Welcome all of you to Edwguard F SSBB Mods!! I hope you will help me to improve and make more mods for the comunity.
http://youtu.be/d5sxxw9UJdg (http://youtu.be/d5sxxw9UJdg)
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Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207709 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207709)
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http://youtu.be/W_g0Mwqnn4o (http://youtu.be/W_g0Mwqnn4o)
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Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209491 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209491)
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http://youtu.be/6VmhHJvV9nA (http://youtu.be/6VmhHJvV9nA)
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http://youtu.be/GCXZvxi5RZo (http://youtu.be/GCXZvxi5RZo)
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http://youtu.be/mvgQEpeRSAQ (http://youtu.be/mvgQEpeRSAQ)
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http://youtu.be/ylWebJ6rrgs (http://youtu.be/ylWebJ6rrgs)
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Normal version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425)
Omega version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209310 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209310)
http://youtu.be/WI18tpvRFF0 (http://youtu.be/WI18tpvRFF0)
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http://youtu.be/cxkyDW51m6o (http://youtu.be/cxkyDW51m6o)
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http://youtu.be/mWscUZ-31YM (http://youtu.be/mWscUZ-31YM)
Credits to BRAWL PLAYER
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http://youtu.be/edIr1m6AN7k (http://youtu.be/edIr1m6AN7k)
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(http://i.imgur.com/lcVnELv.jpg)
By LUNOZ
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Download: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209112 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209112)
COMMING SOON
http://youtu.be/8eim2vXmM50 (http://youtu.be/8eim2vXmM50)
http://youtu.be/aA0gZXzlyP8 (http://youtu.be/aA0gZXzlyP8)
http://youtu.be/nl9L4VRiD-g (http://youtu.be/nl9L4VRiD-g)
http://youtu.be/8FvQFBGNziE (http://youtu.be/8FvQFBGNziE)
Dream Land Omega, Kongo Jungle Omega, Battlefield (Smash U), Termina (Melee) and more!!
Folllow me on my YouTube Channel
https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA (https://www.youtube.com/channel/UCIwtb1sopQlVfoUaH2gFPaA)
SmashBoards Thread
http://smashboards.com/threads/ultimate-ssbb-hd-stages-and-more.415963/ (http://smashboards.com/threads/ultimate-ssbb-hd-stages-and-more.415963/)
I think that Brinstar looks pretty damn cool.
Nice job on fixing Pyrosphere's lighting. It's no secret I cheaped out on a lot of things when I made that stage, lighting incuded, but after like two straight days of fixing the model I was pretty much done with the stage, haha.
Thanks Legacy Wolf! I think this stage deserves more that old original textures hahaha
Gravity, your work in the Pyrosphere is impresive!! I think that the stage needed only change a bit the lights!
I',m still working in the Brinstar X HD...
http://youtu.be/Vd6KXyN5tzg (http://youtu.be/Vd6KXyN5tzg)
Are you guys going to remaster more stages?
I think Metroids on Brinstar are completly out-of-place. Other than that, looks good.
Where did that "Lag: 4" came from on one of Pyrosphere screenshots?
Quote from: E-scope12 on April 14, 2015, 05:50:39 PM
Are you guys going to remaster more stages?
Of course, I think that Corneria needs new HD textures...
I'll finish Bristar X HD very soon ^^
(http://i.imgur.com/DrNOpzA.jpg?1)
I fix all the original animations and add new magma wall animation in the background. Tomorrow, I going to upload on YouTube.
Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on April 16, 2015, 09:10:53 AM
I think Metroids on Brinstar are completly out-of-place. Other than that, looks good.
Where did that "Lag: 4" came from on one of Pyrosphere screenshots?
If you prefer, I could add a version without metroids. Those letters about Lag appears in the Dolphin Emulator and I dont know how can eliminate it... Although it isn´t very important
subs
Sorry for the delay...
I'm doing progress in this stage. The acid is less bright now and I have added an acid-fall in the background.
I have fixed the original stage animations. Addition, I have changed the lights, the ambient lights, the fogs system and the metroids position.
I'm close to finish this stage but I need some more time to fix some little details for the final version!
http://youtu.be/vjFDHySHOME (http://youtu.be/vjFDHySHOME)
http://youtu.be/NsERs8Ogx18 (http://youtu.be/NsERs8Ogx18)
After six long days of work. I've finally finished!!! I have changed the lighting system to make it more realistic and dramatic, I also have restored the shadows of the characters. I have created animations for the stream of lava and for the sparks and heat, that are more intense. Moreover, the points of light in platforms, in main platform and in background have been animated. Finally I have modified the Ridley animation that moves around the stage threatening... You can't hide from him!! Hahaha.
Quote from: Edwguard Flows on April 25, 2015, 12:47:28 AMIf you prefer, I could add a version without metroids. Those letters about Lag appears in the Dolphin Emulator and I dont know how can eliminate it... Although it isn´t very important
That would be nice.
That is a rather useful feature...if you can always emulate SSBB at 60fps.
Quote from: Edwguard Flows on April 25, 2015, 02:10:08 PM-
Quote from: Edwguard Flows on May 04, 2015, 11:40:36 AM
- (http://youtu.be/NsERs8Ogx18)
Good. Looks better now and more different from original stage.
Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on May 04, 2015, 03:48:56 PM
That would be nice.
That is a rather useful feature...if you can always emulate SSBB at 60fps.Good. Looks better now and more different from original stage.
Thanks Ridley!! Now I'm working in the omega Versión...
http://youtu.be/5KJzpM_ayVk (http://youtu.be/5KJzpM_ayVk)
Brinstar X HD WIP 4...
http://youtu.be/fw5njStWJ_c (http://youtu.be/fw5njStWJ_c)
Ultimate Pyrosphere Omega Version (WIP 2). Download soon... ;)
http://youtu.be/z1w34Tuh-L4 (http://youtu.be/z1w34Tuh-L4)
What about Delfino Plaza? I think it needs to be remastered.
Quote from: E-scope12 on June 04, 2015, 02:39:06 PM
What about Delfino Plaza? I think it needs to be remastered.
Of course but I think there is a remastered version avaliable. Try to download it!
Now, I'm working in the original Brinstar stage with HD new textures, lights, shadows, animation and acid movement.
http://youtu.be/x1aNqMDn_Ig (http://youtu.be/x1aNqMDn_Ig)
Download soon
SSBB (Project M) Ultimate Brinstar Omega (WIP 1)
This is the Definitive Omega version inspired in the SSB for 3ds stage. I have to fix some lights, shadows and add more details (lights, towers and other elements)
http://youtu.be/-l4nZqvZpd4 (http://youtu.be/-l4nZqvZpd4)
Whoa
Omega brinstar
why did no one think of this before
looks great
Quote from: Don Jon BravoEX on June 29, 2015, 10:59:59 PM
Whoa
Omega brinstar
why did no one think of this before
looks great
Thanks BravoEX!! I always have wanted do this stage but I couldn't do it until now. I didn't have sufficient knowledge. hehehehe
WIP 2....
http://youtu.be/zfltW8YcqqA (http://youtu.be/zfltW8YcqqA)
This is really impressive stuff. I'll be using these immediately.
How do you feel about doing HD versions of the classic stages in PM 3.6? Sector Z would look beautiful, for instance, as would Planet Zebes, Yoshi's Story 64, Kongo Jungle 64, etc...
Quote from: PseudoTypical on July 06, 2015, 03:10:22 PM
This is really impressive stuff. I'll be using these immediately.
How do you feel about doing HD versions of the classic stages in PM 3.6? Sector Z would look beautiful, for instance, as would Planet Zebes, Yoshi's Story 64, Kongo Jungle 64, etc...
It's an excellent idea. First, I would finish all my projects (Pyrosphere, Brinstar and others), and later start with this. Thanks for your sugestion!
Post Merge: July 07, 2015, 07:37:37 PM
Finally , I have replaced the omega Brinstar version directly in the Brinstar.pac without any rel file. Hurraaaa !!!
Glad you like the idea. I'm excited to see updates on your current works so I'm more than happy to wait.
Hey, I do textures and was wondering If I you could use someone to help with these stages? I've wanted to make an HD 64 Yoshi stage for I while now and would be glad to help with anything else.
