Poll
Question:
Gotenks´s new N-B idea better then big Tree cannon(kamehameha like N-B)?
Option 1: yeah since that is move a Gotenks attack instead use a "almost" yellow kamehameha like attack
votes: 5
Option 2: Big tree cannon is better
votes: 12
Option 3: i dont care Gotenks is awesome
votes: 7
Option 4: yeah Die die missiles is really good idea
votes: 11
Option 5: Random person: how you doing PSAs? MarioDk: Muffin button
votes: 4
(http://s4.postimage.org/7li62t8hk/Gotenks_Moveset.png)
as many ppl sure know Gotenks is my Fav. char. and still not made by me
so now i finnaly soon got time to make him after the lastest updates for Goku
so i will get a team for make him and not only moveset but also Revamp the Vertex over Lucas to look much better i have already done texture revamp but needing Model revamp
anyone who can open brawlbox and make animations is welcome
this project is going to be a big colab. so we can get Gotenks as good as possible over Lucas
here is the team:
MarioDk
BigBadBooya
SmashClash
adding more if they offer some Animations (+ uploaded to me) or have helped in PSA
moveset idea:
AAAAA combo(0% done) - A super long combo that requires 5 button presses. The first three hits are simple hooks, then the four button press follows with a 4 kick cossack dance and the final hit is a sort of downward one handed punch. It's quite hard to land fully. 15% (2+2+3+1+1+1+1+4)
F Tilt(0% done) - Gotenks does a gut punch to the foe which has a set knockback then with another press of A he will do a backfist (Heavy Finish). Good knockback on the backfist. 10% (4+6)
U Tilt (0% done)- Gotenks lets off a burst of Ki energy around him (Kiai Cannon). This can be followed up with the "Tri Attack" combo by pressing A three times. Gotenks will teleport back and forth, knocking the opponent forward, up then back down to finish. The three attacks require good timing to execute. 15% (6+3+3+3)
D Tilt(0% done) - Gotenks does a sweep kick to knock the foe off of their feet then shoulder barges them (Ground Slash). Faster than the F Tilt and has more potential to combo after the sweep (if you decided to do a different action that isn't pressing A) however, does less damage. 8% (3+5)
Dash Attack(0% done) - A simple flying kick. It has fairly early IASA frames, allowing for an easy follow up. 4%
F Smash(80% done) - Gotenks releases a burst of pure Ki energy from his hand (Rush Ki Wave). Amazing range, poor damage and ok knockback. His main killing move 10-14%
U Smash(0% done) - A set knockback uppercut that can knock foes into the air and then follow up with either a forward headbutt or an upward headbutt. 15-23% (7-11+8-12)
D Smash(0% done) - A spinning on the spot pirouette with low horizontal range but decent vertical reach and slight suction abilities. Deals multiple hits then throws the foe out (somewhat like Mario Tornade, but a pirouette). 12-16%
N Air(100% done) - A fast triple kick (Flying Kicks). Fast speed and good combo potential, but overall low damage. 7%
F Air (0% done)- A downward head smash that deals a decently strong spike at a 45 degree angle. It's pretty fast too, but again does fairly low damage. 8%
B Air(100% done) - A triple back kick (think like my Shadow's B Air). Again, good speed and combo potential. 7%
U Air(100% done) - A flip kick. Pretty standard affair. Actually one of his slower aerials. But also one of his more damaging. 10%
D Air(0% done) - Gotenks dives head first downwards, dragging any foe that happens to hit him down with him. His strongest aerial, but has long landing lag if it lands on the ground, and will most likely SD in the air. 12%
F Throw(100% done) - the Throw from DBZ BT3
B Throw (0% done)- Gotenks simply kicks the foe backwards. A pretty standard throw. Does it's job. 8%
U Throw(100% done) - Gotenks does a double handed upward fist (a lot like Ike's upward throw). Quite a bit of knockback and is more used for killing at high % rather than comboing. 9%
D Throw(0% done) - Gotenks throws the foe to the ground a lets loose his famed "DIE DIE Missile Barrage" onto the grounded foe. His most damaging throw. 12%(will be edited to something else since N-B is Die Die missiles)
Neutral B(90% done): Die Die Missiles - you will Fire alot of Ki blasts if you Pressing "B" afew times,
long start up time before starting to fire and long endlag after last Ki blast or you stopped pressing "B"
1-2% dmg each Ki blast and shot range
Side B(90% done): Galactic Donuts - Gotenks creates an energy ring with his finger, holds it above his head and throws it straight. If it connects with a foe, then it stuns them and explodes. The projectile move pretty fast, but comes out pretty slowly. 8%
Up B(80% done in Animations): Flight Burst - A burst of flight in one direction. Somewhat like Fox's Up B, except with a faster start-up and a bit less distance. 0%(will maybe be so you can only fly upwards but float in mid air after up-B for afew sec. like Peach)
Down B(80% done in Animations): WildSense - Counter attack Like as Goku moveset(v1.5)´s but instead of a kick downwards it will be some kinda of hammerfist you can cancel this move into a other attack
Final Smash(0% done): Super Ghost Kamikaze Attack - Gotenks summons four of his cheeky ghosts that reflect his appearance and personality. These ghosts then rush forward simultaneously. The ghosts can be controlled in the same way as PK Thunder, however if they hit the ground, an enemy or go around for a certain amount of time, they will explode. 20% each ghost
Down-Taunt(99% done): Finish Sign - Gotenks does a "you're going down!" gesture and increases the power of his next Smash Attack or Special. The animation for this is pretty dang slow, so it's quite hard to get out. But if you can, the reward is pretty nice. 0%
Extra Tidbits
vertex with recolours+transforms (100% done)
but needing import instead with Brawl styled texture+recolours
look in Spoiler for how Vertex for Gotenks normal/SSJ1,3/team Colours: Red,Green,Blue looks like:
Sorry but you are not allowed to view spoiler contents.
entry(50% done): fusion dance(if we can get Goten+Trunks over the entry model and animate fusiondance in one model)
nothing in PSA is made yet since waiting for DivineOverlord for PSA the Ghost FS and waiting for Model of Ghost GFX(prefer low filesize)
like as Kid buu/Goku this moveset will get On-Hit-cancal system for the DBZ combo feeling in SSBB
I like all the ideas...can I add 1?
Hold A+B: Charge up yellow(or any other color of the wind graphic), if you hold it every 2 seconds you gain 1% health. If you hold it for 8 seconds
then it becomes blue wind aura(Max Power Mode) once in Max Power Mode you'll have stronger defense, you'll be a little faster, and you'll be
able to shoot more Kai blasts at a time. Your punches will also be slightly stronger.
---
Hold A in the air: Just like SDo0m's Viewtiful Joe's DownB since both players will be able to fight each other in that spot.
can be possible but let see then we start
and Geno is anyway close to be done with some of his attack and ready for beta (almost) i just have to get afew thing to work now and revamp afew of my own Animations
for Goku i do Goku last updates while i helping here
Ghost models i also got a idea
i think we can try to vertex a Boo model to a Gotenks ghost (with low texture filesize)
Quote from: Mariodk on July 15, 2011, 11:09:51 PMcan be possible but let see then we start and Geno is anyway close to be done with some of his attack and ready for beta (almost) i just have to get afew thing to work now and revamp afew of my own Animations for Goku i do Goku last updates while i helping here
K, cool. There's good ideas in this thread. If the vertex will be made all will be perfect.
not becoz only gotenks is my fav. char.
but i think Gotenks is the best saiyan from DBZ for a SSBB game even better then Goku
Gotenks is so funny so he is not overpowered like Goku
thats makes it easyer to make him balanced
but i think we all agree if a dragonball char. for SSB joins the best will be Kid goku (DB) he got about same power as mario
and if anything go well with this Project i will port Gotenks(revamped vertex as someone done it ) over Ness and use the Animation we made over lucas version and PSA gotenks over Ness too
EDIT: i think the attack we should start with is the hardest: Super ghost Kamikaze Attack i think it will be hard in PSA i think i will ask Sdo0m for help here
also for Models i am not sure how Sdo0m will get Ghost models but i think he got a plan then he was thinking to make this moveset
It would be cool if one of the best vertex hacker can make gotenks like starwaffle, aafyre or beyondyou
Quote from: DJ Lowgey on July 16, 2011, 12:22:34 AMIt would be cool if one of the best vertex hacker can make gotenks like starwaffle, aafyre or beyondyou
indeed and thats why i will try to win this:
http://forums.kc-mm.com/index.php?topic=28165.0
if it means i need to wake up 6:00 at moring for mine time
i do it for let Gotenks join for real to SSBB
Haha :laugh:
You are our hero MarioDK ;)
Is this every week?
added The98Pika and Ikuto to the team
i will mainly be doing "B" attacks and maybe FS since i am best at these but not really good at "A"attacks/throws/Wait Animations :(
i also got afew ideas what model Galactic Donuts and Big Tree Cannon can be
Big Tree Cannon will be a Yellow Lucario FS beam since that attack will take much time but i think i nerf the dmg to 30% 40% sounds really high
if not it will be a yellow kamehameha
Galactic Donuts will be a flat Lucario N-B ball yellow or smokeball yellow(what the got lowest Filesize) and if someone can do it a Hole in middel so it likes more Galactic Donuts
entry: fusion dance(if we can get Goten+Trunks over the entry model and animate fusion dance in one model) we can´t yet we needing the .dae import even if two vertex we needing .dae importer to merge two models in one
i hope the psa is great xD cant wait too see how ghosts look on lucas up and i bet you can make them blow on impact xD maybe switching lucas up b to down b would be good so we can have a survival attack too
^(what he said)Dude you should switch the ghost to down B and the finish sign to down taunt
Quote from: KiDTee-MvC3 on July 16, 2011, 07:27:43 AM^(what he said)Dude you should switch the ghost to down B and the finish sign to down taunt
i was planing on that
but what about FS?
i think i got a idea for FS it will still be Ghost but the time will stop and you got 4 Ghosts but on Down-B the time will not stop and just one ghost
if not Down-B can be afterimage
Quote from: Mariodk on July 16, 2011, 07:32:08 AM
i was planing on that
but what about FS?
i think i got a idea for FS it will still be Ghost but the time will stop and you got 4 Ghosts but on Down-B the time will not stop and just one ghost
if not Down-B can be afterimage
I mean I think the down B should be after image cause SGKA is like gotenks finishing move but it's really up to you bro
yeah it is in DBZ games but not Anime :D
in Anime it is his Main attack in but DBZ games is it Big Tree Cannon
Quote from: Mariodk on July 16, 2011, 08:05:24 AM
yeah it is in DBZ games but not Anime :D
in ANime it is his Main attack in DBZ games is it Big Tree Cannon
your right about that but really it's not up to me it's up to you so if you want it as he's down B Then you make it his down B
Quote from: KiDTee-MvC3 on July 16, 2011, 08:09:28 AMyour right about that but really it's not up to me it's up to you so if you want it as he's down B Then you make it his down B
i think it will be best with Ghosts as FS
i just needing ask how Sdo0m was thinking how to make a FS like that
i know the ghosts can be over Pk Thunder but thats all i know
So when we say gotenks we mean ssj ssj3 or regular?
