation for one of his new down attacks for his side special in SSB4.
Didn't know that... I should be more attentive to the Sm4sh news... Lol.
Quote from: Naoto-san on May 01, 2014, 09:13:40 PM
Its the third low strike I believe.
Looks like it, yeah...
Quote from: Kagerou Imaizumi on May 01, 2014, 10:09:07 PM
...Yeah, that's basically it.
Then it is...
Quote from: Kagerou Imaizumi on May 01, 2014, 10:09:07 PMI totally would, but I can't rig models >.>
It would be hard with Marth anyway... Lol...
Quote from: Kagerou Imaizumi on May 01, 2014, 10:09:07 PMYou're saying it isn't good? ;_;
No, I never said that u_u"[/quote]
Quote from: Kagerou Imaizumi on May 01, 2014, 10:09:07 PMYes, it's the third-low hit.
I'm just making a random Marth PSA that's basically a hybrid of Brawl, Melee, and adding some other thing 'cause I feel like it... Like that animation.
Will you include that in one of your many Marths in your BrawlEx pack?
Quote from: Akeno Ryuko on May 02, 2014, 02:48:49 PMWill you include that in one of your many Marths in your BrawlEx pack?
What-- How did you know I have many Marth clones?! Are you stalking me?! D:
It's going to regular Marthy Marth, though...
Also, 999 posts.
YEY.
Quote from: Kagerou Imaizumi on May 02, 2014, 03:05:00 PM
What-- How did you know I have many Marth clones?!
Well... Roy... Roy... Marth... Another Marth...
Quote from: Kagerou Imaizumi on May 02, 2014, 03:05:00 PMAre you stalking me?! D:
Not at all
(http://0-media-cdn.foolz.us/ffuuka/board/a/image/1337/57/1337579142397.jpg)
Quote from: Kagerou Imaizumi on May 02, 2014, 03:05:00 PMIt's going to regular Marthy Marth, though...
Alright, then...
Quote from: Kagerou Imaizumi on May 02, 2014, 03:05:00 PMAlso, 999 posts.
YEY.
Almost 1000. Will we have a shiny gif for the 1000th post?
Quote from: Akeno Ryuko on May 02, 2014, 03:09:54 PMNot at all (http://0-media-cdn.foolz.us/ffuuka/board/a/image/1337/57/1337579142397.jpg)
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/1c3_zps5ef9ef74.gif)
Quote from: Akeno Ryuko on May 02, 2014, 03:09:54 PMAlmost 1000. Will we have a shiny gif for the 1000th post?
1000th post! Yaaaaay!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/4fdb74acc2172759bc4aab990bc4cd0a_zpsec3bf00e.gif)
Nyanyame nyanyajyuunyanya-do no nyarabi de nyakunyaku inyanyaku nyanyahan nyanyadai nyannyaku nyarabete nyaganyagame!
Also, for anyone who's interested, my BrawlEx pack should be up tomorrow some time~
Quote from: Kagerou Imaizumi on May 02, 2014, 03:28:54 PM
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/1c3_zps5ef9ef74.gif)
XD I fell from my chair!!
Quote from: Kagerou Imaizumi on May 02, 2014, 03:28:54 PM1000th post! Yaaaaay!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/4fdb74acc2172759bc4aab990bc4cd0a_zpsec3bf00e.gif)
Nyanyame nyanyajyuunyanya-do no nyarabi de nyakunyaku inyanyaku nyanyahan nyanyadai nyannyaku nyarabete nyaganyagame!
That gif fits this song
KillingSpree - Kawaii as F*** (http://www.youtube.com/watch?v=FsrFlNkYSj0#)
Quote from: Kagerou Imaizumi on May 02, 2014, 03:28:54 PMAlso, for anyone who's interested, my BrawlEx pack should be up tomorrow some time~
Cool! Looking forward for it!
Okay, I lol'd when the hiphop beat came in. Nice one. Also that gif of JonTron was [censored]ing hilarious. I can just hear him yelling that out in my head.
Quote from: Naoto-san on May 02, 2014, 05:25:24 PM
Okay, I lol'd when the hiphop beat came in.
It did the same to me at first xD I have it on Final Destination... jk
Anyway, did you add only your personal PSAs, or is there... like... more "other characters" than FE/Zelda?
I know you love them, but... well... just curious :p
Quote from: Akeno Ryuko on May 02, 2014, 07:00:36 PMIt did the same to me at first xD I have it on Final Destination... jk Anyway, did you add only your personal PSAs, or is there... like... more "other characters" than FE/Zelda? I know you love them, but... well... just curious :p
There's just a lot of most series characters... The Mario and Pokemon series still has the most characters, lulz.
I don't have any personal PSA's... Yet.
Also, it's up now.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203537 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203537)
Meh, just a random.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation1_zps89d974f4.gif)
Based on her N64 B-Air, requested by 99Lives
Huh? N64 Samus? I thought you stopped doing N64 stuffs? Or else... You're preparing a surprise, aren't you? :>.>:
Nope, only bothered making that 'cause it was asked for.
Although, if I do make another Smash64 PSA it'll be Captain Falcon.
Quote from: Kagerou Imaizumi on May 05, 2014, 01:22:34 PM
Nope, only bothered making that 'cause it was asked for.
Although, if I do make another Smash64 PSA it'll be Captain Falcon.
I see... Though I never played Smash64, I wonder how could C. Falcon be different?
Only two things I can think of off the top of my head are his Up Smash and Side Smash.
His Down Smash is a Double Sweep, rather than a kick to the front and a kick from behind.
PIT SCISSOR ATTACKS ARE GO. Finally finished that F-Tilt...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation2_zps0f96793b.gif)
Meh, didn't turn out as well as I wanted it to, I might just redo the whole thing from scratch, but for now I'm decently satisfied.
Edit: Changed up the animation a bit and changed the speed it plays in PSA so it works well ingame, now I'm satisfied.
Too lazy for video preview though. *Headdesk*
I might animate his combo end next...
Quote from: Kagerou Imaizumi on May 09, 2014, 07:52:54 AM
PIT SCISSOR ATTACKS ARE GO. Finally finished that F-Tilt...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation2_zps0f96793b.gif)
Meh, didn't turn out as well as I wanted it to, I might just redo the whole thing from scratch, but for now I'm decently satisfied.
Edit: Changed up the animation a bit and changed the speed it plays in PSA so it works well ingame, now I'm satisfied.
Too lazy for video preview though. *Headdesk*
I might animate his combo end next...
Owell, seems that he wants to cut some fruits there... Lol. Nice job with this!
May as well post the updated animation here...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation4_zps6f3b7d24.gif)
Still, it doesn't use the frame speed modifiers as I made it use in-game, so it doesn't look as neat.
Not a fan of the foot movement at the end, where he slides back. Looks good otherwise.
I'll see if I can make it look any better~
But for now...
PIT'S DISJOINTED HITBOX FROM HELL
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/disjointed_zps62425c1b.jpg)
...May need to tone it down a bit.
Just a tad bit :P
Too bad I can't open him in Brawlbox for some reason.
Can't just use that and take the lazy way out. >.>
No fun allowed
Or download a fresh FitPit.pac.
Unless that's already a problem.
Meh, not a problem, already fixed it.
I don't feel like starting from scratch, I did happen to change every GFX thing as well as other stuff I can't remember.
...It's always possible that Pit doesn't like Brawlbox, but, y'know, lazy.
Quote from: Kagerou Imaizumi on May 10, 2014, 02:50:15 AM
...It's always possible that Pit doesn't like Brawlbox, but, y'know, lazy.
I know that feeling... lol...
Anyway, what will you do after that?
Well, I've got a decently large list of things to do for Pit...
Basically make him Smash 4 Pit, that means~
Upper Dash Arm for new Side-B
Guardian Orbitars (Only a maybe this one) for new Down-B
Power of Flight (Something like Lucario's Extreme Speed) for new Up-B.
Three Sacred Trasures (Another maybe) for new Final Smash.
Change around just about every A attack
Remove gliding ('Cause Power of Flight, and he can't fly for long anyway)
Quote from: Kagerou Imaizumi on May 10, 2014, 10:33:29 AM
Well, I've got a decently large list of things to do for Pit...
Basically make him Smash 4 Pit, that means~
Upper Dash Arm for new Side-B
Guardian Orbitars (Only a maybe this one) for new Down-B
Power of Flight (Something like Lucario's Extreme Speed) for new Up-B.
Three Sacred Trasures (Another maybe) for new Final Smash.
Change around just about every A attack
Remove gliding ('Cause Power of Flight, and he can't fly for long anyway)
So it's a complete PSA of Sm4sh Pit, huh? Nice... nice...
Looking forward to see what will he look like! Pit without his incredible power of coming-back-on-the-stage-easily.
Also, Dark Pit... Not as much to do as original...
Transfer Pit's current side-B over to him.
NEW TAUNTS. ...If I can think of any.
Maybe a new entry, like, fly kicking through a mirror.
Quote from: Kagerou Imaizumi on May 10, 2014, 10:33:29 AM
Well, I've got a decently large list of things to do for Pit...
Basically make him Smash 4 Pit, that means~
Upper Dash Arm for new Side-B
Guardian Orbitars (Only a maybe this one) for new Down-B
Power of Flight (Something like Lucario's Extreme Speed) for new Up-B.
Three Sacred Trasures (Another maybe) for new Final Smash.
Change around just about every A attack
Remove gliding ('Cause Power of Flight, and he can't fly for long anyway)
This is the PSA I've always wanted.
Quote from: hinata2000100 on May 10, 2014, 04:36:26 PMThis is the PSA I've always wanted.
'Always'?
...
I'll probably take like, the next 100 years making it though. So lazy. *Headdesk*
Post Merge: May 11, 2014, 11:03:07 AM
Another Smash 4 Marth inspired thing.
https://www.youtube.com/watch?v=pdHA120cHCk
More bright?
Nope!
More... Transparency?
EDIT: I can't believe that this post is the 500th... *facepalm*
Welp.
Again, nope!
I'm certain Naoto-san knows, though~
Smash 3 sword glows? Smash 4 Marth's Side B combo? Stahp it, you're teasing me! :c
The 3rd low hit in Marth's combo.
Could use a bit of improvement.
That and the no finger bones.
But that's excusable.
You people suck ;_;
He has 5 sword glows now, as opposed to 1 in Brawl.
Quote from: Kagerou Imaizumi on May 11, 2014, 08:38:36 PM
You people suck ;_;
He has 5 sword glows now, as opposed to 1 in Brawl.
Red - Side Side B
Blue - Up Side B
Green - Low Side B
Light Blue - Normal
Purple - Shield Breaker
doesn't vBrawl Marth have that as well?
Sword glows, not sword trails.
Quote from: Kagerou Imaizumi on May 11, 2014, 08:47:35 PM
Sword glows, not sword trails.
the average users of psas wont really tell lol i sure didnt noticed it and with the brawl camera further away im just not sure it its worth the trouble imo.
Hey, I have a lot of free space on that Marth PSA, and I sure as hell don't know what else I can do with it. XD
Quote from: Kagerou Imaizumi on May 11, 2014, 09:02:22 PM
and I sure as hell don't know what else I can do with it. XD
Have you heard of our Lord and Savior DivineOverlord?
Quote from: Tidus on May 11, 2014, 09:30:12 PM
Have you heard of our Lord and Savior DivineOverlord?
How could I not? O.o
Post Merge: May 12, 2014, 09:53:20 AM
Din's Fire!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/DinsFire_zpsbd2ee7d0.jpg)
Post Merge: May 12, 2014, 11:30:24 AM
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation5_zps58e544ae.gif)
As always I'm going to use PSA frame speed modifiers.
Thanks for reminding me to make a better Din's Fire Animation.
God the one I made looks horrid.
Make sure he doesn't try to punch through the ground like my Link keeps doing.
*Shot*
That was the biggest problem I kept having when I made mine.
I literally made three animations, decided they were all garbage, forgot that they were there, and ended up using one of them anyways.
The struggle is real.
What gfx are you using for Din's Fire?
I borrowed P:M Mewtwo's Shadow Ball as a base.
The best part of the animation, is the middle where Link cups his hands together.
The beginning feels a liiiiittle odd. And the ending, you already know about.
I'll revise the thing later at some point, but for now it's in my 'good enough' pile.
Thanks!
Quote from: Kagerou Imaizumi on May 12, 2014, 02:21:22 PM
but for now it's in my 'good enough' pile.
I think I speak for the both of us when I say it's getting a bit too large :P
Quote from: Tidus on May 12, 2014, 02:28:36 PMI think I speak for the both of us when I say it's getting a bit too large :P
It's not my fault I can never keep to one thing ;_;
Quote from: Kagerou Imaizumi on May 12, 2014, 01:57:31 PM
https://www.youtube.com/watch?v=NXRAVX5qToA
Wow... It looks... Well, the beginning is weird, but the rest is fine.
Quote from: Kagerou Imaizumi on May 12, 2014, 02:03:16 PM
I borrowed P:M Mewtwo's Shadow Ball as a base.
I knew I saw that thing somewhere... :>.>:
Now I have the urge to abandon Tidus for a day to work on my OOT Link hack :(
WHY KITSU, WHY???!!
Because of cruelty
Quote from: Tidus on May 12, 2014, 07:52:14 PMNow I have the urge to abandon Tidus for a day to work on my OOT Link hack :( WHY KITSU, WHY???!!
Oh shi--
*Dives behind rock*
Quote from: Kagerou Imaizumi on May 12, 2014, 09:54:59 PM
Oh shi--
*Dives behind rock*
... wanna collab on something?
Depends on what it is~
Quote from: Kagerou Imaizumi on May 13, 2014, 12:50:38 AM
I dunno. Maybe?
We must discuss ideas further
To the PM Mobile!
When you say Aladdin, I'm always thinking about this guy:
[spoiler](http://walldaz.com/download?filename=2014/01/Aladdin-Happy-Smile-Magi.jpg)
Damnit.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation6_zps5aa0a408.gif)
WHY CAN I NEVER KEEP TO ONE THING... The one I worked on consistently the longest was Toon Link ;_;
Don't wanna be rude, Kitsu...
But... what is that?
There's some model clipping, which you can't do anything about. But until I know what it is, I can't really comment on it :P
It's Mac's jump.
Quote from: Kagerou Imaizumi on May 14, 2014, 12:36:39 AM
It's Mac's jump.
Making a Mac PSA, I see. Well, here's hoping you can get everything you have going done!
Well, if you have a SSB4 reference for it, and that's what it is, then gj.
But as someone who's boxed before, I can assure you that none of us would jump like that :P
Exposes too much of the midsection/face. That's just asking to get rekt
I don't have a reference on hand, I'm going off of memory.
And I've got bad memory, so I probably got it completely wrong. XD
Quote from: Kagerou Imaizumi on May 14, 2014, 12:46:51 AM
I don't have a reference on hand, I'm going off of memory.
And I've got bad memory, so I probably got it completely wrong. XD
You don't have the Smash Direct? Mac's SSB4 trailer?
I have both, but lazy. >.>
Quote from: Kagerou Imaizumi on May 14, 2014, 12:55:48 AM
I have both, but lazy. >.>
Well, that's an explanation. One I can relate to, no less. XD
I kind of want the idle stance to be decent before I work on anything else of his, though.
...
I just felt like animating the jump first for some reason. *Shrug*
You know... You might to finish something you started... Like... I dunno... Ahem... Well... hmm... *scratches head* Oh! Why not Samus? Or Toon Li-- *shot*
tbh i think the same you start so manny things that you end up not finishing any sadly.
Again, I'm terrible at keeping to one thing, and I hate it. >.>
Hm... I'll see if I can get Toon Link finished up tomorrow, or at least make progress on him.
Yup, me too... I understand that... But still... At least, try to finish ONE thing before adding alot of them.
Added the glide to Toon Link's PSA, just need the leaf model itself (Which I made a topic requesting it here http://forums.kc-mm.com/index.php?topic=68140.0 (http://forums.kc-mm.com/index.php?topic=68140.0) ) and to animate the glide animations.
Any ideas for the glide attack? I'm thinking of going for an aerial jump attack or just the D-Air.
Post Merge: May 15, 2014, 05:51:41 AM
Toon Link's graceful landing! 10 OUTTA 10!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation7_zpsc5b4dc20.gif)
I think Toon Link is like, the faceplant king. Not as cool as king of the weevils (Doubt anyone gets this references), but still pretty cool.
Next is glide attack...
Quote from: Kagerou Imaizumi on May 15, 2014, 04:04:31 AM
Added the glide to Toon Link's PSA, just need the leaf model itself (Which I made a topic requesting it here http://forums.kc-mm.com/index.php?topic=68140.0 (http://forums.kc-mm.com/index.php?topic=68140.0) ) and to animate the glide animations.
Any ideas for the glide attack? I'm thinking of going for an aerial jump attack or just the D-Air.
Post Merge: May 15, 2014, 05:51:41 AM
Toon Link's graceful landing! 10 OUTTA 10!
Sorry but you are not allowed to view spoiler contents.
I think Toon Link is like, the faceplant king. Not as cool as king of the weevils (Doubt anyone gets this references), but still pretty cool.
Next is glide attack...
For the Glide Attack, why not make him leave the Deku leaf and chain this with the Helm Splitter during the fall, which would lead to this graceful landing... Lol
And I didn't get the reference I'm really poor in culture references... lol
Quote from: Kagerou Imaizumi on May 15, 2014, 03:52:26 AMIf anyone can do this I will love them forever~
That's one great reward :P
Quote from: Jibril ~ Akeno Ryuko on May 15, 2014, 08:52:23 AMFor the Glide Attack, why not make him leave the Deku leaf and chain this with the Helm Splitter during the fall, which would lead to this graceful landing...
I've already made it an aerial jump attack, sorry. *Headdesk*
https://www.youtube.com/watch?v=19xkgMkgpO8Quote from: Jibril ~ Akeno Ryuko on May 15, 2014, 08:52:23 AMLol And I didn't get the reference I'm really poor in culture references... lol
Torchwood!
I might animate the low health stand while I wait for the deku leaf.
Quote from: Kagerou Imaizumi on May 15, 2014, 08:58:41 AM
I've already made it an aerial jump attack, sorry. *Headdesk* https://www.youtube.com/watch?v=19xkgMkgpO8
Well, that's better if it's here IMO. Oh, well, you can have the jump slash he does in all his games... Except if you consider that's exactly like the Side Smash... Or, something like he does a kick for letting off the Deku Leaf. Not really Zelda-ish, but... Well, that's an idea :p
Quote from: Kagerou Imaizumi on May 15, 2014, 08:58:41 AMTorchwood!
Don't know that...
Quote from: Kagerou Imaizumi on May 15, 2014, 08:58:41 AMI might animate the low health stand while I wait for the deku leaf.
Lol... Is low health state is over 100%?
Quote from: Kagerou Imaizumi on May 15, 2014, 08:58:41 AM
I've already made it an aerial jump attack, sorry. *Headdesk*
https://www.youtube.com/watch?v=19xkgMkgpO8Torchwood!
I might animate the low health stand while I wait for the deku leaf.
yay! someone used my tutorial ;w;
about the attack, it looks so awesome! maybe not as Windwakerish, but in brawlway, its awesome!
Quote from: pikazz on May 15, 2014, 09:09:55 AM
About the attack, it looks so awesome! maybe not as Windwakerish, but in brawlway, its awesome!
^That's also what I thought... Lol.
Quote from: pikazz on May 15, 2014, 09:09:55 AMyay! someone used my tutorial ;w; about the attack, it looks so awesome! maybe not as Windwakerish, but in brawlway, its awesome!
I used your tutorial before to give him a crawl, too! You're totally awesome and I love what you're doing~
Quote from: Kagerou Imaizumi on May 15, 2014, 09:25:36 AM
I used your tutorial before to give him a crawl, too! You're totally awesome and I love what you're doing~
*reminds the super crawl*
http://www.youtube.com/watch?v=iSwrEg6SDuk# (http://www.youtube.com/watch?v=iSwrEg6SDuk#)
Quote from: Jibril ~ Akeno Ryuko on May 15, 2014, 09:06:18 AMLol... Is low health state is over 100%?
Yep!
Here it is~ Probably needs to be improved, but for now I'm tired from actually doing something today. XD
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation8_zps3dff63c1.gif)
Things left to do? PSA the Low HP Stand in, add Deku Leaf GFX, possibly make him able to shield cancel arrows (Or cancel them by hitting A).
Quote from: Kagerou Imaizumi on May 15, 2014, 11:52:17 AM
Yep!
Here it is~ Probably needs to be improved, but for now I'm tired from actually doing something today. XD
Sorry but you are not allowed to view spoiler contents.
Good job with this! I think the only thing you should modify is the head movement... I recall TLink looking to the right during this animation, and facial expression, but that's quite easy to do.
He really looks tired... Just like the one who made the animation... :V
Quote from: Kagerou Imaizumi on May 15, 2014, 11:52:17 AMThings left to do? PSA the Low HP Stand in, add Deku Leaf GFX, possibly make him able to shield cancel arrows (Or cancel them by hitting A).
The arrow canceling is quite easy. But I don't know if you can keep the charging at full power though.
I don't remember him doing that in Wind Waker... Time to get Toon Link killed! *Shot*
Fixed the expressions up though.
We'll see how the arrow cancel goes when I get up to it!
Quote from: Kagerou Imaizumi on May 15, 2014, 02:25:12 PM
I don't remember him doing that in Wind Waker... Time to get Toon Link killed! *Shot*
Fixed the expressions up though.
We'll see how the arrow cancel goes when I get up to it!
Actually, that's what he does during one of his taunts in Brawl ^_^''
My bad... It looks perfect.
Oh, and for the arrow cancel, I can get you that right now. Or do you want me to tell you how would I do?
I have an idea-- But I dunno if it'll work.
Infinite loop
If button press = (Whatever the shield is)
Change action = (Whateverthehelltheshieldactionis)
Endif
Synchronous timer = 1
End loop.
Hnestly, I dunno... I had something more simple in mind
Allow Special Interrupt (Ground Attack)
Allow Special Interrupt (Ground Guard)
I would put the Sync timer at the beginning of the loop instead of the end.
Just me, though.
Quote from: Jibril Akeno on May 15, 2014, 02:47:30 PMHnestly, I dunno... I had something more simple in mind Allow Special Interrupt (Ground Attack) Allow Special Interrupt (Ground Guard)
...I've never used specific interrupts, I didn't think of that. XD
Quote from: Tidus on May 15, 2014, 02:49:24 PMI would put the Sync timer at the beginning of the loop instead of the end. Just me, though.
I always put timers at the end for some reason. *Shrug*
Quote from: Kagerou Imaizumi on May 15, 2014, 02:57:04 PM
...I've never used specific interrupts, I didn't think of that. XD
That's Kien who show me these Interrupts. I admit they became pretty handy in all my PSAs... Lol
I like what you've done with Toon link here Kitsu. Just a bit of criticism for the Hurt Wait. His head is still looking forward while slumped over like that. It kinda sticks out a bit, like this.
Sorry but you are not allowed to view spoiler contents.
If I remember correctly that is.
Does it? This is more then proof enough that I have terrible memory... Hm...
Alternatively, I could come up with the excuse that it's following Brawl's style of exaggerated animations, haha.
I'm pretty sure it does. To be honest, it doesn't really matter. It's just a little adjustment anyway, no biggie.
So, I actually finished off the Samus (Well enough for a release anyway)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203818 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203818)
...Still waiting on the leaf though... Maybe this should be a pointer I need to learn how to import things and such...
If you can find the leaf, I could probably import it.
And seeing as it's a leaf, it shouldn't be too difficult to do.
As opposed to the top heavy, irritating, weird as [censored] Phantom Knight.
Really? Cool!
Quote from: Kitsu-chan on May 15, 2014, 04:04:31 AM
Added the glide to Toon Link's PSA, just need the leaf model itself (Which I made a topic requesting it here http://forums.kc-mm.com/index.php?topic=68140.0 (http://forums.kc-mm.com/index.php?topic=68140.0) ) and to animate the glide animations.
Any ideas for the glide attack? I'm thinking of going for an aerial jump attack or just the D-Air.
That's the quote I was looking for... lol
Here's the rig
https://www.dropbox.com/s/svgptj6i6ua8rtc/ItmDekuLeaf.pac (https://www.dropbox.com/s/svgptj6i6ua8rtc/ItmDekuLeaf.pac)
As I was testing the rig, I saw something kinda concerning...
(http://i.imgur.com/ZIT2ze9.png)
It might just be my shoddy rigging, but that's what it's gonna look like. You'll have to fix that with translation editing.
I tried setting it so that the areas where the bones were didn't have complete influence. But for some reason, when I did that, it made a double reference of a bone in the weight change pane. Then if you exported it, it just made the model look like a mess.
Thanks!... I guess this'll have to do o.o
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/wats_zpsa9799e09.jpg)
Definitely better then formerly, though.
The worst part is, is that I KNOW how to fix it.
It just doesn't wanna be fixed Q.Q
Post Merge: May 17, 2014, 10:36:45 PM
I'm gonna try to fix it... again... for the eighth time...
Post Merge: May 17, 2014, 10:53:58 PM
11th time's the charm
https://www.dropbox.com/s/rx2s5gxshd18ib8/ItmDekuLeafNew.pac (https://www.dropbox.com/s/rx2s5gxshd18ib8/ItmDekuLeafNew.pac)
Much better than before.