Quote from: Program on July 10, 2015, 09:33:01 PM
Hey, I do textures and was wondering If I you could use someone to help with these stages? I've wanted to make an HD 64 Yoshi stage for I while now and would be glad to help with anything else.
Great . That would be fine, any help is welcome.
Post Merge: July 12, 2015, 06:46:20 PM
Well... the Ultimate Brinstar is over!! This is the result:
(http://i.imgur.com/inPqEPR.jpg)
Original
(http://i.imgur.com/C4OCN4B.jpg)
I will upload this stage with the others (a competive version without acid damage and the omega version) very soon.
Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on July 14, 2015, 01:26:39 AM
Looks a lot better than before.
Thanks Ridley. I did my best with this remaster!! The original version is so ugly... Brinstar deserve something more atractive
Now I'm finishing the Omega version:
(http://i.imgur.com/Tq8oep2.jpg)
Man that FD Brinstar looks good! I love anything to do with Metroid so I'll definitely be downloading that.
I assume you used 3dsmax redesign the level, because I know you can't do anything like that in Brawlbox.
P.S. Would you mind if I posted a pic over here of how Yoshi 64 is going?
Quote from: Program on July 15, 2015, 02:02:07 AM
Man that FD Brinstar looks good! I love anything to do with Metroid so I'll definitely be downloading that.
I assume you used 3dsmax redesign the level, because I know you can't do anything like that in Brawlbox.
P.S. Would you mind if I posted a pic over here of how Yoshi 64 is going?
Yes, I had to use 3d Max for the main flat platform and the rocks. Of course, post your work here ^^
BTW, how about adding Ki-Hunters to Brinstar? They are present in Brinstar from Super Metroid and would make the stage more different from the original one. Im not sure how it will affect the performance though. They shouldn't lag the game unless there are too many of those. There won't be problems with getting the model and thats something im sure about since...well...
Sorry but you are not allowed to view spoiler contents.
Just an idea.
Oh! so
Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on July 15, 2015, 10:39:06 AM
BTW, how about adding Ki-Hunters to Brinstar? They are present in Brinstar from Super Metroid and would make the stage more different from the original one. Im not sure how it will affect the performance though. They shouldn't lag the game unless there are too many of those. There won't be problems with getting the model and thats something im sure about since...well...
Sorry but you are not allowed to view spoiler contents.
Just an idea.
Oh! sound fantastic. I was looking for something like that (a zoomer, a reo...) but the Ki-Hunter is perfect. I have no idea about rip the model from Other M... maybe you can do that, Ridley.
Quote from: Edwguard Flows on July 15, 2015, 01:33:19 PM
Oh! sound fantastic. I was looking for something like that (a zoomer, a reo...) but the Ki-Hunter is perfect. I have no idea about rip the model from Other M... maybe you can do that, Ridley.
I already did. Animations from Other M are compatible with Brawl too, so, no need to make custom animations. Will send it soon.
Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on July 15, 2015, 02:01:37 PM
I already did. Animations from Other M are compatible with Brawl too, so, no need to make custom animations. Will send it soon.
Thanks Ridley!!
Post Merge: July 15, 2015, 04:59:37 PM
Not bad....
(http://i.imgur.com/lakQmG5.jpg)
That's going to look awesome! I love stages with moving things like that, it makes them much more fun to play on. So, on a much less impressive note here's some progress on Yoshi 64. I still have quite a bit of work to do though.
Sorry but you are not allowed to view spoiler contents.
P.S. You're making me want 3dsmax even more.
Quote from: Program on July 15, 2015, 05:53:38 PM
That's going to look awesome! I love stages with moving things like that, it makes them much more fun to play on. So, on a much less impressive note here's some progress on Yoshi 64. I still have quite a bit of work to do though. Sorry but you are not allowed to view spoiler contents.
P.S. You're making me want 3dsmax even more.
Those textures look more bright, sharp and defined. Great job!!
Quote from: Edwguard Flows on July 15, 2015, 03:32:02 PM
Thanks Ridley!!
Post Merge: July 15, 2015, 04:59:37 PM
Not bad....
Looks good...but i kinda expected the stage to be darker. Would give more of a "cave" or "underground" feeling that Brinstar had. And looks like you decided to make them fly around quickly instead of either flying in same spot or slowly moving around.
I thought about doing Onett, and I began with the trashcan.
(http://i.imgur.com/vk9dnex.jpg)
This is the first time I'm trying to recreate something in HD. So it maybe doesn't look that good, I don't know. I want to make it with a "EarthBound feel" like in the original game. I dunno how to explain, but I think you get it. Give critique I guess.
Quote from: Lunoz on July 16, 2015, 02:21:09 PM
I thought about doing Onett, and I began with the trashcan.
(http://i.imgur.com/vk9dnex.jpg)
This is the first time I'm trying to recreate something in HD. So it maybe doesn't look that good, I don't know. I want to make it with a "EarthBound feel" like in the original game. I dunno how to explain, but I think you get it. Give critique I guess.
I suggest you to use the textures from the Smash U. DSX8 recently has uploaded this HD version.
Most of the textures in the Wii U version of Onett is the same like Brawl ones. There's only like two textures that is different.
Quote from: Lunoz on July 17, 2015, 04:30:48 PM
Most of the textures in the Wii U version of Onett is the same like Brawl ones. There's only like two textures that is different.
Well ,there not many change in the most of the background textures. But the cars, the ground, the road, the posters, the taxis, the trees, the roofs, the dust box, the hospital and some more textures have been improved with more definition. Anyway, it's only a suggestion.
Quote from: Edwguard Flows on July 17, 2015, 05:10:44 PM
Well ,there not many change in the most of the background textures. But the cars, the ground, the road, the posters, the taxis, the trees, the roofs, the dust box, the hospital and some more textures have been improved with more definition. Anyway, it's only a suggestion.
I used the mountain texture and the trees from the Wii U version. The other things you mentioned have I already done or going to do.
Progress:
(http://i.imgur.com/2oc87iX.png)
[spoiler](http://i.imgur.com/ZSeC3WY.png)
(http://i.imgur.com/NahDL2m.png)
(http://i.imgur.com/ALzHLOI.png)
(http://i.imgur.com/X4KZbRZ.png)[/spolier]
Man, I was just trying out some of these today! Great stuff and can't wait to see more! I'm still just waiting for someone to throw Magicant out there haha. Shame that stage isn't on the Wii U.
Quote from: Lunoz on July 17, 2015, 06:01:53 PM
I used the mountain texture and the trees from the Wii version. The other things you mentioned have I already done or going to do.
Progress:
(http://i.imgur.com/2oc87iX.png)
[spoiler](http://i.imgur.com/ZSeC3WY.png)
(http://i.imgur.com/NahDL2m.png)
(http://i.imgur.com/ALzHLOI.png)
(http://i.imgur.com/X4KZbRZ.png)[/spolier]
Ok, If you need some help, tell me ;) I like that wall. It look good, more saturated.
Quote from: jackal27 on July 17, 2015, 06:42:58 PM
Man, I was just trying out some of these today! Great stuff and can't wait to see more! I'm still just waiting for someone to throw Magicant out there haha. Shame that stage isn't on the Wii U.
Thanks jackal!!
Post Merge: July 18, 2015, 12:32:09 AM
A preview here
http://youtu.be/gAHRDVm2cgk (http://youtu.be/gAHRDVm2cgk)
(http://i.imgur.com/dBKTzVh.jpg)
Sorry but you are not allowed to view spoiler contents.
It's done... if there's no need to make changes.
i think the bug animations are perfect
they are not too distracting
my only complain would be the two pillars looking to blocky, just from previews
Sorry but you are not allowed to view spoiler contents.
but its just a minor issue, you dont have to change it
Quote from: Lunoz on July 19, 2015, 12:51:50 PM
Sorry but you are not allowed to view spoiler contents.
[/spoiler]
It's done... if there's no need to make changes.
So, Nintendo decided to use the exact same UV mapping for the old stage as the new one if I understood correctly... Lazy Nintendo!
I wanted an opinion on something that has to do with Yoshi 64. Do we like the new floor texture? I wanted it to look really clean and geometrical, however, I want to make sure I don't lose the "feel" that the original had.
Sorry but you are not allowed to view spoiler contents.
Sorry but you are not allowed to view spoiler contents.
