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« Reply #15630 on: December 24, 2013, 04:13:05 PM » |
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@06pori: Is this in Wine or Windows?
Windows 7  This isn't the help board I specifically linked you to. Make a thread there, not here. This thread is not for model help. I don't develop Brawlbox anymore so I won't be fixing any bugs. You'll have to find a workaround or have somebody else fix it. umm,,however, had written on 'Changelog.txt' like this, > For support and feature requests, check out our forum topic at KCMM! > http://forums.kc-mm.com/index.php?topic=17547.0I think that these are not model help but BrawlBox help...am I wrong? 
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« Reply #15631 on: December 24, 2013, 04:18:11 PM » |
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umm,,however, had written on 'Changelog.txt' like this, > For support and feature requests, check out our forum topic at KCMM! > http://forums.kc-mm.com/index.php?topic=17547.0I think that these are not model help but BrawlBox help...am I wrong?  dude.. just cause BJ is still here, doesnt mean he's gonna help ppl now, he's done with brawlbox and brawl related stuff, so he can no longer help u, or fix that issue with brawlbox. carry on and have a nice life. merry christmas :v
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« Reply #15632 on: December 24, 2013, 04:22:02 PM » |
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Windows 7  umm,,however, had written on 'Changelog.txt' like this, > For support and feature requests, check out our forum topic at KCMM! > http://forums.kc-mm.com/index.php?topic=17547.0I think that these are not model help but BrawlBox help...am I wrong?  I don't develop Brawlbox anymore
I can't change the changelog on every release ever on everyone's computers anywhere just to remove that part. And that's why this thread was going to be locked. Now I'm starting to think it's a good idea, as this thread is now pointless for bug reports and whatnot.
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« Reply #15633 on: December 24, 2013, 04:31:03 PM » |
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O-OKAY, it seems I should not have posted... I drop a demand 
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« Reply #15634 on: December 24, 2013, 06:56:37 PM » |
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What's the point of having this thread unlocked, again?
And that's why this thread was going to be locked. Now I'm starting to think it's a good idea, as this thread is now pointless for bug reports and whatnot.
Yeah, just got ninja'ed. It being locked means people won't be coming here seeking for help or expecting updates. It being unlocked achieves nothing. You are not updating the thread, so there's no reason for it to be unlocked and stickied. I'd suggest you lock and unsticky it and let others make their own thread once they have something to show, just as it happened with Sawndz/Super Sawndz (With the small difference that Sawndz' thread is unlocked and not stickied, which makes it easier to leave to die).
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« Last Edit: December 24, 2013, 06:57:39 PM by Albafika »
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« Reply #15636 on: December 25, 2013, 06:13:44 PM » |
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Oh boy oh boy oh boy oh boy
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« Reply #15637 on: December 25, 2013, 06:30:07 PM » |
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I knew it! The power of Christmas has even gotten into BJ's hardass of a soul! -and then the newbie nation attacked, and BJ never got any peace again.
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« Reply #15638 on: December 25, 2013, 06:30:43 PM » |
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inb4cosecutivebugreports I've got to try this out once I get myself a high poly model.
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« Reply #15639 on: December 25, 2013, 07:02:03 PM » |
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Get ready to reimport EVERYTHING guys.
Even the normal poly count models will greatly benefit, especially when it comes to stages. Not only will this reduce file size, it will also eliminate or significantly reduce lag on stages.
Big Shell, for example, lags much less now since the facepoint count was optimized from 73001 to 40683 while not losing any quality.
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« Reply #15640 on: December 25, 2013, 07:04:13 PM » |
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Yes! I can fix that horrible stage I made now!
Post Merge: December 25, 2013, 07:07:55 PM Wait, how exactly do I use this new function?
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« Last Edit: December 25, 2013, 07:07:55 PM by Scout »
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« Reply #15641 on: December 25, 2013, 07:23:06 PM » |
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inb4cosecutivebugreports I've got to try this out once I get myself a high poly model.
Depends on what you think is high poly or not - This doesn't mean you can suddenly import anything you want. It only about halves the amount of data sent to the GPU. After optimizing my Yoko and Purple Heart imports, they still lag the game just a tiny bit if you use four of them at once. I wouldn't even consider those models high poly under modern circumstances, so you should still try to optimize the vertex count as much as you can beforehand still. Wait, how exactly do I use this new function?
Just import a model like normal and don't change "UseTristrips" to false.
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« Reply #15642 on: December 25, 2013, 07:38:14 PM » |
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. Added a tristripper and integrated it into Brawllib. This allows for mesh optimization for smaller filesize and less in-game lag. . Added several new options to the model importer settings dialog, including tristripper algorithm options . Added "Optimize" option to model object right click menu. This will allow you to re-optimize meshes that have already been encoded.
I love you blackjax #ALLOFTHEHOMO
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Never underestimate the power of the ass. 
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« Reply #15643 on: December 25, 2013, 07:52:05 PM » |
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Thank you very much for this Christmas gift, BJ. All the best. 
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« Reply #15644 on: December 25, 2013, 07:58:35 PM » |
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i like what i see :v
nice nice, such wow, much amazement!
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