The only bone that needs to be translated now is the Bellow Bone thingy (I think it needs some x translation after you move it).
Quote from: Kitsu-chan on May 17, 2014, 10:13:13 PM
Thanks!... I guess this'll have to do o.o
[spoiler](http://i41.photobucket.com/albums/e289/Kitsu-chan8/wats_zpsa9799e09.jpg)
Definitely better then formerly, though.
Wow...
EDIT: good to know you edited it, man!
Lookie lookie~!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/dekuglide_zps9a4b9bd5.jpg)
Tidus, you are AWESOME and I love you <3
I'll upload it after I get a new preview of Toonie up, stay tuned~
glad to see toon link is done
Thanks!
It's up!
https://www.youtube.com/watch?v=Tw8cjjxNcNYhttp://forums.kc-mm.com/Gallery/BrawlView.php?Number=203859 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203859)
It's so gratifying that It's finally done ;_;
Thank you everyone SO much for the help!
well its one project you can scratch from the list now xD
I've no idea on what to do next, though...
I'm taking another break, I got my hands on Kirby Triple Deluxe.
I love Kirby, he's so cute~
Quote from: Kitsu-chan on May 18, 2014, 11:46:42 AM
I've no idea on what to do next, though...
I'm taking another break, I got my hands on Kirby Triple Deluxe.
I love Kirby, he's so cute~
kirby character psa incoming once you finish the game xD
Quote from: Carnage on May 18, 2014, 11:53:04 AMkirby character psa incoming once you finish the game xD
I sense it's either going to be Dedede or Galacta Knight or Meta Knight or Bandana Dee something.
WE SHALL SEE.
Glad to hear that you're done with Toon Link! :laugh: That's gonna miss me...
Galacta Knight has alot of models/vertexes... Maybe you could try to make one for him...
Never played Kirby though...
I'd ask to get collabed
But rigging the leaf was so painful
I don't want to get any updates reminding me that it happened.
I'll just pretend it was a bad dream.
Quote from: Tidus on May 18, 2014, 02:07:06 PMI'd ask to get collabed But rigging the leaf was so painful I don't want to get any updates reminding me that it happened. I'll just pretend it was a bad dream.
Only possible updates from here are glitch fixes, though O.o
Quote from: Kitsu-chan on May 18, 2014, 08:23:46 PM
Only possible updates from here are glitch fixes, though O.o
When you edit an entry or something, it always pops up.
Unless you used dropbox and never update the entry :P
Quote from: Tidus on May 18, 2014, 08:29:13 PMWhen you edit an entry or something, it always pops up. Unless you used dropbox and never update the entry :P
I did use dropbox and I doubt I'm going to update it aside from possibly a glitch fix or two.
Lol... There are still some other Toon appearances, y'know? >D
Quote from: Jibril Akeno on May 18, 2014, 08:54:59 PMLol... There are still some other Toon appearances, y'know? >D
Indeed! But this is Wind Waker Link... With a Sword Beam.
...Yup.
Post Merge: May 19, 2014, 07:30:05 AM
...I know I said I was on a break, well, I still am... But I started on this guy before and feel like showing him off now before I forget.
Mostly a personal reminder to myself. XD
Saki Amamiya from Sin and Punishment!
He slices!
He dices!
...He slices again!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Saki_zps115cd62a.jpg)
...And that's it for now. Uh...
Quote from: Kitsu-chan on May 18, 2014, 08:56:16 PM
Indeed! But this is Wind Waker Link... With a Sword Beam.
...Yup.
Post Merge: May 19, 2014, 07:30:05 AM
...I know I said I was on a break, well, I still am... But I started on this guy before and feel like showing him off now before I forget.
Mostly a personal reminder to myself. XD
Saki Amamiya from Sin and Punishment!
He slices!
He dices!
...He slices again!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Saki_zps115cd62a.jpg)
...And that's it for now. Uh...
AAA Combo?
AA Combo and dash attack.
Oh, I see... From the Assist Trophy or custom made?
And Roy's GFX are a bit... annoying... Lol...
AA combo comes from his assist trophy.
Dash stolen from Sheik.
...Roy's GFX?
Quote from: Kitsu-chan on May 19, 2014, 11:29:08 AM
AA combo comes from his assist trophy.
Dash stolen from Sheik.
...Roy's GFX?
Lol. I see...
Nevermind, I mistook with something else... lol
that was unexpected a wierd choice to do a sin and punishement psa, i never understood why ppl liked this franchise tbh.
I think that's a PSA he planned for a while now... Lol.
Was I even here when you planned this PSA?!
Quote from: Jibril Akeno on May 19, 2014, 07:13:49 PM
I think that's a PSA he planned for a while now... Lol.
Was I even here when you planned this PSA?!
Lol kitsu really wanted to do it.
Like really.
Quote from: Jibril Akeno on May 19, 2014, 07:13:49 PM
I think that's a PSA he planned for a while now... Lol.
Was I even here when you planned this PSA?!
oh right i forgot ppl have psas on hold for long periods of time xD, when i start a psa i only stop working on it until there is a first release xD
Quote from: Carnage on May 19, 2014, 07:19:16 PM
oh right i forgot ppl have psas on hold for long periods of time xD, when i start a psa i only stop working on it until there is a first release xD
Ooooh yeaa... For reeeeaaally long... *whistles*
Quote from: Carnage on May 19, 2014, 04:12:51 PMthat was unexpected a wierd choice to do a sin and punishement psa, i never understood why ppl liked this franchise tbh.
I like shoot 'em ups.
Touhou
Kid Icarus: Uprising
Sin and Punishment
UN Squadron
Star Fox
...
Post Merge: May 21, 2014, 01:47:44 PM
On the 3rd level of Triple Deluxe (Inching along very slowly...) and... It's making me want to remake that Sword Kirby I did from so long ago... Alternatively, I could just use these moveset ideas on Meta Knight instead, hm...
So I'm taking a break from a break.
...
huh
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/watz_zps0b2352cd.jpg)
Quote from: Kitsu-chan on May 24, 2014, 09:33:48 AM
So I'm taking a break from a break.
...
huh
I don't even have the strenght to say something about this :srs:
Quote from: Kitsu-chan on May 24, 2014, 09:33:48 AM(http://i41.photobucket.com/albums/e289/Kitsu-chan8/watz_zps0b2352cd.jpg)
Hmm... You should maybe lower the right arm, and slightly turn his left hand. Other than that, the pose is perfect.
Quote from: Jibril Akeno on May 24, 2014, 11:51:06 AMI don't even have the strenght to say something about this :srs:
I don't even know myself. >.>
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/pit_zps4492118c.jpg)
So I did another thing.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Akane_zps2eae81c8.jpg)
I may not be a model maker or anything, but I'm not an idiot either, so I took parts from some imports (Mostly Kyouma's awesome Touhou imports, 'cause Touhou is awesome) and pieced them together, it's not rigged or optimized in any way, so it would probably crash the game a million times over if I tried. (It has 300+ bones currently, hows that for insane?)
This was only for the model, though, I'm going to try my hand at rigging it over Marth. This'll be interesting...
The person(people?) who guesses who it's supposed to be gets a cookie and awesome points.
Quote from: Kitsu-chan on May 29, 2014, 02:12:12 PM
So I did another thing.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Akane_zps2eae81c8.jpg)
I may not be a model maker or anything, but I'm not an idiot either, so I took parts from some imports (Mostly Kyouma's awesome Touhou imports, 'cause Touhou is awesome) and pieced them together, it's not rigged or optimized in any way, so it would probably crash the game a million times over if I tried. (It has 300+ bones currently, hows that for insane?)
This was only for the model, though, I'm going to try my hand at rigging it over Marth. This'll be interesting...
The person(people?) who guesses who it's supposed to be gets a cookie and awesome points.
That's your avatar...?
Quote from: AkenoS3 on May 29, 2014, 03:10:58 PMThat's your avatar...?
Bingo!
Have an cookie in the shape of a flower!
...
Or something.
I dunno.
(http://media-cache-ak0.pinimg.com/236x/be/39/a8/be39a8920b989163899ee0264cc6c81c.jpg)
meh, another random, the sword trail I'll be using for the PSA, ignore the Nue, Nue's there only as a placeholder 'till I get to rigging Akane up (Names are fun~).
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/traily_zps5a52c540.jpg)
Quote from: Kitsu-chan on May 29, 2014, 03:19:52 PM
Bingo!
Have an cookie in the shape of a flower!
...
Or something.
I dunno.
(http://media-cache-ak0.pinimg.com/236x/be/39/a8/be39a8920b989163899ee0264cc6c81c.jpg)
Hmmm... cookie...
Quote from: Kitsu-chan on May 29, 2014, 03:19:52 PMmeh, another random, the sword trail I'll be using for the PSA, ignore the Nue, Nue's there only as a placeholder 'till I get to rigging Akane up (Names are fun~).
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/traily_zps5a52c540.jpg)
Cool! That'll make it your 1st import, right?
What's the name of her anime/serie/game?
Quote from: AkenoS3 on May 29, 2014, 03:36:42 PMCool! That'll make it your 1st import, right?
If I can actually get this done, yep~
Quote from: AkenoS3 on May 29, 2014, 03:36:42 PMWhat's the name of her anime/serie/game?
Not from anime/game series~
Quote from: Kitsu-chan on May 29, 2014, 02:12:12 PM
So I did another thing.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Akane_zps2eae81c8.jpg)
I may not be a model maker or anything, but I'm not an idiot either, so I took parts from some imports (Mostly Kyouma's awesome Touhou imports, 'cause Touhou is awesome) and pieced them together, it's not rigged or optimized in any way, so it would probably crash the game a million times over if I tried. (It has 300+ bones currently, hows that for insane?)
This was only for the model, though, I'm going to try my hand at rigging it over Marth. This'll be interesting...
The person(people?) who guesses who it's supposed to be gets a cookie and awesome points.
Auto rig OP
Quote from: Tidus on May 29, 2014, 03:44:18 PMAuto rig OP
Pfft! I don't need an auto rig! I'll do it manually!
actually I'll take the auto rig plz
Quote from: Kitsu-chan on May 29, 2014, 03:40:31 PM
If I can actually get this done, yep~Not from anime/game series~
From what?
Quote from: Tidus on May 29, 2014, 03:44:18 PM
Auto rig OP
True that...
Quote from: Kitsu-chan on May 29, 2014, 03:46:37 PM
Pfft! I don't need an auto rig! I'll do it manually!
actually I'll take the auto rig plz
Pretty sure you'll t-- That was expected...lol.
Quote from: AkenoS3 on May 29, 2014, 03:50:27 PMFrom what?
I started thinking about doing this when you mentioned that original character thing a few pages back, so...
As for the actual rigging, I'll do that later, almost 2am. welp.
Quote from: Kitsu-chan on May 29, 2014, 03:54:51 PM
I started thinking about doing this when you mentioned that original character thing a few pages back, so...
Original Character? When did I mention that?
Quote from: Kitsu-chan on May 29, 2014, 03:54:51 PMAs for the actual rigging, I'll do that later, almost 2am. welp.
Alright, then.
But you know... It's past your bed time! :P
...owait, that was someone else, on a completely different forum.
Damn you brain, stop being tired. *Headdesk*
Quote from: Kitsu-chan on May 29, 2014, 04:02:39 PM
...owait, that was someone else, on a completely different forum.
Damn you brain, stop being tired. *Headdesk*
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTqoSjfb1vmcJQlxdIUbjRYe25En3mEERefqy8AKn5BUS1V61Od)
You're even misfunding forums? You must be really tired... lol
Shush, you D:
I'm always tired, so what I consider as tired is a hell of a lot more tired then normal people.
Quote from: Kitsu-chan on May 29, 2014, 04:09:37 PM
Shush, you D:
I'm always tired, so what I consider as tired is a hell of a lot more tired then normal people.
Same goes for me... lol.
Huh.
So the rig seems to work decently ingame. Still need to fix some stuff up, but it's decent.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/welp1_zps4cbbe430.jpg)
But, when she goes near Pikachu her textures seem to screw up.
...
wat
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/watttt_zps67c3db41.jpg)
I'll post this in the help forum after I fix the rig up... Whenever I get to that, tired...
Did you manually rig the beast?
Auto rig thing worked for the lower half but the upper half was completely wrong, so about half.
Quote from: Kitsu-chan on May 30, 2014, 02:06:19 AM
Auto rig thing worked for the lower half but the upper half was completely wrong, so about half.
Don't worry, it's like that for every model.
Wait, where'd you get a prerigged marth file from?
I used Brawl's Marth model.
Why? O.o
Nvm figured it out myself.
I'm so smart XD
But yeah, when you auto rig, you need to watch out for the arm/bust area. Chances are LShoulderN, R and LShoulderJB (if the character has it) and RShoulderN weights are messed up.
And fingers
Oh my god, fingers :srs:
Fortunately, there are only 5 riggable fingers here.
...Still. *Headdesk*
Wait till you get ambitious and you have 10.
I think this'll be the last large-scale thing I'm doing, thanks.
...Well, large scale rig, I'm still gonna PSA the hell outta everything. lulz
Post Merge: May 30, 2014, 08:32:28 AM
Got the rig well enough, and that texture problem fixed...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/akane1_zpse1cd5f5e.jpg)
RECOLOR TIEM. Or PSA.
...Or another break, a break from a break from a break?... That works too.
Quote from: Kitsu-chan on May 30, 2014, 03:03:09 AM
I think this'll be the last large-scale thing I'm doing, thanks.
...Well, large scale rig, I'm still gonna PSA the hell outta everything. lulz
Post Merge: May 30, 2014, 08:32:28 AM
Got the rig well enough, and that texture problem fixed...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/akane1_zpse1cd5f5e.jpg)
RECOLOR TIEM. Or PSA.
...Or another break, a break from a break from a break?... That works too.
You like breaking a break during a break, don't you?
*laughs and runs*
Wow nice work there Kitsu, especially for your first try. She looks really well done. At least from what I can see. Is her hair rigged? It looked like it was.
I might get this one. She looks really cute.
The hair is rigged to the cape bones.
I don't care if it looks bad I'm keeping it ;_;
It doesn't look that bad to me. It's better than stiff hair.
Quote from: Kitsu-chan on May 31, 2014, 04:01:34 AM
The hair is rigged to the cape bones.
I don't care if it looks bad I'm keeping it ;_;
Yep, from what I can see, it looks good. Looking forward for her release!
...Uhhhh.... What? A frying pan and hearts?
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/heartpan_zps679d0edd.jpg)
Boredom strikes again!
Also, I think I know what I want to do with Akane, she'll be similar to Meta Knight in terms of attack speed, yet no where near as cheap. Like, maybe more end lag on attacks, or less damage, as well as only having one recovery option and no multijumps or glides.
Mario Kart 8?!
I just felt like making that for no reason...
Welp, now that the BrawlEx Clone Engine (Or Brawl Expanded...) has a Toon Link .rel, I'm going to start on... (At some point, just announcing it now.)
Spirit Tracks Link! (Simply going to be referred to as Spirit Link from here on out)
Make sense why I wanted to make a Wind Waker Toon Link yet?
So far I have~
Jab - Single repeatable slash.
D-Smash - Spin Attack - A single spin strike.
Grab - Whip - Can't say much for this. (Will probably just use Lucas' rope-snake for this)
Neutral-B - Whirlwind - A defensive item, can blow enemies away and deflect (reflect?) projectiles.
Down-B - Phantom Slash - Sends a Phantom ally forward to damage enemies or protect Spirit Link from foes. (Who DIDN'T see this coming?)
Side special will probably be Sand Wand, may also have it for up special... Dunno yet.
For his Final Smash I want to make him use his train and blow everything to smithereens! HEHEHEHEHEHE...Hehehehehe...Hehe... Uhm... I dunno how viable that is though.
You sure do like Link Kitsu. All variations of him seem to be your main hacks.
My main Ninty character obsessions are Link, Pit, Marth and Roy.
So, yep.
Same here. minus Pit, Mine are Marth, Roy, Ike, Link, Ganon, and Sheik. In that order.
Quote from: Kitsu-chan on June 09, 2014, 06:08:49 AM
Welp, now that the BrawlEx Clone Engine (Or Brawl Expanded...) has a Toon Link .rel, I'm going to start on... (At some point, just announcing it now.)
Oh yeah!! My million Toon Link ideas are gonna have several clones! Yaaaaaay!!
Quote from: Kitsu-chan on June 09, 2014, 06:08:49 AMSpirit Tracks Link! (Simply going to be referred to as Spirit Link from here on out)
Make sense why I wanted to make a Wind Waker Toon Link yet?
So far I have~
Jab - Single repeatable slash.
D-Smash - Spin Attack - A single spin strike.
Grab - Whip - Can't say much for this. (Will probably just use Lucas' rope-snake for this)
Neutral-B - Whirlwind - A defensive item, can blow enemies away and deflect (reflect?) projectiles.
Down-B - Phantom Slash - Sends a Phantom ally forward to damage enemies or protect Spirit Link from foes. (Who DIDN'T see this coming?)
Side special will probably be Sand Wand, may also have it for up special... Dunno yet.
For his Final Smash I want to make him use his train and blow everything to smithereens! HEHEHEHEHEHE...Hehehehehe...Hehe... Uhm... I dunno how viable that is though.
Ho hooo! Ooooohh... I think DSX8 and Nyan! (That's not me being a cat :srs: ) have the train model.
Other than that, this sounds like a great idea!
Quote from: Naoto-san on June 09, 2014, 09:07:29 AM
You sure do like Link Kitsu. All variations of him seem to be your main hacks.
Especially the little one... lol
Quote from: Kitsu-chan on June 09, 2014, 09:10:44 AM
My main Ninty character obsessions are Link, Pit, Marth and Roy.
So, yep.
Quote from: Naoto-san on June 09, 2014, 09:25:21 AM
Same here. minus Pit, Mine are Marth, Roy, Ike, Link, Ganon, and Sheik. In that order.
Pit... Pit... PIT!!!! *hides in corner while shivering*
Quote from: AkenoS3 on June 09, 2014, 09:55:24 AMEspecially the little one... lol
I like all of the little ones... It's not my fault I find them so cute ;_;
Quote from: Kitsu-chan on June 09, 2014, 10:19:17 AM
I like all of the little ones... It's not my fault I find them so cute ;_;
Yea... yea... I got it... (http://a.deviantart.net/avatars/h/u/hurrplz.png?1)
You'll never stop me from liking cute things!
NEVAH!!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/49586a186ccb8d0cec7da6fed66b3b1c_zpsd0918efd.png)
Lil' Linky is so cute~!
Yea... Yea... If you say so...
(http://fc02.deviantart.net/fs71/f/2013/292/e/3/chibi_levi_by_radical_rhombus_xd-d6r0eax.png)
Levi is also cute! *Shot*
In other news, I made Four-Sword recolors for Spirit Link.
Wonder what it'd be like if Spirit Link got his hands on the Four Sword?
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/SpiritFourSword_zpsf787ff69.jpg)
Quote from: Kitsu-chan on June 09, 2014, 10:34:04 AM
You'll never stop me from liking cute things!
NEVAH!!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/49586a186ccb8d0cec7da6fed66b3b1c_zpsd0918efd.png)
Lil' Linky is so cute~!
Oh good lord! Are you trying to kill me over here?! Be careful where you post ridiculously cute things like that! Man... I need to calm down, give me a minute.........Okay, whoo, sheesh. Almost died from cuteness there.
On a more serious note, those recolors look really good. Nice job.
Quote from: Kitsu-chan on June 09, 2014, 10:43:59 AM
Levi is also cute! *Shot*
*hides the gun*
Quote from: Kitsu-chan on June 09, 2014, 10:43:59 AMIn other news, I made Four-Sword recolors for Spirit Link.
Wonder what it'd be like if Spirit Link got his hands on the Four Sword?
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/SpiritFourSword_zpsf787ff69.jpg)
Well... Pretty sure it'll give this...
Quote from: Naoto-san on June 09, 2014, 11:13:01 AM
Oh good lord! Are you trying to kill me over here?! Be careful where you post ridiculously cute things like that! Man... I need to calm down, give me a minute.........Okay, whoo, sheesh. Almost died from cuteness there.
Lol... HD confirmed for Akane fanb-- *bangbangbangbangbangbang*
Quote from: Naoto-san on June 09, 2014, 11:13:01 AMOh good lord! Are you trying to kill me over here?! Be careful where you post ridiculously cute things like that! Man... I need to calm down, give me a minute.........Okay, whoo, sheesh. Almost died from cuteness there.
Hehehehe~ Whooooopsie~
Quote from: AkenoS3 on June 09, 2014, 11:23:12 AMLol... HD confirmed for Akane fanb-- *bangbangbangbangbangbang*
...Oh... 'Kay...
So many random shots fired. Where do I hide?
Hide in a box.
Two more recolors, there's also an alternate costume, which is just with the green tunic, so there's no real reason for a screenshot of it, is there?
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/SpiritMisc_zpsad860d3b.jpg)
And with that, I can't think of any more alternates.
Quote from: Kitsu-chan on June 09, 2014, 11:33:42 AM
Hide in a box.
Aka Snake
Quote from: Kitsu-chan on June 09, 2014, 11:33:42 AMTwo more recolors, there's also an alternate costume, which is just with the green tunic, so there's no real reason for a screenshot of it, is there?
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/SpiritMisc_zpsad860d3b.jpg)
And with that, I can't think of any more alternates.
Hmm... Fabul--- *Gateofbabylowned*
The cardboard box is the single safest thing in the world. Nothing can hurt you in one of those.
Nice job on them recolors.
Kitsu-chan...
I really think Rose Gold Peach's specular needs to be darkened a tad, it's far too bright atm.
Quote from: Velen on June 09, 2014, 03:27:00 PMKitsu-chan... I really think Rose Gold Peach's specular needs to be darkened a tad, it's far too bright atm.
That's rim lighting though, not a spec map.
Smash 3 textures use a toned down Rim. Pick their Edge texture if you want to reduce it... lol
Do they?
...I'm gonna investigate then.
Post Merge: June 09, 2014, 11:34:56 PM
Decided to be lazy and tone it down myself.
Hows that lazy you ask? Saved me from looking for a Smash 3 texture, that's how.
New ->> Old
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/PGP_zps1c00c83b.jpg)(http://i41.photobucket.com/albums/e289/Kitsu-chan8/PinkGoldPeach1_zps3102fbcb.jpg)
Should probably darken it further, though...
Oh, and ignore the creepy moon.
Edit~
Toned down the rim a bit more, but also grabbed a better comparison screenshot.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/PGP1_zpsd6a6d040.jpg)
The brighter one here is an alternate, so unless it blinds people it won't be toned down, it's just there for the sake of comparison.
Quote from: Kitsu-chan on June 09, 2014, 11:23:31 PM
Do they?
...I'm gonna investigate then.
Post Merge: June 09, 2014, 11:34:56 PM
Decided to be lazy and tone it down myself.
Hows that lazy you ask? Saved me from looking for a Smash 3 texture, that's how.
New ->> Old
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/PGP_zps1c00c83b.jpg)(http://i41.photobucket.com/albums/e289/Kitsu-chan8/PinkGoldPeach1_zps3102fbcb.jpg)
Should probably darken it further, though...
Oh, and ignore the creepy moon.
Edit~
Toned down the rim a bit more, but also grabbed a better comparison screenshot.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/PGP1_zpsd6a6d040.jpg)
The brighter one here is an alternate, so unless it blinds people it won't be toned down, it's just there for the sake of comparison.
Tis true that the new one looks better...
So, update for Spirit Link.
He has a new Up Smash!
AttackHi4Start
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Quote from: Kitsu-chan on June 10, 2014, 10:07:44 AM
So, update for Spirit Link.
He has a new Up Smash!
AttackHi4Start
Sorry but you are not allowed to view spoiler contents.
AttackHi4Hold
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AttackHi4
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Ohh! Great looking Up A--- err, I mean, Up Smash ;D
Looks nice.
Quote from: AkenoS3 on June 10, 2014, 11:40:00 AMOhh! Great looking Up A--- err, I mean, Up Smash ;D
Well, that was the inspiration~
Well, it looks good so... yea...
I'm impressed that you have the patience to make a Brawl Style hold.
Anyways, the attack itself needs to be a bit faster imo. More crouching before jumping would be nice. That, and more of a thrust motion would be great, too.
Best of all would be making a gif of the attack if you were watching it in-game.
I'll get to that later.
For now, a Smash 4 styled guard for Marth.
...Can't post the reference 'cause the terrible quality would probably blind people. >.>
Screenshot also has the Brawl one for reference.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/SmashMarthShield_zps383cefba.jpg)
Well, it looks more like something a samurai would do... Except that here it's with one hand... lol. Not bad, I guess.
Quote from: AkenoS3 on June 13, 2014, 11:42:16 AMWell, it looks more like something a samurai would do... Except that here it's with one hand... lol. Not bad, I guess.
...You're making me want to do a Takamaru PSA now.
arrrrrgggg...
Quote from: Kitsu-chan on June 13, 2014, 11:43:50 AM
...You're making me want to do a Takamaru PSA now.
arrrrrgggg...