Quote from: Lunoz on July 19, 2015, 12:51:50 PM
(http://i.imgur.com/dBKTzVh.jpg)
Sorry but you are not allowed to view spoiler contents.
It's done... if there's no need to make changes.
Good work!!! The Onett HD stage looks great. You're going to upload this stage??
Quote from: Don Jon BravoEX on July 19, 2015, 02:59:40 PM
i think the bug animations are perfect
they are not too distracting
my only complain would be the two pillars looking to blocky, just from previews
Sorry but you are not allowed to view spoiler contents.
but its just a minor issue, you dont have to change it
The animation have been improved. Now looks more realistic, you can try this stage tomorrow!!
I don't know what do you mean with "blocky" xD
Quote from: Program on July 19, 2015, 07:20:11 PM
So, Nintendo decided to use the exact same UV mapping for the old stage as the new one if I understood correctly... Lazy Nintendo!
I wanted an opinion on something that has to do with Yoshi 64. Do we like the new floor texture? I wanted it to look really clean and geometrical, however, I want to make sure I don't lose the "feel" that the original had.
Sorry but you are not allowed to view spoiler contents.
Sorry but you are not allowed to view spoiler contents.
Oh men, this HD textures are amazing!! This chain looks very good. I like this blue floor texture
but maybe is too "clean"... I don't know. Anyway, good work!
Quote from: Edwguard Flows on July 19, 2015, 11:20:15 PM
Good work!!! The Onett HD stage looks great. You're going to upload this stage??
Thank you very much and yes, I'm going to upload it. I just need to make a NTSC version, because I'm PAL. The NTSC version of the Onett stage has a higher filesize for some reason.
Quote from: Program on July 19, 2015, 07:20:11 PM
So, Nintendo decided to use the exact same UV mapping for the old stage as the new one if I understood correctly... Lazy Nintendo!
Yeah, they're just resized.
Quote from: Lunoz on July 20, 2015, 07:57:27 AM
Thank you very much and yes, I'm going to upload it. I just need to make a NTSC version, because I'm PAL. The NTSC version of the Onett stage has a higher filesize for some reason.
I'm PAL too, but I work with the NTSC version directly. I hear that the Project M team were working in a Pal version but until then ...
Post Merge: July 20, 2015, 07:03:00 PM
http://youtu.be/6VmhHJvV9nA (http://youtu.be/6VmhHJvV9nA)
Quote from: Edwguard Flows on July 20, 2015, 10:30:56 AM
I'm PAL too, but I work with the NTSC version directly. I hear that the Project M team were working in a Pal version but until then ...
That's probably going to take a while. Because they don't know how PAL's coding works or something...
Onett HD is uploaded!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209112 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209112)
Great stage! I just tried it and It's awesome, I love the Kihunters they're awesome. It's a little busy, however, that's probably because the past three weeks I've almost exclusively been playing Yoshi 64 (it's a pretty calm and mundane stage).
P.S. I almost forgot that also liked the metal technique you used. I always just use a SpecMap, so I'll have to try using projection sometime.
Quote from: Lunoz on July 20, 2015, 11:02:32 PM
That's probably going to take a while. Because they don't know how PAL's coding works or something...
Onett HD is uploaded!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209112 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209112)
Great!! If you prefer, I could add your stage in the first page with the others remastered stages...
Quote from: Program on July 20, 2015, 11:50:36 PM
Great stage! I just tried it and It's awesome, I love the Kihunters they're awesome. It's a little busy, however, that's probably because the past three weeks I've almost exclusively been playing Yoshi 64 (it's a pretty calm and mundane stage).
P.S. I almost forgot that also liked the metal technique you used. I always just use a SpecMap, so I'll have to try using projection sometime.
Thank you!! This stage has taken me a lot of time... but now it's released!! This metal projection is soo cool and difficult to apply xD
I'm loving Ultimate Brinstar, and I'd say it's probably just that recent experience that Program had that's making him think it looks busy. Could you make SSS images for it? The drab old Brinstar doesn't give a very fair preview of the stage now.
Brinstar certainly looks better than before. So, there is no reason to use the original one. Would be nice to see someone remake n64 Brinstar, but it would require pretty much throwing out and replacing everything from the stage.
Quote from: Edwguard Flows on July 21, 2015, 02:31:26 AM
Great!! If you prefer, I could add your stage in the first page with the others remastered stages...
Thanks and sure!
Quote from: PseudoTypical on July 21, 2015, 02:46:23 AM
I'm loving Ultimate Brinstar, and I'd say it's probably just that recent experience that Program had that's making him think it looks busy. Could you make SSS images for it? The drab old Brinstar doesn't give a very fair preview of the stage now.
Hahaha, thanks!! I thought this stage deserved more quality. It looked like a old beta stage, without a lights and shadows system and with poor textures and materials. I have forgotten do the SSS images. Well this doesn't be a problem, I will do it soon.
Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on July 21, 2015, 03:14:28 AM
Brinstar certainly looks better than before. So, there is no reason to use the original one. Would be nice to see someone remake n64 Brinstar, but it would require pretty much throwing out and replacing everything from the stage.
Yeah!! Now the stage looks decent. After months of work, I could finish it. I did my best!!
The N64 Planet Zebes needs a complete remastering , including new polygons and materials. I try to replace the acid with my acid material from ultimate brinstar and it isn't bad at all.
I thought about making Summit HD after Onett HD... hmm
I'm so going to use that Brinstar HD (aka Ultimate Brinstar), aswell as Saffron City HD and Yoshi's Island 64 HD. They're great looking!
So, I made these really quickly in case somebody wants to use them. They're not great, however, they'll do until someone else makes so better ones.
(http://i.imgur.com/Kql90LA.png)
(http://i.imgur.com/f9Pp8fN.png)
Quote from: Program on July 21, 2015, 10:22:47 PM
So, I made these really quickly in case somebody wants to use them. They're not great, however, they'll do until someone else makes so better ones.
(http://i.imgur.com/Kql90LA.png)
(http://i.imgur.com/f9Pp8fN.png)
Thank you Program. I just finish the SSS and I uploaded both images with the stages in the rar archive. Anyway, also they can use yours pic too.
No problem, they only took a second to make. I just posted them in case you didn't have time to make yours for a while.
So, I thought it would be cool to make a version of Yoshi 64 over Smashville or Shadow Moses. That way I could have different times of day, however, when I went to change the stage lighting it crashes the stage. I've changed stage lighting on other stages just fine, but this one crashes every time for no reason. Does anyone have any ideas as to what could be causing this? If so let me know.
Quote from: Program on July 22, 2015, 01:39:33 AM
So, I thought it would be cool to make a version of Yoshi 64 over Smashville or Shadow Moses. That way I could have different times of day, however, when I went to change the stage lighting it crashes the stage. I've changed stage lighting on other stages just fine, but this one crashes every time for no reason. Does anyone have any ideas as to what could be causing this? If so let me know.
It could perhaps be due to the filesize limit..? This will probably be pretty off-topic but I made a hack over Snake.
Quote from: Lunoz on July 21, 2015, 04:51:43 PMI tried to fix them.
Sorry but you are not allowed to view spoiler contents.
The legs still look a little sharp in some animations but w/e. I'm fine with that.
When I renamed a bone.. it crashed, but I fixed it when I tried to resize some textures. You should maybe try that too.
Edit; Otherwise it could be that the stage doesn't work over Smashville or Shadow Moses (if you tried it over one of them).
Quote from: Lunoz on July 22, 2015, 05:06:04 AM
Sorry but you are not allowed to view spoiler contents.
I haven't tried it over Smashville or Shadow Moses, because it's crashes using its original .rel. As for file size I can 100% confirm that's not the problem. The original size is only about 500kb and it crashes. With all the HD textures it has been working fine, however, the file size is about 1000kb now. It crashes exclusively when I change the lighting colour. To stay on topic here's little picture showing what and HD cloud looks like.
Sorry but you are not allowed to view spoiler contents.
Then I don't know... it could be the version of BrawlBox that you're using that causes it?
... if ur gonna use smashville or shadow moses island/spear pillar... ur gonna need to replace the 5 stage files with the same file of the stage... same with shadow moses and spear pillar.
thats how i got suzaku castle running on shadow moses island~
Quote from: DSX8 on July 22, 2015, 01:06:28 PM
... if ur gonna use smashville or shadow moses island/spear pillar... ur gonna need to replace the 5 stage files with the same file of the stage... same with shadow moses and spear pillar.
thats how i got suzaku castle running on shadow moses island~
^
Fish.