Quote from: Ikuto on July 16, 2011, 10:42:58 AMSo when we say gotenks we mean ssj ssj3 or regular?
the good thing is this moveset Fits for all Transform of Gotenks(unlike Goku who dont do spirit bomb as SSJ or dragonfist only as SSJ3)
:nyeh: how is that possible i thought lucas had no articles that allowed him to transform?!
Quote from: Mariodk on July 16, 2011, 10:44:00 AM
the good thing is this moveset Fits for all Transform of Gotenks(unlike Goku who dont do spirit bomb as SSJ or dragonfist only as SSJ3)
well goku did spirit bomb as SSJ in the end against kid buu well he turned ssj so he could push harder but that counts
Quote from: Carnage on July 16, 2011, 10:47:27 AMwell goku did spirit bomb as SSJ in the end against kid buu well he turned ssj so he could push harder but that counts
not really :D
he dont load and throw Spirit Bomb as SSJ
he load Spirit Bomb as SSJ vs. andriod 13 but he dont throw the spirit Bomb
and at buu he transform after Throw the Spirit Bomb
and Gotenks will not be able to transform only at entry from Goten+trunks to Gotenks Normal/SSJ/SSJ3 (what vertex you got)
Quote from: Mariodk on July 16, 2011, 10:49:06 AM
not really :D
he dont load and throw Spirit Bomb as SSJ
he load Spirit Bomb as SSJ vs. andriod 13 but he dont throw the spirit Bomb
and at buu he transform after Throw the Spirit Bomb
and Gotenks will not be able to transform only at entry from Goten+trunks to Gotenks Normal/SSJ/SSJ3 (what vertex you got)
but will that moveset cover all the modes?
Quote from: Ikuto on July 16, 2011, 10:52:57 AMbut will that moveset cover all the modes?
yes
but you can´t change modes
the moveset just fits for any transform
Quote from: Mariodk on July 16, 2011, 10:54:54 AM
yes
but you can´t change modes
the moveset just fits for any transform
oh ok cool so first geno beta(which i will try) then Gotenks or Goku?
then i will start this Project after Geno
Goku is anyway close to be done not very much left to do so him i can work on after we are atleast done with some "B" attacks
as them we will start on
Why You needing team for Gotenks?
Quote from: diedhammer98 on July 16, 2011, 01:33:45 PMWhy You needing team for Gotenks?
becoz the more ppl that help with a project like this the better the moveset get
Quote from: Mariodk on July 16, 2011, 01:36:47 PMbecoz the more ppl that help with a project like this the better the moveset get
oh, okey.....
Can you make his Galactic Donut controllable by movement? Just like Zelda's Neutral B...
Also, can you make it so if you use Finish Sign and get the Smash Ball his FS will be Charging Ultra Buu Buu Volleyball?(He will dash forward a good distance just like the dash from your SMBZ Mario and also use that distance...whoever it captures it will get them)
Also, since the Taunt should be Finish Sign(Down Taunt) I think it should be 1.5 seconds...just like in the game...
Win1 should be him doing this: (http://tinyurl.com/6e28hdd)
Win2 should be this: (http://images.myfavoritegames.com/gallery-db-z-gt-x/Fusions/Gotenks/GotenksNoShirt.jpg)
SideTaunt should be this: Gotenks is putting a thumbs down out with 1 arm as a gesture.
At the end of your Fuuuusion Ha! can you make Gotenks have this animation?
Sorry but you are not allowed to view spoiler contents.
i dont think i can make his Galactic Donut controllable but i can try
and for entry i just what i planed
for Down-taunt i was thinking to make it atleast 3 sec. long
but cool idea for a other FS change FS just like my Goku´s up-taunt
and wins i was thinking about something like that
edit:
(http://s3.postimage.org/od1gtutu7/2011_07_17_11_10_31_1120x720.png)
this resize for Gotenks or just normal Lucas size?
anyway for ppl who want to get started with Animations while i am making afew updates on Goku here is the image´s T-Stand: http://www.mediafire.com/?0lzzu4u81uev6k6
i will work on wait1 Animation and send it here since it is really helpful to have a wait Animation to make a ground animation from
anyone also vertex a Ghost out from a GFX or something we needing that or we have to wait to .dae importer
MarioDK - I can give him a voice when the moveset 100% finished
sure :D
I want to be a part of your legendary Gotenks team :af:
but remember you also have to do just afew Animations :D
i can self the the PSA and also Animations but i for sure needing help (so it dont take a half year for finish a moveset)
Quote from: Mariodk on July 17, 2011, 01:32:54 PMbut remember you also have to do just afew Animations :D i can self the the PSA and also Animations but i for sure needing help (so it dont take a half year for finish a moveset)
You will use yellow golden GFX recolors I sent you?
Quote from: diedhammer98 on July 17, 2011, 01:39:47 PMYou will use yellow golden GFX recolors I sent you?
yes
well.....I retextured lucario's Ball...
Quote from: diedhammer98 on July 17, 2011, 01:45:02 PMwell.....I retextured lucario's Ball...
i already made it flat for Galactic Donuts :D
Oh, I can´t make animations :laugh:
I have a question MarioDK :)
Can you tell me how to play brawl hacks on pc?
Quote from: DJ Lowgey on July 17, 2011, 03:30:18 PMOh, I can´t make animations :laugh: I have a question MarioDK :) Can you tell me how to play brawl hacks on pc?
there is alot of guides on KC-MM and this is not hard to open brawlbox with a model and Fitmotion.pac
What animations do you need? I don't know who's working on what.
Quote from: BNX56 on July 17, 2011, 03:36:23 PMWhat animations do you need? I don't know who's working on what.
right now i needing them all
but i will mainly be working on "B" attacks/FS
since it is them i am best at making
What was supposed to be his wait animation? Also, count me in! I've always been a HUGE fan of DBZ overall, and if I can assist on bring more of those characters to BRAWL......I.....I'll do my best! *sniffle* :happy:
(http://www.freewebs.com/fantasma-64/gotenk.gif) is his Wait Animation
if you can just make the pose for first frame it can be a big help for me :D
i will try to find more .gif for the attacks
Oh, MarioDK, I think Anivernage has a Galactic Donut Model.
Quote from: SmashClash on July 17, 2011, 04:29:23 PMOh, MarioDK, I think Anivernage has a Galactic Donut Model.
i got it already it is just a smokeball recoloured and made Flat thats easy to make :D
but i think i will use a flat yellow/Golden lucario N-B ball
Here's the wait 1! Please tell me if anything is wrong with it or if it can be made better! :af:
http://www.mediafire.com/?wl3ybbptp5pl2yh#1
awesome and i starting to try to make a FS like ghosts
Do you have any ideas for his wait 2 and 3?
Quote from: BNX56 on July 17, 2011, 04:45:27 PMDo you have any ideas for his wait 2 and 3?
no :(
K, I've been making Galactic Donut. It'll be 150 frames(2.5 seconds duration)...
I'm on frame 45 right now...
EDIT: Also, found Wait2: @:38
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=fOHTdxXlRL4
that can be used :D
btw you will use Lucas´s size or the resize in t-pose i made?
i am making wait1 right now since that animation we will use as base for many ground attack
Quote from: Mariodk on July 17, 2011, 05:17:08 PMthat can be used :D btw you will use Lucas´s size or the resize in t-pose i made? i am making wait1 right now since that animation we will use as base for many ground attack
I used your T-Stance. Also, wanna see the beginning of Galactic Donut I made?
http://www.mediafire.com/?8ae7d9y367vcvis
Also, let's look at moves in this video:
http://www.watch-dragonball.com/watch/463-Dragonball_Z_Episode_243.html
http://www.watch-dragonball.com/watch/466-Dragonball_Z_Episode_246.html
offtopic: i know a better site for watch DBZ in HD for free :D
ok good you used that since Lucas´s size is not 100% good for gotenks
i think Gotenks is about same as Mario´s
Quote from: Mariodk on July 17, 2011, 06:16:05 PMofftopic: i know a better site for watch DBZ in HD for free :D ok good you used that since Lucas´s size is not 100% good for gotenks i think Gotenks is about same as Mario´s
You saw the animation?
I thought it was great! As expected from SC! :happy:
@MarioDK: I was wondering about that especially when I made the first frame for the wait 1.
Quote from: SmashClash on July 17, 2011, 06:20:22 PMYou saw the animation?
yeah it good :D
Quote from: BNX56 on July 17, 2011, 06:23:27 PMI thought it was great! As expected from SC! :happy: @MarioDK: I was wondering about that especially when I made the first frame for the wait 1.
i am already close to be done with the first version of wait1 but still needing revamping
Quote from: BNX56 on July 17, 2011, 06:23:27 PMI thought it was great! As expected from SC! :happy:
:happy:
Quote from: Mariodk on July 17, 2011, 06:28:06 PMyeah it good :D
Thanks guys it was my first true "long" animation...
HI! So, how's everything going? Can I join the project! :happy:
ofc you can :D
will galatic donut be a stunner on inpact? like wolf blaster or spider man web? or will it do damae like a projectyle?
spider man web i think it will be like
but i dont think it can be like Wolf´s blaster but then again i can maybe use the side-B thing
@mariodk
if you want i can help you with Super Ghost Kamikaze Attack.
for now i will use a boo as base, later with dae import we can port the gotenks ghost
also, how do you want that attack?
1.like sdoom´s idea
2.or you can control one by one ghost, when one explodes, you control another,etc. until the four ghosts attack.
Quote from: Anivernage on July 17, 2011, 07:57:15 PM@mariodk if you want i can help you with Super Ghost Kamikaze Attack. for now i will use a boo as base, later with dae import we can port the gotenks ghost also, how do you want that attack? 1.like sdoom´s idea 2.or you can control one by one ghost, when one explodes, you control another,etc. until the four ghosts attack.
i think 2. will work best
but first 1.
Like in the anime where he lined them all up. lol
Quote from: BNX56 on July 17, 2011, 08:00:49 PMLike in the anime where he lined them all up. lol
just that i was thinking :D or just like in DBZ Bt 3
OH CRAP the project started crap i gotta get started! also srry im so late with this ive been packing 4 florida.
Why so serious?
Yup. :af2:
Wait, were you trying to refence Peppy Hare? :srs:
Quote from: BNX56 on July 17, 2011, 08:34:09 PM
Yup. :af2:
Wait, were you trying to refence Peppy Hare? :srs:
maybe? na i was gonna learn n do this but im afraid mariodk might have to take me out cuz ill b on vacation n im not taking my computer but its only a week.