Dynasty Warriors, I suppose? Or Sengoku Basara? Though... For the number of things you're doing at the same time, I'm sure it won't get in your way... lol
This guy *Points*
http://nintendo.wikia.com/wiki/Takamaru (http://nintendo.wikia.com/wiki/Takamaru)
Quote from: Kitsu-chan on June 13, 2014, 11:50:32 AM
This guy *Points*
Takamaru (http://nintendo.wikia.com/wiki/Takamaru)
Raaah!! That was Samurai Warriors! Lol... Taka means Eagle in Japanease
Except not.
I'd be basing him more on his appearance in Nazo no Murasame-jō...
Samurai though... And... Do you have a model of him? Or will you use Assassin model as a base... lol
Nope! He does have the Samurai Warriors model, so it'd be easier to rip then make him from scratch.
So... Samurai Warriors model, and Nazo no Murasame-jō moveset, huh? I didn't play any of these games, but since I may do another samurai soon or late, I'm looking forward to see what you'll come up with!
But, if I ever do go ahead with a Takamaru moveset, it won't be for a long while.
Quote from: Kitsu-chan on June 13, 2014, 01:43:38 PM
But, if I ever do go ahead with a Takamaru moveset, it won't be for a long while.
I know that~
...TIMEFORSOMEMOREPIT! and his little chicken wings
...Later, too tired for now.
speaking of pit I kinda wanna do palutena too since she was announced for smash 4
Quote from: Kitsu-chan on June 13, 2014, 01:49:13 PM
...TIMEFORSOMEMOREPIT! and his little chicken wings
...Later, too tired for now.
speaking of pit I kinda wanna do palutena too since she was announced for smash 4
Pit... My worst nightmare ever... Anyway, yeah, that might be interesting. And I'd like to see some
booty Goddess Palutena in action! Just because having her as a poster for a Final Smash doesn't sit right... lol
HAVE ANOTHER SHIELD COMPARISON.
This time for the ingame test.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/SmashMarthShield2_zps8e800cf5.jpg)
Also, since Lucina v2 was released today that means Pit time's on hold for a bit, lulz.
Is it me or the new one seems slightly bigger? Lol...
Also, yay! Some Lucina again!
Nah, I just took the screenshots at different times after using the shield, they're still the same size, only the poses are different.
So that's why? LoL.. You made it on purpose, did you... :>.>:
I didn't do anything on purpose.
I dunno what you're talking about. o.o
Yea yea, whatever... :>.>palm:
Anyway, I suppose that you're planning something new for Marth, and planning to take on some Lucina, right?
Nope, nothing else for Marth, just wanted to do that.
Lucina though, probably.
Quote from: Kitsu-chan on June 14, 2014, 12:16:37 AM
Nope, nothing else for Marth, just wanted to do that.
:(
Though I don't really know what could you add...
Quote from: Kitsu-chan on June 14, 2014, 12:16:37 AMLucina though, probably.
Hmm... Lucina... Actually, she's the one who almost made me buy Fire Emblem Awakening. But I had to choose between this or Lightning Returns... and contrary to what everyone may think, Lightning is my favorite character so... The choice was made... lol.
Lucina's PSA is fine to play against, but I have issues to play it myself though... lol... I wonder what kind of changes would you give her...
Maybe a new B-Air to differentiate her more from Roy... Only change I can think of currently.
I will still probably update Marth, it's just I can't think of anything right now.
I see... Owell, what's the Down B Lucina does? I never came to understand its use...
As for Marth... Maybe giving him a new Side B Up 4 would be cool... It looks too much like the Side B Side 4...
That's Pass, it's basically a dodge in her PSA. Also kinda helps with recovery.
Nah, it's like he's trying to swat a fly. *Shot*
Also, it makes him different from Roy. so yay.
It looks weird though... But that's your PSA... *shrugs*
Then, why not continuing the Meta Knight Gijinka?
First you make me want to make Takamaru.
AND NOW YOU'RE MAKING ME WANT TO FINISH THE META KNIGHT THING.
Whyyyyyyyyyyy D:
Quote from: Kitsu-chan on June 14, 2014, 01:04:29 AM
First you make me want to make Takamaru.
AND NOW YOU'RE MAKING ME WANT TO FINISH THE META KNIGHT THING.
Whyyyyyyyyyyy D:
Because I can... (http://a.deviantart.net/avatars/h/u/hurrplz.png?1)
I KNEW IT. YOU'RE THE REASON I CAN'T FOCUS ON MOVESETS. D:
Quote from: Kitsu-chan on June 14, 2014, 01:25:18 AM
I KNEW IT. YOU'RE THE REASON I CAN'T FOCUS ON MOVESETS. D:
Gilgamesh laughing (http://www.youtube.com/watch?v=U8jhQldDOOE#ws)
Nice try, but I know you're a procrastinator!
So... Boredom strikes again.
BEHOLD, SCARF LINK.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/ScarfLink_zps14706b20.jpg)
No, not Hyrule Warriors Link, just scarf Link.
Just a random... Probably won't release it... Dunno.
Aside from that, a lot of stuff needs to be fixed still.
So you just want to change Lucina's B-Air? I guess that makes sense to make her more separate from Marth or Roy. What did you have in mind?
Dunno, maybe a backwards kick or... Something.
A kick huh? Interesting. Not to sound mean, but aren't there already quite a few characters that do something like that?
'Twas my first thought, there are plenty of potential things I could do.
I agree with Naoto-san... It's a bit mainstream a backward kick...Why not something like hitting with the sword hilt or a non-edged part of it? It could make the moveset interesting... Just giving ideas... *shrugs*
I don't think I'll do a pommel hit, the blunt sword whack seems interesting though.
Alternatively, she could pull out a lance and stab with it (And possibly make more attacks use her lance, like Forward Smash), in reference to her Great Lord class gaining the ability to use lances...
Quote from: Kitsu-chan on June 16, 2014, 09:13:38 AM
I don't think I'll do a pommel hit, the blunt sword whack seems interesting though.
Alternatively, she could pull out a lance and stab with it (And possibly make more attacks use her lance, like Forward Smash), in reference to her Great Lord class gaining the ability to use lances...
That's an idea! There's even a character with a spear in the Vault! If not several...
You might be able to ask Revenant Genesis or Albafika for some spear models. I know Alba has some for sure.
Alba ripped out all the weapon models from Radiant Dawn, so he'd be the one to ask.
That's exactly what I just said, minus one other person. Which is who he was doing it for.
Quote from: Naoto-san on June 16, 2014, 11:39:07 PM
You might be able to ask Revenant Genesis or Albafika for some spear models. I know Alba has some for sure.
Quote from: Zed on June 16, 2014, 11:55:31 PM
Alba ripped out all the weapon models from Radiant Dawn, so he'd be the one to ask.
Quote from: Naoto-san on June 17, 2014, 02:04:59 AM
That's exactly what I just said, minus one other person. Which is who he was doing it for.
I was thinking about Nephenee when I posted this idea... lol
Same. But he got like every weapon from that game.
Quote from: Naoto-san on June 17, 2014, 09:22:35 AM
Same. But he got like every weapon from that game.
There must be alot... lol
There are.
http://serenesforest.net/fe10/lance.html (http://serenesforest.net/fe10/lance.html)
There are indeed.
And those are just the Lances and Spears.
...For FE10
Over the series there has been A LOT.
Yeah there has. If you can get a model or two from Alba, I'm pretty sure the new back air would be great.
I'm going to figure that all out later when I have real free time to...
Cool, sounds good.
Quote from: Kitsu-chan on June 18, 2014, 01:54:04 AM
I'm going to figure that all out later when I have real free time to...
...mod the game because for now I have some exams?
No exams, just busy and so many distractions. >.>
Quote from: Kitsu-chan on June 18, 2014, 11:45:58 PM
No exams, just busy and so many distractions. >.>
I see... I wish I could be free of these exams... It will happen soon though. As for the distractions, I see what you mean... lol
Shouldn't have any real distractions for awhile, so PIT TIME.
I can't think of how I'd go ahead with Lucina's lance B-Air yet, I have a Lance model, just dunno what to do for animation yet.
Speaking of B-Airs though.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation11_zps003fd2c4.gif)
Next up's probably the jab finisher or F-Air.
Nicely done. I might be able to come up with an animation for Lucina's back air.
Looking forward to see what you can come up with, then.
I want fancy colored text but I dunno what color to use. [/completely random]
I kinda forgot what other colors there were to choose from.
BEHOLD THE VIOLET. Probably going to forget this by tomorrow, BUT HEY I'M USING THIS FOR NOW.
Currently working on Pit's jab combo finisher and it's confusing the hell outta me, though being confused isn't the problem, the problem is I don't even know WHY it's confusing me...
Damnit Pit, stop confusing me.
Step back and take a breath. Maybe that'll help you.
No problem, I got it now. Dunno if I'll finish it off today though, a bit tired...
Yeah same here.
What I have so far~
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation12_zpsf824b417.gif)
I hate making characters change item hands...
You've got too many in-betweens for the actual slash. Removing some should add a bit of "oomph" hehe.
I don't feel like messing more with the animation, aside from adding the end of it.
I'm going to use frame speed modifiers to reduce chance of making me want throw something out of a window. >.>
Nice. Also that's a good idea. I felt that way earlier today myself, so I feel your pain man.
Quote from: Kitsu-chan on June 20, 2014, 04:23:42 AM
BEHOLD THE VIOLET. Probably going to forget this by tomorrow, BUT HEY I'M USING THIS FOR NOW.
Weird... looks more like rose... or something that way... lol... Or maybe am I misfunding violet with purple... It happens sometimes...
Quote from: Kitsu-chan on June 20, 2014, 05:38:31 AM
What I have so far~
Sorry but you are not allowed to view spoiler contents.
I hate making characters change item hands...
Hey, that's a good idea you got there!
Quote from: Kitsu-chan on June 20, 2014, 05:53:27 AM
I don't feel like messing more with the animation, aside from adding the end of it.
I'm going to use frame speed modifiers to reduce chance of making me want throw something out of a window. >.>
Dangerous Kitsu-chan...
Quote from: Rogue AkenoS3 on June 20, 2014, 03:24:10 PM
Weird... looks more like rose... or something that way... lol... Or maybe am I misfunding violet with purple... It happens sometimes...
Violets~
(http://upload.wikimedia.org/wikipedia/commons/7/76/Color_icon_violet_v2.svg)
Quote from: Rogue AkenoS3 on June 20, 2014, 03:24:10 PM
Hey, that's a good idea you got there!
That's actually just from Smash 4. *Headdesk*
Quote from: Rogue AkenoS3 on June 20, 2014, 03:24:10 PM
Dangerous Kitsu-chan...
That's it, I'm throwing you out the window!
I noticed how Pit's right hand completely stopped rotating after he changed item hands.
You could always have instead done:
-Added another instance of the bow and used model visibility stuff
or
-Made an ExtGFX version of it that would show up. Hitbox could be on the hand.
Quote from: Kitsu-chan on June 20, 2014, 03:38:59 PM
Violets~
(http://upload.wikimedia.org/wikipedia/commons/7/76/Color_icon_violet_v2.svg)
I see...
Quote from: Kitsu-chan on June 20, 2014, 03:38:59 PMThat's actually just from Smash 4. *Headdesk*
I know... But you made it in Brawl so... That's a good idea *shrugs*
Quote from: Kitsu-chan on June 20, 2014, 03:38:59 PMThat's it, I'm throwing you out the window!
No you don--- *glass breaking* HAAAAAAAAAAA-----!!!!!!!!!!
Quote from: Zed on June 20, 2014, 03:44:12 PM
-Made an ExtGFX version of it that would show up. Hitbox could be on the hand.
...As always...
WHY DIDN'T I THINK OF THIS ORIGINALLY.
(http://th04.deviantart.net/fs70/PRE/f/2013/096/f/b/__mmd___facewall_by_miku_nyan02-d60j6dg.png)
I may do a rehash with that later, provided I don't forget.
Quote from: Kitsu-chan on June 20, 2014, 03:55:31 PM
...As always...
WHY DIDN'T I THINK OF THIS ORIGINALLY.
Sorry but you are not allowed to view spoiler contents.
I may do a rehash with that later, provided I don't forget.
Quote from: Zed on June 20, 2014, 03:44:12 PM
-Made an ExtGFX version of it that would show up. Hitbox could be on the hand.
You know what? You just gave me an awesome idea for one of my PSA... Pretty sure that wasn't intended, but still, you did it... lol
Quote from: Rogue AkenoS3 on June 20, 2014, 04:03:28 PM
You know what? You just gave me an awesome idea for one of my PSA... Pretty sure that wasn't intended, but still, you did it... lol
No! NO STEALIN' MEH IDEAS D:
Quote from: Kitsu-chan on June 20, 2014, 04:06:34 PM
No! NO STEALIN' MEH IDEAS D:
That's drogoth's idea though... -_-'
Except if you were talking about the wall... pffft----
Quote from: Rogue AkenoS3 on June 20, 2014, 04:07:36 PM
That's drogoth's idea though... -_-'
Except if you were talking about the wall... pffft----
was just kidding anyway...Also, page 50! YEY
Quote from: Kitsu-chan on June 20, 2014, 04:12:06 PM
was just kidding anyway...
I know~ (https://lh4.googleusercontent.com/-TryMj_pP4oQ/AAAAAAAAAAI/AAAAAAAAAGM/cFqZo3sDOFc/photo.jpg)
So, I finally went about doing Lucina's lance-y B-air.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation13_zps7f61676a.gif)
Inspiration? Her lance attacks in Awakening, of course, since she does spin lances before the majority of her attacks (Melee attacks at least)
Thoughts?
Quote from: Kitsu-chan on June 20, 2014, 04:12:06 PM
Also, page 50! YEY
Congrats, didn't see that edit before... lol
Quote from: Kitsu-chan on June 28, 2014, 11:08:05 AM
[spoiler]So, I finally went about doing Lucina's lance-y B-air.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation13_zps7f61676a.gif)
Inspiration? Her lance attacks in Awakening, of course, since she does spin lances before the majority of her attacks (Melee attacks at least)
Thoughts?
Personally, I like! Though I had to wach 3 times before confirming the 'lance' didn't get through her head :P
Other than that, it looks nice!
Very nice! To be honest, you did exactly what I was thinking of doing. Haha! Really well done Kitsu.
Quote from: Jibril AkenoS3 on June 28, 2014, 02:39:43 PM
Personally, I like! Though I had to watch 3 times before confirming the "lance" didn't get through her head :P
Other than that, it looks nice!
Oh yeah, at the end when she's transitioning to her FallAerial animation. It does kinda look like it's passing through her head. Maybe it's just the perspective.
Quote from: Nao-chan on June 28, 2014, 02:41:47 PM
Very nice! To be honest, you did exactly what I was thinking of doing. Haha! Really well done Kitsu.
UNDISPUTABLE PROOF THAT I CAN READ MINDS.
Quote from: Kitsu-chan on June 28, 2014, 02:44:55 PM
UNDISPUTABLE PROOF THAT I CAN READ MINDS.
Get out of my head!!!!
Quote from: Nao-chan on June 28, 2014, 02:46:10 PM
Get out of my head!!!!
No! I have subjugated your mind, just like I commandeered the ceiling with my anti-gravity orange!
*Takes orange* It's my Anti-Gravity Orange now!!!! Hahahaha!!!!!
Quote from: Kitsu-chan on June 28, 2014, 02:44:55 PM
UNDISPUTABLE PROOF THAT I CAN READ MINDS.
Quote from: Nao-chan on June 28, 2014, 02:46:10 PM
Get out of my head!!!!
Discord! Wait, wrong person...
Quote from: Kitsu-chan on June 28, 2014, 02:49:37 PM
No! I have subjugated your mind, just like I commandeered the ceiling with my anti-gravity orange!
Anti-what?
Quote from: Nao-chan on June 28, 2014, 02:51:37 PM
*Takes orange* It's my Anti-Gravity Orange now!!!! Hahahaha!!!!!
Now now... Let's not fight. :police:
Quote from: Nao-chan on June 28, 2014, 02:51:37 PM
*Takes orange* It's my Anti-Gravity Orange now!!!! Hahahaha!!!!!
Did you just-- YOU CAN'T DO THAT.
OUT THE WINDOW WITH YOU TOO.
Although, on an unrelated note, I might PSA and grab a preview video of the Lance Lucina tomorrow-- ...Today, it's almost 1 am.
...
Or not, depends on... everything.
Cool, I wonder if her Side Smash would be better with the Lance as well. It would give her more range than her sword.
Kind of wondering if I should add a tipper mechanic for the lance attacks, but a bit more prevalent then Marth's... Like, the actually tip of the lance would do like, 18% for the F-Smash, while for the base (is that the word?) of the lance would do 10%
For another potential lance attack, though... The D-Air! (Maybe even some slashing attacks...?)
Quote from: Kitsu-chan on June 28, 2014, 02:56:10 PM
Did you just-- YOU CAN'T DO THAT.
OUT THE WINDOW WITH YOU TOO.
XD
I know that window, we're friends now!
Quote from: Kitsu-chan on June 28, 2014, 02:56:10 PMAlthough, on an unrelated note, I might PSA and grab a preview video of the Lance Lucina tomorrow-- ...Today, it's almost 1 am.
...
Or not, depends on... everything.
Cool! Looking forward to see that vid with her lance!
Quote from: Kitsu-chan on June 28, 2014, 03:05:46 PM
Kind of wondering if I should add a tipper mechanic for the lance attacks, but a bit more prevalent then Marth's... Like, the actually tip of the lance would do like, 18% for the F-Smash, while for the base (is that the word?) of the lance would do 10%
I think it's the word, and yeah! It seems like a good idea! But more damages on the base... like... 12-15%...
Quote from: Kitsu-chan on June 28, 2014, 03:05:46 PMFor another potential lance attack, though... The D-Air!
:o
Yeah!
Quote from: Nao-chan on June 28, 2014, 02:41:47 PM
Oh yeah, at the end when she's transitioning to her FallAerial animation. It does kinda look like it's passing through her head. Maybe it's just the perspective.
didn'tseethisbefore.
The falchion/lance (Falchionance?) does go over her head, the perspective makes it look weird though.
Quote from: Kitsu-chan on June 28, 2014, 03:19:23 PM
didn'tseethisbefore.
The falchion/lance (Falchionance?) does go over her head, the perspective makes it look weird though.
Okay, I thought so. Haha, Falchionance! XD
Quote from: Kitsu-chan on June 28, 2014, 03:05:46 PM
Kind of wondering if I should add a tipper mechanic for the lance attacks, but a bit more prevalent then Marth's... Like, the actually tip of the lance would do like, 18% for the F-Smash, while for the base (is that the word?) of the lance would do 10%
For another potential lance attack, though... The D-Air! (Maybe even some slashing attacks...?)
The D-Air would also be a good move to use the Lance as well. Good thinking.
Quote from: Kitsu-chan on June 28, 2014, 03:19:23 PM
didn'tseethisbefore.
The falchion/lance (Falchionance?) does go over her head, the perspective makes it look weird though.
Quote from: Nao-chan on June 28, 2014, 03:27:52 PM
Okay, I thought so. Haha, Falchionance! XD
*facepalm*
And I thought I had bad jokes...
Quote from: Nao-chan on June 28, 2014, 03:27:52 PMThe D-Air would also be a good move to use the Lance as well. Good thinking.
It is.
Wait... Kitsu, are you gonna make all the thrust attacks use a spear?! Well it gives some variety in the FE Moveset. A ranged fighter Lucina, A quick fighter Marth, a balanced Roy and a power machine Ike. Nice!
Quote from: Jibril AkenoS3 on June 28, 2014, 04:04:37 PM*facepalm* And I thought I had bad jokes...
Shush you! I'm very punny.
Quote from: Jibril AkenoS3 on June 28, 2014, 04:04:37 PMIt is. Wait... Kitsu, are you gonna make all the thrust attacks use a spear?! Well it gives some variety in the FE Moveset.
Of course!
Quote from: Jibril AkenoS3 on June 28, 2014, 04:04:37 PMA ranged fighter Lucina, A quick fighter Marth, a balanced Roy and a power machine Ike. Nice!
Actually Lucina's the fastest. lulz.
And you peoples should know I'm good at random stuff out of nowhere.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/spiky_zps56f78d69.jpg)
There's something new about Akane! Can you spot it?
Hint! (And probably going to give the answer away even moar) it's spiky.
Her ears!!! Right?! Right???!!!
Ahem... oh well then the sword I guess....
On a serious note. It looks good nice job!
Quote from: Kitsu-chan on June 28, 2014, 04:25:17 PM
Shush you! I'm very punny.
Yea... yea... whatever...
Quote from: Kitsu-chan on June 28, 2014, 04:25:17 PMOf course! Actually Lucina's the fastest. lulz.
Oh... Then what Marth is good at?
:oshi:
Quote from: Kitsu-chan on June 28, 2014, 04:25:17 PMAnd you peoples should know I'm good at random stuff out of nowhere.
As if we didn't know that...
Quote from: Kitsu-chan on June 28, 2014, 04:25:17 PMSorry but you are not allowed to view spoiler contents.
There's something new about Akane! Can you spot it?
Hint! (And probably going to give the answer away even moar) it's spiky.
No... I didn't notice that hair at all...
Though the sword... I'm curious does it come from...?
Quote from: Jibril AkenoS3 on June 28, 2014, 04:49:08 PMOh... Then what Marth is good at? :oshi: As if we didn't know that...
Marth has all he needs-- The Ken combo.
Quote from: Jibril AkenoS3 on June 28, 2014, 04:49:08 PMNo... I didn't notice that hair at all... Though the sword... I'm curious does it come from...?
The original model is from Neptunia~
Quote from: Kitsu-chan on June 28, 2014, 04:59:57 PM
Marth has all he needs-- The Ken combo.
So Marth is the dancer, right?
Owell his combos are great anyway so... yea...
Quote from: Kitsu-chan on June 28, 2014, 04:59:57 PMThe original model is from Neptunia~
Ooh! Didn't know that this game had such great swords...
That game has quite a lot of them actually.
Quote from: Nao-chan on June 28, 2014, 05:07:35 PM
That game has quite a lot of them actually.
Maybe I'll check that out... Someday...
Anyway, what will you add her for now? Since I know wyou're doing things randomly, I can't ask you what did you plan...
Quote from: Jibril AkenoS3 on June 28, 2014, 05:14:35 PM
Anyway, what will you add her for now? Since I know wyou're doing things randomly, I can't ask you what did you plan...
Does Kitsu actually ever have a plan?
<.<
>.>
m-_-m Don't mind me, just down here hiding....
Quote from: Nao-chan on June 28, 2014, 05:18:35 PM
Does Kitsu actually ever have a plan?
Not at all...
Quote from: Nao-chan on June 28, 2014, 05:18:35 PM<.< >.> m-_-m Don't mind me, just down here hiding....
You're gonna be thrown out the window again anyway so...
Most likely. But I still have his Anti-Gravity Orange.... So I'll be fine.
Quote from: Nao-chan on June 28, 2014, 05:18:35 PMDoes Kitsu actually ever have a plan? <.< >.> m-_-m Don't mind me, just down here hiding....
Nope!
Quote from: Jibril AkenoS3 on June 28, 2014, 05:27:06 PMYou're gonna be thrown out the window again anyway so...
But it's actually true...
Quote from: Nao-chan on June 28, 2014, 05:30:37 PMMost likely. But I still have his Anti-Gravity Orange.... So I'll be fine.
I took the orange back before I threw you out the window~
Hey! How'd you do that?! I was holding on so tightly to it too!
Well I guess the window and I are gonna be best friends soon if this keeps up. lol xD
Quote from: Nao-chan on June 28, 2014, 05:52:50 PMHey! How'd you do that?! I was holding on so tightly to it too!
SNEAKY FOX POWERS.
Oh. Well then.... That's kinda unfair.
Anyway, when do you think you'll release Akane?
Quote from: Nao-chan on June 28, 2014, 05:30:37 PM
Most likely. But I still have his Anti-Gravity Orange.... So I'll be fine.
Didn't have it for long... lol
Quote from: Kitsu-chan on June 28, 2014, 05:50:09 PM
Nope!
*shrugs*
Quote from: Kitsu-chan on June 28, 2014, 05:50:09 PMBut it's actually true...
As true as Nao-chan's body out the window...
Quote from: Kitsu-chan on June 28, 2014, 05:50:09 PMI took the orange back before I threw you out the window~
Too bad... No more orange...
>.>
<.<
*eats the orange in Kitsu's hand*
Quote from: Nao-chan on June 28, 2014, 05:52:50 PM
Hey! How'd you do that?! I was holding on so tightly to it too!
Magic...
Quote from: Nao-chan on June 28, 2014, 05:52:50 PMWell I guess the window and I are gonna be best friends soon if this keeps up. lol xD
But thats mah best friend! :oshi:
Quote from: Nao-chan on June 28, 2014, 05:58:30 PM
Oh. Well then.... That's kinda unfair.
Anyway, when do you think you'll release Akane?
Fairness =/= Kitsu
Quote from: Jibril AkenoS3 on June 28, 2014, 06:00:40 PM
But thats mah best friend! :oshi:
We can both be it's best friend! Sharing is caring! :af:
Quote from: Nao-chan on June 28, 2014, 05:58:30 PMAnyway, when do you think you'll release Akane?