Edit2;
(http://i.imgur.com/bX7EzZU.png)
Old
Sorry but you are not allowed to view spoiler contents.
Quote from: DSX8 on July 22, 2015, 01:06:28 PM
... if ur gonna use smashville or shadow moses island/spear pillar... ur gonna need to replace the 5 stage files with the same file of the stage... same with shadow moses and spear pillar.
thats how i got suzaku castle running on shadow moses island~
My problems isn't .rel porting, I've already got the stage working over Shadow Moses. My problem is that I can't change the stage lighting to reflect the time of day I want. When I alter say the C_light1 to anything but what RGB it's set to by default it crashes.
A new Remaster Stage
http://youtu.be/5FPwfG-prtw (http://youtu.be/5FPwfG-prtw)
I like the progress! One thing I think will be crucial to make it still feel like Brinstar Depths is the lighting. If it looks too bright it's basically a Norfair stage.
Also, do you know enough about collisions to have the thing actually spin? I miss that..
Quote from: PseudoTypical on July 27, 2015, 12:39:02 PMAlso, do you know enough about collisions to have the thing actually spin? I miss that..
Can't it be done by just attaching the collision to the rock's bone instead of the stage's TopN/root/whatever bone?
Quote from: Edwguard Flows on July 27, 2015, 12:17:10 PM
A new Remaster Stage
http://youtu.be/5FPwfG-prtw (http://youtu.be/5FPwfG-prtw)
Kinda expected to see this. But there are things that bother me about it:
1. Lighting. Stage looks too bright when compared to original version. Maybe its because of lava/acid.
2. Kraid. His tail is just awkwardly posed (completly straight and i know why) and his belly texture isn't the right one. He also has low quality for a Wii game, but thats another thing that can't be fixed without completly remaking the model. Also, he just clips through the lava/acid when rising/going down. Can't you add some sort of model GFX (by that, i mean GFX that isn't made of only particles and instead something like PSI Magnet, Mario's Fireball, landing effect, etc) to mask that? Like lava splashes on PM Bowser's Castle?
Post Merge: July 27, 2015, 04:30:55 PM
Quote from: PseudoTypical on July 27, 2015, 12:39:02 PMAlso, do you know enough about collisions to have the thing actually spin? I miss that..
Can't it be done by just attaching the collision to the rock's bone instead of the stage's TopN/root/whatever bone?
Quote from: Edwguard Flows on July 27, 2015, 12:17:10 PM
A new Remaster Stage
http://youtu.be/5FPwfG-prtw (http://youtu.be/5FPwfG-prtw)
Kinda expected to see this. But there are things that bother me about it:
1. Lighting. Stage looks too bright when compared to original version. Maybe its because of lava/acid.
2. Kraid. His tail is just awkwardly posed (completly straight and i know why) and his belly texture isn't the right one. He also has low quality for a Wii game, but thats another thing that can't be fixed without completly remaking the model. Also, he just clips through the lava/acid when rising/going down. Can't you add some sort of model GFX (by that, i mean GFX that isn't made of only particles and instead something like PSI Magnet, Mario's Fireball, landing effect, etc) to mask that? Like lava splashes on PM Bowser's Castle?
Guys, don't worry about the lights, I'm working on it. There is a lot of work yet. About the Kraid model I'm trying to export the original from melee with his animation but I can't do it for now. I'm using the Universal Model Converter to convert the dat. extension to mdl0, but the program don't work in my computer (Windows 8.1)
Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on July 27, 2015, 04:27:36 PM
Can't it be done by just attaching the collision to the rock's bone instead of the stage's TopN/root/whatever bone?etc)
I have no idea. Not a stage guy in the slightest unfortunately. I just want a fully functional Brinstar Depths...
Quote from: Edwguard Flows on July 27, 2015, 04:54:57 PM
Guys, don't worry about the lights, I'm working on it. There is a lot of work yet.
I figured, it was only a comment. Seeing your videos before makes it clear that things change significantly by the end.
QuoteAbout the Kraid model I'm trying to export the original from melee with his animation but I can't do it for now. I'm using the Universal Model Converter to convert the dat. extension to mdl0, but the program don't work in my computer (Windows 8.1)
Maybe you could try the Windows 10 download that'll be coming in a few days. It's supposed to be more compatible with most programs than Windows 8 or 8.1.
Quote from: Edwguard Flows on July 27, 2015, 04:54:57 PM
Guys, don't worry about the lights, I'm working on it. There is a lot of work yet. About the Kraid model I'm trying to export the original from melee with his animation but I can't do it for now. I'm using the Universal Model Converter to convert the dat. extension to mdl0, but the program don't work in my computer (Windows 8.1)
Ok then.
...Wait, that program is already out?
Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on July 27, 2015, 05:32:04 PM
Ok then.
...Wait, that program is already out?
Yes, a pre-release http://forums.kc-mm.com/index.php?topic=54619.0 (http://forums.kc-mm.com/index.php?topic=54619.0)
Kraids lair. [censored] yea. [censored] yea.
Will u be making model edits as well? U can always add turbosmooth modifier to kraids arms to even everything out. In 3ds max. It will take time tho. Wish i could offer to help but summer season is very busy for me workwise. For the moment.
It's summer time!! Thank you anyway BravoEX
Omega Brinstar it's finished!!!
http://youtu.be/mvgQEpeRSAQ (http://youtu.be/mvgQEpeRSAQ)
Quote from: Edwguard Flows on July 29, 2015, 01:27:02 AM
http://youtu.be/mvgQEpeRSAQ (http://youtu.be/mvgQEpeRSAQ)
Nice job, any other Omega Brawl stages you gonna do?
Quote from: The Mushroom Hero on July 29, 2015, 02:42:04 AM
Nice job, any other Omega Brawl stages you gonna do?
Thanks! Well, I'm doing other Omega stage but isn't a brawl stage. Is based in the Ultimate Pyrosphere stage. I think, I will finish it soon.
I'd like to do Planet Zebes (well, if you weren't going to) instead of Summit.. as Summit already has pretty high textures and I dunno how I should make the ice in HD, it's too hard for me (// not skilled enough). But, if if could do Zebes, should I use the version by Mewtwo2000?
Quote from: Edwguard Flows on July 29, 2015, 09:46:29 AM
Thanks! Well, I'm doing other Omega stage but isn't a brawl stage. Is based in the Ultimate Pyrosphere stage. I think, I will finish it soon.
Also, quick question, is there a way to put the static (no acid) version of Omega Brinstar on Brinstar instead of Norfair? Will I just need a Norfair .rel onto to Brinstar?
Quote from: Lunoz on July 29, 2015, 07:07:48 PM
I'd like to do Planet Zebes (well, if you weren't going to) instead of Summit.. as Summit already has pretty high textures and I dunno how I should make the ice in HD, it's too hard for me (// not skilled enough). But, if if could do Zebes, should I use the version by Mewtwo2000?
Yeah, you could do that. I'm busy with other stages. If I were you,I would use the version that comes with the Project M ver 3.6 beta.
Quote from: The Mushroom Hero on July 29, 2015, 09:40:35 PM
Also, quick question, is there a way to put the static (no acid) version of Omega Brinstar on Brinstar instead of Norfair? Will I just need a Norfair .rel onto to Brinstar?
Well... You can try with the Brawl Stage Module Converter. Using the Norfair base rel to replace the zebes.rel.
Quote from: Edwguard Flows on July 30, 2015, 01:20:05 AM
Yeah, you could do that. I'm busy with other stages. If I were you,I would use the version that comes with the Project M ver 3.6 beta.
Yeah but could you or someone send me that stage via PM? As I don't have Project M and don't know where to get it.
Quote from: Lunoz on July 29, 2015, 07:07:48 PM
I'd like to do Planet Zebes (well, if you weren't going to) instead of Summit.. as Summit already has pretty high textures and I dunno how I should make the ice in HD, it's too hard for me (// not skilled enough). But, if if could do Zebes, should I use the version by Mewtwo2000?