But you have helped haven't you!?
MarioDK, you show us your hacks always with a video.
How make the videos? Do you play brawl on pc?
I don´t know how to play brawl hacks on pc...
Can´t find any toppics.....
There are only tutorials to play hacked SSBB ISOs on wii but I want to play Brawl hacks on PC.
Can you please tell me how you do it?
I´m going to be crazy :-[
Here's my newest version of my animation! :O http://www.mediafire.com/?ov15crvndj61whe
since lucas has like 3 articles fire pkthunder and pkice right? i hope galatic donut gets over one of them so it can be reflected like a normal projectyle xD
I'd love to help with some of the animations, if you'd like me to.
Quote from: U0 on July 17, 2011, 10:14:41 PMI'd love to help with some of the animations, if you'd like me to.
ok proof you can do something
last time i made a team i was the only one who did something with Animations(the team for Goku) but now i get abit more help on him
btw i am almost done with wait1 and the other waits/wins/taunts i will start on soon
sry for 2x posts but i am fixing the texture more for Gotenks to be even more perfect(yes i want him as perfect as Shadow vertexs is :D or more)
Quote from: Mariodk on July 18, 2011, 03:24:40 PMsry for 2x posts but i am fixing the texture more for Gotenks to be even more perfect(yes i want him as perfect as Shadow vertexs is :D or more)
Great! It's always good to aspire for the best! How is the wait 1? I'm sure it's cool!
too bad i can´t with vertex :(
anyway wait1 is half done i will not say it is 100% yet
ok, cool! I'll start with some of the other animations. :af:
i will start with Dodges after Wait1
it is anyway easy to make
I made a new animation for falling, but I forgot to post it! Sorry!
http://www.mediafire.com/?g34ibu33nyibzmg
It's the falling that I see a lot of DBZ characters do after flying.
falling i was also thinking about
but i was thinking to use Mario´s over Gotenks until better
since you also have to make FallF/fallB and all the other ones
Do you want me to do the rest of the falls or do you want to do that? :happy:
sure (after i have revamped your´s fall Animations abit with keyframes on Gotenks´s legs/arms)
oooooh, I can't wait 'till this is done! It's going to be great!
just a face edit by diedhammer98 for Gotenks:
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Gotenksssj13.png)
also for normal Gotenks :D
i will fix the right eyebrow on normal/SSJ gotenks later
normal Gotenks
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Gotenks.png)
Wow! I like it, especially the shine! :happy:
btw for Jumps how should they be?
last time i replaced Lucas´s jump he 2nd. jump dont worked for some reason they just stay still in air until jump animation was done
i think it will be best with First make all the mics stuff like that and wins/taunts
http://www.mediafire.com/?mblrs6pufpdav9u (http://www.mediafire.com/?mblrs6pufpdav9u)
I attempted a rough animation for big tree cannon. I know it isn't long enough, but i just wanted you to take a look.
ok it is goodbut what happen to the fingers? at start and also at 72 frame
Quote from: Gotenks(a.k.a Mariodk) on July 18, 2011, 07:30:34 PM
btw for Jumps how should they be?
last time i replaced Lucas´s jump he 2nd. jump dont worked for some reason they just stay still in air until jump animation was done
i think it will be best with First make all the mics stuff like that and wins/taunts
I was thinking the most athletic jumps for his, like spinning in a cirlcle/Mario's 2nd jump!
Last time did you have the move character tab checked?
Quote from: U0 on July 18, 2011, 07:31:44 PM
http://www.mediafire.com/?mblrs6pufpdav9u (http://www.mediafire.com/?mblrs6pufpdav9u)
I attempted a rough animation for big tree cannon. I know it isn't long enough, but i just wanted you to take a look.
I like it! That paired up with the wait 1 will loook AWESOME! But what happened to the fingers?
If I need a few animations done, can I come to you for some!
Quote from: Black Neon X27 on July 18, 2011, 07:39:44 PMI was thinking the most athletic jumps for his, like spinning in a cirlcle/Mario's 2nd jump! Last time did you have the move character tab checked? I like it! That paired up with the wait 1 will loook AWESOME! But what happened to the fingers? If I need a few animations done, can I come to you for some!
nope but i try again to do it
edit: wait1 Animation 100% done and ready to use
now just dodges and jump/fall Animations
then Taunts/wins/wait2,3 so the attacks
http://www.mediafire.com/?scdnbpqo9i4e075 (http://www.mediafire.com/?scdnbpqo9i4e075)
okay, i think the fingers are all fixed now, do you want me to try another animation?
now it is good but i have to get it to fit with the wait Animation and fall ANimation(wait if used in ground and fall if in air) also i have to get it to two Animations
Hold animation
Fire Animation
i upload wait Animation and the fall Animation in up and the t-pose for the resizer
also i am changing down-B to Wildsense(just like Lucario´s if we can counter attack to work)
and Down-taunt to finish sign
Quote from: Gotenks(a.k.a Mariodk) on July 18, 2011, 07:56:43 PMnow it is good but i have to get it to fit with the wait Animation and fall ANimation(wait if used in ground and fall if in air) also i have to get it to two Animations Hold animation Fire Animation i upload wait Animation and the fall Animation in up and the t-pose for the resizer also i am changing down-B to Wildsense(just like Lucario´s if we can counter attack to work) and Down-taunt to finish sign
how long You think can done?
(PSA/Animations)
right now 5% done in Animations or under and 0% done in PSA
this is going preety fast xD good luck with gotenks
Quote from: Carnage on July 18, 2011, 09:52:08 PMthis is going preety fast xD good luck with gotenks
not really
only dodges/wait1 and Side-B (80% done) Animation is made now and fall animations still needing
i think i can let Lucas´s run animation stay for now
it would just be a sugestion but i like lucas aaa combo and may fit gotenks aswell
Ooo! I want to make the Wild Sense animation! I called it. I can't start now though because I don't have my computer, atm.(I'm on my 3DS.)
Darn you. Well, actually I would never do that, but I waanted to do that! Good luck! :happy:
Quote from: SmashClash on July 18, 2011, 10:34:28 PMOoo! I want to make the Wild Sense animation! I called it. I can't start now though because I don't have my computer, atm.(I'm on my 3DS.)
ok you can make Down-B
Quote from: Carnage on July 18, 2011, 10:05:34 PMit would just be a sugestion but i like lucas aaa combo and may fit gotenks aswell
yes it fit abit to Gotenks but still it will be more awesome with this a combo
I've finished the airattackHi!
http://www.mediafire.com/?075x8d4y7e45qde
awesome but i was thinking to use Mario´s up-air for that :D
Ok! I was thinking the same thing before I made it! lol
important double post:
Here's the updated animation!
http://www.mediafire.com/?i8q05sk58df48s8
ok but i have already updated up-air to mario´s with this T-pose :D
Argh! Then I'll find something else to do! lol
i can help with psa if u need more than 1 psa person
Quote from: SonicBrawler on July 19, 2011, 06:55:56 PMi can help with psa if u need more than 1 psa person
sure but i can solo PSA anything it is more Animations i needing help for and also a revamped model and get Ghost models
well i can psa and animate but im not that good at animting and use boo for the ghos tmodel.
anyway i am done with the fall/dodges/wait1
after we are done with these wait2,3/taunts/wins we can start on attacks/PSAing
Quote from: SonicBrawler on July 19, 2011, 06:59:23 PM
well i can psa and animate but im not that good at animting and use boo for the ghos tmodel.
Nah, how about wait for Thursday night. *wink wink* and wait for Gotenks to be released. Then I will make Gotenks' ghost body.
Also, for shield to make it like in DBZ we need to scale his shield to be invisible, then give him Heavy/Super Armor, then make him the "guard" animation, and also give him more defense(just NOT invincible).
Okay, let's do this!
Do you have any ideas for the wait 2, and 3?
Taunts?
Woohoo! SmashClash you're too good to us! :happy:
Quote from: SmashClash on July 19, 2011, 07:17:59 PM
Also, for shield to make it like in DBZ we need to scale his shield to be invisible, then give him Heavy/Super Armor, then make him the "guard" animation, and also give him more defense(just NOT invincible).
This^
Quote from: SmashClash on July 19, 2011, 07:17:59 PMNah, how about wait for Thursday night. *wink wink* and wait for Gotenks to be released. Then I will make Gotenks' ghost body. Also, for shield to make it like in DBZ we need to scale his shield to be invisible, then give him Heavy/Super Armor, then make him the "guard" animation, and also give him more defense(just NOT invincible).
i dont think we can do this in PSA remove Shield btw this is for SSBB not a DBZ game :D and still a Lucas model as GFX is too high filesize even without texture is it too high or needing to vertex a GFX or a item
Quote from: Gotenks(a.k.a Mariodk) on July 19, 2011, 07:22:01 PM
i dont think we can do this in PSA remove Shield btw this is for SSBB not a DBZ game :D and still a Lucas model as GFX is too high filesize even without texture is it too high or needing to vertex a GFX or a item
MarioDK, two months ago you said resizing the shield was easy. :srs:
Also, I will make the Volley Ball from the Buu Buu Volley Ball Attack using a small ball model(I'll have to texture it).
Quote from: SmashClash on July 19, 2011, 08:26:22 PMMarioDK, two months ago you said resizing the shield was easy. :srs: Also, I will make the Volley Ball from the Buu Buu Volley Ball Attack using a small ball model(I'll have to texture it).
ok and i know i said it but i see in PSA non GFX or nothing on Guard subaction so i dont thing we can remove shield
The shield size is in attributes, put it to 0.1.
Quote from: Black Neon X27 on July 19, 2011, 08:40:36 PM
The shield size is in attributes, put it to 0.1.
This and 0.00001? :af2: I hope that'll work...
why resize shield?
Quote from: diedhammer98 on July 19, 2011, 09:08:29 PM
why resize shield?
Try reading 1 of my previous replies in this thread...
Quote from: SmashClash on July 19, 2011, 09:13:32 PMTry reading 1 of my previous replies in this thread...
oh. ok.....
I'm not sure That is possible to make shield invisible....
Quote from: diedhammer98 on July 19, 2011, 09:17:17 PM
oh. ok.....
I'm not sure That is possible to make shield invisible....
Yes, but we can scale it to be close to invisible...
Quote from: SmashClash on July 19, 2011, 09:28:44 PMYes, but we can scale it to be close to invisible...
ok, I guess try that.....