I have no idea... I've nothing in the way of moveset ideas yet, so that's a slight hindrance.
Quote from: Jibril AkenoS3 on June 28, 2014, 06:00:40 PMToo bad... No more orange... >.> <.< *eats the orange in Kitsu's hand*
What the?! HEY!
Quote from: Kitsu-chan on June 28, 2014, 06:39:58 PM
I have no idea... I've nothing in the way of moveset ideas yet, so that's a slight hindrance.
Do you have her stats? That could be a start...
Quote from: Kitsu-chan on June 28, 2014, 06:39:58 PMWhat the?! HEY!
That's me... When it's about food... r)
Quote from: Jibril AkenoS3 on June 28, 2014, 07:13:50 PMDo you have her stats? That could be a start...
So far? A fast lightweight character... Like Fox.
...
lulz
Why not just port her over Fox?
Quote from: Zed on June 29, 2014, 12:04:26 AMWhy not just port her over Fox?
Two very simple reasons~
She was rigged over Marth, the easiest character to port around, porting her to Fox would waste my time.
BrawlEx has Marth cloneable, while Fox is not.
Quote from: Kitsu-chan on June 29, 2014, 12:16:05 AM
Two very simple reasons~
She was rigged over Marth, the easiest character to port around, porting her to Fox would waste my time.
BrawlEx has Marth cloneable, while Fox is not.
Where's the lazy part? D:
Quote from: Kitsu-chan on June 28, 2014, 11:28:17 PM
So far? A fast lightweight character... Like Fox.
...
lulz
Okay, so... I don't know what you think of this, but you could make her being a fencer, as if she was fighting with a rapier (close to Marth, but still different) Hence the guy who just watch SAO again... *coughrapieruserasunacough*
What do you think?
Quote from: Jibril AkenoS3 on June 29, 2014, 10:58:06 AM
Where's the lazy part? D:
Actually no laziness here~
Quote from: Jibril AkenoS3 on June 29, 2014, 10:58:06 AM
Okay, so... I don't know what you think of this, but you could make her being a fencer, as if she was fighting with a rapier (close to Marth, but still different) Hence the guy who just watch SAO again... *coughrapieruserasunacough*
What do you think?
Again, Lucina's the most stabby stabby person, not Marth... The only thrust that Marth has is Shield Breaker, while Lucina has more... Then there's Roy, which I gave the most fencer-esque attacks for some reason... Dunno why actually.
I have been thinking to make her attacks similar to Meta Knight or something... Still dunno yet.
Also, I haven't had the chance to PSA Lucina's lance in, sorry for those that were looking forward to it. Hopefully tomorrow. *Headdesk*
Quote from: Kitsu-chan on June 29, 2014, 11:06:28 AM
Actually no laziness here~Again, Lucina's the most stabby stabby person, not Marth... The only thrust that Marth has is Shield Breaker, while Lucina has more... Then there's Roy, which I gave the most fencer-esque attacks for some reason... Dunno why actually.
I have been thinking to make her attacks similar to Meta Knight or something... Still dunno yet.
Also, I haven't had the chance to PSA Lucina's lance in, sorry for those that were looking forward to it. Hopefully tomorrow. *Headdesk*
So Lucina is an upgraded Marth? And Marth has his Side B Low4 as a rapier-esque move.
As for your character... Something like being OP and all... I see... I see... :>.>palm:
jk
I dunno...
Quote from: Jibril AkenoS3 on June 29, 2014, 12:59:33 PM
So Lucina is an upgraded Marth? And Marth has his Side B Low4 as a rapier-esque move.
Oh wow, can't believe I forgot about Dancing Blade. *Headdesk*
Quote from: Jibril AkenoS3 on June 29, 2014, 12:59:33 PM
As for your character... Something like being OP and all... I see... I see... :>.>palm:
jk
I dunno...
I mean fast attacks, not that cheap as hell "I CAN SURVIVE ANYTHING!" recovery.
Quote from: Kitsu-chan on June 29, 2014, 01:05:52 PM
Oh wow, can't believe I forgot about Dancing Blade. *Headdesk*
:o
How could you?!
Quote from: Kitsu-chan on June 29, 2014, 01:05:52 PMI mean fast attacks, not that cheap as hell "I CAN SURVIVE ANYTHING!" recovery.
iknowiknow... I was only kidding... lol
Well... I have many ideas for a fast character, but... I'll wait for you to come up with something...
I DIDN'T FORGET ABOUT LUCY I SWEAR.
A first look at her new Lance and B-Air!
https://www.youtube.com/watch?v=XQQ4PjoXt5ASorry for the massive slowdown, I used Dolphin and it felt like acting like a spoiled bratty child today for no reason. >.>
Also, found a fix for Lucy's double-team-GFX-thing.
*Points*
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/lucyfix_zps1039630a.jpg)
That's it... It's simple and I can't believe I missed it. *Headdesk*
Excuse me while I question my ability as a PSA maker. ;_;
Quote from: Karna on July 04, 2014, 09:58:20 AM
I DIDN'T FORGET ABOUT LUCY I SWEAR.
A first look at her new Lance and B-Air!
https://www.youtube.com/watch?v=XQQ4PjoXt5A
Hey! This looks really great!
Quote from: Karna on July 04, 2014, 09:58:20 AMSorry for the massive slowdown, I used Dolphin and it felt like acting like a spoiled bratty child today for no reason. >.>
I understand for Dolphin, but not the spoiled child part... <.<
Quote from: Karna on July 04, 2014, 09:58:20 AMAlso, found a fix for Lucy's double-team-GFX-thing.
*Points*
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/lucyfix_zps1039630a.jpg)
That's it... It's simple and I can't believe I missed it. *Headdesk*
Excuse me while I question my ability as a PSA maker. ;_;
But... It looked great with this D:
Quote from: Airi AkenoS3 on July 04, 2014, 11:26:46 AM
I understand for Dolphin, but not the spoiled child part... <.<
Well... Usually Dolphin for me runs at a good speed, but today? NOPE.
Quote from: Airi AkenoS3 on July 04, 2014, 11:26:46 AM
But... It looked great with this D:
What? The sword glow being there for no reason? That was the glitch.
Quote from: Karna on July 04, 2014, 11:30:01 AM
Well... Usually Dolphin for me runs at a good speed, but today? NOPE.
Ah. So that's Dolphin which was acting like a spoiled bratty child... [censored]ing Dolphin...
Quote from: Karna on July 04, 2014, 11:30:01 AMWhat? The sword glow being there for no reason? That was the glitch.
Oh... I thought you were talking about the Double Team GFX, the 'im2fast4u' thing... lol
Lookin nice there. Also thanks for the tip on that glitch. I've been wondering how to fix that.
Quote from: Karna on July 04, 2014, 09:58:20 AM
Also, found a fix for Lucy's double-team-GFX-thing.
*Points*
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/lucyfix_zps1039630a.jpg)
That's it... It's simple and I can't believe I missed it. *Headdesk*
Excuse me while I question my ability as a PSA maker. ;_;
... how did you forget?
HOW COULD YOU?
Quote from: Zed on July 04, 2014, 04:04:46 PM... how did you forget? HOW COULD YOU?
I DIDN'T KNOW THAT COULD FIX THIS PROBLEM OK? ;_;
Quote from: Zed on July 04, 2014, 04:04:46 PM
... how did you forget?
HOW COULD YOU?
Quote from: Karna on July 04, 2014, 04:11:30 PM
I DIDN'T KNOW THAT COULD FIX THIS PROBLEM OK? ;_;
Don't bully Kitsu-chan... You didn't know it either. >.>
Anyway... ahem... Can I have a closer look at that spear, please? I think I might like the model...
Quote from: Airi AkenoS3 on July 04, 2014, 04:35:19 PM
Don't bully Kitsu-chan... You didn't know it either. >.>
... but I did. I do that for all my ext gfx.
I didn't check Lucina's because I thought Kitsu did it :P
Quote from: Zed on July 04, 2014, 04:44:18 PM
... but I did. I do that for all my ext gfx.
I didn't check Lucina's because I thought Kitsu did it :P
Y-y-y-you didn't! *throws a cake at your face*
Quote from: Airi AkenoS3 on July 04, 2014, 05:20:01 PM
Y-y-y-you didn't! *throws a cake at your face*
CAKE *eats*
Anyways, I won't derail this thread any longer.
Kitsu, are you planning to add more lance attacks or only the bair will have a lance?
Quote from: Zed on July 04, 2014, 05:24:11 PM
CAKE *eats*
Anyways, I won't derail this thread any longer.
Kitsu, are you planning to add more lance attacks or only the bair will have a lance?
You can go ahead, you know...
<.<
>.>
As for the spear attacks, I think Nao-chan brought the Side Smash and Down Air... Not sure if Kitsu will do them or not...
Quote from: Zed on July 04, 2014, 04:44:18 PM... but I did. I do that for all my ext gfx. I didn't check Lucina's because I thought Kitsu did it :P
You saw the sword glow glitch right? Why did you wait 'till you made me look like an idiot? So cruel :<
Although, this doesn't work like this with all GFX stuff, 'tis a learning experience~
Quote from: Airi AkenoS3 on July 04, 2014, 04:35:19 PMAnyway... ahem... Can I have a closer look at that spear, please? I think I might like the model...
Here ya go~
fo9kx9l18/AACavBa2Ij24OlgboOLLi3fNa]https://www.dropbox.com/sh/y1i[censored]fo9kx9l18/AACavBa2Ij24OlgboOLLi3fNa (https://www.dropbox.com/sh/y1i%5Bcensored)
Quote from: Zed on July 04, 2014, 05:24:11 PMI won't derail this thread any longer.
This thread always gets derailed, I personally don't mind.
Quote from: Zed on July 04, 2014, 05:24:11 PMKitsu, are you planning to add more lance attacks or only the bair will have a lance?
D-Air and S-Smash are two others, as Akeno said. May be more....
Quote from: Karna on July 04, 2014, 11:52:31 PM
You saw the sword glow glitch right? Why did you wait 'till you made me look like an idiot? So cruel :<
Probably because I haven't used Lucina. I only play during parties. Otherwise I'm always working on stuff.
Quote from: Zed on July 05, 2014, 04:08:35 AM
Probably because I haven't used Lucina. I only play during parties. Otherwise I'm always working on stuff.
It was also in a lot of her preview videos, and was mentioned a few times. So...
Edit! Lucina's lance attacks were implemented, also made her use a Lyn's GFX file so she wouldn't conflict with Marth... Now I just need to give her her own voice so she's BrawlEx complete.
Also, I may give her a new dash attack, a quick horizontal slash (Similar to Roy's P:M DED 2nd forward attack)
Quote from: Karna on July 04, 2014, 11:52:31 PMHere ya go~
fo9kx9l18/AACavBa2Ij24OlgboOLLi3fNa]https://www.dropbox.com/sh/y1i[censored]fo9kx9l18/AACavBa2Ij24OlgboOLLi3fNa (https://www.dropbox.com/sh/y1i%5Bcensored)
Thanks! Gonna download this tomorrow!
So I finished up BrawlExing Lucina (Does that even make sense...?)
Buuut.... Now I'm back to square one on that random sword glow issue that I just found the solution to.
Whyyyyyyy Lucy whyyyy D:
*Headdesk*
Anywho...
https://www.youtube.com/watch?v=QfIh4stfcyA...
Well, actually, the sword glow thing happens only when Marth's on the stage. WHY MARTH WHY D:
Quote from: Karna on July 06, 2014, 06:35:57 AM
So I finished up BrawlExing Lucina (Does that even make sense...?)
Buuut.... Now I'm back to square one on that random sword glow issue that I just found the solution to.
Whyyyyyyy Lucy whyyyy D:
*Headdesk*
Anywho...
https://www.youtube.com/watch?v=QfIh4stfcyA
...
Well, actually, the sword glow thing happens only when Marth's on the stage. WHY MARTH WHY D:
Because Marth is di-- I mean, he conflicts with the GFX... lol
As for Lucina's lance moves, they're really cool! Looking forward to use her! Though, I don't think you show the Down Air in the vid...
I think he did it once.
I used the D-Air four times. >.>
Also, I fixed that random gfx glitch again.
How have I not noticed this thread before. *Subs* Amazing work, Kitsu.
Quote from: Karna on July 06, 2014, 11:07:28 PM
I used the D-Air four times. >.>
Aaah... My bad, my bad... ^_^'
Quote from: Karna on July 06, 2014, 11:07:28 PMAlso, I fixed that random gfx glitch again.
Well, that's good news again... lol
Hay~
v1.31 of my whatsitcalled is up
https://www.youtube.com/watch?v=IVXH8KkF0NoNow that that's done, back to Chicken Wings-- Pit!
Sorry Pit, I still love you ;_;
Quote from: Karna on July 06, 2014, 11:15:25 PM
Now that that's done, back to Chicken Wings-- Pit!
Sorry Pit, I still love you ;_;
What exactly are you going to do with Pit? I remember you saying something about his Smash 4 moveset in my request thread, but maybe you're working on something else.
Quote from: hinata2000100 on July 06, 2014, 11:43:24 PM
What exactly are you going to do with Pit? I remember you saying something about his Smash 4 moveset in my request thread, but maybe you're working on something else.
That's basically what it is...
Well, not just taken directly from his Smash 4 moveset, mostly just inspiration from it.
Aside from the specials, I'm totally stealing the specials since they are SOOOO much more awesome.
Quote from: Karna on July 06, 2014, 11:47:13 PM
That's basically what it is...
Well, not just taken directly from his Smash 4 moveset, mostly just inspiration from it.
Aside from the specials, I'm totally stealing the specials since they are SOOOO much more awesome.
As long as he has his SSB4 specials, he could have the rest of his moveset cloned from Pikachu for all I care. Haha.
Quote from: hinata2000100 on July 06, 2014, 11:49:15 PM
As long as he has his SSB4 specials, he could have the rest of his moveset cloned from Pikachu for all I care. Haha.
...PITKACHU IT IS!
Quote from: Karna on July 06, 2014, 11:50:15 PM
...PITKACHU IT IS!
Pitkachu for top tier plz nerf
Quote from: Karna on July 06, 2014, 11:15:25 PM
Hay~
v1.31 of my whatsitcalled is up
https://www.youtube.com/watch?v=IVXH8KkF0No
Now that that's done, back to Chicken Wings-- Pit!
Sorry Pit, I still love you ;_;
All these swordsmen... And that CSS... :o
As for Pit, I still hate him :c
But I'll download the pack anyway so... yeah...
Quote from: Karna on July 06, 2014, 11:50:15 PM
...PITKACHU IT IS!
Quote from: hinata2000100 on July 06, 2014, 11:53:58 PM
Pitkachu for top tier plz nerf
I hate Pit but... This seems awesome :srs:
Volt Tackle or Volt Chicken Charge... Call it however you want, but this is needed :srs: ²
Quote from: Airi AkenoS3 on July 07, 2014, 12:46:11 AMAll these swordsmen... And that CSS... :o
You got something against my messy CSS? >:C
Quote from: Karna on July 07, 2014, 01:19:42 AM
You got something against my messy CSS? >:C
Yes >:c
[spoiler](http://fc06.deviantart.net/fs71/f/2014/173/c/d/levi_x_reader__no_kissing___oneshot___by_shadowrealm666-d7nh105.jpg)
Again
NEVAH! Not even Levi will stop me!
Quote from: Karna on July 07, 2014, 01:24:12 AM
NEVAH! Not even Levi will stop me!
You sure?
[spoiler](http://fc01.deviantart.net/fs71/f/2013/254/c/8/levi_cleaning_mode__animation__by_tenshi_no_hikari-d6lvzzx.gif)
broken link
BUT STILL, NEVAH!
Quote from: Karna on July 07, 2014, 01:29:40 AM
broken link
BUT STILL, NEVAH!
Fixed... Also, I know why you broke your CSS like this... Well, I don't know 'for sure', but I have a little idea...
What do you mean broken? ;_;
Quote from: Karna on July 07, 2014, 01:45:00 AM
What do you mean broken? ;_;
Well... Not broken... but... y'know... messy... isn't that because you put all the characters that aren't ready yet? That's what I'm thinking...
Yeah, that's exactly why it's messy. ...Although I do keep track of which character is which so it really isn't a problem for me~
I see... Owell... I'll check out your pack again once you update Lucina and Pit!
I already put the updated Lucina.
Pit's going to take a while though, them specials are still confusing the hell outta me :<
Post Merge: July 07, 2014, 06:35:36 AM
And for no reason at all, a new dash attack for Lucina~
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation14_zpsafee020f.gif)
...actually the reason is that the old one looked too similar to roy's dash attack, again like the back air...
Quote from: Karna on July 07, 2014, 02:24:39 AM
I already put the updated Lucina.
Pit's going to take a while though, them specials are still confusing the hell outta me :<
Post Merge: July 07, 2014, 06:35:36 AM
And for no reason at all, a new dash attack for Lucina~
[spoiler](http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation14_zpsafee020f.gif)
...actually the reason is that the old one looked too similar to roy's dash attack, again like the back air...
Alright then... Time to wrec-- I mean, playing Kitsu's pack now.
So is it possible to use your Lucina in PM? Because I totally would if I could.
Well... Not sure that's the PM version, but may be usable with it... lol
Well I was asking because she was ported over Porky I think, from what I saw in the file.
It should work, although I haven't played PM in a while, so I dunno what would be missing from her PSA...
You used the vBrawl version in your pack right?
Indeed!
Thought so... I might still try it though. I don't have to rename anything else other than the file names correct? Like nothing in the FitLucina00 files?
Again, I've no real idea on what would be different from PM 'till I try it out, but it should work like that.
Yeah. I know it'll work, was just wondering.
"HERE, TAKE THE SWORD!"
I made Link's awkward as hell Up Air from Smash 4!... And... Probably made it look a hell of a lot more awkward then it actually should be... oops...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/awkward_zpsf5240394.jpg)
This was done on a whim and is not refined in ANY way... Although I MAY actually end up using it to differentiate the Link's further...
Quote from: Karna on July 09, 2014, 11:39:45 AM
"HERE, TAKE THE SWORD!"
I made Link's awkward as hell Up Air from Smash 4!... And... Probably made it look a hell of a lot more awkward then it actually should be... oops...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/awkward_zpsf5240394.jpg)
This was done on a whim and is not refined in ANY way... Although I MAY actually end up using it to differentiate the Link's further...
Thanks for remindng me to do my own version of that...
Quote from: Karna on July 09, 2014, 11:39:45 AM
"HERE, TAKE THE SWORD!"
I made Link's awkward as hell Up Air from Smash 4!... And... Probably made it look a hell of a lot more awkward then it actually should be... oops...
Sorry but you are not allowed to view spoiler contents.
This was done on a whim and is not refined in ANY way... Although I MAY actually end up using it to differentiate the Link's further...
It does look awkward r)
The worst thing is that he really does that in SSB4... r)
One quick question. Did you use a new version of Lucina's voice or no?
If yes then what number sawnd is it in your pack?
Quote from: Nao-chan on July 11, 2014, 02:08:05 AMOne quick question. Did you use a new version of Lucina's voice or no?
If yes then what number sawnd is it in your pack?
What do you mean new? I used the one found in the download...
The sawnd is 322, though.
I thought someone may have released an updated version, that's all. I figured that's what it was. The only issue I've seen was that the Wishblades' textures don't completely show up for some reason. The model does but not the textures.
Really? That's a bit odd...
Yeah. But it still works fine otherwise.
EDIT: Got somethin' for ya, if you're interested. I made some modifications to Roy's Final Smash animations. Here's a preview.
Sorry but you are not allowed to view spoiler contents.
Also changed his face animations as well, I know that bothered you from what it was before. He needed some livening up. Did this for the Air one too. I don't remember if you were using the newest one in your pack, so let me know what you think.
Ooh, looks pretty neat. What else're you planning for this?
What do you mean? Like for Roy in general, or the attack itself?
The animation itself.
Unless you were planning to do more with Roy...?
ARE YOU TURNING ROY INTO MECHA-ROY? :O
Oh, no I'm not. Right now, I'm fixing up the cape movement at the end a bit so it looks better. Once I finish that I'll be done with it. I can send it to you if you want it.
...oh... So... No Mecha-Roy?
No one EVER makes Mecha-Roy. D:
Sure!
oh damint now i want to make a mecha-roy psa
Try not to distract yourself again. lol
Okay I just got done with it. I'll send you a link soon. I also had a problem with his slack jaw look that they gave him for this move. Glad you like it though.
I'm always getting distracted by... Everything.
I suppose it's fortunate (I guess...?) that I seem to ALWAYS want to spend my time making SOMETHING, otherwise I probably wouldn't have returned here this year...
Although since I spend a lot of time making stuff it does mean I don't really spend any time for leisure. Workoholic! Woohoo!...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/headdesk_gif_zps8d72238a.gif)
I know the feeling. Also, just curious. What is Mecha Roy, and how would he work?
EDIT: New cape movement made to look smoother and just better overall.
Sorry but you are not allowed to view spoiler contents.
I actually have no idea.
I just thought a robot Roy would be cool...
Maybe he'll have the Pichu thing going for him, where every attack damages himself but he'll hit like a train... And lots of fire and electricity.
Gotta make him spam many many sparkly effects~!
Sounds interesting. Updated last post with gif.
Ooh, definitely looks a lot better to the original.
Although the cape going through the scabbard is a bit weird, but whatever, lulz.
Oh yeah, whoops totally forgot about that. Damnit. I'll fix it I guess.
Capes clip with everything, it's not much of a problem!
Quote from: Nao-chan on July 11, 2014, 11:42:10 PM
Oh yeah, whoops totally forgot about that. Damnit. I'll fix it I guess.
Remember that Physics and Gravity affect capes.
Never forget it :srs:
I know that gravity and physics play a role in how the animate. I'm just doing it to do it. I'm almost done with the fix then I'll update the link I sent you Kitsu. Or should I say Karna now?
Nya ha! This name change is just temporary.
Sure!
Also, that run animation edit of yours is AWESOME!... thoughtidmentionithere.
Okay, and thanks. I still need to fix it a bit though.
Just finished the cape issue. Hopefully it looks decent in game with the physics. I'll update the link now. Oh crap wait. I forgot about the air one.
Oh, haha, that's kind of a whoopsie. XD
Yeah. I feel so dumb for forgetting it.
We all have our off days, don't worry about it :P
Okay. Now it's done. Tell me what you think.
EDIT: I just finished fine tuning the run animation. It should be perfect now. No clipping and nothing out of place.
Definitely looks better!
Also, I imported a thing from Twilight Princess, although for some reason it came out freakishly HUGE!... Bigger then Final Destination at least (From just looking at it, haven't tested it yet...).
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/spinner_zps6744b2a5.jpg)
Going to implement it into Twilight Link's moveset as his new down special. Dunno what I can make it do, though.
Cool. Looks like an interesting idea.
Post Merge: July 12, 2014, 03:16:54 AM
I updated the Run, Dash, and Turn Run animations to go better with how he looked with his sword sheathed.I think this will be the last thing I update for him. At least for today. The last thing I need to fix is his Wait2. But I'll get around to that later.
Link has been updated again. Sorry for all the small updates. Like I said, last one for today.
Ohmygod you just gave me a great idea for my Roy!
What, the Mecha idea?
...If you actually make Mecha-Roy I'm going to freak out.
Quote from: Nao-chan on July 12, 2014, 05:21:21 AM
What, the Mecha idea?
Quote from: Karna on July 12, 2014, 05:27:43 AM
...If you actually make Mecha-Roy I'm going to freak out.
... I mean, I could. But that's not what I meant :P
Jeez, what's with all the mecha, man?
I was just wondering what you meant by, IDEA.
I don't even know why I'm so obsessed with the idea of a robot Roy. XD
Because Robots, that's why. Also because Roy. So yeah.
Did ya check out the new things I fixed?
ROYBOT.
...naw, I like Mecha-Roy more.
Yep! They're fantastic!
But ROYBOT ;-; He needs love too.
Also, thanks glad you like them. [censored] took a while to finish.
Quote from: Karna on July 12, 2014, 05:34:36 AM
I don't even know why I'm so obsessed with the idea of a robot Roy. XD
Quote from: Nao-chan on July 12, 2014, 05:45:09 AM
Because Robots, that's why. Also because Roy. So yeah.
Quote from: Karna on July 12, 2014, 05:47:32 AM
ROYBOT.
...naw, I like Mecha-Roy more.
Smells like a trio collab to me...
And if I ever get through with finishing everything, I'll show you guys my idea
...Me, Nao-chan and I? *Shot*
Quote from: Zed on July 12, 2014, 05:53:42 AM
Smells like a trio collab to me...
And if I ever get through with finishing everything, I'll show you guys my idea
Cool. Good luck with finishing that huge pile over there.
*points to pile the size of a house* You'll need it.
I just turn my back for 1 day, and now you're talking about Meg-- I mean, Mecha Roy?!
I'm watching you guys.
:>.>palm:
FEAR THE MECHA-ROY.
Maybe we need a mech army.
MECHA-LINK
MECHA-MARTH
MECHA-PIKACHU
MECHA-FOX.
Quote from: Karna on July 12, 2014, 11:44:30 AM
FEAR THE MECHA-ROY.
:oshi:
Quote from: Karna on July 12, 2014, 11:44:30 AMMaybe we need a mech army.