Better use PM version. Its same thing, but most likely has less bugs or something.
https://www.dropbox.com/s/hkfjwnzxoqn2hug/STGDXZEBES_Z.pac?dl=0 (https://www.dropbox.com/s/hkfjwnzxoqn2hug/STGDXZEBES_Z.pac?dl=0)
Also, will you just replace textures?
Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on July 30, 2015, 11:32:35 AM
Better use PM version. Its same thing, but most likely has less bugs or something.
https://www.dropbox.com/s/hkfjwnzxoqn2hug/STGDXZEBES_Z.pac?dl=0 (https://www.dropbox.com/s/hkfjwnzxoqn2hug/STGDXZEBES_Z.pac?dl=0)
Also, will you just replace textures?
Edit2; (http://i.imgur.com/wyRCNES.png)
Thanks! And uh, probably.. we'll see. Idk what other things I could do. Got any suggestions?
Edit; The acid apertures the eyes. XD
Quote from: Lunoz on July 30, 2015, 05:55:22 PM
Edit2; (http://i.imgur.com/wyRCNES.png)
Thanks! And uh, probably.. we'll see. Idk what other things I could do. Got any suggestions?
Edit; The acid apertures the eyes. XD
Nice textures!!
Thanks! It's easier to remake Nintendo 64 textures than Brawl textures fsr. Probably because it makes a big difference when remaking pixelated things.
Quote from: Lunoz on July 30, 2015, 05:55:22 PM
Edit2;
Thanks! And uh, probably.. we'll see. Idk what other things I could do. Got any suggestions?
Edit; The acid apertures the eyes. XD
Looks better now. I have suggestions, but its more than just textures.
Sorry but you are not allowed to view spoiler contents.
Nice work! The only problem is see is this -
Sorry but you are not allowed to view spoiler contents.
[/quote][/spoiler]
Quote from: Program on July 31, 2015, 07:42:37 PM
The only problem is...
I totally forgot about that... what should I do? Should I just stop, or should we incorporate and make it as a collab? You're the one to decide because you started before me. And thanks btw.
Quote from: Program on July 31, 2015, 07:42:37 PM
Sorry but you are not allowed to view spoiler contents.
Nice work! The only problem is see is this -
Sorry but you are not allowed to view spoiler contents.
All i can say is that lights should use color sequence animation (.clr or something like that) instead. Less space and it would look better.
Also, in case someone will want to go beyond textures for this stage - i can help with parts for it.
*insert very annoying NES sounds and dat eye brow thing here*
Quote from: Lunoz on July 31, 2015, 08:23:56 PM
I totally forgot about that... what should I do? Should I just stop, or should we incorporate and make it as a collab? You're the one to decide because you started before me. And thanks btw.
You'll probably finish yours first, however, I started mine first... So... I'm not really sure what to do, is there some kind of KC-MM referee we can call? I'd say let me finish what I started, the problem is I don't want to be rude and I know I'd
personally be
hacked off if someone told me to trash my work for no real reason. Maybe you could release yours independently from this thread, that way you don't have to have wasted time and I can still post mine here when it's finished. I don't want to tick anyone off or make any anonymous
enemies, so if you have an issue with my proposal just let me know.
Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on July 31, 2015, 09:14:13 PM
All i can say is that lights should use color sequence animation (.clr or something like that) instead. Less space and it would look better.
Also, in case someone will want to go beyond textures for this stage - i can help with parts for it.
*insert very annoying NES sounds and dat eye brow thing here*
That textures looks bad because of the gif's compression. I've never used a .clr before so I might have to figure out how to use that and get back to you. As for adding elements I'd love to, but I don't use 3dsmax. This stage needs some Zoomers on the platforms in my opinion
As for Yoshi 64 I only have two (If I remember correctly) textures left before it's done. That and fixing the floor texture. I decided to drop the alts for now.
Quote from: Program on July 31, 2015, 11:52:48 PM
That textures looks bad because of the gif's compression. I've never used a .clr before so I might have to figure out how to use that and get back to you. As for adding elements I'd love to, but I don't use 3dsmax. This stage needs some Zoomers on the platforms in my opinion
Why not use BrawlBox for gifs then? And its pretty easy to use .clr animations (just gets annoying when you need texture's colors to stay in certain way for more than 5 frames).
I can give you Geemers in such case. I'll have to dig through files for a while though.
Quote from: Program on July 31, 2015, 11:52:48 PM
You'll probably finish yours first, however, I started mine first... So... I'm not really sure what to do, is there some kind of KC-MM referee we can call? I'd say let me finish what I started, the problem is I don't want to be rude and I know I'd personally be hacked off if someone told me to trash my work for no real reason. Maybe you could release yours independently from this thread, that way you don't have to have wasted time and I can still post mine here when it's finished. I don't want to tick anyone off or make any anonymous enemies, so if you have an issue with my proposal just let me know.
Nah, I'm okay. I had only the platforms finished anyway. I can at least show them off.
(http://i.imgur.com/JCwMN3E.png)
If you maybe would want to use the textures and edit (but you're probably done with the platforms), I could send them via PM.
Quote from: Lunoz on August 01, 2015, 11:24:05 AM
Nah, I'm okay. I had only the platforms finished anyway. I can at least show them off.
(http://i.imgur.com/JCwMN3E.png)
If you maybe would want to use the textures and edit (but you're probably done with the platforms), I could send them via PM.
If you want to message me the PSD you can. I've got about half of the platform finished, but it looks a lot different than yours. Are you sure I couldn't convince you to keep working on yours? There aren't many HD 64 stages on the vault so having two of the same stage wouldn't hurt.
Well, I can continue on it.. if there's no problem with that. How does your platforms look like if you don't mind me asking.
Quote from: Lunoz on August 02, 2015, 12:19:37 PM
Well, I can continue on it.. if there's no problem with that. How does your platforms look like if you don't mind me asking.
Sure, mine is far from done, however, if you want to see it here it is. The green stuff in the back looks weird, but like I said it's
far from finished.
Sorry but you are not allowed to view spoiler contents.
Looks good! Mine looks more cartoonish or something. And yours more realistic.
Another finished stage
http://youtu.be/ylWebJ6rrgs (http://youtu.be/ylWebJ6rrgs)
Pyrosphere! :D
So what's next on the agenda?
Quote from: PseudoTypical on August 19, 2015, 04:35:43 PM
Pyrosphere! :D
So what's next on the agenda?
Well... Now I'm working in a few stages. Fountain of dreams, Brinstar Dephts and Termina. It will be news soon ;)
if u want.. i can give u my unfished update to great bay.. turtle would need some animation fixes tho..
Quote from: DSX8 on August 26, 2015, 11:02:54 PM
if u want.. i can give u my unfished update to great bay.. turtle would need some animation fixes tho..
You've read my mind. I was thinking how I could extract those models (the moon and the turtle) from the 3ds version...
But ,it would be great!! I could use your work for finish the stage. ^^
Post Merge: August 28, 2015, 09:44:59 PM
DSX8, with your permission :)
http://youtu.be/W_g0Mwqnn4o (http://youtu.be/W_g0Mwqnn4o)
New remaster Project: Fountain of Dreams
http://youtu.be/1ghPQLaDarE (http://youtu.be/1ghPQLaDarE)
:o Pretty...
Quote from: Edwguard Flows on August 27, 2015, 04:45:11 PM
You've read my mind. I was thinking how I could extract those models (the moon and the turtle) from the 3ds version...
But ,it would be great!! I could use your work for finish the stage. ^^
lolwat...? 3ds version? xD hahah... there is no 3ds version of Great Bay.. it was a fake! But sure, I'll send u the unfinished Great Gay that I have.
Quote from: DSX8 on August 31, 2015, 01:43:22 AM
lolwat...? 3ds version? xD hahah... there is no 3ds version of Great Bay.. it was a fake! But sure, I'll send u the unfinished Great Gay that I have.
I think that I haven't explained well... I'm talking about the posibility to extract the 3ds models like the moon, the turtle, the gigants, ect... But I don't have idea how to do it (Maybe with Ohana3ds??)
ah... yeah to do that, u have to use Ohana3ds... but sadly only u can rip is just the trophy models, and some stage models too... but even if u rip the smash3ds trophies.. ur gonna have to t-pose and rig the models... the rigging on the giants in my stage could be... better.. but im not sure what u want to rip from Smash3ds
altho if ur speaking about Majora's Mask 3ds... then ur gonna have to use a different program..