I will look at FitYoshi.pac
I will also do his walk, run animations and his dash attack combo.(In DBZ BT3 it's dash, hold A, then follow up with B, then end it with A.)
cool Right now is Gotenks fall/jump animations mario´s until i have edited them abit more :D
sry for 2x posts
anyway i will not be able to work much for Gotenks/Goku in the weekend from friday to saturday
i made abit prograss on Goku like get the kamehameha to fade out at end i also made kamehameha smaller now i think it was anyway too big
for Gotenks i have still not PSAed anything only fall/wait and etc. animations and a unfinished Side-B
i know i said this in my project thread but i also say here anyway i am thinking to upload Gotenks first beta and Goku final version at same time :D 2x DBZ movesets uploaded same day
Making A+A+A+A+A
Cool
i am not 100% sure how to make a AAA+2 more A combo in PSA i think i also have to ask Sdo0m about that
just name the Animations Atttack11,12,13,14,15,16 and etc. for AAAAA combo :D
edit: 50% done with resizing all lucas´s Animations to like the T-pose i made
If:Button Press: IC-Basic[0]
Change Subaction=???
maybe but not sure yet
as i said i will ask Sdo0m with AAA(+2 more A) combo i think i can try to do the same method as Shadow over DK with fixed AAA combo but still not sure
For the dash, could we use Foxs'? He has a dash kick too!
Also, thanks diedhammer! That should work! :happy:
Quote from: Black Neon X27 on July 20, 2011, 02:18:20 PMFor the dash, could we use Foxs'? He has a dash kick too! Also, thanks diedhammer! That should work! :happy:
used on Goku too :D maybe we can Fox´s Animation is good to port over almost anyone
It worked on my Devil Luigi II.....
little different.....
If:Button Pressed: IC-Basic[0]
Change Subaction=???
Hold A
and
If:Button Pressed: IC-Basic[14]
Change Subaction=???
Hold A+B
ok i try that then i start PSAing as i will as soon i have fixed all Animations with the same Translation as the T-pose in first post
Great! Would you be able to PM them to me or put them up so I can start on some attacks?
Quote from: Black Neon X27 on July 20, 2011, 02:24:40 PMGreat! Would you be able to PM them to me or put them up so I can start on some attacks?
i will put the whole Fitmotion.pac in op with fixed translations for the T-pose with the fall/jump/wait animations
right now is fall/jump Mario´s but i will edit them later (mainly First JumpB/F needed to be edited but air Jump i think vill go perfect for Gotenks)
A ok! Sounds good! :happy:
Can't wait 'till it's done! lol
okey........
What? :af:
Quote from: Black Neon X27 on July 20, 2011, 02:34:06 PMWhat? :af:
I have no idea what "It"
you talking about.....
idea for Side-Taunt btw:
(http://spb.fotolog.com/photo/43/60/46/gotenks___ssj3/1298927778363_f.jpg) this taunt is a really much needed one just give the middel Finger as taunt :D
Why use that taunt?
What if we had that taunt as a special taunt like SDo0ms easter egg taunt for Spider man. That way we wouldn't have to get rid of the idea.
Oh, I was talking about the project. Sorry for not explaining myself! :)
Quote from: diedhammer98 on July 20, 2011, 02:51:57 PM
Why use that taunt?
why not xD i know this was even censured in DB kai lol
I thought they stopped Kai at the end of the Cell saga? :>.>:
i am already making the taunt :D
Quote from: Black Neon X27 on July 20, 2011, 02:54:09 PMWhat if we had that taunt as a special taunt like SDo0ms easter egg taunt for Spider man. That way we wouldn't have to get rid of the idea. Oh, I was talking about the project. Sorry for not explaining myself! :)
oh........
(why not use other taunt?)
Quote from: Carnage on July 20, 2011, 02:54:44 PMwhy not xD i know this was even censured in DB kai lol
That is not funny......
Gotenks is awesome so we needing that Taunt :D for make Gotenks even more awesome
Quote from: Gotenks(a.k.a Mariodk) on July 20, 2011, 02:59:25 PMGotenks is awesome so we needing that Taunt :D for make Gotenks even more awesome
.........ummm......ok...........
Quote from: Black Neon X27 on July 20, 2011, 02:56:11 PM
I thought they stopped Kai at the end of the Cell saga? :>.>:
it was vegeta doing the same thing xD so if it moved on they would d the same to gotenks
I was thinking maybe a different button needs to be pressed to trigger it, maybe diedhammer is right. :af:
Would that really make people remember who Gotenks is?
Quote from: Black Neon X27 on July 20, 2011, 03:01:19 PMI was thinking maybe a different button needs to be pressed to trigger it, maybe diedhammer is right. :af: Would that really make people remember who Gotenks is?
only Gotenks/Kid Trunks do middel Finger middel in a Fight :D
Kid trunks vs. Broly and Gotenks vs. Super Buu
.........ok.........
But still not funny......
Quote from: Gotenks(a.k.a Mariodk) on July 20, 2011, 02:49:32 PM
idea for Side-Taunt btw:
(http://spb.fotolog.com/photo/43/60/46/gotenks___ssj3/1298927778363_f.jpg) this taunt is a really much needed one just give the middel Finger as taunt :D
Since I already gave an idea for a SideTaunt a few pages ago can we just make middle finger Secret SideTaunt. Deal? :P
Quote from: SmashClash on July 20, 2011, 04:04:37 PMSince I already gave an idea for a SideTaunt a few pages ago can we just make middle finger Secret SideTaunt. Deal? :P
i already made the Animation :D ohh well i just do so it is random it will be middel finger or your´s idea :D
okey,
I guess.....
ok for make anything easyer i just rmove the T-pose we use Lucas´s normal size and i will fix anyway i got
becoz some Animations on this T-pose is not looking good like landing a leg under ground and etc.
so we just use Lucas´s normal size and hopefully someone can revamp the vertex soon so it dont needing a resizer for look better
Quote from: Gotenks(a.k.a Mariodk) on July 20, 2011, 06:24:46 PMok for make anything easyer i just rmove the T-pose we use Lucas´s normal size and i will fix anyway i got becoz some Animations on this T-pose is not looking good like landing a leg under ground and etc. so we just use Lucas´s normal size and hopefully someone can revamp the vertex soon so it dont needing a resizer for look better
resize TransN bone.....?
Quote from: diedhammer98 on July 20, 2011, 06:32:06 PMresize TransN bone.....?
no
only one reason it will not make arms longer and legs too
If You want longer legs or other parts....
changeing Translation Y on XRotN
not becoz that change the whole body as i only wanted longer legs and arms and etc.
Click on the LarmJ, and change its X translation.
we just use Lucas´s size anyway this is alot easyer anyway
i will be fixing all Animations i got
ok, whatever works!
Look at my example Pic.
(http://i1138.photobucket.com/albums/n528/Diedhammer98/Mario.png)
If not work.....
I don't know ....
Wow! Mario when'd you get so tall!? lol
Well, that works!
but we use lucas´s size i anyway dont want to edit almost any landing/ground/whatever Animations to be good with the resizer but i hope someone can revamp the vertex ormake a whole new one and if bone renaming is needed i dont care since this is anyway for a PSA so it will desync anyway if no bone renaming
Quote from: Gotenks(a.k.a Mariodk) on July 20, 2011, 07:04:17 PMbut we use lucas´s size i anyway dont want to edit almost any landing/ground/whatever Animations to be good with the resizer but i hope someone can revamp the vertex ormake a whole new one and if bone renaming is needed i dont care since this is anyway for a PSA so it will desync anyway if no bone renaming
oh, okey....
tomorrow i think i got the fitmotion.pac ready ;D
Hilarious side taunt idea. But rather than it being a regular taunt, how about making a mode so that when he uses the side taunt and get's hit, then he can he gives that person the finger (since in the pic he's holding his head because he was hit).
Quote from: BigBadBooya on July 21, 2011, 05:19:38 AMHilarious side taunt idea. But rather than it being a regular taunt, how about making a mode so that when he uses the side taunt and get's hit, then he can he gives that person the finger (since in the pic he's holding his head because he was hit).
i was more thinking on he give finger without hold one of his hands on head but your´s idea is also good :D
I think that will be better, or make it like a taunt after a certain amount of Damage percantage like 50%
Quote from: Nyanyanyanyan Cat Man on July 21, 2011, 06:29:43 AMI think that will be better, or make it like a taunt after a certain amount of Damage percantage like 50%
i am more thinking like if gotenks get hits much like as Shadow´s chaos control or SMBZ mario´s Metal mario
sry for 2x postes but i think i just got a idea for get Super ghost Kamikaze Attack we just use a 2d model like as that one on Sdo0m´s spidey taunt
until we get a real Super ghost Kamikaze Attack model
i dont think i will be done with fall/wait/mics. stuff Animations today so i think i can just say i will upload the Fitlucasmotion.pac then i upload it
okey.....
what changes of Fitlucasmotion.pac?
Wait/Dodges/fall/Jumps/possible taunts and Wins
PM me the fitmotion and I'll see if I can help.
okey.....
no still PSA yet?
i maybe make that Side-B thing on lucas to that donut attack :D since i got animations and up-B thing i just replace with that 2D model with a Gotenks ghost texture :D
so we got a start on a Gotenks moveset
Quote from: Gotenks(a.k.a Mariodk) on July 21, 2011, 07:44:52 PMi maybe make that Side-B thing on lucas to that donut attack :D since i got animations and up-B thing i just replace with that 2D model with a Gotenks ghost texture :D so we got a start on a Gotenks moveset
You will import's Texture for 2D model?
Quote from: diedhammer98 on July 21, 2011, 07:50:11 PMYou will import's Texture for 2D model?
no i will just use a image of a Ghost as texture
thats what Sdo0m did on this GFX: (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Spider-Man/Main1copy.png)
Quote from: Gotenks(a.k.a Mariodk) on July 21, 2011, 07:55:54 PMno i will just use a image of a Ghost as texture thats what Sdo0m did on this GFX: (http://i765.photobucket.com/albums/xx299/SiLeNtDo0m/Spider-Man/Main1copy.png)
ok.....
For the PSA for Wild Sense make it so after you you have Wild Sense you can't use it again for the next 15 seconds.
Another thing: for you to know that you can use Wild Sense you will flash white ***twice***.
Quote from: SmashClash on July 21, 2011, 08:38:34 PMFor the PSA for Wild Sense make it so after you you have Wild Sense you can't use it again for the next 15 seconds. Another thing: for you to know that you can use Wild Sense you will flash white ***twice***.
good idea but i think it will be hard that with only can use it each 15 sec. but i can try
first version will inc.
all these animations i have worked on with the others here
Side-B GFX chaged to that donut(maybe the whole attack :D)
up-B that lighting ball chaged to a 2d Ghost model
and afew "A" attacks and also Mario´s throw over Lucas (again until we got better like as Goku)
but the best thing is i am ready to request for that thread (hoping this is me who is first so we can get Gotenks beyond styled i am asking for normal form since it is easy to recoluor hair to golden and then make a version with longer hair and remove eyebrows)
sry for 2x posts but if i not will be able to work on this project much is it becoz i am trying to get a really good vertex for this project
read here: http://forums.kc-mm.com/index.php?topic=28661
a PSA or port Request for just make a vertex is almost the only way to get a request come true
why almost request come true?
becoz this the only way to get a request you made come true you have to offer something other for ppl want to make yours request come true
preview of new gotenks model:
(http://img849.imageshack.us/img849/7660/gotenks.png)
by Mastaklo
my request thread worked but i might have to make a other psa(only "B" attacks) or psa port to the winner of this thread after i am done with some of the "B" attacks for gotenks
also i will make afew more things before i upload Gotenks moveset like done almost any "B" attacks but down-B and FS
the main reason for i needed a team is the "A" attacks and throws and wins/taunts/waits they are my weak point in animations but "B" attacks like gotenks is my strong side in psaing
oh.....