MECHA-LINK
MECHA-MARTH
MECHA-PIKACHU
MECHA-FOX.
Well... Fox is almost a mecha, when you think about his legs... lol.
But Mecharmy... :oshi:
Ehhh... The amputated feet were kinda ret-conned for the more recent games.
Aah... Well... Mech Army, MAAAAAAARCH!!!
And for some reason, I did a Yoshi flip-jump animation instead of working on that contest entry. (Actually Smash 4 inspired of course... May also do his new idle animation)
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation15_zps693bc4e2.gif)
I'm going to admit that there is indeed something very wrong with me...
Now excuse me while I get this Pikachu into a dress-- Hey! Don't run! Get back here and wear this pretty dress! GET BACK HERE!
Something that I'm not even going to acknowledge.
Quote from: Kitsu-chan on July 13, 2014, 12:43:24 PM
Something that I'm not even going to acknowledge.
Okay, okay... It never happened...
Anyway, dat Yoshi animation... Will you also work on a Sm4sh Yoshi? Because if I recall, there's a good Yoshi PSA on the Vault... Buffed Yoshi or something like that... lol
I dunno! Maybe...
I'm already using KJP's Buffed Yoshi (The one you're probably thinking of!) as a base.
Quote from: Kitsu-chan on July 13, 2014, 12:54:59 PM
I dunno! Maybe...
I'm already using KJP's Buffed Yoshi (The one you're probably thinking of!) as a base.
YES! That's the one! Well, since I never use Yoshi, I didn't know that it was in your pack... lol...
Ahhhhh poor Yoshi D:
Quote from: Kitsu-chan on July 13, 2014, 12:59:08 PM
Ahhhhh poor Yoshi D:
He is abandoned and all alone... D:
I use it for target practice hehehe
Don't worry Yoshi, I still love you--
...
Oh, he ran away like that pretty Pikachu.
...
aw...
Quote from: Kitsu-chan on July 13, 2014, 01:01:47 PM
Don't worry Yoshi, I still love you--
...
Oh, he ran away like that pretty Pikachu.
...
aw...
I wonder how do you scare the--
Ow... I found out why... I'm out!
*gotta go FAST*
Hey Kitsu, I just finished the last of my Updates to Roy. Like completely this time. Also, Was wondering if you had Skype.
...oh
...
(http://i.imgur.com/T0VI9.gif)
come baaaaaack D:
Post Merge: July 13, 2014, 01:12:35 PM
Quote from: Nao-chan on July 13, 2014, 01:09:44 PM
Hey Kitsu, I just finished the last of my Updates to Roy. Like completely this time. Also, Was wondering if you had Skype.
Oh?
And no, I don't have skype, so lazy...
Well that's fine. I was too at first, but Akeno pressured me into it.
Also yeah he should be DONE done now.
I can go ahead and grab it if you want me to.
You're no where near the first to ask. *Headdesk*
Wait you mean Skype or my updates?
The Skype.
Oh, well you can if you want to. I'm not pressuring you to do it or anything. Just thought it would be easier to communicate and stuffs.
Nyeh. May as well, will also stop the other people pestering me about about it.
Wonder how long this'll take...
It was pretty quick for me. Shouldn't take more than 5-10 minutes.
Interwebs in Australia suuuuuucks though. So that's a thing.
Oh, how unfortunate. Hopefully it isn't too bad.
meh. I've gotten used to it. Hopefully it'll be done soon.
Yeah. Well I got a pic of Labrys as my avatar. Akeno has Akeno, of course.
...huh... Someone seems to have stolen my account name.
...Cool. *Headdesk*
Really? That sucks.
Alternate name time~
Quote from: Kitsu-chan on July 13, 2014, 01:11:56 PM
...oh
...
(http://i.imgur.com/T0VI9.gif)
come baaaaaack D:
As long as I can keep mah shoes and that you won't give me a dress.
But... don't misunderstand.
Quote from: Kitsu-chan on July 13, 2014, 01:11:56 PMOh?
And no, I don't have skype, so lazy...
D:
Quote from: Nao-chan on July 13, 2014, 01:13:38 PM
Well that's fine. I was too at first, but Akeno pressured me into it.
Also yeah he should be DONE done now.
D:
I didn't point you a gun or something
GoB isn't aa gun so... *shrugs*
Quote from: Kitsu-chan on July 13, 2014, 01:15:09 PM
I can go ahead and grab it if you want me to.
You're no where near the first to ask. *Headdesk*
inb4yousayipressuredyoutoo D:
Quote from: Kitsu-chan on July 13, 2014, 01:31:05 PM
...huh... Someone seems to have stolen my account name.
...Cool. *Headdesk*
I thought that was you making a skype xD
Whitewolf8... And is from Australia too...
Remember that Nao?
Quote from: Kitsu-chan on July 13, 2014, 01:34:49 PM
Alternate name time~
I wonder what name will you choose. And to make it easier to find me, type Jibril Gisen Akeno Gilgamesh. I HIGHLY doubt that someone has a name THAT long. (temporary)
Hopefully there aren't too many Labrys-chans on Skype. That's me by the way.
So, progress for awkward-stab.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation16_zpse7f71bfa.gif)
Very likely to need a revamp, but that's what it is so far.
On another note though, I updated Toon Link... Mostly fixed some glitches but also added another thing, hehehehe~
Oh? I wonder what I'm up to now?~
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/marthymarth_zps862523c9.jpg)
Quote from: Kitsu-chan on July 21, 2014, 02:42:34 AM
So, progress for awkward-stab.
Sorry but you are not allowed to view spoiler contents.
Very likely to need a revamp, but that's what it is so far.
Hmm... Except that he goes through his throat to take his shield, this animation is exactly what he does in SSB4 :laugh:
Quote from: Kitsu-chan on July 21, 2014, 02:42:34 AMOn another note though, I updated Toon Link... Mostly fixed some glitches but also added another thing, hehehehe~
Curious about what could it be for Toon Link... Did you also update it in your pack?
Quote from: Kitsu-chan on July 21, 2014, 02:42:34 AMOh? I wonder what I'm up to now?~
[spoiler](http://i41.photobucket.com/albums/e289/Kitsu-chan8/marthymarth_zps862523c9.jpg)
Lucimarth? Who said that Lucina was a clone? She is entirely Marth!
Quote from: Esdese/S3 on July 21, 2014, 08:24:57 AM
Curious about what could it be for Toon Link... Did you also update it in your pack?
Not 'till I update to v1.32, because there are some slight differences I want to give him for my pack.
Quote from: Kitsu-chan on July 21, 2014, 02:03:27 PM
Not 'till I update to v1.32, because there are some slight differences I want to give him for my pack.
I see... Owell, I'm looking forward for that update :D
I was linked here from this video: SSBB Hack Preview! Ryu Suzaku's Dragon Ascent! (http://www.youtube.com/watch?v=IYQ7JNaIaGA#) Do you still have this early build of Ryu Suzaku? Like the .pac or whatever you used? Just asking because I want this character in Brawl, and the moveset despite being very early and incomplete, is good enough for me. So if you do have it, can I please have it?
Oh my! Ryu's still a thing isn't he? Thanks for reminding me!
I think this is it, though
https://www.dropbox.com/sh/5rqdnfmwdei4x6n/AACNtwhYjpQ2fzslE93lY3Ula (https://www.dropbox.com/sh/5rqdnfmwdei4x6n/AACNtwhYjpQ2fzslE93lY3Ula)
Thank you very much. "Ryu's still a thing isn't he?" Yep he sure is. I will give it a play through soon. Thanks again.
MOAR RANDOMS.
A very rough animation, still need to do a bunch, but it's what I've done so far...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation18_zps55d87515.gif)
Reference~
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/YellowishRashKid_zps9971f115.gif)
But for now, I'm going to go play some Star Fox 64 3D~
Post Merge: July 25, 2014, 03:20:26 AM
OH! Right! Progress on awkward stab~
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation17_zps7475afe4.gif)
Pit's attack: Dat HipN rotation doe.
Link's Stab: Needs more stab.
Quote from: Kitsu-chan on July 25, 2014, 03:09:37 AM
MOAR RANDOMS.
A very rough animation, still need to do a bunch, but it's what I've done so far...
Sorry but you are not allowed to view spoiler contents.
Reference~
Sorry but you are not allowed to view spoiler contents.
Hmm... Doesn't it need moar spin? And a fix on his position too. Yea, I know it's WIP.
But where's that attack going? Forward Air?
Quote from: Kitsu-chan on July 25, 2014, 03:09:37 AMOH! Right! Progress on awkward stab~
Sorry but you are not allowed to view spoiler contents.
Like drogoth said, needs moar stab. But seriously... What were they thinking when they did that animation...
Quote from: Esdese/S3 on July 25, 2014, 10:20:56 AM
But where's that attack going? Forward Air?
Yup! That's for the Forward Air~
...
slightly related though... I forgot to save the animation, oops.
Quote from: Kitsu-chan on July 25, 2014, 10:38:53 AM
Yup! That's for the Forward Air~
...
slightly related though... I forgot to save the animation, oops.
...
.
.
.
(http://i1207.photobucket.com/albums/bb480/Yumekichi11/picture%2019/2cf77198.gif)
shushhhhhhhhh
Why... Why did you do this to us? :oshi:
'Cause I was too excited to play Star Fox.
And tired, very tired...
Quote from: Kitsu-chan on July 25, 2014, 11:09:38 PM
And tired, very tired...
You're forgiven... I'm also very tired these days... lol.
Link says he feels like being moar stabby~
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation19_zpsd88dfdef.gif)
It's coming together nicely.
Quote from: Kitsu-chan on July 27, 2014, 10:41:13 AM
Link says he feels like being moar stabby~
[spoiler](http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation19_zpsd88dfdef.gif)
I don't know why, but it sounds weird... Really weird~
I'm still not getting a stabby feeling from it.
Eh, it's not like it's weird already.
[censored], Sakurai.
Maybe 'cause he's using a tree branch. *Shot*
Quote from: Kitsu-chan on July 27, 2014, 10:42:18 PM
Maybe 'cause he's using a tree branch. *Shot*
:srs: *shoot Kitsu in the face again*
Well, it looks better than the first one. I think this one in game could do.
Whaaaaaaaaaaaaaaat?! Takamaru's an Assist in the new Smash...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/zlCfzSOWtkMYV5tSrg_zps5ea427ce.jpg)
First Saki, then Midna, then Chrom (Although Lucina and Robin are in... So... Almost forgivable...) and now Takamaru are all deconfirmed as playables
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Yui_cry_zps3a838bbd.gif)
...
This just makes me want to do those Saki and Takamaru PSA's even more though!
Sakurai is trolling us...
Slapping this thread cuz I want :v
>.>
...
<.<
...
*dissappears while leaving something*
[spoiler]Wanna see?
[spoiler]Go even further
[spoiler]Still down
[spoiler]*insert some Zelda chest opening SFX/Music here*
[spoiler](http://i.imgur.com/Ai06ry6.gif)
Just the beginning... A friend told me that it was possible to export anim/models from Tales of the World... I remembered Guy Cecil in your thread... and well... this. ;D
U liek?
OMGOMGOMGOMGOMG IT'S GUY :O
Yup, model & animation ripped directly from TotW:RM2 by myself :p
(And... a weird movement bug when I exported the animation from 3ds Max to Brawl box, since the... well, weird movement)
Sorry but you are not allowed to view spoiler contents.
Need Asch and few animation of him ? (at least as reference for maybe redoing them, since using the model ripped mean redoing a lot of Brawl's anim, lol)
I can definitely say that this week has been very... Eventful. *Headdesk*
I would really appreciate it if you did Asch as well! Although I've no idea of when I'd actually get back to PSAing him, welp.
Quote from: Kitsu-chan on July 31, 2014, 09:59:29 PM
I can definitely say that this week has been very... Eventful. *Headdesk*
I would really appreciate it if you did Asch as well! Although I've no idea of when I'd actually get back to PSAing him, welp.
Maybe... If we can have both his model and animation, it's fine. Then you'd have something you wanted to work with for a long time ;D
If you need an Asch model, I rigged his original PS2 model over marth. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205158 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205158)
I don't have any of his animations from the original game though.
Oh my! Can't believe I skipped right over that! Cool!
Weeeeeell, which character should I focus on, then ? Asch I guess ? lol
There is two ways with the TotW:RM2 models and animations
1- Using the ripped model with the boneset + the animation (problem is, there is a movement glitch that you'd have to fix in almost every ripped animation and he would need several custom animation such as swimming, ladder or even for the items)
2 - Recreating the animation from the ripped model/animation, but using the model import of ShadowRockShoota, so you'd have to redo only the attack/wait animation, (it'll probably be a gain of time since there is several animation that you won't have to do)
Either way, I'll try to rip the models and animation as fast as possible
Hm... I'll probably go with recreating the animations, it's something I find fun~ :P
Alright, here are all the animations of Asch
https://www.dropbox.com/s/7p12h0zrpugxxq0/Asch.brres (https://www.dropbox.com/s/7p12h0zrpugxxq0/Asch.brres)
... And I realized there is more rotation problem than I thought (When exporting into Brawl Box)... few gif for comparison between 3ds Max and Brawl Box:
Sorry but you are not allowed to view spoiler contents.
Sorry but you are not allowed to view spoiler contents.
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"Asch the Drunk"
Go home Asch, you're drunk D:
I bet that Abyss ending hit him pretty hard XD
"REEEEPLIIII-hic-CaaaaAaaAaa...! -hic-"
But, yeah, the ending must have hit him pretty hard, indeed xD
He can't even fall off correctly, now D:
'Break'? I don't know the meaning of the word!
halp me ;_;
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/ZSSFlyingKnee_zpse09ffa72.jpg)
Animated:
Sorry but you are not allowed to view spoiler contents.
maybe i'll finally learn about what a break is when hyrule warriors is out ;_;
When she's landing, her body sways a little to the sides, which kind of hurts the overall animation. I love how femininely she gets back to her wait position, though.
OHMY an update so soon?! There must be something very wrong with me ;_;
Anywho~
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation21_zps548899d5.gif)
urg, so tired...
Not bad. Also on a semi related note, sort of. I fixed up that new B-Air that you made for Lucina. I made it so that she's not all jittery anymore.
Oh? Did you?
Vunderbar!
Yup. All I did was fix the HipN rotations and Bam! Fixed. No jitters animation is perfectly smooth. Do you want it?
...Was it really that easy? ;_; *Headdesk*
Yes, please, though!
It was pretty easy, yeah. Okay, I'll send it to you soon. Actually, if you get on skype it'd be easier for the file transfer. I can just send it through there
Smooth!
My suggestion is that you make it so her hair waves faster when she jets herself forwards - kind of like when you put your head outta the car window.
Lol, nice reference. Good idea though.
Wouldn't physics take care of most of the movement?
Righto! I'll do that tomorrow!... ...Maybe... ...Hopefully...
...
uh, just need to remember first.
Just check back here if you can't.
And for some reason I'm not asleep yet.
LOOK HAIR MOVEMENT
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation22_zps7d891100.gif)
Quote from: Kitsu-chan on August 22, 2014, 02:14:03 PM
And for some reason I'm not asleep yet.
LOOK HAIR MOVEMENT
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation22_zps7d891100.gif)
She puts her head alot out the car window :V
Anyway, it's a good job you did there!
Hang in there Robin D:
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/hang_zpsd90a53be.png)
Only going to do his cliff attack, unless I find a reason to do other animations.
Post Merge: October 22, 2014, 08:16:25 AM
Aaaaaand update.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation23_zps19dmyreg.gif)
Still need to fix stuff up, but that's it so far.
Right leg and Left arm move much to unrealistically.
Have the left arm stay in place and the rlght leg extend out (in my opinion).
Some bust/waist rotation would be great too.
...Five days later an update! Still need to fix the part where he scrambles back up, but yeah.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation24_zpshebvn223.gif)
It's a down tilt thing!...
I actually just stole the original animation from Pit and changed it up a bit, buuuut it actually works well, so YAY... Still need to change it up a bit, but something something something...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation25_zpsyh2y1lf6.gif)
Still going at it huh? Looks good. No shame in using other anims as a base. I do it a lot.
Quote from: Kitsu-chan on November 07, 2014, 12:38:24 AM
It's a down tilt thing!...
I actually just stole the original animation from Pit and changed it up a bit, buuuut it actually works well, so YAY... Still need to change it up a bit, but something something something...
[spoiler](http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation25_zpsyh2y1lf6.gif)
I like what I see. It's tipping some scales.
Keep tipp-- I mean, keep going!
Quote from: Nao-chan on November 07, 2014, 01:38:23 AM
Still going at it huh? Looks good. No shame in using other anims as a base. I do it a lot.
A few people don't use other animations... Only a few. I'm not in them.
Well, of course!... I'm also working on a Smash 4-esque Lucina, but literally all I've done so far is balanced the power through her attacks.
Still, only really need to do 3 taunts and 3 win animations and I'd be done with that, haha.
Quote from: Archer(AkenoS3) on November 07, 2014, 01:45:43 AM
I like what I see. It's tipping some scales.
Keep tipp-- I mean, keep going!
You just had to go there didn't you?
Quote from: Archer(AkenoS3) on November 07, 2014, 01:45:43 AM
A few people don't use other animations... Only a few. I'm not in them.
Like I said there's nothing wrong with it.
Post Merge: November 07, 2014, 01:51:09 AM
Quote from: Kitsu-chan on November 07, 2014, 01:47:33 AM
Well, of course!... I'm also working on a Smash 4-esque Lucina, but literally all I've done so far is balanced the power through her attacks.
Still, only really need to do 3 taunts and 3 win animations and I'd be done with that, haha.
I was thinking of doing it myself. But I started to lose interest in hacking as of late. I'd like to see how those go too. Sounds like a good thing. You gonna contribute those to CrazyHands PSA?
Quote from: Nao-chan on November 07, 2014, 01:49:03 AM
I was thinking of doing it myself. But I started to lose interest in hacking as of late. I'd like to see how those go too. Sounds like a good thing. You gonna contribute those to CrazyHands PSA?
Yup!... Well, I want to, although it really kind of depends if I can actually get them done...
Yeah... I know that feeling. Well I'm still helping him out. So if you want some help with the animations I can give you some.
Only complicated animation I can think of would be the up taunt (I think it was?)... The rest should be simple enough.
...Now that I think of it, I'll probably need a mask GFX thing. ...Huh.
Yeah... probably. If that new Lucina model comes out soon, maybe we could use that new one and call the mask as an article or something. The Up Taunt was the one where she spins her sword and goes into her CSP pose saying, "Come at me." The Side taunt was where she sheathes it saying, "I can not lose." Then the Down taunt has her putting on her mask. That one is the easiest. Up taunt probably being more difficult with the sword spin.
Do you have Smash for 3DS? A reference would be helpful. I do, and have her unlocked already.
Yup, I have it with me, which will make referencing A LOT easier.
But yeah, the mask taunt, aside from the mask will definitely be the easiest.
Side taunt should also be relatively simple. Depends on if the turning portion doesn't spaz out.
I can handle the turn so it doesn't spaz. Like I did with that spear back air attack you did. Should be easy.
oh
I just remembered she also has her own Shield Breaker and Counter animations.
...
damn more work D:
Hm... Maybe I should also incorperate some of Marth's Smash 4 changes into this, which would automatically make her less clone-ey to Brawl's Marth...
Sounds like a plan to me. Would work fine I suppose.
bleh. I'll go with the original plan first, I'll probably update it like that later.
Yeah. Best not to set to high a goal, or you'll never get anything done. If you need some help, or any clean up on things. Just ask, I'll be around.
Will do!
Currently working through Shield Breaker first.
Moving on to Counter after that.
Edit: Shield Breaker start-up. Doing the grounded animations before I do the aerials
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation2_zpsx0jofif4.gif)
Edit 2: Aaaaaand the base of the charge-up segment... Still need to make it look like an actual charge-up.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation3_zpswfwnzy15.gif)
Edit 3: Updated the charge-up, although I think it may look too shaky...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation16_zpsuqotlspo.gif)
Edit 4: TIME TO BREAK SOME SHIELDS! still need to update it but yay.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation18_zpsjgx5xblg.gif)
If there are any touch-ups you want to make Nao-chan, or if you wanted to do aerial versions or whatever lemme know. For now I'm tired as hell and I needs sleep.
Wow that was fast. Not bad. I can do the aerial versions if you want.
Sometimes I'm not lazy and actually try to animate properly.
...
That's only sometimes. *Shot*
I'll send 'em over soon-ish...
Well... As long as it looks good, your lazyness is forgiven. And it looks good so... yeah...
Alrighty then. I'll be here waiting.
Aaaaaand sent.
Thanks again!
You need to do something about those legs. They shouldn't move so much during the charge animation.
And the end animation's hip bone moves really really really really really really weird. I'd redo the animation, personally.
Okay so I started to fine tune the Shield Breaker attack portion of the move. Right now I'm getting the positioning correct.
Here's a pic.
Sorry but you are not allowed to view spoiler contents.
It resembles the position in game a bit closer.
Haha, definitely looks a lot more awesome.
I still haven't gotten around to the counter yet, though... Hopefully I can get it done by the end of today.
Update time. This took waaaaaaay too long for me to finish... I blame my perfectionism. Anyway, I finished up the Shield Breaker animation for you. Hopefully not too much more will need to be done with it. It should be DONE done. Here's a gif.
Sorry but you are not allowed to view spoiler contents.
Once I get to cleaning up the charge animation, I'll do the air versions of these. *sigh*
Hopefully it won't take me forever like it did this time though.
Oh my... It definitely looks way better.
Thanks again and sorry about this D:
Sorry about what? You don't need to apologize. I'm totally fine with helping you out. I like Lucina, and creating a PSA for her is fun. Tiring, but fun. So don't worry about it.
Also I'm glad you like it. The perfectionist side of me just makes things take longer. But in the end it's worth all the time spent.
If you're sure about that then...
Still haven't gotten around to that counter yet, even though it'll be ridiculously easy to do. >.>
I understand. I didn't get to doing the touch ups and aerials today either.
I have!... Just begun making the counter, frame 5 of 60, but since like, 45-ish of those frames is just the counter stance, I'm already nearly finished. Unless my PC explodes in the middle of animating. Hopefully I can finish this before getting distracted or side tracked, 'cause that'll mean I won't work on it for two days again or something.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/counter_zpsf54ddb3f.png)
Fun fact of the day, my Smash 3DS was sitting in training mode on that frame for a few days before I actually started animating it. *Headdesk*
Edit: Update!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation20_zpsg0cxqueq.gif)
I'll also do the aerial versions soon. maybe...
Edit 2: I actually bothered to do the aerial version so soon. Wow. Next up is the Mask taunt... It'll look a bit odd without a mask though, haha.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation21_zps62rjh2qd.gif)
Dunno if I'll actually do the win animations though... Hm...
Nice job on these.
Haha, thanks.
Also, I just noticed that Shield Breaker's chargeup animation should go for around 60+ frames, instead of 31. I just never noticed it 'cause Marth's shield breaker charge loops.
...
welp, that's a big oopsie. >.>
Yeah... I was going to mention that actually. Lucina's Shield Breaker is a bit different than Marth's. It either has a longer start, or it has 4 sections to it instead of 3. Like the start, soft charge, charge loop, and end. I dunno.
I think it's just part of the looping part, but since it has 60+ frames in it it's unnoticeable... No real way of telling unless we can view the animations in Smash 4 like we can do for Brawl.
Yeah. Oh well it shouldn't take too much longer to add 30 more frames to it. Just let me know when you're done and if you need some clean up on it.
Hm.... Think I'll start up on it now. Shouldn't take too long to add this. Maybe like, a half hour at most?
Alright... let me know if you need help.
Set the framecount to 65 and... I still think the charge up looks terrible ;_;
uhhh... If you want to give it a shot I updated it from the link I PMed you earlier. And as always, I'm tired as hell and need sleep.
Alright... I'll try to get it right. Good night.
EDIT: Okay... so the issue I'm seeing here is way too much movement. About where you had it with the first one, at the end, frame 31 was just fine. Going from there on... I'd say just try to keep her steady (But still going up and down to make it look right) and in that spot for the duration of about an extra... let's say 45 - 50 frames. I think if you can do that It would be fine. I'll try and do it myself. We can see whose is better.
Alright then, I'll see what I can do.
Wouldn't be surprised if mine paled in comparison to yours, but whatever, practise of any kind is a good thing.
Edit: Just redid the last half of it... Still need to do the first half, but it's progress.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation23_zpsqrm4ry6z.gif)
It definitely looks better than before. Keep it up.
Haven't made progress yet, but I just noticed something.
I happen to do a lot better on PSAs that I haven't planned out, for example, that Toon Link I practically made up as I went along. Genesect? A week of basically just porting it and some recolors and I haven't touched it since.
...
I suppose it's fortunate that this Lucina is just a PSA that was started on a whim? XD
Yeah... I suppose so.
Just redid the first part of the thing.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation26_zpsr8akcqnv.gif)
Also, an aerial version of the start-up. Mostly a random thingy. But, if you don't want to do the aerial versions of the things lemme know.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation27_zpsgq6hg9rw.gif)
Hopefully, I'll start up on the mask taunt soon.