Interesting... Which program do you use for extract the models from Majora 3ds?
for OoT3D/MM3D, the name of the program is called N3DS Cmb Viewer.. since both games uses CMB format to store models and textures in.. altho MM3D uses a different version of the CMB format and it doesnt support it, but there's a tool on facepunch that you can download and convert the MM3D files to the same version used in OoT3D
Sadly.. the program doesnt export bones or rigging data
Quote from: DSX8 on August 31, 2015, 01:03:36 PM
for OoT3D/MM3D, the name of the program is called N3DS Cmb Viewer.. since both games uses CMB format to store models and textures in.. altho MM3D uses a different version of the CMB format and it doesnt support it, but there's a tool on facepunch that you can download and convert the MM3D files to the same version used in OoT3D
Sadly.. the program doesnt export bones or rigging data
Ok, I'll try it!! Thanks for the info ;)
New Ultimate stage :)
http://youtu.be/WI18tpvRFF0 (http://youtu.be/WI18tpvRFF0)
Yeah!! WarioWare, Inc.: Mega Party Game$ is here!!
http://youtu.be/mWscUZ-31YM (http://youtu.be/mWscUZ-31YM)
whoa man
this is beautiful
someone needs to feature this in the kcmm blog page seriously
Quote from: Edwguard Flows on September 21, 2015, 09:03:50 PM
Yeah!! WarioWare, Inc.: Mega Party Game$ is here!!
http://youtu.be/mWscUZ-31YM (http://youtu.be/mWscUZ-31YM)
Any chance of a neutral version that doesn't do the minigames?
Quote from: Don Jon BravoEX on September 22, 2015, 01:54:15 AM
whoa man
this is beautiful
someone needs to feature this in the kcmm blog page seriously
Thanks for your words!! It would be an honor
Quote from: The Mushroom Hero on September 22, 2015, 04:08:59 AM
Any chance of a neutral version that doesn't do the minigames?
Yes, but I would need more time for it. Comming soon ;)
Quote from: Edwguard Flows on September 22, 2015, 10:23:06 PM
Thanks for your words!! It would be an honor
Yes, but I would need more time for it. Comming soon ;)
Awesome. So what's the next project?
Quote from: The Mushroom Hero on September 22, 2015, 10:47:06 PM
Awesome. So what's the next project?
Well, Recently I finished Ultimate Fountain of Dreams so I 'll upload it very soon. There are others projects like Brinstar Depths and Termina that need more time. In the future I would like to remaster Corneria from Melee.
But in this moment I have to study so this work/projects may be delayed a bit...
I enjoy of this thread
Quote from: Edwguard Flows on September 22, 2015, 10:59:35 PM
Well, Recently I finished Ultimate Fountain of Dreams so I 'll upload it very soon. There are others projects like Brinstar Depths and Termina that need more time. In the future I would like to remaster Corneria from Melee.
But in this moment I have to study so this work/projects may be delayed a bit...
No problem, take your time.
As always, I'm really excited for your work. Can't wait to see Fountain of Dreams' update and other WIPs.
cant wait to see what u do with my great bay stage :D
Thanks for your support, I'll do my best
what percent is brinstar dephts at?
just saiyan...
Quote from: Don Jon BravoEX on September 25, 2015, 09:43:44 PM
what percent is brinstar dephts at?
just saiyan...
Well I can't tell you exactly, but 50% more or less. I'll upload a WIP soon.
cool
I'm working in the "reflection". A new model with more elements for a realistic effect.
I need some help about the shaders. Which do you like more?
The brighter (new), or the darker (original)
(http://i.imgur.com/Jpwr86v.jpg)
(http://i.imgur.com/rC7BGab.jpg)
(http://i.imgur.com/5ZW2MtE.jpg)
(http://i.imgur.com/mjln5mc.jpg)
(http://i.imgur.com/lHKCIRV.jpg)
(http://i.imgur.com/Ec4zDel.jpg)
Thanks!!
! No longer available (http://www.youtube.com/watch?v=nl9L4VRiD-g#)
http://youtu.be/aA0gZXzlyP8 (http://youtu.be/aA0gZXzlyP8)
i would say the monster needs more work in the animations.
its like he pops up too fast and hides down to fast.
he needs to stay up a little longer, and hide a lil longer. idk
just my thoughts
Quote from: Don Jon BravoEX on October 08, 2015, 01:29:22 AM
i would say the monster needs more work in the animations.
its like he pops up too fast and hides down to fast.
he needs to stay up a little longer, and hide a lil longer. idk
just my thoughts
Yeah, I agree. I'm not working on this right now, because the stage in self needs more work.
Do you take requests?
Quote from: BeepBoopWAH on October 08, 2015, 11:15:52 PM
Do you take requests?
Normally, I don't take requests. But depend of the request ;)
Hmm, I have to make it good then.
Could you make an HD version of Meta Crystal?
Quote from: BeepBoopWAH on October 10, 2015, 12:05:48 PM
Hmm, I have to make it good then.
Could you make an HD version of Meta Crystal?
Well the stage alredy has a great remaster HD version so... I think there are stages that need it more.
Ps: A recolor stage
http://youtu.be/YfBMhVRiF0Y (http://youtu.be/YfBMhVRiF0Y)
Oh my gosh, I was JUST going to ask for a blue version. It's like you read my mind.
The blue version is definitely an improvement over the red version, since it has much better contrast, so I'm glad you made it.
Quote from: BeepBoopWAH on October 11, 2015, 08:33:59 PM
Oh my gosh, I was JUST going to ask for a blue version. It's like you read my mind.
The blue version is definitely an improvement over the red version, since it has much better contrast, so I'm glad you made it.
Hehehe some of you asked me for the stage and... here is it!! Enjoy ;)
Now... a revamp of a DSX8's import
http://youtu.be/cxkyDW51m6o (http://youtu.be/cxkyDW51m6o)
DreamLand 64 (Smash U) progress
(http://i.imgur.com/Nm3r3JB.jpg)
Finally, I can play "true" 64 stages without the textures hurting my eyes!
Will this Dreamland 64 HD use the Green Greens background, or have an HD version of the Dreamland 64 background?
Quote from: BeepBoopWAH on October 19, 2015, 02:23:17 AM
Finally, I can play "true" 64 stages without the textures hurting my eyes!
Will this Dreamland 64 HD use the Green Greens background, or have an HD version of the Dreamland 64 background?
There is new polygon and texture background. Here is the final result
(http://i.imgur.com/SCM44cB.jpg)
Quote from: Edwguard Flows on October 19, 2015, 08:13:31 PM
There is new polygon and texture background. Here is the final result
(http://i.imgur.com/SCM44cB.jpg)
This is Awesome. :D
Also, VERY awesome job with Omega Kalos League. It's very good and beautiful.
However, i have a problem.
It's the edges of the stage. You might have miss some stuff there.
For Example, i can't wall jump. Plus, you can go through the wall and that was weird.
Is there anyway you can update this or how can i do it?
I hope for your reply. :)
Quote from: RDmaker on October 24, 2015, 04:26:48 AM
This is Awesome. :D
Also, VERY awesome job with Omega Kalos League. It's very good and beautiful.
However, i have a problem.
It's the edges of the stage. You might have miss some stuff there.
For Example, i can't wall jump. Plus, you can go through the wall and that was weird.
Is there anyway you can update this or how can i do it?
I hope for your reply. :)
Thanks! Well, the stage is wifi safe so the colisions are the same of Final Destination. This is the reason why you can go through the wall. But I could update the stage with other one with a correct wall collisions (not WiFi safe).
PD. Dream Land 64 -Smash U- is finished!
http://youtu.be/HD1o9PkE5O8 (http://youtu.be/HD1o9PkE5O8)
Happy Halloween!
http://youtu.be/77qqNrVLtQw (http://youtu.be/77qqNrVLtQw)
Here it is. Delfino Plaza Smash U HD.