..............ok..............
doesnt lucas already have a gotenks made by kth? why dont use that until a better one comes out?
Quote from: Carnage on July 23, 2011, 08:48:55 AMdoesnt lucas already have a gotenks made by kth? why dont use that until a better one comes out?
i already use that but if you can see the model needing a big revamp there is sticks there come out from Gotenks´s legs sometimes
the head is Lucas´s form and afew other thing
and texture is atleast revamped but i will fix it abit more(like one of the eyebrows)
i was planing on work abit on afew things today but i had to make a thread there is needed right now to stop the small kids DBZ fanboys (hopefully) and the haters who just piss the DBZ hackers after they have worked hard (like as all others non DBZ hackers they working hard) and how hard the DBZ hacker got with these fanboys/haters
sry for 2x posts but i think i will try something else now
a new t-pose animation and this time it will be Mario´s T-pose over Lucas but fixes afew thing
i will say Gotenks is about same size as Mario(brawl) but still not sure i am trying to get Gotenks to look as good as possible
so i can use Mario´s Animations landing/hurt/etc. (edited to fit with the wait animation)
Gotenks's Wait1 is Mario's Wait1 Animation.....
Mario over Lucas?
Quote from: diedhammer98 on July 23, 2011, 03:55:06 PMGotenks's Wait1 is Mario's Wait1 Animation..... Mario over Lucas?
no
just mario´s bone translations over Lucas arms/body/legs
Don't put the Finger on Taunt. :p
Quote from: KTH on July 23, 2011, 05:05:46 PMDon't put the Finger on Taunt. :p
i was more thinking on he only use middel Finger on side-taunt if he gets alot of Hits like Shadow-kong´s chaos control or SMBZ Mario PSA´s metal mario
so he dont use it all time but the normal Side-taunt is smashclash´s idea
But i got a idea for the entry, put a giant light some like the fusion.
Quote from: KTH on July 23, 2011, 05:32:16 PMBut i got a idea for the entry, put a giant light some like the fusion.
lol can you read my mind?
this is what i will do until we got 2x models merged of goten+trunks
btw Side-B is a thing that can be Refled :af2:
... coudnt do it
Side-B is almost so close to be done for previews YEY!!!
FS i will work on later i am not 100% sure what pose gotenks need to be in while you controling the ghosts
and not sure how to get PK thunder(up-B thing) to explode then they touch Ground and not just get removed
also do so if they touch Gotenks nothing happen (can´t get Gotenks sent flying while in FS status
Quote from: Gotenks(a.k.a Mariodk) on July 23, 2011, 09:00:53 PM
Side-B is almost so close to be done for previews YEY!!!
FS i will work on later i am not 100% sure what pose gotenks need to be in while you controling the ghosts
and not sure how to get PK thunder(up-B thing) to explode then they touch Ground and not just get removed
also do so if they touch Gotenks nothing happen (can´t get Gotenks sent flying while in FS status
thats is easy just make him invincible during his own FS xD
Quote from: Carnage on July 23, 2011, 09:08:11 PMthats is easy just make him invincible during his own FS xD
ohh yea i forgot
for make Ghosts funny i will do so Gotenks use chaos control just make time slower abit like in DBZ BT3 the time stop then he summon ghosts until they attack
btw Goku SFX is out
and for the pose he would do the animation of spitting the ghost then he could point his finger in the direction where the ghos is moving that could make him look like he was controlling the ghost but i dkn if thats possible so maybe just point in the direction of the nearest oponent would work too xD
something like that i was thinking :D
after Gotenks's Final version released.....
You will make other version as OverPowered version?
Quote from: diedhammer98 on July 23, 2011, 10:41:43 PMafter Gotenks's Final version released..... You will make other version as OverPowered version?
yes
Btw, KJP made the shield for his dragon Char PSA invisible. Look at that subaction for making this shield invisible.
Quote from: SmashClash on July 24, 2011, 12:03:29 AMBtw, KJP made the shield for his dragon Char PSA invisible. Look at that subaction for making this shield invisible.
I looked at that subaction for invisible shield....
Quote from: diedhammer98 on July 24, 2011, 12:08:15 AMI looked at that subaction for invisible shield....
Ok... and?
Quote from: SmashClash on July 24, 2011, 01:11:46 AMOk... and?
It says....
Sorry but you are not allowed to view spoiler contents.
Check the size of the Shield in attributes.
Quote from: SmashClash on July 24, 2011, 02:29:28 AMCheck the size of the Shield in attributes.
size of the Shield is 8
i got Side-B to work almost as i wanted and it can be refled now :D
Preview coming as soon it working 100% :D
i will work on FS soon
for removing the lucas-ish attacks we will use ported Animations from Goku to Gotenks for these attack we are not done with until better
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 09:26:45 AM
i got Side-B to work almost as i wanted and it can be refled now :D
Preview coming as soon it working 100% :D
i will work on FS soon
for removing the lucas-ish attacks we will use ported Animations from Goku to Gotenks for these attack we are not done with until better
so it can be reflected that means its a true projectyle? nice xD what attacks will gotenks beta have?side B some goku/mario A attacks?
Quote from: Carnage on July 24, 2011, 09:46:03 AMso it can be reflected that means its a true projectyle? nice xD what attacks will gotenks beta have?side B some goku/mario A attacks?
all "B" attacks and afew Gotenks (not many yet) rest Goku/mario(what is that looking best after ported Animations)
side-B is almost like Spidey´s N-B but with true projectyle
(using that side-B thing Lucas using)
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 09:47:14 AM
all "B" attacks and afew Gotenks (not many yet) rest Goku/mario(what is that looking best after ported Animations)
side-B is almost like Spidey´s N-B but with true projectyle
(using that side-B thing Lucas using)
so pk fire will be the donut trow thats good xD will he also trow diagonaly like lucas if he uses it in the air?
and its a shame that he doesnt have a mouth beam like he did in the anime xD its a shame we can only control ghost during the FS did you ever though about putting one ghost in one of the taunts but we wouldnt be invincible and could damage inself if he used that lonly ghost and maybe making it like mario stell cap that ghost only gets generated after a certain ammount of % i think it would be fun
also then i replace 2nd. jump Animation he can´t 2x jump the 2nd. jump just stay still :( without edited something in PSAing
and at wait ANimation lucas dont move one of his feets like as in brawlbox
i dont know what happen but is Lucas even worse then olimar to make psa for?
Quote from: Carnage on July 24, 2011, 10:00:38 AM
so pk fire will be the donut trow thats good xD will he also trow diagonaly like lucas if he uses it in the air?
He doesn't throw it diagonally....
Ness does, Lucas doesn't. Lucas throws it straight forward
Quote from: SDo0m InCaRnAtI0n on July 24, 2011, 10:02:20 AM
He doesn't throw it diagonally....
Ness does, Lucas doesn't. Lucas throws it straight forward
well my bad i confuse those two lol since they have only like 3 or 4 diferent touches lol
try to look i using 100% same ANimations but ingame they done look like same as Brawlbox(http://s1.postimage.org/i8ebjvaok/2011_07_24_12_05_48_1120x720.png)
(http://s1.postimage.org/pbm8n0slw/RSBE01_16.png)
and also for 2nd. jump Animation he can´t 2x jump if replacing them anyone know why?
Lucas' jump is controlled by the height in which he goes via the TransN bone. In other words, it's controlled by the animation NOT PSA
ok thanks and what about the wait animation with one of his feets?
Try removing the Slope Physics/Eye Event.
the only thing that is left on Side-B is the model/GFX :D
maybe if possible get the donut to fly longer range if someone can edit that PK fire to do that
then i start on Ghosts
Quote from: SDo0m InCaRnAtI0n on July 24, 2011, 10:13:26 AMTry removing the Slope Physics/Eye Event.
worked thanks :D
I think Gotenks look like more taller than that size.....
i just use lucas´s size now
resizer i will do at final version
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 01:23:11 PMi just use lucas´s size now resizer i will do at final version
ok, is nice idea
by using new BrawlBox V0.64.
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 01:25:59 PMif i resizer legs to be longer i have to edit any single landing/any other Animations so the legs is not under ground
yes, first edit XRotN then edit Legs/Arms....
You needing help with GFX editeor?
Quote from: diedhammer98 on July 24, 2011, 01:29:29 PMyes, first edit XRotN then edit Legs/Arms.... You needing help with GFX editeor?
can you maybe that PKfire to Donut (recolour not needing but edit model)
and no matter how resize legs the legs will be under ground on many landing and etc. animations
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 01:31:17 PMcan you maybe that PKfire to Donut (recolour not needing but edit model) and no matter how resize legs the legs will be under ground on many landing and etc. animations
ok, ummm....I don't think that is model.....
just effects......
Good starting. :p
before i start PSAing FS someone make FS Animations
for first version i will just use Pkthunder Model until we got ghosts or i got these 2d ghost models to work
just make Animation like this one:
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=VvNpwB25zTAi will make N-B now
that is interesting......
Gotenks's ghost will explode when touched other character?
Quote from: diedhammer98 on July 24, 2011, 04:49:36 PMthat is interesting...... Gotenks's ghost will explode when touched other character?
yes
thats why Gotenks is just perfect over lucas
Lucas´s Side-B thing (for donuts) and Lucas´s up-B thing moved to FS for Ghosts
up-B will be edited abit too
you can only fly upwards and then you float like as peach for afew sec.
i think after up-B i will upload what i got for Gotenks Side-B,up-B-maybe N-B,wait animation,dodge animation fall/jump
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 05:26:03 PMyes thats why Gotenks is just perfect over lucas Lucas´s Side-B thing (for donuts) and Lucas´s up-B thing moved to FS for Ghosts
how make Ghosts follow nearest other character?
Quote from: diedhammer98 on July 24, 2011, 05:26:54 PMhow make Ghosts follow nearest other character?
lucas´s up-B can be controled you self have to control the ghost
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 05:28:31 PMlucas´s up-B can be controled you self have to control the ghost
oh, Good luck making that happen!
up-B almost done but for some reason then use it Gotenks make dmg to anyone on the stage and there is non hitboxes added
Did you check the "moves character" box in PSA?