That charge looks much better. Good job.
Juuuuust updated the post a bit there, haha.
hm... Should I do a video preview of the shield breaker soon?
If you want to. I should send you the end animation for it.
I'll just wait 'till it's finished. bleh.
Alrighty then, though.
Need to do the air one though. Man that one looks way different from the ground one. Her position is different with almost each part of her.
Well, I do like that they made it different instead of something lazy like Marth's (What? It looks cool but it's still pretty lazy XD).
Good luck on it!
Yeah... I know what you mean. Thanks. It shouldn't take too long. Hopefully.
EDIT: I just got the air version done. Here's a gif.
Sorry but you are not allowed to view spoiler contents.
Aside from the movement, it looks awesome.
I say movement since the aerial Shield Breaker moves by PSA momentum/floating point stuff, and not by the TransN bone.
I know... I just didn't stop that part. But either way I'm satisfied with it.
I just got rid of the TransN bone's movement. She still kinda goes forward, but that the HipN movement. Don't really think that needs to be touched. I'll send them over soon.
The animations look really swell, but for some reason one of the animations (May even be one of mine...?) crashes the game.
oh dear.
I'll see if I can find out the cause, though...
Edit: Neeeeeevermind, just a filesize issue with the model I'm using.
So they look good in game?
Yep! They work really really well!
Cool... So what else needs to be done for her?
Taunts, victories and that little change to her entry where she throws the mask off.
Okie doke. The Taunt's will be easy. The Victories however, not so much.
Especially since you can't just go to training mode to watch 'em frame by frame >.>
Post Merge: November 12, 2014, 07:43:22 AM
So hey. here's a preview for that Lucina PSA.
https://www.youtube.com/watch?v=uwR2gTWDF84If anyone wants to test her out to see how she fares in-game so far feel free to ask.
Not a bad job. The moves look good. Did you do the counter attack animation too or no?
The counter attack hasn't been touched.
wow. Never noticed it was actually different. Welp, that's another to-do.
*Headdesk*
Edit: Oh wow, the start up of it just uses Marth's pose. Haha XD
Yeah. Its funny. But the rest is different.
A very early version of her counter attack... Not refined at all, just the basic animation
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation28_zpsjsj8r70s.gif)
uh... If you want to make any changes to it, here's a link to it.
https://www.dropbox.com/s/r3rqlgl8025lhig/SpecialLwHit.chr0?dl=0 (https://www.dropbox.com/s/r3rqlgl8025lhig/SpecialLwHit.chr0?dl=0)
I actually like the way her counter looks for some reason, even though it's harder to spot compared to Roy's counter haha.
Edit: Noticed that her aerial counter attack uses the grounded animation.
Huh.
I'll see if I can touch it up a bit.
Made that minor change to the entry where she throws the mask off...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation29_zpssqvfjubq.gif)
Just wanted to do this before I forgot, since it's a pretty negligable change compared to her other animation changes. Haha.
so tired ;_;
Give me that one. I need to smooth it out... I NEED TO.
EDIT: Oh yeah... and just to mention it. On the counter attack animation... It's her right leg that slides out like that, not her left. I'm working on it now though so no worries.
Quote from: Nao-chan on November 12, 2014, 02:55:23 PM
Give me that one. I need to smooth it out... I NEED TO.
Oh my. XD
I um. Ok.
https://www.dropbox.com/s/rdv119qyxea7d57/EntryL.chr0?dl=0 (https://www.dropbox.com/s/rdv119qyxea7d57/EntryL.chr0?dl=0)
Quote from: Nao-chan on November 12, 2014, 02:55:23 PM
EDIT: Oh yeah... and just to mention it. On the counter attack animation... It's her right leg that slides out like that, not her left. I'm working on it now though so no worries.
Ah, really?... Huh...
Quote from: Kitsu-chan on November 12, 2014, 02:14:59 PM
Made that minor change to the entry where she throws the mask off...
Sorry but you are not allowed to view spoiler contents.
Just wanted to do this before I forgot, since it's a pretty negligable change compared to her other animation changes. Haha.
so tired ;_;
Looks like she says "gtfo" to her mask xD
Sooo... I decided after finishing off Smash 4 Lucy, I might work on De-cloning (or Luigifying) her.
Some random ideas~
Neutral Special: Aether - Basically a combination of her Storm Thrust and Assault Dash custom specials in Smash 4. The second hit only happens if you hold the special button.
Side Special: Astra - Basically exactly like her 'Easy Combination' custom special, but with a total of 5 hits, and maybe keeping the ability to tilt the attack directions.
Down Special: Dragonskin (Why? Because it's cool, haha.) - Works like Iai Counter from Smash 4, BUT she still takes full damage.
No idea for the up special, though...
Why would I want to do this even though there's already a fantastic Lucina PSA out there? Because I can... And also it's fun coming up with ways a character can be decloned from their parent character :P
Setting yourself up for a big PSA again huh? Nice... Good luck with all that stuffs. I'll try to help if you need it.
I may take a long break before even thinking of actually starting that up though. If I even do, heh.
Uh huh... I know how you can be with these.
shushhhhhhh i'm totally not lazy :<
Nooooo. You can't make meh. We're all lazy... Well most of us are to an extent.
But I'm nooooot! >:C
i'd toss my shoes at you if i knew where they were.
That's not nice... ;-;
Honesty is the best policy. No need to be violent.
but but throwing shoes is fun ;_;
Noticed something about Lucy's Shield Breaker loop-- If you use the Assault Dash custom special it loops like I thought it would. Haha! I was riiiight :D
This video shows it off, around 2:30 in.
https://www.youtube.com/watch?v=Q23LDhp-UhQ (https://www.youtube.com/watch?v=Q23LDhp-UhQ)
What do you mean? It looks the same.
Quote from: Nao-chan on November 13, 2014, 10:21:34 AM
What do you mean? It looks the same.
Assault Dash seems to make the charge time a little longer, enough to actually make Lucina's animation loop.
Tired, can't really explain properly...
Not that I've noticed... it looks about the same to me. I use it as my main custom for her anyway. Anyway... go to sleep... You need it.
...No real update on Lucina yet, still trying to pull myself to start on them taunts... But a thing!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation30_zpsfwrfmise.gif)
No real excuse aside from random animation practise-- based on Ike's Smash 4 forward air.
Oh.
KC-MM's re-undead.
...
Re-redead? Un-undead? Un-redead?
...Re-un-re-un-re-undead! ...what?
But, uh... Mask taunt's been started up.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation31_zpsshuh3pyw.gif)
Side taunt started up.
so tired... something something something *Headdesk*
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation0_zps4svtqti6.gif)
I'll finish these for ya. Also... since the forums are iffy lately... Passing on messages can go through Skype. It'll be easier. I'm on it most of the time. If you need my help go ahead and shoot me a message there.
Not dead yet.
Finally got around to doing the up taunt, so that's all three done.
All that's left now are the victory things~!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/BrawlboxAnimation1_zpsbre1z2la.gif)
Hate to say it Kitsu, but the little bit at the end looks a little weird and unnatural.
Of course, that's just the basic idea of the thing, it still needs to be refined :3
Hey... At least you got the sword spin down. So at least that stuck right?
Haha, there is that.
Plus, when I'm done being lazy... You'll have my perfectionism.
Keep up with the laziness.
Lazy is the way of the future! *Shot*
Until I need money... Then I can't be being lazy. That's bad for life.
Quote from: Kitsu-chan on December 23, 2014, 05:33:45 AM
Keep up with the laziness.
Lazy is the way of the future! *Shot*
I never knew you were working on a Palutena PSA too.
Not exactly working on, I had some random ideas, but that's about it.
Hmm, that's cool. I come up with random ideas as well.
Quote from: Kitsu-chan on March 22, 2015, 11:15:45 PM
Not exactly working on, I had some random ideas, but that's about it.
You mean like most of the things you come up with? :v
Don't throw me out the window again... I already had that happen twice... ;-;
Damn, Kitsu. You just HAD to not finish your stuff...
Fiiiiine I won't throw you out of the window ;_;
...can I have yer shoes then?
I'm not NOT finishing things, this is a break, and will be over when my Smash obsession kicks in again... Which'll probably be when Mewtwo's out.
Quote from: Kitsu-chan on March 23, 2015, 10:40:12 AM
Fiiiiine I won't throw you out of the window ;_;
...can I have yer shoes then?
B-But I need my shoes... ;____;
Quote from: Kitsu-chan on March 23, 2015, 10:40:12 AM
...can I have yer shoes then?
...What is this with you taking shoes now?!
WELL THEN I HAVE NO CHOICE BUT TO crai ;_;
Quote from: HypnotizeOverdrive on March 23, 2015, 11:43:18 AM
...What is this with you taking shoes now?!
I've always been obsessed with shoes!
If you don't like it, then i'll take yours!
Stealing shoes has always been Kitsu's thing... Just like laziness... V:
Quote from: Kitsu-chan on March 23, 2015, 11:45:11 AM
I've always been obsessed with shoes!
If you don't like it, then i'll take yours!
When you're asleep, I swear, I'll steal all the shoes you've stolen and return them to their rightful owners.
I will be a savior. A champion.
Try me.
Quote from: Kitsu-chan on March 23, 2015, 11:45:11 AM
WELL THEN I HAVE NO CHOICE BUT TO crai ;_;
So it's either, throw me out the window, take my shoes, or cry... I'm sorry, "crai"...
Why would I want any of those options? They're all terrible. Give me a better one.
Quote from: Vergil Akeno on March 23, 2015, 03:23:02 PM
Stealing shoes has always been Kitsu's thing... Just like laziness... V:
INDEED.
Quote from: HypnotizeOverdrive on March 23, 2015, 04:20:49 PM
When you're asleep, I swear, I'll steal all the shoes you've stolen and return them to their rightful owners.
I will be a savior. A champion.
Try me.
SLEEP IS FOR THE WEAK.
Quote from: Nao-chan on March 23, 2015, 08:59:01 PM
So it's either, throw me out the window, take my shoes, or cry... I'm sorry, "crai"...
Why would I want any of those options? They're all terrible. Give me a better one.
FINE. I can has muffin? :3
Yes... yes you can. Hold on... let me get one for you. What kind would you like?
I saw in the OP you planed a meta knight gijinka PSA
I am planning a gijinka MK in the future (sorta like what I did with Mary), will yuo consider re taking it probably?
Quote from: Nao-chan on March 23, 2015, 10:04:35 PM
Yes... yes you can. Hold on... let me get one for you. What kind would you like?
Anything that is edible...?
Quote from: Gamidame_K on March 23, 2015, 10:59:11 PM
I saw in the OP you planed a meta knight gijinka PSA
I am planning a gijinka MK in the future (sorta like what I did with Mary), will yuo consider re taking it probably?
It'll give me a hell of a lot more reason to then my terrible recolor did, haha.
Quote from: Kitsu-chan on March 23, 2015, 11:12:52 PM
Anything that is edible...?
You don't deserve a muffin, you thief...
Hey! Kitsu isn't a thief.
Here you go Kitsu. I hope you like blueberry
Sorry but you are not allowed to view spoiler contents.
Quote from: HypnotizeOverdrive on March 23, 2015, 11:28:03 PM
You don't deserve a muffin, you thief...
I... I feel insulted! For that!... *Holds up shoes*
Quote from: Nao-chan on March 23, 2015, 11:28:56 PM
Hey! Kitsu isn't a thief.
Here you go Kitsu. I hope you like blueberry
Sorry but you are not allowed to view spoiler contents.
YAY! Muffin!
Quote from: Nao-chan on March 23, 2015, 11:28:56 PM
Hey! Kitsu isn't a thief.
You side with a thief, you are an enemy.
Quote from: Kitsu-chan on March 23, 2015, 11:32:41 PM
I... I feel insulted! For that!... *Holds up shoes*
Give me back my SHOES HOW DID YOU EVEN
I am not the enemy... I am the mediator here. Also the muffin giver... for those who want them.
I am tempted to have a muffin... but I need my damn shoes back...
Noes, they're my shoes now >:C
[censored]. You'll rue this day, I swear it...
...so... you didn't realize that i just took my own shoes off rather then steal yours?
Oh kitsu you goof.
*looks down*
*shoes are intact*
...How even?! You monster...
I already told you Kitsu isn't a thief... just a good trickster.
That doesn't make him less of a monster! What kind of inception is this?!
Besiiiiides, now that my shoes are in my hand, I have perfectly good projectiles for you calling me a thief, you meanie >:C
Okay... what is even? This is getting out of hand real quick. Like those shoes in Kitsus'. Gonna have to put my foot down and say no to all o' dis.
So much spam that all I need is some wine and I'll be set for life lol
Quote from: drogoth on March 24, 2015, 01:55:04 AM
So much spam that all I need is some wine and I'll be set for life lol
Maybe, but since I'm currently not working on anything Smash-related, that can't really be helped.
Quote from: drogoth on March 24, 2015, 01:55:04 AM
So much spam that all I need is some wine and I'll be set for life lol
Drogoth's got a point, actually. I don't wanna get this thread locked because of spam...
Is there nowhere else we can take this crazy shoe thieving talk?
Aside from dealing with youtube shenanigans, and my laziness towards Skype, nah.
Don't see why you'd want to. Also it's not just Drogoth you know...Geez... Apparently my post was ignored. ;-;
Seriously though... this thread gets spam when Kitsu isn't busy workin on stuffs. Kitsu! Stop being lazy and do something!
Quote from: Nao-chan on March 24, 2015, 02:06:08 AM
Seriously though... this thread gets spam when Kitsu isn't busy workin on stuffs. Kitsu! Stop being lazy and do something!
I'm always working on something, my current projects are om Fire Emblem hacking though...
Quote from: Nao-chan on March 24, 2015, 02:06:08 AM
Don't see why you'd want to. Also it's not just Drogoth you know...Geez... Apparently my post was ignored. ;-;
Seriously though... this thread gets spam when Kitsu isn't busy workin on stuffs. Kitsu! Stop being lazy and do something!
My apologies m80, I didn't mean to ignore you.
A certain birdie lied to me when they said they didn't have Skype... He better stop being lazy.
Quote from: HypnotizeOverdrive on March 24, 2015, 02:09:27 AMA certain birdie lied to me when they said they didn't have Skype... He better stop being lazy.
It wasn't when you asked.
Lol. I (with the help of Akeno) forced Kitsu to get Skype... in a manner of speaking.
I mean, it's a lot more useful when it comes to communication than forums in my opinion. It's pretty essential.
Quote from: Nao-chan on March 24, 2015, 02:14:38 AM
Lol. I (with the help of Akeno) forced Kitsu to get Skype... in a manner of speaking.
We pointed a gun (and a sword for me) at Kitsu and installed skype during that time.
Quote from: Vergil Akeno on March 24, 2015, 12:44:32 PM
We pointed a gun (and a sword for me) at Kitsu and installed skype during that time.
That's intense stuff there.
You people are so mean. :/
It makes/made things easier and you know it. You're just to lazy to use it.
Quote from: Kitsu-chan on March 24, 2015, 08:04:01 PM
You people are so mean. :/
Quote from: Vergil Akeno on March 24, 2015, 07:53:33 PM
I know, right?
Though... I left Hypnotize's shoes in the back... If you want them... r)
Quote from: Nao-chan on March 24, 2015, 08:08:58 PM
It makes/made things easier and you know it. You're just to lazy to use it.
Even though I'm on a lot more often recently
through coercion of another individual...
I don't usually start conversations, but if you want to talk I will respond.
Quote from: Vergil Akeno on March 24, 2015, 08:34:44 PM
Though... I left Hypnotize's shoes in the back... If you want them... r)
Gimme my shoes back you jerk. ;_;
Quote from: Kitsu-chan on March 24, 2015, 11:19:41 PM
Even though I'm on a lot more often recently through coercion of another individual...
I don't usually start conversations, but if you want to talk I will respond.
I always want to talk to you, dude. I'm a fairly friendly person, I think.
I can give my Skype via PM if any of you guys want it.
Quote from: HypnotizeOverdrive on March 24, 2015, 11:56:39 PM
Gimme my shoes back you jerk. ;_;
I SUBJUGATE YOUR SHOES IN THE NAME OF... of... um... ah whatever just take them.
Quote from: HypnotizeOverdrive on March 24, 2015, 11:56:39 PM
I always want to talk to you, dude. I'm a fairly friendly person, I think.
I can give my Skype via PM if any of you guys want it.
Y'okay~! Go ahead.
Kitsu learned his lesson: Don't steal shoes or face the consequences. Everyone became friends, and I make an awesome narrator. The end.
(Man, this has gone on for 3-4 pages)
Pardon me if I go off topic here but I always like talking to new people myself may I add you HypnotizeOverdrive my name is Suna by the way pleasure to make your acquaintance.
You can reach him in PM. Eh?
Quote from: LinkFX リンク on April 08, 2015, 07:58:23 PM
You can reach him in PM. Eh?
I tried hitting him up, no response. Lol
Kitsu is a lazy busy person... Just like we all are...
Though, if she could tell me something about that certain PSA of hers that I'm interested in revamping... :>.>:
I am actually working on a whole lot of other stuff. believe it or not ;_;
I might return to Smash when that Mewtwo DLC thingy releases soon. Just a maybe currently.
I've no idea which one you're talking about.
...Which one are you talking about?
Like.
So... What'd you want to know then?
If you don't mind me revamping him. Making him move a bit more like Link. While keeping what's making Ike on him.
Go ahead then.
Kewl! I'll post my ideas in a bit.
*follows*
Whoops, forgot to follow. *follows*
I talk about an old PSA and you get two more followers. Lol... It must be Fate/Stay Night. Jk... Jk...
Huh. Funny how things happen isn't it?
Quote from: Kitsu-chan on April 10, 2015, 11:35:06 PM
Huh. Funny how things happen isn't it?
Yeah, like this whole conflict about shoes :kdance:
Quote from: Vergil Akeno on April 10, 2015, 07:16:18 PM
I talk about an old PSA and you get two more followers. Lol... It must be Fate
Or you must have a streak of good luck that lasts forever.
This thread would be a good thread to follow IF SOMEONE WORKED ON HIS STUFF MORE OFTEN
But really, I can imagine it's a lot of work and it takes so much patience.
Quote from: LinkFX リンク on April 11, 2015, 12:47:19 AM
Or you must have a streak of good luck that lasts forever.
"I do not count on luck." -QuoteFromSomeone.
No seriously... Here is the moveset I thought about:
Sorry but you are not allowed to view spoiler contents.
Tell me what you think, guys.
Remember link is left handed so doing animation swaps will be difficult to do properly if you want him to be a right handed swordsman.
I think you can try making link's side smash animation 2, mabye make him pull out a bom-bomb for his d-special. I did that with ike in the form of a Mini-PSA, just for some ideas.
Quote from: Large Leader on April 11, 2015, 02:37:22 PM
Remember link is left handed so doing animation swaps will be difficult to do properly if you want him to be a right handed swordsman.
True that... I think I'd need to mirror Link's animations in order to make it work.
Quote from: LinkFX リンク on April 11, 2015, 04:14:26 PM
I think you can try making link's side smash animation 2
Actually, I debated with myself for this one... But I'm not sure, actually. Both of their Side Smash is one of their best attacks (Link for its double hit, and Ike for its power.)
I COULD make him do both... Like one of Link's Side Smash, then following up with Ike's. I'm gonna think about it.
Quote from: LinkFX リンク on April 11, 2015, 04:14:26 PMmabye make him pull out a bom-bomb for his d-special. I did that with ike in the form of a Mini-PSA, just for some ideas.
Well... I didn't want him to spawn a bom-bomb considering how powerful these are. But I see your point, though. Hence why I am making an explosive counter. The Counter from Ike + the explosion from Link's bomb.
You can't do the whole mirroring thing, it won't work.
You'd have to make the animation.
I see...
Welp. Gonna start tonight then.
*follows*
Another slave follower! Hello friend!
Your ideas look pretty swell, though. So good luck on that. Haha.
I'm starting to get suspicious with the word "slave".....
I'm not unreasonable! I don't know what you're talking about!
Quote from: Kitsu-chan on April 11, 2015, 09:59:33 PM
I'm not unreasonable! I don't know what you're talking about!
You're a liar, and you know it.
Quote from: Kitsu-chan on April 11, 2015, 09:59:33 PM
I'm not unreasonable! I don't know what you're talking about!
Really? That sounds like a bunch of malarkey. I can name 2 unreasonable things you've done. 2! You've stole shoes, and you're mad-lazy.
Quote from: LinkFX リンク on April 11, 2015, 11:23:52 PM
and you're mad-lazy.
Laziness would assume I did nothing. Just because I'm not working on Brawl stuff doesn't mean I'm not working on anything ;_;
Quote from: Kitsu-chan on April 11, 2015, 11:51:30 PM
Laziness would assume I did nothing. Just because I'm not working on Brawl stuff doesn't mean I'm not working on anything ;_;
LIAR
Sigh.
My current project's a bit of a secret 'till I think I have enough that I would want to show it, and even then I may not even do so.
It's up to you to believe me or not.
Quote from: Large Leader on April 11, 2015, 04:47:36 PM
You can't do the whole mirroring thing, it won't work.
You'd have to make the animation.
IIRC, it could work if you modify the model's cull options however it could work only on that model.
If your psa is getting an exclusive model you can test it, that way youll save alot of time but if you want it to be model compatible then youll have to animate it....you can test if that works anyways.... you have nothing to lose akeno-senpai :v
Btw *Subscribes*
Quote from: Kitsu-chan on April 11, 2015, 09:49:27 PM
Another slave follower!
*Tries to unsubscribe*..... *fails*
Quote from: Anivernage on April 12, 2015, 02:55:41 AM
IIRC, it could work if you modify the model's cull options however it could work only on that model.
If your psa is getting an exclusive model you can test it, that way youll save alot of time but if you want it to be model compatible then youll have to animate it....you can test if that works anyways.... you have nothing to lose akeno-senpai :v
Bruh :V
I know what he wants to do. Which is use Link's animation, mirror it, and then put it over Ike.
But the thing is, is that when you mirror it, you mirror the TransN, which causes EVERY model that uses TransN (which is literally every model) to be flipped.
So you make Link Right handed, export the anim, import it on Ike, and then he's left handed.
Congrats V:
Mwahaha! A thing!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/MaskLucy_zpsf7rf1vyv.png)
See, see, i'm still alive.
Quote from: Kitsu-chan on July 05, 2015, 12:59:07 AM
See, see, i'm still alive.
! No longer available (http://www.youtube.com/watch?v=AAY0kVTH1O8#)
Fixed
Quote from: Kitsu-chan on July 05, 2015, 12:59:07 AM
Mwahaha! A thing!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/MaskLucy_zpsf7rf1vyv.png)
See, see, i'm still alive.
Good to hear you're getting back into the PSA business again. I still owe you back from last time. Plus, the thread finally revived. Also good to hear.
Random update time~ Up taunt adjustments have been made, as well as a few other random PSA stuff... And the mask works wonderfully with the new Lucina import.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/UpTauntMask_zpshpisrljs.png)
...There's also other random stuff i've forgotten, ech, stupid brain.
Eeeeeeep, sorry about the wait and stuff, still not ded though. I want to get her done soon... Maybe/hopefully the end of the month.
For now, I did her lose animation. Which.... most people overlook or don't care about. Not me though, i'm an idiot.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/LucinaLost_zpsnsozbige.gif)
She's plotting her revenge...
Post Merge: August 07, 2015, 11:14:54 PM
Progress is going well, considering how terrible my motivation is. Fixed up the Up and Side taunts a bit... although I still need to touch up the side taunt a little, as well as fixing up the counter, mostly.
After a little more work i'm probably going to move onto the entry animation. Note to self... use ThrowN bone for when she tosses the mask off...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation1_zpsqwwgxpdf.gif)
You're mine!
Haha, finally got around to starting up one of her Victory animations. As usual, still need to touch it up a bit... Before this her Entry was touched up a bit, and counter was fixed up a little more... I think I may have also done bit more for one of her taunts...?
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/LucinaWin2_zps0rge3vtp.gif)
You'll never defeat me!
I hope you don't lose your motivation. It's looking great so far.
Ahaha, it's good to know that there is still interest in this, thanks!
Here's her second victory... I'd have been done sooner if Brawlbox stopped having a tantrum every other minute. Let's see... I PSAed the other victory in, as well as fixing the animation up a little, and made the wait animation to go along with it... Think that's all so far... Only main thing to do now is to finish her last victory animation and touch a few more things up, then I can start to make Marth's animations from his transition to Smash 4 for her, and also so i can make a Smash 4 Marth afterward if i wanted to, haha.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation6_zpsq75msre1.gif)
Father, I won!
Too static ;~;
You know what you have to do, right?
... Right?
Sadly, I have to agree, Kitsu. Far too static, and not very fluid at all.
Quote from: Kitsu-chan on August 12, 2015, 02:13:55 AM
if Brawlbox stopped having a tantrum every other minute.
That also hindered the actual animation... I might just scrap it and re-do it from scratch later, but for now i have a basic idea down, we'll see.
Blech, finally have the last victory down-- for the most part. Still shaky, but that's going to be fixed later, I don't want to touch it again today.
