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Author Topic: SUGOI! Another Clone engine topic :af:  (Read 297647 times)
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Thany
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    « Reply #765 on: May 14, 2011, 06:57:18 PM »


    It's...Not normally possible to have more than 1 character use another's IC codes at once?

    But I have Olimar, G&W, Sonic and ROB all feeding off of his IC constants(Ike/Roy having Marth's ICs to boot) all at the same time. o_o????????

    I have all these codes active at once;
    Code:
    Ike over Mr. Game & Watch has 3 jabs[Standardtoaster]
    04B0B634 00000003

    Game and Watch has Ike's IC-Constant
    C2858928 00000003
    2C040012 40820008
    38800022 1C040038
    60000000 00000000

    Mr. G&W Sound Mod
    4A000000 80AD89E0
    14000030 00000020
    E0000000 80008000

    Olimar has three jabs
    04B0B7BC 00000003

    Olimar Sound mod(Ike's?)
    4A000000 80AD89E0
    14000064 00000020
    E0000000 80008000

    Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
    C2858928 00000003
    2C040019 40820008
    38800022 1C040038
    60000000 00000000

    Ike has Marth's IC
    C2858928 00000003
    2C040022 40820008
    38800011 1C040038
    60000000 00000000

    Ike uses Marth's Sound Bank
    4A000000 80AD89E0
    14000088 00000013
    E0000000 80008000

    Rob has Ike's Sound Bank
    4A000000 80AD89E0
    1400008C 00000020
    E0000000 80008000

    Rob has Ike's ...Something:
    4A000000 80B27AC0
    14000000 80914B5C
    E0000000 80008000

    Wait...Or is this just an issue with the Ice Climbers both trying to feed from Ike's ICs? I am coally lost here.
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    « Reply #766 on: May 15, 2011, 07:11:01 AM »


    what happens if you replace popo, with ike usign the .rel adn codes adn stuff, but leave nana>? will it be ike and nana?
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    Thany
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    « Reply #767 on: May 15, 2011, 04:00:18 PM »


    ^ When I tried that, it just froze as the stage was loading... : /

    Haven't tried just Nana's codes yet, but that strikes me as being fruitless.

    (Also, just to clarify, is it Ft_Iceclimber.rel ?)
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    « Reply #768 on: May 15, 2011, 10:55:50 PM »


    yes it is, and seeing that the iceclimbers actually are just one pcs for 2 models, wouldnt u only need popo's code? (or just a ice climber code?)
    cuz even if they are 2, they work as 1...
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    « Reply #769 on: May 15, 2011, 11:54:37 PM »


    Wow, no wonder Dant got fed up with posting here, just reading through the thread makes it look like his progress post was practically ignored =/
    That aside, it's wonderful to see some real progress towards the fabled clone engine. I'm assuming Masquerade has been put on hold in place of this, which is fine with such amazing work getting done. I'll be lurking around and keeping up to date with your progress =3 Keep up the amazing stuff.
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    « Reply #770 on: May 16, 2011, 09:45:51 AM »


    I want Masquerade Sad

    He should finish it instead of leaving us without both
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    « Reply #771 on: May 16, 2011, 09:49:53 AM »


    maybe they both come at same time so we got awesome things for summer
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    « Reply #772 on: May 16, 2011, 10:44:46 AM »


    i thought this thread died dude...
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    « Reply #773 on: May 16, 2011, 02:31:33 PM »


    The thread died when Dant said he wasn't posting here anymore, which I cannot blame him for.........
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    « Reply #774 on: May 18, 2011, 08:26:44 PM »


    Hmmm... is it possible to delete an article's data in a character? And stop it from annoying people when porting?
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    « Reply #775 on: May 19, 2011, 01:49:54 PM »


    i think the thread should be locked.

    it's jus spamz... i have contributed WAY too much to it. but still.
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    Thany
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    « Reply #776 on: May 19, 2011, 03:58:27 PM »


    Before a potential lock, I'd like to ask if anyone else attempted Ike over Kirby with any success.

    I've tried training mode this time so the entry wouldn't cause a problem, but I just kept meeting with the same results.

    I even removed all the other IC constants codes and anything else that contributes to putting an Ike over someone. All other modules. All Ike related stuff from the other character's folders. Everything. I even re-did the module as I thought I made a mistake.

    It seems Kirby is a stubborn li'l fella. Unless a jab code is needed for Kirby to make him work, I'm all out of ideas.

    Plus Dant posted that you need to edit the entry data if you were to put a character without one over someone who does have one(does Ike have an entry.pac of some kind? I didn't see it in the Data Partition for Brawl on mediafire...) Somehow doubting this is the issue if it refuses to work even in training though.
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    « Reply #777 on: May 20, 2011, 09:48:23 AM »


    ike has an entry.pac, yes...
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    Thany
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    « Reply #778 on: May 21, 2011, 03:07:19 PM »


    He does? Cool  :3

    Could you send one to me if you have it? Ike's un-edited entry.pac, please?
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    « Reply #779 on: May 21, 2011, 04:33:34 PM »


    Standardtoaster made a code that disables entry data.

    No Entry Data [Standardtoaster]
    04AD8030 00000000
    04AD8034 00000000
    04AD8038 00000000
    04AD803C 00000000
    04AD8040 00000000
    04AD8044 00000000
    04AD8048 00000000
    04AD8050 00000000
    04AD8054 00000000
    04AD805C 00000000

    Now please, let's all leave this thread alone. If there is another video or update, someone like me, ds22, PW, etc. will bump this thread.

    Until then, post your questions in the help forum for now.
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