Quote from: Black Neon X27 on July 24, 2011, 08:18:56 PMDid you check the "moves character" box in PSA.
thats has nothing to do with gotenks make dmg to anyone on the stage
he make dmg to anyone without there is non Collision codes for the attack
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 08:20:30 PMthats has nothing to do with gotenks make dmg to anyone on the stage he make dmg to anyone without there is non Collision codes for the attack
Gotenks hit anyone in stage without Hitbox?
That is VERY strange!
what wrong with Actions?
i only used action for up-B
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 08:53:37 PMi only used action for up-B
You can check at action again?
to see If something wrong....
as soon i got up-B fixed to that i wanted and maybe N-B i upload beta but dont think the beta is going to have alot attack changed
it is just so ppl got the files and can help more with this project
also i am going to remove afew team members
some dont have helped at all (like as with Goku)
gotenks first beta is maybe tomorrow (if i fix up-B tomorrow)
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 09:55:37 PMas soon i got up-B fixed to that i wanted and maybe N-B i upload beta but dont think the beta is going to have alot attack changed it is just so ppl got the files and can help more with this project also i am going to remove afew team members some dont have helped at all (like as with Goku)
You know add three change level attack with interrupted by a shield?
Quote from: diedhammer98 on July 24, 2011, 10:02:19 PMYou know add three change level attack with interrupted by a shield?
yes i know
i got the codes for interrupted by a shield on goku (also for roll cancel)
i know how to make three change level attack without using actions now
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 10:03:27 PMyes i know i got the codes for interrupted by a shield on goku (also for roll cancel) i know how to make three change level attack without using actions now
wait.....
how you know how do three change level attack in "A" Attacks?
Quote from: diedhammer98 on July 24, 2011, 10:04:39 PMwait..... how you know how do three change level attack in "A" Attacks?
not sure but i think it is possible and "B" attacks without actions
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 10:05:34 PMnot sure but i think it is possible and "B" attacks without actions
oh, ok.....
so gotenks beta is near i cant wait xD so galatic donut will be pk fire thingy in the beta? also like i said i think lucas AAA combo fits gotenks very well xD so in beta we have N-B up-B side B and FS?
also not related to gotenks at all could you teach me how to do a three charged fake projectyle attack?iknow this would be easier by msn or something like that but only if you have the time
Quote from: Carnage on July 24, 2011, 10:58:15 PMso gotenks beta is near i cant wait xD so galatic donut will be pk fire thingy in the beta? also like i said i think lucas AAA combo fits gotenks very well xD so in beta we have N-B up-B side B and FS? also not related to gotenks at all could you teach me how to do a three charged fake projectyle attack?iknow this would be easier by msn or something like that but only if you have the time
as i said copy codes from shadowkong this is not hard to copy/paste you dont even need a guide for that
FS will not come in first beta (needing animations for it still) and N-B still not sure
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 11:00:34 PM
as i said copy codes from shadowkong this is not hard to copy/paste you dont even need a guide for that
FS will not come in first beta (needing animations for it still) and N-B still not sure
wouldnt i have to mess with bones or something? because i copied shadow kong up B into mewtwo and he did nothing :S
also good luck with N-B hope it works xD
just edit bones IDs it is not hard wtf
now you have asked for fix mewtwo port afew months now with almost PSA code base for the attack you needing from other PSAs
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 11:07:40 PMjust edit bones IDs it is not hard wtf now you have asked for fix mewtwo port afew months now with almost PSA code base for the attack you needing from other PSAs
editing Bone index is easy!
just hexing!
Hey, i'll be able to help with whatever animations we need, all you need to do id tell me what i need to make. Also, i hope the beta is awesome.
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 11:07:40 PM
just edit bones IDs it is not hard wtf
now you have asked for fix mewtwo port afew months now with almost PSA code base for the attack you needing from other PSAs
i know thats what bugs me i tryed so many times to copy past the psa code onto him but i cant get him to work becuase i dont know anything about bones or how to find them or his ids and etc i must copy like 6 teleports psas over him and is just like always a failure he just doesnt do anything it doesnt freeze but he doesnt even move an inch i think that maybe becuase like lucas mewtwos teleport was in the animation itself? and i dont understand a single thing about animations :S i dont even want to mention N-B :X i cant count the times i tryed to use the shadow kong arrow on it :S
Quote from: U0 on July 24, 2011, 11:11:59 PMHey, i'll be able to help with whatever animations we need, all you need to do id tell me what i need to make. Also, i hope the beta is awesome.
right now almost any animations
i give you guys 1 week after the first Beta and if non animations from one guy i remove that guy from the team until one Animation(and still keep working)
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 11:15:28 PMright now almost any animations i give you guys 1 week after the first Beta and if non animations from one guy i remove that guy from the team until one Animation(and still keep working)
it is hard to make Final Smash Animation?
Quote from: diedhammer98 on July 24, 2011, 11:18:22 PMit is hard to make Final Smash Animation?
nope but that one is
also coding in psa
right now the GFX´s will be Lucas until i get better (but N-B and maybe side-B if i can get it to work)
Quote from: Gotenks(a.k.a Mariodk) on July 24, 2011, 11:20:20 PMnope but that one is also coding in psa right now the GFX´s will be Lucas until i get better (but N-B and maybe side-B if i can get it to work)
oh, I don't understand how coding B attacks and Final Smash.....
I've been in Florida for vacation starting this morning. I'll be back next Sunday or Monday.
Quote from: SmashClash on July 25, 2011, 12:05:12 AMI've been in Florida for vacation starting this morning. I'll be back next Sunday or Monday.
ok but you have helped ideas and Base on side-B animation :D
Edit: i can´t make a good looking big tree canon (for Start,Hold,Fire) so i just use the Animations i got for kamehameha over Lucas (yeah Gotenks can do kamehameha too but he never use it in Anime only in afew games he got it from Goten :D) until i got big tree canon animations
this project is not dead becoz i not working 100% time here
you guys can still make Animations then i can PSA them so we maybe get a better Gotenks First beta at same time as Goku v1
also look in first post who will get removed soon if they soon dont make just afew Animations
i have already made 40% of the first beta
but needing Animations like for FS(Start FS and a pose while controling the ghost) and N-B(one for hold aother for Fire)
Im working on animations but I dont have mediafire account
you can upload without an account
Quote from: NightmarioTH on July 29, 2011, 12:22:08 AMIm working on animations but I dont have mediafire account
ok i dont remove you
i wanna make recolors! and csp! and icons! and all interface hacks!
Quote from: Person on July 29, 2011, 12:38:24 AMi wanna make recolors! and csp! and icons! and all interface hacks!
sure
but not yet (needing update of vertex)
CSP/BPs i already got for normal/SSJ/SSJ3 but SSJ3 needs to be a other and recolours of normal (blue/red/green) i will think of how the recolours will be
sure, i´ll wait for the vertex, and you tell me what colors want
Quote from: Person on July 29, 2011, 12:42:23 AMsure, i´ll wait for the vertex, and you tell me what colors want
i will use SSJ/SSJ3 as alt colours :D since it moveset fits for any transforms (unlike Goku moveset)
so just team recolurs :D
okay, can you send me the csp files so i recolor them while vertex is done?
Quote from: Person on July 29, 2011, 12:47:21 AM
okay, can you send me the csp files so i recolor them while vertex is done?
i think recolurs should just be the vest or the pants that chage colours and only needs 3 since 3 are good with the gotenks.ssj,ssj3
Quote from: Person on July 29, 2011, 12:47:21 AMokay, can you send me the csp files so i recolor them while vertex is done?
CSP is inside the Gotenks V1.5 in my vault :D
Quote from: Carnage on July 29, 2011, 12:55:12 AMi think recolurs should just be the vest or the pants that chage colours and only needs 3 since 3 are good with the gotenks.ssj,ssj3
i was thinking to do both pants and vest
becoz Gotenks´s vest is blue but white pants but over Blue team colour it will be Blue vest and pants
thse are my team colors ideas:
(http://i.imgur.com/pfjVM.png) (http://i.imgur.com/wvs55.png) (http://i.imgur.com/hKosN.png)
and sorry, but i think that CSP looks too squashed
Quote from: Person on July 29, 2011, 01:00:54 AMthse are my team colors ideas: (http://i.imgur.com/pfjVM.png) (http://i.imgur.com/wvs55.png) (http://i.imgur.com/hKosN.png) and sorry, but i think that CSP looks too squashed
they can maybe be used too :D
good! so when i have the vertex i´ll make them
cool recolours :D
but you know then vertex is done you have to do it again :D
i should be soon done with Goku´s throws (they sure needs a revamp but i think of that in v2)
and after that almost any Goku´s attacks is done and ready for v1 then we getting real start with this thing
and also i just got ideas how i can use GFX on Side-B other then Pkfire
then i will start on FS after side-B is complete
but still ghost GFX is going to be a pain
maybe as worse so i can´t add ghost models until the moveset is close to be done i have to thing about filesize too and the best one i can use is a boo model with gotenks eyes i just made and that one got much filesize for a GFX to use
hey, all interface hacks are done! including stock icons! i´ll send them to you when you are about to release the first beta
Quote from: Person on July 29, 2011, 02:36:48 PMhey, all interface hacks are done! including stock icons! i´ll send them to you when you are about to release the first beta
awesome
and i dont know there is still much to do on first beta (stock icons to Goku :D? too also for SSJ1,2,3,4 )
You still need a fall animation?
Quote from: Black Neon X27 on July 29, 2011, 06:24:46 PMYou still need a fall animation?
no i am half done with mine fall Animation (edited Mario´s) if not it will just be mario´s over Lucas (normal size)
i think the one of all brawl chars. fall is mario´s best for Gotenks or Sonic´s :D
Yup. So, I just got my laptop working again! :happy:
What animations are still needed?