Uh, let's see... Progress... Aside from the victory just mentioned, I also fixed up the previous one a bit... so tired...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation8_zpswph5avqe.gif)
The future is not written!
i hate how finicky rotating things can be...
Have you started on Lucy's SpecialN yet?
Huh? That was one of the first things done...
Oh, guess I must have missed it. These still look pretty good, though. I might work on Roy's animations.
I know I said I would try to get her done by the end of the month... Which... Clearly isn't happening, so I may as well release a beta soon, maybe by tomorrow. This'll come with SFX and stuff. yay.
That's all I can think of currently.
Progress.... Currently just a few very minor fixes.
Hrm... Maybe i'll release a 'Brawl' Lucina (Which, aside from needed fixes, is done NOW), and a 'Sm4sh' Lucina, which still needs a lot of Marth/Lucina's new animations.
...I may also do a Project M version of either/both, but don't count on it unless it's specifically asked for.
Edit: Beta's up, I don't know when i'll work on her next, my motivation is beyond gone.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209484 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209484)
https://www.youtube.com/watch?v=BCaJjMrI7Dg
Holy [censored], this is impressive!
Great job, Kitsu!
Considering your lack of motivation, its really impressive. If you want I can give critique on your animations. It that'd have to wait for later.
Again, very nice job.
Haha, thanks. That'd be nice though.
also i wish this motivationless-ness would go away, ack...
Also, to do list... Mostly just so i don't lose it (Since i'm good at losing everything), but also shows some random decloning ideas I had.
Before the 'Brawl' version's full release:
Fix up victories, taunts, lose animation? Entry?
Also need to fix up some of the SFXs volumes, her counter quotes are too quiet for instance.
Before the 'Smash 4' version's release:
Animate D-Air
Animate Dancing Blade 2nd up.
Animate Dancing Blade 3rd up.
Animate Dancing Blade 3rd down.
Animate spot dodge.
Animate Forward Smash.
Animate floor get-up attack (Down and Up).
Animate Shield/Rolls (The rolls seem exactly the same?)
Animate Item Dash Attack
Animate Item Jab animation
Animate Item Forward Tilt animarion
Animate Item Forward Smash animation
During Homerun swing, sheath sword (Via PSA, animation is same)
Animate new fancy-fied Up Smash animation (Only need to edit end of it?)
Anything else that's changed/that's changed that I can bother about doing (I think i've got everything here, though?)
Decloning ideas:
Her thing is to do a lot of shield damage, but her actual damage isn't the best.
Give Great Lord shield.
Crouches behind shield, kinda like Link.
Give new up special similarly to Pit's PM Shield Bash, around same height as Dolphin Slash (Or Crescent Slash custom?). After the jump she quickly slashes downwards.
Down Smash is shield bash for great shield damage, short stun, then if button is pressed again is followed by a stab/slash.
Forward Tilt is shield throw?
Dash Attack is a shield charge, followed by a slash?
Back Air is backwards shield bash. She pushes herself backwards, meaning this would be a good damage dealer and may be used for recovery somewhat.
Side Special, has 5 hits, instead of 4. each 4th hit has less endlag, happen faster, but do less damage/knockback. Last hit for all 'paths' is a quick jump attack which deals 7/8% damage and does great shield damage.
If I may:
The shield attacks seem like an awesome idea, but a few things I'd like to note.
- A Shield Bash seems a bit strange for a Down Smash, I'd think that'd be more of an F-Tilt or Forward Smash.
- The Up Special seems like a cool take on the Mii Brawler's Soaring Axe Kick. I like it.
- The only problem with the idea of the Back Air pushing her backwards is that more often than not, she won't have her back facing the stage when she's off the ledge, which makes the idea of it being used for recovery like that counter productive. Unless it moves her forward instead, like ROB's Back Air does.
- Forward Tilt being a shield throw isn't advisable I think, she's not Captain America after all. Could it be a swipe with her shield arm instead? Kinda like how Sword and Shield users in Monster Hunter have an attack function where they perform a swiping melee hit with their shields?
Maybe even have it be a two stage attack where she performs a swipe with her shield arm, then performs a very short range shield tackle or a slash or thrust with Falchion?
I like a lot of your Decloning ideas though, Kitsu. Very creative.
if I may add one or two?
- Nair is a single hit where she spins around in place once using Falchion?
- D-Tilt is a slash instead of a thrust, or a thrust similar to the third hit of Link's Jab in Smash 4?
- U-Tilt is an uppercut slash that makes her take a step forward?
Quote from: Velen on August 29, 2015, 03:29:58 PM
- A Shield Bash seems a bit strange for a Down Smash, I'd think that'd be more of an F-Tilt or Forward Smash.
Haha, maybe, but i'm good at thinking strange. We'll see when i get to that.
Quote from: Velen on August 29, 2015, 03:29:58 PM- The Up Special seems like a cool take on the Mii Brawler's Soaring Axe Kick. I like it.
...Is it similar to that? Huh...
Quote from: Velen on August 29, 2015, 03:29:58 PM- The only problem with the idea of the Back Air pushing her backwards is that more often than not, she won't have her back facing the stage when she's off the ledge, which makes the idea of it being used for recovery like that counter productive. Unless it moves her forward instead, like ROB's Back Air does.
(New) Dancing Blade (Need a better name for this, still in process of thinking of one, currently just tipping toward Marvelous Combination, which is just it's Japanese name) backward, then back air, not the easiest to pull off, but it's there if you remember about it.
Quote from: Velen on August 29, 2015, 03:29:58 PM-Forward Tilt being a shield throw isn't advisable I think, she's not Captain America after all. Could it be a swipe with her shield arm instead? Kinda like how Sword and Shield users in Monster Hunter have an attack function where they perform a swiping melee hit with their shields?
Maybe even have it be a two stage attack where she performs a swipe with her shield arm, then performs a very short range shield tackle or a slash or thrust with Falchion?
Haha, I dunno why, I just wanted to fit in a shield too in there somewhere-- but was also kind of a reference to Zero, with his boomerang shield thing (Can't recall its name, ech) Hm, maybe, though.
Quote from: Velen on August 29, 2015, 03:29:58 PM- Nair is a single hit where she spins around in place once using Falchion?
- D-Tilt is a slash instead of a thrust, or a thrust similar to the third hit of Link's Jab in Smash 4?
- U-Tilt is an uppercut slash that makes her take a step forward?
Hrm, I quite like these ideas, maybe!
Quote from: Kitsu-chan on August 29, 2015, 03:46:12 PM
iHaha, I dunno why, I just wanted to fit in a shield too in there somewhere-- but was also kind of a reference to Zero, with his boomerang shield thing (Can't recall its name, ech) Hm, maybe, though.
Well, the reason the Shield Boomerang works is because it's literally made from Zero's Z-Saber being activated from both ends and spun at high speeds. So it's like a disc. The Great Lord shield isn't shaped like a disc, so Lucina throwing her shield doesn't seem like something she would do.
-if you want a Zero reference. You could make the Down-Tilt into a multi-hitting somersault slash with multiple vertical revolutions, or do something similar with her Up Special on the downward attack.
What are the changes on Brawl Lucina?
DL'd your Brawl Lucina and looked over the animations.
Most of your animations need hipN rotation. It'll help a lot once you start using it.
Also, never have the character pause in a pose. Ever. Have them slowly move while they're supposed to be standing still (such as slowly having an arm go higher or having the bust bone rotate a bit more back).
Also, for the counter, work on having her foot moving forward. Currently it looks like her foot snaps forward when she swings as opposed to stepping forward.
Quote from: Ricky D. (Br3) on August 29, 2015, 05:34:35 PM
What are the changes on Brawl Lucina?
Not really that much, but near identical to changes from Marth she has in Sm4sh, example... shorter, balanced damage, own taunts/victories, all that.
Quote from: Large Leader on August 29, 2015, 06:40:18 PM
Most of your animations need hipN rotation. It'll help a lot once you start using it.
I've had nothing but bad experiences when I try using it more then I have, I may just be unlucky, or using it terribly or whatever, but this is a big contender to lack of motivation.
Quote from: Large Leader on August 29, 2015, 06:40:18 PM
Also, never have the character pause in a pose. Ever. Have them slowly move while they're supposed to be standing still (such as slowly having an arm go higher or having the bust bone rotate a bit more back).
Also, for the counter, work on having her foot moving forward. Currently it looks like her foot snaps forward when she swings as opposed to stepping forward.
I'll see what I can do.
Quote from: Kitsu-chan on August 30, 2015, 01:44:42 AM
I've had nothing but bad experiences when I try using it more then I have, I may just be unlucky, or using it terribly or whatever, but this is a big contender to lack of motivation.
Using the Hip Node is tricky, but it's worth mastering.
Quote from: ZeusLink on August 21, 2015, 05:20:05 PM
Have you started on Lucy's SpecialN yet?
Quote from: Kitsu-chan on August 22, 2015, 12:49:44 AM
Huh? That was one of the first things done...
That's one I helped fix up. Recently I did a few things for Kitsu, Like helping her clean up a few other animations and such. I'm still doing it off and on when I have the time. Like this one for example. It was a lot more stiff beforehand. It's her Win3Wait.
Sorry but you are not allowed to view spoiler contents.
Here's the Shield Breaker for Lucina... Just to show it off to those that haven't seen it.
Sorry but you are not allowed to view spoiler contents.
*Has no motivation*
*Continues working on stuff for whatever reason*
...Why...
Progress... Aside from what was said above, a few random PSA changes, I think a down taunt animation touch-up, and did Marth/Lucina's new Dancing Blade 2nd up, was only an edit to the Brawl one though.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation0_zpsv9mtcitd.gif)
Still need to fix it up a little, but progress.
Fun fact, Marth/Lucina's grounded Dancing Blade uses the new fancy animations, while the aerial version uses all of the Brawl animations! Hehehe~
Her right shoulder looks kinda weird during some of those frames, kinda like its poping out of its joint or something.
Quote from: Kitsu-chan on September 07, 2015, 03:25:02 AM
*Has no motivation*
*Continues working on stuff for whatever reason*
...Why...
Progress... Aside from what was said above, a few random PSA changes, I think a down taunt animation touch-up, and did Marth/Lucina's new Dancing Blade 2nd up, was only an edit to the Brawl one though.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation0_zpsv9mtcitd.gif)
Still need to fix it up a little, but progress.
Fun fact, Marth/Lucina's grounded Dancing Blade uses the new fancy animations, while the aerial version uses all of the Brawl animations! Hehehe~
RShoulderN along with HipN translations and left leg bones are crying right now ;~;
Leik if u cri evry tim
HipN? It's taken off of the original. The HipN isn't the issue. LL pls... Unless you mean the sinking in the floor, then nevermind.
Quote from: Nao-chan on September 07, 2015, 07:53:30 AM
HipN? It's taken off of the original. The HipN isn't the issue. LL pls... Unless you mean the sinking in the floor, then nevermind.
Body should use right leg as a literal stand to use as lucina brings her left leg back forward. Or have her use the left leg is a stand to bring her right leg back and then shift weight over to her right leg to bring the left back.
It's called real life v:
Quote from: Large Leader on September 07, 2015, 08:37:02 AM
Body should use right leg as a literal stand to use as lucina brings her left leg back forward. Or have her use the left leg is a stand to bring her right leg back and then shift weight over to her right leg to bring the left back.
It's called real life v:
It's also called a work in progress. v:
LL pls... You're like this all the time with these things. Tone it down a bit.
Much work.
Very progress.
Wow.
...may as well show off that I AM actually working on it.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation1_zps0cljocdx.gif)
Will probably work on 3rd up after this. Or 3rd down. I don't know.
So... I did my own version of what Kitsu had just shown. Hooray for the same animation three times. :v
Anyway... All I did was change the upper body. Considering the foot placement wasn't too far off or really changed at all in Smash U's version. Have a gif.
Sorry but you are not allowed to view spoiler contents.
MOAR RANDOM CHANGES.
Changed up 4th side/down a bit, but kind of negligible compared to even 2nd up so no point showing them off, eh.
Also did a thing on the 3rd up, the only animations that was changed up completely and I love its new animation, haha.
ANYWAY.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation2_zpsxtituojj.gif)
The return motion in the last 7-8 frames needs to definitely be touched up... Well, the whole thing does, but the last few frames irk me the most.
Quote from: Kitsu-chan on September 08, 2015, 11:01:58 AM
MOAR RANDOM CHANGES.
Changed up 4th side/down a bit, but kind of negligible compared to even 2nd up so no point showing them off, eh.
Also did a thing on the 3rd up, the only animations that was changed up completely and I love its new animation, haha.
ANYWAY.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation2_zpsxtituojj.gif)
The return motion in the last 7-8 frames needs to definitely be touched up... Well, the whole thing does, but the last few frames irk me the most.
Well... I can point a few things out from this.
- Lucina's feet are sliding back into the idle position during the return sequence rather than taking a step or two. This would probably help if you can make her do it quickly.
- The end of the sword swing could be exaggerated a little bit more, to show the weight of the Falchion, like have her wrist shift so the angle she's holding it changes slightly in the direction of the swing. at the end of it's arc. You could also have her arm straighten out at the end of the swing as well.
- When Lucina finishes her swing, her left arm comes up, you could have her hold it in place for about 3-4 frames before having her swing it in the direction she turns to return to idle stand. It'll desynch her arm from the rest of her body's movement and make the animation much more lively.
You're doing really well though. Keep it up! • w •
The feet sliding thing is what she does in Smash 4. Her, Marth, and Roy all do it for some of their animations. Granted I understand it's dumb... but meh.
The sword swing shouldn't be exaggerated... Lucina even states it herself how well and effortlessly she can swing that sword. I think a straight swing will be fine.
The last point I do agree with though.
Right now, it LOOKS like you didn't edit the transition between the swing and the wait. Add some keyframes in between so it doesn't just look like a random rotation. Lucina has a bit of right leg movement while she's rotating back to her wait. Good thing you noticed it yourself v:
Bump because relevant. I have a new thing I did! Enjoy. Fully animated in BrawlBox... Spent 7 hours on this because perfectionist. Have a gif.
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The ending seems a bit janky, but it still looks good overall. :U
I knew someone would mention it. Blame the annoying ass HipN bone. I tested it in game, and it works fine.
I'M STILL DOING THINGS TOO. I SWEAR ;_;
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation0_zpsby8htmxm.gif)
Lucina/Marth's new useless meteor smash. I like the animation, and I like that it's a little faster, but I don't like how useless it actually is at its job.
Still a bit funky, but i'll fix that later... ...maybe.
Got two more to show. I just revised Roy's Smash U wait and did his Wait2.
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I'm totally showing up Kitsu. Hehehe~
Dem sum classy animations
Wait1 is very solid. Wait2's feet are a bit shaky, but overall it's great.
Quote from: Kitsu-chan on October 06, 2015, 09:34:32 AM
I'M STILL DOING THINGS TOO. I SWEAR ;_;
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation0_zpsby8htmxm.gif)
Lucina/Marth's new useless meteor smash. I like the animation, and I like that it's a little faster, but I don't like how useless it actually is at its job.
Still a bit funky, but i'll fix that later... ...maybe.
I know you probably noticed these, but I wanted to point them out for others, most of it looks good though:
- The way her sword arm moves is kinda weird after the slashing motion. Her arm snaps into a 90 degree angle bend, removing that would probably smooth that out.
- Her left hand rotates for no discernible reason after the slash. It seems out of place. You probably need a keyframe there.
I don't see any other things to point
Quote from: KingJigglypuff on October 06, 2015, 01:05:20 PM
Wait1 is very solid. Wait2's feet are a bit shaky, but overall it's great.
Actually, it's not just the feet, but the legs. Notice how they move closer the moment he raises his arm, and also when he lowers it (more noticeable at the knees). Might want to take a look at the keyframes.
Wait1 is excellent.
Two things so near eachother, from me?! It's outrageous!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation1_zpslxk2qk8e.gif)
Dodgy dodging!
To do's... Still need fix that spot dodge a bit, make the sword arm of her down air transition more naturally instead of just snapping into place as it does, also make the left hand transition better. And... Fix up one of the victories a little more.
You've got the motions right, but the overall execution is rather janky.
Janky this... janky that... You know what else is janky? Your vocabulary. v:
Seriously though... there are other words Mr. King of Meme.
Wait1: Looks nice, I like it. Really similar to mine, except mine has a bit of a swing before going into the Roy wait, but whatever v:
Wait2: The fist pump needs more of a pump. You got the fist down, though. Leg stability is always a [censored] making animations WIP till the end of time. Can't tell if there's any other problems.
Dair: In Smash4, the Dair doesn't stop at the end of the attack. Marth and Lucina keep spinning. I would keep the timing the same, but maybe have Lucina slowly keep rotating instead of stopping completely.
EscapeN: It seems like you used a lot of BustN but not enough WaistN (I'm not sure, just a hunch. Probably a bad hunch). Again, as with every BBox animation, leg stability is a [censored]. Maybe use more ShoulderN rotation for both arms? That might help. Would also suggest keeping her left leg mostly stable and having the right leg move and step around.
Let's see... Changed up the down air a little, still need to do a bit more fixing, but eh. Will probably show off next time if I remember to do so. Spot dodge currently is unchanged, but i'll get to that at... some point.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation2_zpsy78q2irp.gif)
Changed this thing a little. Might change up the new ending a little still.
Funny that you post that... I made my own as well. The ending needs to be lengthened but I got the final strikes pose down... well minus the leg... forgot about that.
Gotta still show you up. :vSorry but you are not allowed to view spoiler contents.
Edit: Updated the animation to more closely match the Smash U version.
I would suggest breaking away from the source material and not having Marthcina's leg break for the last stab v:
Plus having marcina take a few extra frames to push off from the ground. It's not easy to jump back up to neutral when you're squatting like that :v
But I did do that... the extra frames thing. I added an extra 12 frames for it too. ;-;
Quote from: Large Leader on October 17, 2015, 04:34:37 AM
I would suggest breaking away from the source material and not having Marthcina's leg break for the last stab v:
Seeing as I, at least, am currently trying to make Smash 4 Lucina, and am not trying to replicate real world possibilities, I'm going to politely decline the suggestion.
^ It's a video game... and a cartoony one at that. Not everything needs to be super realistic with the movements.
Quote from: Nao-chan on October 17, 2015, 07:27:08 AM
^ It's a video game... and a cartoony one at that. Not everything needs to be super realistic with the movements.
Quoted for truth. Exaggeration makes for good animation.
Quote from: Kitsu-chan on October 17, 2015, 07:11:02 AM
Seeing as I, at least, am currently trying to make Smash 4 Lucina, and am not trying to replicate real world possibilities, I'm going to politely decline the suggestion.
No, you HAVE to take my suggestions or else v:
Quote from: Nao-chan on October 17, 2015, 07:27:08 AM
^ It's a video game... and a cartoony one at that. Not everything needs to be super realistic with the movements.
Which I agree with. But I (personally) don't think the leg shifting back adds anything to the animation. Regardless of what I think, it's nicely done overall.
Quote from: Large Leader on October 17, 2015, 04:52:06 PM
I (personally) don't think the leg shifting back adds anything to the animation. Regardless of what I think, it's nicely done overall.
^ I mostly agree with this.
I think the leg snap looks funny and unrealistic... I'm 100% sure Lucina's ankle just broke there... Naoto's animation seems slightly better because the foot doesn't become parallel to the shin, so it looks a bit more realistic.
Still, I think putting your knee to the ground may help you extending your reach for the last sword hit, but it doesn't help you AT ALL in getting back to a standing position.
In a real life sword fight situation, it would be a chance decision: lean on your knee to extend your reach, while making it harder to get back to standing up, to maybe land a decisive blow, but maybe if that fails, it would leave you open while trying to get up from the floor.
Maybe to understand what I mean, you'd need to try doing this movement in real life (with an umbrella as the sword xD)
You may keep your animation as it is, just keep this in mind.
Or an actual sword. :v
Could go do that right now. Joking aside, I know it's unrealistic. But if I were to add more key frames and do a whole getting up animation at the end... it would just take up space and be unnecessarily long. So I'll stick with this one.
It would be easier just to keep the legs in the same position for the final stab instead of making them move xD
But honestly, as it is, it's not SO bad. You can keep it as is.
I'm just letting you guys know it's unrealistic.
I "can" keep it? Oh thank you mas'a... I appreciate your generosity mas'a. :v
I know it is... But I think it looks good. Smash 4 has a lot of wacky/flashy animations this time around.
Progress is still... Progressing, rather slowly. ...So tired, ech.
Fixed the D-Air and spot dodge a bit-- although the D-Air's fix was pretty negligable. ...maybe i'll start with the newer get up attacks next. eh.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation3_zpsmdbwbar2.gif)
Still need to make it look a little more stable...
Like with what I said with my last critique, you have the movements right, but the overall execution is rather janky.
KingJankylypuff
Quote from: KingJigglypuff on October 19, 2015, 01:45:07 PM
Like with what I said with my last critique, you have the movements right, but the overall execution is rather janky.
Lack of explaination isn't helping :<
F-Smash, F-Smash, F-Smash, F-Smash, F-Smash, F-Smash
F-Smash, F-Smash, F-Smash, F-Smash, F-Smash, F-Smash
F-Smash, F-Smash, F-Smash, F-Smash, F-Smash, F-Smash
F-Smash, F-Smash, F-Smash, F-Smash, F-Smash, F-Smash
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/FSmash_zps7p1z2bea.png)
Quote from: Kitsu-chan on October 20, 2015, 09:21:20 AM
Lack of explaination isn't helping :<
It's kinda sluggish and jerky in movement.
You really need to do better on constructive criticism.
Anyway. I like the new look of the side smash. It's a bit off... like the head being angled too low, the right legs rotation is turned too far right. And her sword arm being bent and her sword landing through the ground. Other than that. It looks good.
Can't really critique without gifs of the animation unfortunately. But from the looks of it, the right leg, right arm, and bust seem off. Again, I don't have a gif to compare it so I can't tell if it's just a random frame being off or if it's the whole thing.
I think I may've already changed that frame up, but can't recall currently-- I'll do gif of it (And other things) up later after I play around with them a little more.
More comparison things "And other things"
Up Smash ALL the things
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Grabs are fun
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As are dash grabs
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Item jab...
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Item tilt
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Item dash attack
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...And a gif of 'down' get-up attack because why not. Still need to do things, of course
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation7_zpscupmsi7i.gif)
...I thiiink that does it for the new Sm4sh animations, unless i'm missing something, anyone know if any of the other animations were changed?
Not Lucina related... but Smash U related. I did a thing regardless. Here's a gif.
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Edit: Just finished off his Blazer as well. Thought I might as well do it too, since I've been wanting to. Have a gif.
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Also did his Guard animations... On and Off.
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Side Smash: Would lower the arms a bit, the angle of the slash feels odd when it's like that. I also feel like the angle of the bust doesn't make a lot of sense, I'd personally rotate it forward a bit. Otherwise, it's probably the best animation out of the three. Aside from the leg sliding at the end v:
Blazer: HipN jankiness, I see. Nothing much can fix that other than messing with interpolation or adding more HipN keyframes. Would look into both suggestions and probably look up other solutions as well. Looks good, otherwise. Would probably decrease the speed at which Roy's arm goes up towards the apex of his jump and then having it go slightly higher than normal to give a feeling of weight and strength.
GuardOff: Bust needs some form of movement. Leg sliding. If you're going to have leg sliding (whether it's because of smash4 having it or not), experiment with trying to make it look as intrusive-less (I guess) as possible.
GuardOn: Would recommend making into a gif again (but adding about 20 empty frames at the end of the animation). Right now, it looks like he's tap dancing and sliding at the same time.
Right now, both guard animations seem lifeless compared to the other two animations you made. Maybe because you made them before you went to sleep?
If I were to rank the animations, they would be ranked in the order they're posted v:
The Guards seem "lifeless" to you possibly because they are short animations. 8 and 16 frames. Not much you can do with that short of time.
Leg sliding isn't really happening in those gifs... it's the angle it was taken, but they are stepping off the ground LL.
As for the side smash one, I copied the upper body to a tee... I spent a good 2 or more hours on trying to get that as close to what it looked like in Smash U as I could. So... yeah... Same with the Blazer one. But that one was made from scratch. The shaking you see isn't the HipN, but the Bust and possibly Waist bones. I might go back and take a look at it... but right now, I'm satisfied with what I have.
Heey, a beta thing of Smash 4 styled Lucina... ...this will probably be released soon (Few hours, half a day, a day... Whichever)
https://www.youtube.com/watch?v=yXAygI_ooQA&...so tired...
Post Merge: October 28, 2015, 11:17:26 PM
And beta thing's released.
Does she play similarly to Marth/Lucina of Smash 4? That's the thing i'm most worried about currently...
...Since I'm doing Marth now as well...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation8_zpsnadffdhl.gif)
An edit to this victory thing.
...I love his new victory things <3
...May or may not do Roy after both Marth and Lucina are done, then maybe Robin/Ike/Shulk.
Such amazing work going on here. It's so mesmerizing... O.O
Heh heh, but seriously, great job as always Nao and Kitsu!
I wish I had half the dedication as you two have to Brawl Modding!
Mwahaha! Thanks X3
...A random concept for the cliff attack whenever I get to the decloning thing.
...This is just an idea, I know the animation's horrible, what I want to know is if I should scrap it or keep it?