(http://i.imgur.com/6QDWCAO.png)
(http://i.imgur.com/nITaLO6.png)
(http://i.imgur.com/yg1gpFV.png)
(http://i.imgur.com/Nw7t1OF.png)
(http://i.imgur.com/mg6xAE8.png)
(http://i.imgur.com/JwUY0zc.png)
(http://i.imgur.com/6ZxbotO.png)
(http://i.imgur.com/wo2RXjc.png)
(http://i.imgur.com/GFMEgEA.png)
(http://i.imgur.com/axJEdzg.png)
Download it here. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206900 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206900)
http://youtu.be/edIr1m6AN7k (http://youtu.be/edIr1m6AN7k)
Hi everybody! I'm working to improve the awesome DSX8's battlefield, imported from Wii U.
http://youtu.be/8FvQFBGNziE (http://youtu.be/8FvQFBGNziE)
Will this stage work on regular Brawl or is it just for Project M?
Now is playable in Project M but it's easy to change it and make to work on Brawl. The problem is the lag that causes the stage... I'm working on that.
Are you editing the stage's shape to fit PM Battlefield's collisions?
Quote from: Edwguard Flows on November 15, 2015, 03:36:49 PM
Hi everybody! I'm working to improve the awesome DSX8's battlefield, imported from Wii U.
http://youtu.be/8FvQFBGNziE (http://youtu.be/8FvQFBGNziE)
looks good! Can't wait to see where it goes.
Yes, the stage has now the battlefield collisions of PM
Kongo Jungle 64 is back!
http://youtu.be/xCCT6SgbZ90 (http://youtu.be/xCCT6SgbZ90)
Luigi's Mansion Revamp, with originals colors nodes:
(http://i.imgur.com/3iTBrVn.jpg)
http://youtu.be/PbK2cTodsMw (http://youtu.be/PbK2cTodsMw)
To awesome can't wait to see what you have done with Battlefield.
Quote from: 5una~ on November 28, 2015, 06:29:28 AM
To awesome can't wait to see what you have done with Battlefield.
Thanks!!
Here a new stage
http://youtu.be/GCXZvxi5RZo (http://youtu.be/GCXZvxi5RZo)
Quote from: Lunoz on July 19, 2015, 12:51:50 PM
(http://i.imgur.com/dBKTzVh.jpg)
Sorry but you are not allowed to view spoiler contents.
It's done... if there's no need to make changes.
I tried it on Dolphin Emulator but it crashed.
Quote from: E-scope12 on December 12, 2015, 07:01:47 AM
I tried it on Dolphin Emulator but it crashed.
Ummm... You must talk with Lunoz, the creator of the stage.
Yeah, I know nothing about Dolphin tho. But I'm thinkng about remaking it because I didn't like how it turned out, hah.
Quote from: Lunoz on December 13, 2015, 12:13:08 PM
Yeah, I know nothing about Dolphin tho. But I'm thinkng about remaking it because I didn't like how it turned out, hah.
I would help you with that, don´t worry
I updated Delfino Plaza Smash U. What needs to be update is the scn0 for it, the background animation for the omega form + scn0 + flying birds in the omega form.
Quote from: E-scope12 on December 13, 2015, 08:35:48 PM
I updated Delfino Plaza Smash U. What needs to be update is the scn0 for it, the background animation for the omega form + scn0 + flying birds in the omega form.
Perfect, We will release the Omega version soon ;)
Quote from: Edwguard Flows on December 13, 2015, 09:11:32 PM
Perfect, We will release the Omega version soon ;)
This is what the animation + scn0 is supposed to look like. http://youtu.be/wHG5yw87dvI (http://youtu.be/wHG5yw87dvI)
From the 4 DLC to Project M. Omega Midgar is here!! A video WIP:
http://youtu.be/oy4mq4THtcQ (http://youtu.be/oy4mq4THtcQ)
hah.. ur doing the omega form, and im doing the regular.. noice :p
good work guys
seems like yall got the shaders down to perfection
Quote from: DSX8 on December 17, 2015, 02:15:00 AM
hah.. ur doing the omega form, and im doing the regular.. noice :p
Hahaha It's a work team! ;P
Quote from: Don Jon Bravo on December 17, 2015, 03:33:22 AM
good work guys
seems like yall got the shaders down to perfection
Thanks!! The stage will have specular effects in the main platform, like the Wii U and with all the animations. We are working on that.
Quote from: DSX8 on December 17, 2015, 02:15:00 AM
hah.. ur doing the omega form, and im doing the regular.. noice :p
Cool. I'm excited to try this Midgar Stage.
Onett HD froze when I tried to play it. Is it made for PM 3.6? Did you switch NTSC and PAL perhaps?
Quote from: DraconisMarch on December 18, 2015, 04:42:31 AM
Onett HD froze when I tried to play it. Is it made for PM 3.6? Did you switch NTSC and PAL perhaps?
I had the same problem too.
if HD onett was based off of my SmashU Onett stage, then no, its not PM compatible.
Quote from: DSX8 on December 18, 2015, 06:49:34 AM
if HD onett was based off of my SmashU Onett stage, then no, its not PM compatible.
If it was based off The Original Brawl Onett stage then would it be PM compatible?
I think it would be... not sure tho
Quote from: DSX8 on December 18, 2015, 07:08:20 AM
I think it would be... not sure tho
I'll give it a try. Is it okay if me and Edwguard Flows try to fix your SmashU Onett Stage DSX8?
give it a try if u want..
me and Edwguard r gonna be working together on MULTIPLE projects, so not sure if he'll be able to help much with ya.. just saying
Quote from: DSX8 on December 18, 2015, 07:20:58 AM
give it a try if u want..
me and Edwguard r gonna be working together on MULTIPLE projects, so not sure if he'll be able to help much with ya.. just saying
Okay. I'll help too.
So we have much work to do guys! Let's do it
Alright. Here is the Update on Delfino Plaza Smash U. The Omega Form needs its animations improved.
(http://i.imgur.com/q7v9auH.png)
(http://i.imgur.com/34bCSJj.png)
(http://i.imgur.com/QUBK1Xc.png)
(http://i.imgur.com/TCSx7vH.png)
(http://www.youtube.com/watch?v=5hnR3Pi3MUY#)
Happy Christmas!!
http://youtu.be/ZK1VEZhArwo (http://youtu.be/ZK1VEZhArwo)
Yeah I based it of the original VBrawl Onett.
Time for an upgrade!!
http://youtu.be/USE7lrLEFIg (http://youtu.be/USE7lrLEFIg)
I fixed the transparencies of the background, with more realistic lighting and specular efect on the surface.
Very awesome job, Edwguard. :)
Sorry to ask, but how are the other stage projects going?
Myself I wonder, what happened to Program's Palnet Zebes HD and Yoshi's Story HD?
Quote from: Lunoz on January 02, 2016, 11:22:25 PM
Myself I wonder, what happened to Program's Palnet Zebes HD and Yoshi's Story HD?
I don't know... U should talk with the creators of the proyects.
WIP
(http://i.imgur.com/AnJtIZb.jpg)
Ah, sorry. Just wondered if you knew anything abt it.
WIP with original lighting
(http://i.imgur.com/9cVWupU.jpg)
Post Merge: January 08, 2016, 02:55:09 AM
Palutena's Temple Omega
(http://i.imgur.com/F3leSVN.jpg)
(http://www.youtube.com/watch?v=8eim2vXmM50#)
Quote from: Edwguard Flows on January 06, 2016, 11:53:28 PM
WIP with original lighting
(http://i.imgur.com/9cVWupU.jpg)
Post Merge: January 08, 2016, 02:55:09 AM
Palutena's Temple Omega
(http://i.imgur.com/F3leSVN.jpg)
Cool. Can't wait to try this stage.
http://youtu.be/ovS5mZz98DM (http://youtu.be/ovS5mZz98DM)
Post Merge: January 18, 2016, 03:41:37 PM
WIP
(http://i.imgur.com/WTw5dPl.jpg)
(http://i.imgur.com/2Jttqx9.jpg)
(http://i.imgur.com/cO7w1R5.jpg)
(http://i.imgur.com/Okq4TNH.jpg)
I have an idea for a Brawl Stage. Beyond Good & Evil Hillys.
Quote from: E-scope12 on January 18, 2016, 08:02:05 PM
I have an idea for a Brawl Stage. Beyond Good & Evil Hillys.
That's "good" ;P
Other WIP
http://youtu.be/x1MEbLklOCk (http://youtu.be/x1MEbLklOCk)
http://youtu.be/cLI9Fp0LZa8 (http://youtu.be/cLI9Fp0LZa8)
Download it from here.- http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210669 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210669)
Here is a work in progress.