Quote from: Black Neon X27 on July 29, 2011, 06:32:54 PMYup. So, I just got my laptop working again! :happy: What animations are still needed?
alot
almost all but side-B and wait/fall
i upload the mario´s ported fall to Lucas soon
for walking i wanted to let it be floating just like as goku V1 and Gotenks still running on running
running i think i will again use Mario´s :af2:
ok!
ok i have made more progress on Gotenks but not much :D
i did some Wins
one is this pose:
(http://tinyurl.com/6e28hdd)
the other is[look at 00:46 in the video] :
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=FQAlw4ovf4g&feature=relatedalso added what we needing to get Done look first post moveset list
if someone knows where to get good .gif of the attacks in moveset list to Gotenks just say so
it will help the team really much :D+me
i will making afew then i am done with goku V1 i know how to make .gif from videos now :D
and got the game Sdo0m sure got ideas from Dragonball Bt 3
foucusing on n-b now
Quote from: Adult SSJ Gotenks on July 31, 2011, 01:52:42 PMfoucusing on n-b now
Cool
not much left on Goku so i will focus on PSAing and ANimations ports (there is afew attacks from other PSAs/brawl char. i can use for Gotenks here)
A+A+A+A+A is 80% done now to add revamps
Quote from: Adult SSJ Gotenks on July 31, 2011, 04:43:28 PMA+A+A+A+A is 80% done now to add revamps
awesome :D
so maybe more then "B" attacks for first beta
maybe will first beta be almost done :af2:
anyway as soon i got Side-Smash done for goku the rest animations on Goku Should be easy and then Goku uploaded i just hope i can get him done before at end of the day tomorrow
attk14 won't work with meh
Quote from: Adult SSJ Gotenks on July 31, 2011, 05:14:21 PMattk14 woth work with meh
its becoz it needed to be PSAed :D
but i will do that
*Back from Florida and at home on computer*
Here's my Gotenks preview I did 7 days ago that only took me 1 day to vertex(I didn't have a chance to show before I left):
(http://img844.imageshack.us/img844/3984/gotenkspreview3.png)
Obviously I need to make the arms shorter. Also, I need to fix up the vest just a bit more...
wow, that is AWESOME!
awesome and for the stick´s leafs is a awesome idea but i dont think it will show up if i dont PSA it since it is on the stick normaly
but is it possible to get the stick show always and so you can vertex the stick away since i dont needing it for Gotenks psa
Quote from: Gotenks on July 31, 2011, 11:08:32 PMawesome and for the stick´s left is a awesome idea but i dont think it will show up if i dont PSA it since it is on the stick normaly but is it possible to get the stick show always and so you can vertex the stick away since i dont needing it for Gotenks psa
Yeah, that preview is ok, but I needed to finish it...
You can't make it visible without PSA but it's fine. He just won't have his belt... Maybe I'll make parts of the stem for a different version...for people without the PSA...
Update: I''ll use a shoelace for the belt for the regular version...
you made the belt out of the stick?
Quote from: Person on July 31, 2011, 11:31:01 PMyou made the belt out of the stick?
I made the loose belt part from the leaves of the Stick. But now! I made it out of his left shoe-lace so it shows up at all times without PSA... ;)
Preview: (http://img17.imageshack.us/img17/9097/gotenkspreview4.png)
EDIT: This also shows shortened to properness arms. :af2:
wow, they both look exactly the same, so, the only things left to do are his face and his hair?
Quote from: Person on August 01, 2011, 12:13:33 AMwow, they both look exactly the same, so, the only things left to do are his face and his hair?
His face is actually pretty much done already. I just need to make the hair. I will look at my game, DBZ BT 3, and look at the Gotenks model in Character Reference.
and export then texture and done rite?
Quote from: Person on August 01, 2011, 12:32:55 AMand export then texture and done rite?
Pretty much, but I have to make the SSJ3 hair and SSJ3 outer eyebrows, too. Then you all get Gotenks, SSJ1 Gotenks, and SSJ3 Gotenks.
EDIT: 15:57 needs to be Gotenks' hurt in air: http://dbzepisode.org/episode-258-super-moves-of-gotenks/
In the same video, 15:50 needs to be his jump up from ground...
In the same video, 17:31 needs to be his flight animation...
In the same video, 17:57 needs to be his FALLING animation...
ok i can try that :D but as i said right now is mario´s animations for falling/jumps but i will edit them after Goku V1 is done and i hopefully i can maybe get him done today then just work here :D
Goku V1 will have more longer beam?
(I forgot that blue beam's name)
Quote from: diedhammer98 on August 01, 2011, 08:19:28 AMGoku V1 will have more longer beam? (I forgot that blue beam's name)
kamehameha :D
it feels longer since the wave is smaller but it is not
i think the range on the wave is just perfect
for Gotenks´s N-B it will be longer then goku´s and i will nerf the dmg from 30% to 20%
but 30% if Gotenks have used Down-taunt
Quote from: Gotenks on August 01, 2011, 08:23:30 AMkamehameha :D it feels longer since the wave is smaller but it is not i think the range on the wave is just perfect
oh, ok. more fixes for Goku V1?
Quote from: diedhammer98 on August 01, 2011, 08:25:12 AMoh, ok. more fixes for Goku V1?
still needing more
and too bad i can´t get him done today i was really hoped i can do that so i can work here
You will update your 1. post?
SMBZ Mario hammer recolors
Shell power-up
Quote from: diedhammer98 on August 01, 2011, 08:38:10 AMYou will update your 1. post? SMBZ Mario hammer recolors Shell power-up
yes on my other thread
since i can´t get to work on anything today but i can update my thread atleast
as i was thinking to do today
MarioDK, change the title to it saying reply #318 because of this preview:
(http://img849.imageshack.us/img849/6315/gotenkspreview6.png)
I have made everything perfect, matching the model from DBZ BT 3 by looking at Character Reference>Gotenks>Model in the game. I am making the hair now by looking at Gotenks' model...
cool now just texture/hair and afew more thing (but try to remove the stick by vertex) i think it is possible to get the stick/Leafs to show always i saw a Ness with his bat show always without PSA
try my texture Revamp (it still needs afew more fixes+dmg eyes+fixed FS eyes) over that vertex
too bad i wont be able so much until next week
right now i am not home until next monday and non Wiis/PC that works with Emulators around here so i can´t test the hacks /progress i made on Goku/Gotenks
but i can atleast send what i got 100% done for Goku V1(only afew things not much) :D
but only for testers and not for small kids like one who PMed all time for the link to that
dont ask for the Link since i send it only to them who helped with Goku moveset+afew others
Quote from: MarioDK on August 01, 2011, 05:35:31 PMcool now just texture/hair and afew more thing (but try to remove the stick by vertex) i think it is possible to get the stick/Leafs to show always i saw a Ness with his bat show always without PSA try my texture Revamp (it still needs afew more fixes+dmg eyes+fixed FS eyes) over that vertex too bad i wont be able so much until next week right now i am not home until next monday and non Wiis/PC that works with Emulators around here so i can´t test the hacks /progress i made on Goku/Gotenks but i can atleast send what i got 100% done for Goku V1(only afew things not much) :D but only for testers and not for small kids like him TBM who PMed all time for the link to that
I think I'll make my own texture first...
Also, I don't need his leaves to stay anymore since I used his shoelace. ;)
Quote from: SmashClash on August 01, 2011, 05:48:20 PMI think I'll make my own texture first... Also, I don't need his leaves to stay anymore since I used his shoelace. ;)
Cool it will be awesome too
btw for Ghost models i think we will vertex a item to a Gotenks Ghost
so the poll right now is useless
smashclash thats not to you (mainly for Gotenks vertex you can still upload it without moveset since i think you will be done before V1 of Gotenks psa)
ok i will force all my time to finish Goku V1 so if ppl wanted they can join team for Goku V1 then we can return to this again :D
(sry gotenks but you have to wait abit longer for your´s moveset :'( )
which item you need for Gotenks Ghost?
Quote from: diedhammer98 on August 02, 2011, 03:55:58 PMwhich item you need for Gotenks Ghost?
one that is low filesize and can be vertexed into this:
(http://images.wikia.com/dragonball/images/5/52/GotenksSuperGhostKamikazeAttack.png)
Quote from: MarioDK on August 02, 2011, 03:57:28 PMone that is low filesize and can be vertexed into this: (http://images.wikia.com/dragonball/images/5/52/GotenksSuperGhostKamikazeAttack.png)
I'm not sure that is possible do that vertex......
Quote from: diedhammer98 on August 02, 2011, 04:01:00 PMI'm not sure that is possible do that vertex......
it is i know
mewtwo2000 told me him self but i can´t since 3ds max 8 dont working for me
Quote from: MarioDK on August 02, 2011, 04:04:41 PMit is i know mewtwo2000 told me him self but i can´t since 3ds max 8 dont working for me
I think It is bom-bob.....
But I'm not sure which effect you want replace.....
Quote from: diedhammer98 on August 02, 2011, 04:06:08 PMI think It is bom-bob..... But I'm not sure which effect you want replace.....
just one effect i needing just a item or any models with good filesize so it can be used in a PSA vertexed to a super ghost unlike use a Lucas vertex with over 200KB filesize for just the model
Quote from: MarioDK on August 02, 2011, 04:08:01 PMjust one effect i needing just a item or any models with good filesize so it can be used in a PSA vertexed to a super ghost unlike use a Lucaro vertex with over 200KB filesize for just the model
oh, ok.....
Gotenks will i will work abit on again after i am 50% done with Goku V1 :D
i already got afew things ready and my Side-B animations is almost perfect (i dont think Sdo0m or other good animations makers can do it much better)
just a bump so this Thread dont Die since i will soon work much here after i rebuilt the Fitcaptain.pac for Goku (still take much time since i can´t Copy/paste it will get the filesize to grow too much)
Announcement/Update: I finished the hardest part of Gotenks' hair to vertex!
Quote from: MarioDK on August 03, 2011, 02:17:14 PM
just a bump so this Thread dont Die since i will soon work much here after i rebuilt the Fitcaptain.pac for Goku (still take much time since i can´t Copy/paste it will get the filesize to grow too much)
so goku V1 is next? and i see everyone is waiting for the gotenks vertex before working on him again maybe its the better so the animations look good
also just wonder why are you warned marioDK?
cuz of saying something about him TBM he can´t make Animations/hacks
thats what he have showed after spammed me for link to Goku v1(not even close to be done on him) and Spammed Smashclash for Gotenks vertex
Quote from: MarioDK on August 03, 2011, 05:25:45 PM
cuz of saying something about him TBM he can´t make Animations/hacks
thats what he have showed after spammed me for link to Goku v1(not even close to be done on him) and Spammed Smashclash for Gotenks vertex
i see but you have to keep your cool with people like that just ignore them
so gotenks air is almost done? awnsome cant wait to how see SSJ3 gotenks will turn out but i think his hair will be alot harder than the normal hair:S
what you see in progress is what is done for what i know but i will start on Gotenks as soon the Fitcaptain.pac for goku is done with rebuilting and that will take awhile since i can´t copy/paste only edit codes but i will copy/paste if no more codes to edit so i Copy/paste the rest of the codes
for Filesize on the Fitcaptain.pac is as low as possible with this moveset
Preview: More hair done!
(http://img849.imageshack.us/img849/6100/gotenkspreview11.png)
now just rest of the hair :D
Quote from: Gotenks on August 03, 2011, 06:51:04 PMnow just rest of the hair :D
Yeah, then attach it correctly to the skin. See how there are invisible spots between the head and hair?
Then texture then make SSJ1 texture then, then vertex SSJ3 hair (Just extend the hair which should be easy), and finally use the SSJ1 texture and remove the eyebrows. Then EXPORT(Worst part :( ) After...having fun.
its been a while now, so, hows progress with gotenks?
adding BigBadBooya for Project: Gotenks Team :D but before Gotenks and after Goku v1 i have to help BBB with his Gokario´s N-B (to be like my Goku´s) and try again his dragonFist
Quote from: Person on August 04, 2011, 01:16:01 AM
its been a while now, so, hows progress with gotenks?