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation0_zpsxseizjex.gif)
Aside from this I've fixed a few things up, both in Marth/Lucina's PSAs and a few animations, like making the up smash a little more in line with the original (In terms of frame count and such for this particular case). ...Still need to change up the victory up there a bit, as well as doing his other new victory. ...Can't recall what else needs to be done, but... It's getting there, thanks for the support everyone!
Wait... so what exactly did you change on the up smash? Cause I thought I did a decent job on getting it close to what it was.
Increased the frame count of the flourish at the end so it's more prominent (Still cancellable at the same time, so it just makes it look more pretty), fixed up foot placement a bit, that's all, haha.
Now then...
Let's try that spot dodge thing again, shall we?
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation2_zpsmbaqrjsz.gif)
Looks a lot better. Putting it to good use I see.
TIME TO F-SMASH ALL THE THINGS. ...Again.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation4_zpsovx3te3v.gif)
Also, item jab 'cause it is different.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation0_zpsyhwgyzcg.gif)
...Other things are different, but, they're mostly just minor things, like extending the first animation of Dancing Blade by 20-ish frames with no real change to the actual animation.
Next up are probably revamps to the other item things.
Quote from: Kitsu-chan on November 20, 2015, 08:54:02 AM
TIME TO F-SMASH ALL THE THINGS. ...Again.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation4_zpsovx3te3v.gif)
Also, item jab 'cause it is different.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation0_zpsyhwgyzcg.gif)
...Other things are different, but, they're mostly just minor things, like extending the first animation of Dancing Blade by 20-ish frames with no real change to the actual animation.
Next up are probably revamps to the other item things.
*Claps* Nice F-Smash Kitsu! It looks really good. I don't see anything that needs critiquing on it.
The Item Jab animation too on Lucina.
...So I just noticed that I haven't shown off the (incredibly mediocre) GFX I've done for Marth and Lucina.
Grab pummel
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/pummel_zpsbiqfq78w.jpg)
Shield Breaker
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/shieldbreaker_zpshhtpgw3c.jpg)
Dolphin Slash
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/dolphinslash_zpsartlocpd.jpg)
...and sword trails/glows
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/trails_zpsip0krz43.jpg)
Some of those sure look new. Like... More new than what I got. ;-;
They look good though.
The only sword trail I have an issue with is Lucina's standard trail. It's way too bright.
dat shield breaker gfx
does the hitbox even go that far lol
and what kjp said about lucina's standard trail
The gfx in Smash U extend to that distance. I still think it's too thick though. The shield breaker's needs some trimming.
Lucina's Blue/Standard trail are the same thing, Forward Smash just moves too fast to fade through better, though.
I'll do more for the shield breaker thing at... some point.
Quote from: Nao-chan on November 22, 2015, 09:15:09 PM
Some of those sure look new. Like... More new than what I got. ;-;
Things are being updated a lot.
...Also item tilt thing
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation3_zpsiolbnthm.gif)
...Is anyone else dumb enough to bother changing the item animations when it's not necessary? (Like, necessary as in character recieving new boneset, like PM Mewtwo) ...i kinda hope i'm not the only one dumb enough... ...i suddenly feel weird for this...
So... Updates and things...
...yep, that's all.
A few animations have been updated, like the forward smash, mostly these are just cleaning the animations up, cutting filesize down (In the case of forward smash, from 28.8KB down to 22KB) This is definitely a good thing to do, since filesize limits should burn. >:c
Shield Breaker GFX has been updated. Hopefully this'll fit better?
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/shieldbreakerupdate_zpsl2hvvca7.jpg)
Item Dash attack animation
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation0_zps9bdmacb3.gif)
...Did you know that 6 characters share this set of item battering animations?
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/ItemThings_zpsixqaecgy.jpg)
Robin and Pit/Dark Pit DO have differing bat swings, at least.
...Also, funny little extra, Palutena uses Ike's item battering animations, hehehe~
Grab all the things!
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation2_zpspxoxs96c.gif)
Now for lesser known things/things people wouldn't notice/care about if they were sane!
...Y'know, it was annoying to find a situation where I could make Marth slide...
CatchCut
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation0_zpsgska8mvn.gif)
WalkBreak (Slidey!)
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation1_zpsvmxv3vom.gif)
And now for something not Marth/Lucina.
A get up attack, consists of two stabs and two kicks. ...another animation people largely ignore, eh...
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation1_zpssoswvt2t.gif)
When are you gonna release her? >:c
Nice animation though.
NEVER >:c
...whenever i get to a decent point into the moveset which is... really not far along at all. *Headdesk* so much to do...
The animation is super slow. Either that, or the BB preview you made isn't 60 FPS. Her left foot also clips into the ground at the end.[/sise]
It's 55 frames (same as Marth's!). Just halved the speed so it's easier to see what's actually going on. ..i'll clean it up later. ...maybe. this was done in about an hour and before sleep so I'd expect there to be hiccups
Screw you sleep, animating is more important!
Who likes Shield Breaker!
...
...anyone?
...anyone at all?
...
aw
Both Lucina's aerial and grounded versions have been updated, will still change it around, probably.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation0_zpsydrdavag.gif)
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/Animation1_zpslkho6bih.gif)
Man those looks stiff... the snap out of the strike is very noticeable too. What was wrong with mine? ;-;
I personally like that it's stiff during the stab. I mean, it doesn't match with the SmashU version, but it adds a bit of oomph to it imo. The snap out is, as 1080pHD said, quite noticeable and you might want to work on that. Otherwise, it's good in my books.
Although the more I look at it, the more I feel like there's something wrong with the stab itself... can't point out what it is though.
I know no one cares anymore, but Smash 4 Lucina/Marth are released.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213219 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213219)
https://www.youtube.com/watch?v=jpVvFRxohnQhttps://www.youtube.com/watch?v=cRMbgVf9z_ENot going to lie, I've just imported some animations directly from Smash 4, it's bloated filesize quite a bit, they're be rather messy when slowed down, but at this point I've kind of stopped caring, not sure if this'll last indefinitely, but in this state I'd have not released them at all were I to manually reanimate everything. I may re-animate the imported animations manually at some point, but for now... eh...
...It's been two years that this has been in progress, should've been simple, but I'm never motivated to do anything.
Two years in the making. Man that's a long time. :v
Quote from: Kagerou Imaizumi on October 22, 2016, 11:19:13 AM
I know no one cares anymore, but Smash 4 Lucina/Marth are released.
Now you know that's a lie.
I care and I'm using your Lucy. Nice work as always!
Nice work
As long as it involves ported animations and good graphics, I'm in >.>
Oh, I um... thanks.
...
Now for something relatively random, Brawl Roy-- or at least, what I think Roy may have been in Brawl, looking at his Sm4sh appearance.
unlike my previous lame attempt at it with no real basis whatsoever....thanks to Nao-chan for letting me use some animation clean-ups and things, else this would likely still be in progress
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213257 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213257)
https://www.youtube.com/watch?v=Y8hOBYENlEkNext up is either a ...certain model model import if I can piece it together properly, a PM-styled Lucina (Including GFX and SFX separation, of course), or Sm4sh Roy. ...although, Sm4sh Roy before those two is rather unlikely.
Ciao~
Smash U Roy is my thing. I've said this already. >:v
Quote from: Nao-chan on October 28, 2016, 09:54:45 AM
Smash U Roy is my thing. I've said this already. >:v
but but i don't even know if you're 'actually' doing a purely Smash 4 Roy or that PM version you're working on ;_;
It's basically Smash U Roy for PM.
Quote from: Nao-chan on October 28, 2016, 10:17:30 AM
It's basically Smash U Roy for PM.
well what i'm doing is the same thing that was done for Lucina and Marth-- not for PM.
Have I ever mentioned I may be doing PM Luc-- ...Oh wait, I did.
Well, uh...
(http://i.imgur.com/d4mK693.gif)
Post Merge: November 04, 2016, 02:53:24 AM
Oh hey, PMified Lucina is up.
I wonder when i'll do something less useless for once.http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213303 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213303)
https://www.youtube.com/watch?v=bmhJKTjKVB4I'd write more, but... eh...
Oh hey. Brawl-ish Young Link to go along with Brawl-ish Roy.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426)
https://www.youtube.com/watch?v=pxwyEMj779II'm just going to be lazy and copy the description.
Oh look, a 'proper' Young Link. Unlike in Melee, his attacks are like... Disjointed kicks, unlike the 'bladed punch' thing he had in Melee, this is due to Toon Link taking his 'bladed punch'
Up taunt is Keaton Mask, has no animation of it's own, half due to lazy, half because I wanted to make it kinda faithful to Majora's Mask.
Side taunt is Ocarina, Young Link plays the first three notes of the Song of Time.
Down taunt, of course, is milk taunt.
Has fire arrows, Boomerang of PAIN. fire meteor. all that, his aerial up special is now a powerful KO, kinda like PM Toon Link.
welp this is my contribution to zelda month... not that anyone cares.Pichu or Doc next, probably.
I love this <3! I just wish we could import Melee Young Link's Animations, Mostly just the Idle stances.
Quote from: Kagerou Imaizumi on November 22, 2016, 01:14:15 PM
Oh hey. Brawl-ish Young Link to go along with Brawl-ish Roy.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426)
https://www.youtube.com/watch?v=pxwyEMj779I
I'm just going to be lazy and copy the description.
Oh look, a 'proper' Young Link. Unlike in Melee, his attacks are like... Disjointed kicks, unlike the 'bladed punch' thing he had in Melee, this is due to Toon Link taking his 'bladed punch'
Up taunt is Keaton Mask, has no animation of it's own, half due to lazy, half because I wanted to make it kinda faithful to Majora's Mask.
Side taunt is Ocarina, Young Link plays the first three notes of the Song of Time.
Down taunt, of course, is milk taunt.
Has fire arrows, Boomerang of PAIN. fire meteor. all that, his aerial up special is now a powerful KO, kinda like PM Toon Link.
welp this is my contribution to zelda month... not that anyone cares.
Pichu or Doc next, probably.
YAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSS
And to think Young Link PSAs were dead...
...So I just noticed I didn't say anything about doing a Brawl-ish Doctor Mario, because, y'know... Doc!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213608 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213608)
https://www.youtube.com/watch?v=So6oO7Af5eIWell uhm... As with Roy, this is what I feel Doc may have been like if he were in Brawl. Compared to Roy he was relatively easy though, aside from the entry... which isn't perfect, but it's there so hopefully it will work for now.
Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.
If you want the cosmeticss for the models used...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213408 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213408)
If there are any glitches, please do notify me of them!
Next up is Pichu.
This'll probably be my last release before Christmas, but I do want to update Sm4sh Marth/Lucina and PM Lucina, so...
Happy Christmas~
Lovely work as always. <3
How is genesect going?
oh hello there.
I um... Sorry to say, but I've not made progress of anything for a while now-- Genesect least of all.
oh.
Uhm.
...Hello!
Things have been released and updated and stuff, uh...
First up, updated things~
Brawl Roy
Sorry but you are not allowed to view spoiler contents.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213257 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213257)
Brawl Young Link
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http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426)
Brawl Dr. Mario
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http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213608 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213608)
Aaand new things~
PM + LXP Lucina
A composite of my own PM Lucina and Legacy XP's Lucina, should work properly in either environment.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214566 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214566)
PM + 'Brawl' Roy
Done in a similar way to LXP+PM Lucina, no, there is not an actual Brawl Roy-- I'm just using the one I made. Not as big a thing as Lucina, sure, but it was still fun to make. Has three variations, one is just PM Roy with 'Brawl' Final Smash-- which is just the Sm4sh final, sure, but eh, details, the other two are the main moveset, one with the 'Brawl' final, the other with the PM final.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214570 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214570)
PM Doctor Mario
Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214639 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214639)
PM Young Link
His attributes are something of a middle-ground between Link and Toon Link, since PM Toon Link sorta hijacked his thing of being a fast, lightweight Link.
The rest are the same stuff as Brawl version.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214651 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214651)
PM Dark Pit
Yay, Dark Pit! Uh... First off, not 100% Sm4sh recreation, but I did what I could, so... Silver bow doesn't work exactly as Sm4sh variation, although this is mostly just animation difference, Electroshock, aside from being aerial only, isn't too far off how it should be, same with final smash, by aerial only, all I mean is like, if he's on the ground he'll rise up a little.
Power of Flight is sadly locked into a single direction... Purple wing glow because I just happen to like it more, haha.
Included models are sorta necessary, mostly for filesize reasons, but also due to Pittoo being mirrored.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214703 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214703)
Brawl Dark Pit
Project M Smash 4-ish Pit-- For Brawl!
Pittoo doesn't actually have a glide, so if you're on BrawlEx, be sure to disable that, if not, uh... I think there are IC codes somewhere, can't remember, sorry :<
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214704 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214704)
I really need to redo the first post.
and I also need to redo all of this stuff anyway to accommodate for the new custom GFX/SFX stuff. woohoo! *Headdesk*
Uh... More stuff! Who loves clones? I love clones-- that's why I have two more to show off today! They're still not finished, but not too much needs to be done with them... i also have two other clones that could be shown off, but they're not too spectacular yet, on top of that though, I have two more clones that I hope to be able to reveal by the end of the month!
errr... But first, updates and stuff!
Custom GFX/SFX for Lucina and Young Link-- these two are only noteable at this point since Pittoo and Dr. Mario only have custom GFX and not SFX so far.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214729 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214729)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214727 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214727)
Onto the main bit~ Newbies!
First clone up is OoT Link, with Biggoron Sword-- original PSA was by Tormod, but I've sorta decloned him and such.
Sorry but you are not allowed to view spoiler contents.
Second clone, and one that has been fun to make up to this point... Justin Bailey! She was made to be a variation of Sm4sh Zero Suit Samus, due to this, she's also fairly different from PM's Zero Suit Samus.
Sorry but you are not allowed to view spoiler contents.
And that concludes the showcasing of these two, although I have been working on a new entry for Link, based off of Twilight Princess, so that may be released for PM and vBrawl at some point if there is interest.
(https://i.imgur.com/WCDUdfj.jpg)
That's it, hopefully these two seem like they'd be fun to play as! I will be doing vBrawl versions for them after they're complete as well. Great.
...Have a good day~
Charming work as always. I always enjoy the little details that go into the work, and having played with these iterations I can also say they play as good as they look.
Nice little tease at the end there. From what I can see in the vids, they look good, but it's been a long time since I've done anything Brawl related.
Ah, haha, thank you.
More cloneage. Yay.
Today is... Chrom! He's uh... sorta a semi-clone of PM+LXP Lucina, which also sort of makes him the 'Wolf' to Marth's 'Fox'
No idea how to start off so time to just toss random screenshots and comment on 'em.
Sorry but you are not allowed to view spoiler contents.
Aaand that's it for now, Hopefully will be able to do another by the end of the month, how fun. Ciao~
It's that time again for more clones! YEY. Since it's Zelda Month, like, all of the clones that I will do will be Zelda related, although two of this showcasing are not Zelda related since they were done for Halloween but forgot 'till now... uh... I'll probably go back to actually 'finishing' everyone next month, but for Zelda Month, just going to start a bunch of new clones as well as some other random side projects, one of which will be noted a little into the post, so let's begin, shall we?
...But first, Young Link! His model has been updated to one which people may think is much better, it also comes with Razor Sword/Hero's Shield, and Gilded Sword/Mirror Shield versions, screenshots~
Sorry but you are not allowed to view spoiler contents.
And in action~
https://www.youtube.com/watch?v=uCx1bujYuAw (https://www.youtube.com/watch?v=uCx1bujYuAw)
Here are all three Young Link PSAs, all with the new models, have fun choosing your favoured version~
vBrawl
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426)
PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214651 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214651)
PM alternative
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214727 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214727)
Now with that out of the way, stuff!
First off may be uninteresting, but eh, he's a bit filler and is Zelda-y
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Second to go is...
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Coming up next!
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Aaaand, last but not least, the first actual Zelda Month thing (The first was done early last month)
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Aaand that's it! Thanks for dropping by!
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Have a nice day~
Edit: oh! One last thing-- All of the current betas (Aside from the last shown here) are playable in PMDX, of course they will be released separately upon being finished, but if you'd like to play any of them early...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214708 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214708)
Ciao!
i wonder how many consecutive posts i can get. hehehehe.
Let's see, what's new today... Releases!
First off, Sm4sh Link and Toon Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214987 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214987)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215021 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215021)
They both need JOJI's graphical expansion thingy, but... I don't think anyone else going forward will need them.
Next up, progress!
OoT Link is suuuuper strong!
https://www.youtube.com/watch?v=y9-PE7J46xk (https://www.youtube.com/watch?v=y9-PE7J46xk)
That's one of his three victories, I'm... Actually planning to give him a fourth if things go well.
'sides that, he's nearly ready for release, I'll definitely be releasing him on a specific day, fourth victory or not.
And now for...
Fun clone time with Kitsu! Yay!
Sorry but you are not allowed to view spoiler contents.
The other one is...
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That's about it, sorta short compared to the previous isn't it. Well, anyway, that was fun.
Seeya next time, byebye, hehehe.
Darknut is ridiculous. And I thought I made OP characters. Geez Kitsu...
lies! He's not ridiculous I swear! well i mean. he's super vulnerable to chain grabs, so you can sorta just chaingrab him to death and he can't really do a thing about it.
anyway y'know releases.
OoT Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215066 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215066)
Sm4sh Ganondorf
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215095 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215095)
...Apparently he only works properly on Dolphin though. I'll likely need to redo him from scratch, but for now he's Dolphin only, sorry :<
Sm4sh Marth/Lucina v2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215111 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215111)
Only took a year. Yay.
PM-esque Lucina v2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215113 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215113)
...Basically a Melee-ey styled clone of Lucina, apparently also Dolphin-only currently. ugh.
PM + LXP Lucina V2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215116 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215116)
...of course Dolphin-only again ughh. All of these will be redone at some point, but I think access of a single group for a bit is better than no one getting it at all for a time.
That's it for that.
Things being done, uh....
Clones~ Although since I'm lazy I'm just going to toss videos and things instead of explaining them.
Dark Link!
https://www.youtube.com/watch?v=jq5tBG6pqB0 (https://www.youtube.com/watch?v=jq5tBG6pqB0)
Twilight Princess (Rapier-ey) Zelda!
https://www.youtube.com/watch?v=QlWY6jaASVE (https://www.youtube.com/watch?v=QlWY6jaASVE)
..i really have no idea of why no one's tried to do this, actually...
Other non-clones... ...well, y'know, new clones, not other... uh... Whatever.
Sm4sh Roy is progressing.
(https://i.imgur.com/vYSKfCI.gif)
and a bit of an extra thing, wonder if anyone can guess what this will be?
Sorry but you are not allowed to view spoiler contents.
Aaaaand that's all for today. No idea when I'll post next, haha.
You got the bone animations for all of it? God damn it... wish I had that when making him. Might as well not even release mine. Been sitting on it for over a year.
oh uhm... Well you can if you want, I'm just shooting for 100% accuracy for this ...well as accurate as I can anyway, still, uh... I think your rendition of Sm4sh Roy is really really cool though! (if... saying that will even help. i dunno.)
I could toss you what I have if you wanted to harvest parts for your own though, I don't really mind doing that.
That'd be cool. Dunno how far in you are with it. Well I guess mine is different enough considering it's a PM hybrid.
Reaaaaally not too far at all. Mostly animation stuff so far, have done the sword trails and glows though so that's something, currently working on SFX.
Completely over Marth so far, will separate SFX and GFX after finishing.
...Will PM you with link so no one can sneakily nab it.
Okay.
Do you use ported Sm4sh animations?
From what I've seen, they are ported.
A number of things are, aye.
The Marth idle isn't though-- mostly just use imports where possible so I can actually get things done at all, haha.
Ni hao! I'm tired, it's Christmas (...well nearly midnight, so almost ended), and I really want sleep, but I'll forget later. I'll try and keep this brief.
First off, that Marth idle belongs to a Fire Emblem Warriors Marth moveset I'm sorta working on on and off.
https://www.youtube.com/watch?v=5yxPDA6brq0 (https://www.youtube.com/watch?v=5yxPDA6brq0)
It's been fun working on it, hehehe.
Next is another clone...
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The last one, hopefully people may find this one in particular enjoyable~
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Aaand PMDX has been updated with those last two, FE Warriors Marth isn't going to be a thing for a long while.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214708 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214708)
Bye bye!
Hello again!
Well things. errrr. Let's see... Robin's had an actual release! I'm a bit late on this though since that was quiiite a while ago now. Still.
Smash 4-ish Robin v1.2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215195 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215195)
Main one, made to be more like... 1:1 with Smash 4
PM-esque Robin v1.0
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215260 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215260)
This one has other random changes and buffs and stuff, more akin to the PM-y Lucina that was done.
Now, while this isn't mine, I'm going to toss KTH's Robin model out there since It's way better than what I'd done~
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216717 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216717)
Now for... new? Stuff! Chrom stuff! Funny how he actually made it in Ultimate, huh? Well like, this stuff is sorta based around Ultimate, I'll likely be doing Ultimate updates for all the Fire Emblem/Zelda characters as I've done with Smash 4 versions since I'm obsessed, but in this case, these things are to be used in the existing Chrom I have.
Large spoiler tags, ye be warned.
Up special startup
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Still need to stabilise his footing, the basic thing is there though, this was sorta done in an hour or two. or three. is it weird that i still only animate via BrawlBox?
Jab
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Kinda funky, but Chrom seems to take Roy's reverse-gripped attacks, and un-reverses then. For jab it's not so different, especially from a distance.
Forward tilt
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Forward tilt looks so different from Roy's, strange how such a simple change makes it feel so different.
Up tilt
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Not actually shown in anything officially, so I don't know if this is his actual up tilt, though I'm just following the 'un-reverse the reverse gripped' animations theme for this
since i'm a bit lazy I've no idea when a new post will be, nor do I know if I'll ever stop playing Ultimate when it's out. Still, Have a nice day and ciao!
Huh, so you've come out from under your rock again to drop this and hide again? Interesting.
My rock is very comfortable, y'know!
I could sorta toss some older stuff to keep a bit of interest up, but maybe not for a bit. I'm just a tad tired after this week. haha.
Well it's good to know you're around at least.
i don't know if i'm capable of leaving. i think someone leashed my ankle to the site, maybe i leashed myself, don't remember. Free me pls.
Same to you though, haha.
I'm sure the text on the logout button had its share of guilt in that.
Joking aside, I'm glad you keep making content of this quality, to this day. Keep up the good work!
That mean if I eat the logout button I can barter for my freedom? Fascinating.... Nah too lazy.
is it uh... is it bad that i think things i make are sub-par, at best?
Nope. That's natural. Unless you're an egotistical jackass and not think that, it's normal to criticize your own work.
+1 post!
First off, moar Robin updates
More costumes for male Robin, will do female Robin later
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216864 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216864)
Smash 4-ish Robin v1.2a
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215195 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215195)
PM-esque Robin v1.0a
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215260 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215260)
These two 'a' updates are smaller cosmetic updates, but still rather notable for making things a little prettier, Robin now keeps out the Levin Sword if that was used, instead of immediately swapping back to Bronze Sword when an attack concludes, and vice versa, so you visibly see either sword held whilst moving about or whatever, more like Smash 4. Other update is just for facial animations to work better with KTH's much much better models.
More Chrom things!
Idle
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Up taunt
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Down taunt
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Up taunt was super fun to do. haha. I love how it pairs with Lucina's, too.
Down taunt and idle definitely needs cleanups, down taunt may just be redone, dunno.
For his Idle, you should make his upper body lean back a bit more. He doesn't bend that far forward. Needs to be enough to where his head is angled straight forward or close to it, instead of pointing downward.
hmmmm... you're definitely right about his head's angle, though I can't really seem to see it for his torso.
(https://i.imgur.com/9Yz15ZH.jpg)
hm.... I dunno, I'm probably a tad blind...
Ah, another random fun thing I noticed whilst obsessively looking into Chrom stuff, in Ultimate, his Falchion disappears in his entry!
(https://i.imgur.com/NkRnqg4.jpg)
hehehehehe.
damn, now i wanna do a Smash 4/Brawl-y Chrom, sorta like I did with Lucina.
i'm pretty sure i know why this happens, and it'll probably be fixed when the game releases, but i'd rather not ruin the magic.
That's probably because he wasn't fully done at that time. Since Roy's used model changers for his, I'm sure Chrom does too. Maybe they didn't finish that coding. Needed to ruin the magic. :v
wow rude.
Welp. here's more stuff as I said I may toss at some point.
https://imgur.com/a/u4vq1pk
I'm too tired to post 'em individually as usual, so hopefully nothing screws up too terribly.
Things!
Sigurd idle!
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I love this type of idle, where frame 1 is the 'parent' character's idle frame 1, then goes into a unique one, since you can have a character with their own idle, without changing every animation up. Laziness, yay!
More idle
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Chrom idle update
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aaand finally, Chrom's third taunt. Simple, but I like it.
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now i needs to do his victories, or at least the one that was shown off.
I was going to do a big elaborate post, but I'm lazily just going to get to the point.
I'm uh... working on Corrin currently-- I aim for a release before Smash Ultimate's, complete or not.
https://www.youtube.com/watch?v=kqOnrWEcIdc