Sorry but you are not allowed to view spoiler contents.
Quote from: E-scope12 on January 29, 2016, 04:20:05 AM
Here is a work in progress.
Sorry but you are not allowed to view spoiler contents.
I don't have idea what stage is it...
Bridge of Eldin WIP: Almost completed...
(http://i.imgur.com/HN844IQ.png)
Quote from: Edwguard Flows on February 15, 2016, 09:54:35 PM
I don't have idea what stage is it...
Bridge of Eldin WIP: Almost completed...
(http://i.imgur.com/HN844IQ.png)
It's Hillys ripped from Beyond Good & Evil using 3D Ripper DX.
e-scope.. this isnt the thread to post ur damn pic or wip of a stage...
Quote from: DSX8 on February 16, 2016, 01:29:39 AM
e-scope.. this isnt the thread to post ur damn pic or wip of a stage...
Sorry about that. I was just showing off what stage I'm working on. I'll just make my own stage thread & show off my wips there. But this stage is on hold until I can extract the .bin files from Beyond Good & Evil with the vertex colors.
Quote from: E-scope12 on February 16, 2016, 01:58:22 AM
Sorry about that. I was just showing off what stage I'm working on. I'll just make my own stage thread & show off my wips there. But this stage is on hold until I can extract the .bin files from Beyond Good & Evil with the vertex colors.
Later perhaps... Now I'm focused on the Smash (melee, brawl, U, 3ds) importing.
http://youtu.be/GKH2jAbjiz0 (http://youtu.be/GKH2jAbjiz0)
http://youtu.be/cEKDrC4nBHA (http://youtu.be/cEKDrC4nBHA)
http://youtu.be/xkKPetCAcls (http://youtu.be/xkKPetCAcls)
http://youtu.be/CF-oaeURrr0 (http://youtu.be/CF-oaeURrr0)
http://youtu.be/5cVwzQZqgGU (http://youtu.be/5cVwzQZqgGU)
Quote from: Edwguard Flows on April 13, 2016, 02:16:21 PM
http://youtu.be/5cVwzQZqgGU (http://youtu.be/5cVwzQZqgGU)
Damn, i can't believe this stage will work on wii without lag. Awesome job!
If i may ask, how are you able to do this?
Quote from: RDmaker on April 27, 2016, 01:39:33 PM
Damn, i can't believe this stage will work on wii without lag. Awesome job!
If i may ask, how are you able to do this?
Very soon...
http://youtu.be/Wid6fT6STgo (http://youtu.be/Wid6fT6STgo)
Post Merge: May 03, 2016, 11:34:19 PM
Download the final version of Battlefield U from here.-
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211673 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211673)
That battlefield looks crisp. Any ideas about what stage you're working on next? Skyloft?
Quote from: Falcom on May 04, 2016, 01:12:38 AM
That battlefield looks crisp. Any ideas about what stage you're working on next? Skyloft?
Uhmm I don't know. Maybe I'll finish Delfino Plaza U first with the Omega version...
Quote from: Edwguard Flows on May 04, 2016, 06:18:16 PM
Uhmm I don't know. Maybe I'll finish Delfino Plaza U first with the Omega version...
Maybe you can make the animation and lighting look like this for Delfino Plaza Omega?
https://youtu.be/YUJIcMlQRVI
http://youtu.be/sDrFREkOCt0 (http://youtu.be/sDrFREkOCt0)
Delfino Plaza + Omega Smash 4.-
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211964 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211964)
http://youtu.be/ePg5c8kz7KA (http://youtu.be/ePg5c8kz7KA)
http://youtu.be/lASKjdsPs7E (http://youtu.be/lASKjdsPs7E)
http://youtu.be/MxsZJThjfpA (http://youtu.be/MxsZJThjfpA)
http://youtu.be/EIhTutk0c68 (http://youtu.be/EIhTutk0c68)
http://youtu.be/LbR1QbA7pN4 (http://youtu.be/LbR1QbA7pN4)
http://youtu.be/o3zkojNSsdA (http://youtu.be/o3zkojNSsdA)
That's a neat idea! I like the colors of the sky and platform.
Have you considered doing similar variations to other N64 stages? Like a twilit Hyrule Castle or mechanized Dream Land? It seems like a fun concept to explore.
Quote from: Peardian on August 26, 2016, 04:21:51 AM
That's a neat idea! I like the colors of the sky and platform.
Have you considered doing similar variations to other N64 stages? Like a twilit Hyrule Castle or mechanized Dream Land? It seems like a fun concept to explore.
Thanks! the original idea comes from Sean Hicks that made the textures. Uhmmm I didn't think about this variations and sounds good!
New import
(http://www.youtube.com/watch?v=UlOv2gOc_7M#)
(http://www.youtube.com/watch?v=Qq0sbVu9bHY#)
(http://www.youtube.com/watch?v=_udCgLy829k#)
Quote from: Edwguard Flows on October 31, 2016, 02:58:41 PM
(http://www.youtube.com/watch?v=_udCgLy829k#)
download link?
Hey, big fan of your work. Dunno how busy you are or what stages you have in the works, but if you're receptive, I have a DK-related suggestion that I think would be both 1) popular and 2) relatively easy to make.
(http://www.tigmo55.com/dkc2end1.jpg)
The stage itself could be set on a sunset ocean cliff overlooking Peardian's Crocodile Isle (https://www.models-resource.com/custom_edited/donkeykongcustoms/model/12474/ (https://www.models-resource.com/custom_edited/donkeykongcustoms/model/12474/)) in the background, in such a way that evokes the secret ending of DKC2.
The Kingdom Hearts stage 'End of the World' has a similar cliff model (http://www.mediafire.com/file/q2dwgnoei21/The+End+of+the+World.zip (http://www.mediafire.com/file/q2dwgnoei21/The+End+of+the+World.zip)), which I believe originated from Brawl's opening credits sequence.
If it's possible, the Flying Krock (https://www.models-resource.com/custom_edited/donkeykongcustoms/model/6608/ (https://www.models-resource.com/custom_edited/donkeykongcustoms/model/6608/)) could also circle around in the background above/around the island in a simple flight path.
Thought I'd pitch this idea to you, in case Abbey Ruins was an indicator that you're looking into new stage possibilities. There really aren't that many from the DK series on the Vault as is.
Thanks for the ideas! I'll consider it
http://youtu.be/sPmHvtInAaw (http://youtu.be/sPmHvtInAaw)
Quote from: Edwguard Flows on November 21, 2016, 02:24:34 PM
http://youtu.be/sPmHvtInAaw (http://youtu.be/sPmHvtInAaw)
Yooo! That Looks So Much Better Than The Other Ones, I Like This One 10/10 Bro! Edwguard Flows.
Quote from: ProjectXBros on November 21, 2016, 08:11:47 PM
Yooo! That Looks So Much Better Than The Other Ones, I Like This One 10/10 Bro! Edwguard Flows.
Thanks!!
http://youtu.be/sRlwyP5_Jnc (http://youtu.be/sRlwyP5_Jnc)
I have to ask, what are you recording this in, I can watch in in 1080p, but correct me if I'm wrong, I thought the wii could only export 480p. Unless you recorded in dolphin and tested on the wii.
Quote from: ThePhantomPsychic on November 30, 2016, 02:48:03 PM
I have to ask, what are you recording this in, I can watch in in 1080p, but correct me if I'm wrong, I thought the wii could only export 480p. Unless you recorded in dolphin and tested on the wii.
Hi! I recorded this using Nvidia Shadow Play in 1080p (Ishiiruka Dolphin)
http://youtu.be/oUfq6JorwlM (http://youtu.be/oUfq6JorwlM)
Cool.
Nice work on those model imports, cannot wait to put them in my personnal mod!
Quote from: Xirvet on December 07, 2016, 08:26:55 PM
Nice work on those model imports, cannot wait to put them in my personnal mod!
Thanks!! I'll release it soon ;)
Nice! Any idea of when Lusamine will be finished?
http://youtu.be/OkdCSvbC2X8 (http://youtu.be/OkdCSvbC2X8)
Hello, I hope you still plan on releasing Xehanort.
I enjoy using your imports.
Update: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214914 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214914) Thanks!