You'll see a preview tomorrow of what I did 2 hrs. ago. ;)
30% done with reBuilting Fitcaptain.pac (yes it go so slow if you can only edit already made codes for dont get Filesize much higher)
70% left to i can work much here on "B" attacks+FS
I got special B air done this is really my first animation i made in brawlbox not swapping XD
First few frames is him setting up the pose...
frame in the middle:
Sorry but you are not allowed to view spoiler contents.
(I just figured out that i have to fix this one up but might not be very noticable in-game)
Final frame:
Sorry but you are not allowed to view spoiler contents.
awesome :D
heres my motion pac so far http://www.mediafire.com/?hpmt9tv2t56e00b (http://www.mediafire.com/?hpmt9tv2t56e00b) the model is coming with some animation later im till sharpening animation and remakeing
thanks for Animations i test them out then i start with Gotenks
Preview of the model:
Quote from: SmashClash on August 08, 2011, 11:57:22 PMSmall Bad news: Part of the the texture is shared to the back... Oh well. It's actually not that bad. I'll show you what I mean: (http://img37.imageshack.us/img37/4605/gotenkspreview18sharing.png) That front part shares that back part. So I guess I'll just leave the back part as blue. :/
MarioDK, Good news is that there is hope for Gotenks to be perfect!
BeyondYou can unmirror the shirt!
Quote from: SmashClash on August 09, 2011, 07:18:31 PMMarioDK, Good news is that there is hope for Gotenks to be perfect! BeyondYou can unmirror the shirt!
ok all i hear is Beyondyou+Gotenks
so it can´t be better
gotenks vertex is looking good hope it turns out great xD
anyway i am close to be done with his Side-B (Ground) Animations :D
now just make it more to look like Air
i revamped it abit more :D
for up-B i working on still i still got that stupid bug he make dmg to anyone (non Hitboxes added to up-B but still make dmg to anyone)
MarioDK, can you make Forward Throw ViceShout ONLY if you use Finish Sign?
I REALLY wanted his throw from DBZ BT 3.(Maybe you can do this for me since I took the time to make Gotenks: SSJ1, normal, and SSJ3 forms) :)
Quote from: SmashClash on August 09, 2011, 07:45:38 PMMarioDK, can you make Forward Throw ViceShout ONLY if you use Finish Sign? I REALLY wanted his throw from DBZ BT 3.(Maybe you can do this for me since I took the time to make Gotenks: SSJ1, normal, and SSJ3 forms) :)
sure :D
i think that Finish sign will be a kinda of a mod at same time as a booster
i think we will revamp the moveset idea abit :D
Quote from: Mariodk on August 09, 2011, 07:46:46 PMsure :D
Yay!
That was pretty much the last thing I wanted in addition to this PSA.
I'll get all the ideas I've made into this thread in this post. I'm going to edit it.
Quote from: SmashClash on August 09, 2011, 07:48:15 PMYay! That was pretty much the last thing I wanted in addition to this PSA. I'll get all the ideas I've made into this thread in this post. I'm going to edit it.
cool anyway i will work on the last thing on Goku so he can be ready for i can send it to ppl who really want to help with him so i can work abit more here :D(TBM is not one of them just saying if he see this post)
Quote from: Mariodk on August 09, 2011, 07:50:14 PM
cool anyway i will work on the last thing on Goku so he can be ready for i can send it to ppl who really want to help with him so i can work abit more here :D(TBM is not one of them just saying if he see this post)
will you include my animations?
Quote from: Person on August 09, 2011, 07:51:10 PMwill you include my animations?
i still dont got a chance to check them out :( but i will for sure at the weekend
Ideas for the OP that has been said in this thread:
Quote from: SmashClash on July 15, 2011, 11:06:57 PMI like all the ideas...can I add 1? Hold A+B: Charge up yellow(or any other color of the wind graphic), if you hold it every 2 seconds you gain 1% health. If you hold it for 8 seconds then it becomes blue wind aura(Max Power Mode) once in Max Power Mode you'll have stronger defense, you'll be a little faster, and you'll be able to shoot more Kai blasts at a time. Your punches will also be slightly stronger. --- Hold A in the air: Just like SDo0m's Viewtiful Joe's DownB since both players will be able to fight each other in that spot.
Quote from: SmashClash on July 17, 2011, 04:20:04 AMCan you make his Galactic Donut controllable by movement? Just like Zelda's Neutral B... Also, can you make it so if you use Finish Sign and get the Smash Ball his FS will be Charging Ultra Buu Buu Volleyball?(He will dash forward a good distance just like the dash from your SMBZ Mario and also use that distance...whoever it captures it will get them) Also, since the Taunt should be Finish Sign(Down Taunt) I think it should be 1.5 seconds...just like in the game... Win1 should be him doing this: http://tinyurl.com/6e28hdd
Win2 should be this: http://images.myfavoritegames.com/gallery-db-z-gt-x/Fusions/Gotenks/GotenksNoShirt.jpg
SideTaunt should be this: Gotenks is putting a thumbs down out with 1 arm as a gesture. At the end of your Fuuuusion Ha! can you make Gotenks have this animation? Sorry but you are not allowed to view spoiler contents.
Quote from: SmashClash on August 09, 2011, 07:45:38 PMMarioDK, can you make Forward Throw ViceShout ONLY if you use Finish Sign? I REALLY wanted his throw from DBZ BT 3.(Maybe you can do this for me since I took the time to make Gotenks: SSJ1, normal, and SSJ3 forms) :)
i add them later since i had to log now
i have been really busy if i was not so much busy i will have get Goku V1 70% done by now +Gotenks close to beta+Revamp Shadow over Fox(requested from DarkshadeDX + anyway a hack i wanted + i maybe get a vertex from him : Knuckles)
Quote from: Mariodk on August 09, 2011, 08:04:39 PM
i add them later since i had to log now
i have been really busy if i was not so much busy i will have get Goku V1 70% done by now +Gotenks close to beta+Revamp Shadow over Fox(requested from DarkshadeDX + anyway a hack i wanted + i maybe get a vertex from him : Knuckles)
does that mean shadow will work well over Fox too? also i hope knuckles isnt over someone good xD since i have used the one over pikachu but got preety disapointed its glitchy
Well, I'll continue animations once the vertex is released! :happy:
Quote from: Black Neon X27 on August 10, 2011, 04:59:59 PMWell, I'll continue animations once the vertex is released! :happy:
me too
i working on Goku until vertex is done :Dbut i also hope someone can vertex a item or GFX to a Gotenks Ghost (please as low filesize as possible)
i will revamp the moveset more
the moveset fit most for SSj3(with afew normal/SSJ moves)
i think the moveset Should fit for any of his transforms abit more
i think the AAAAA combo should just be a AAA Combo
5x A i think will be too powerfull
maybe Gotenks is a overpowered/Awesome Kid in DBZ but in Brawl he have to be weaker (like Goku) so he can be Balanced with others in brawl
You still needing Mario's "ring" wind effect?
Quote from: diedhammer98 on August 10, 2011, 05:38:35 PMYou still needing Mario's "ring" wind effect?
i am not sure i will check it out then i starting for Real on this project(as i will then vertex is out)
Fsmash has to be a other i know (cuz of the GFX) i 100% know what kind of attack that is from Bt3 and that GFX is not in Brawl or other games to get so i am thinking of a other Fsmash
this attack he using at buu:
http://youtu.be/xtvsxH_sP7Q?t=3m59s
Have you thought of his dash attack?
Quote from: Black Neon X27 on August 10, 2011, 05:54:29 PMHave you thought of his dash attack?
no :D since in BT3 he also use some kind of that move(as normal) and thats not a dash
I was thinking that maybe he should use that spinning arm attack from the beginning of that video.
Quote from: Black Neon X27 on August 10, 2011, 05:58:14 PMI was thinking that maybe he should use that spinning arm attack from the beginning of that video.
i mean the attack he use at buu´s face :D
but he started with the attack until buu said WAIT!
I'm sorry off-topic....
You needing this?
(http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100923_1725binout.jpg)
Quote from: diedhammer98 on August 10, 2011, 06:36:26 PMI'm sorry off-topic.... You needing this? (http://i1138.photobucket.com/albums/n528/Diedhammer98/al_100923_1725binout.jpg)
not really but i think that other guy needing that
but awesome you got hats on them
Quote from: Mariodk on August 10, 2011, 06:40:44 PMnot really but i think that other guy needing that but awesome you got hats on them
I keep that for around since February...
By the way...
Snoopy did fix Hats....
That time before I learned about that Guide fixes Import giltches.
the eyes seem very....bright
still really cool tho
Quote from: Neku Sakuraba (aka SonicBrawler) on August 10, 2011, 06:56:02 PMstill really cool tho
eyes never blink or move.....
and few stange glieches....
back to on-topic
AGain got non work today on both Goku/gotenks :(
i hope i can tomorrow or friday i know i can atleast in weekend
I want the AAAAA combo like in the OP and I think it's necessary with the correct damage percentages and knockback(They were good in the OP already).
the F-Smash i think i know what Sdo0m was thinking about then he made this idea:
(http://s1.postimage.org/eqth2otbp/RDSE70_2.png)
but one problem the GFX :(
so i think it will be like my F-Smash idea
what about using the graphic that appears when you get off screen recolored yellow?
Quote from: Person on August 10, 2011, 08:10:15 PMwhat about using the graphic that appears when you get off screen recolored yellow?
no beside that one can´t be recoloured only so it effect any other char. (as i dont want to since lucas got 6x GFX model slots)
Quote from: Mariodk on August 10, 2011, 08:08:35 PMthe F-Smash i think i know what Sdo0m was thinking about then he made this idea: (http://s1.postimage.org/eqth2otbp/RDSE70_2.png) but one problem the GFX :( so i think it will be like my F-Smash idea
But that would be a good GFX to use. D:
Can you make it for a different version?
Quote from: SmashClash on August 10, 2011, 08:59:18 PMBut that would be a good GFX to use. D: Can you make it for a different version?
i am not sure since that GFX is not possible to get :(
anyway i got a other idea for Side-Smash if needed
WildSense is done:
http://www.mediafire.com/?223bu937fcz7g1d
cool :D
what is "WildSense"?
what that means?
Quote from: diedhammer98 on August 14, 2011, 06:24:32 PMwhat is "WildSense"? what that means?
something like Lucario´s Down-B
I did all angles for B-Up!
http://www.mediafire.com/?vgwtmkgypk24ktt
that thing i needing most right now is Super Ghosts Vertex(on a item prefer low filesize as possible) if on a char. (even kirby) is the filesize over 200kb
since i will try to make FS as soon i get home
Quote from: Bender on August 15, 2011, 04:09:56 AM
that thing i needing most right now is Super Ghosts Vertex(on a item prefer low filesize as possible) if on a char. (even kirby) is the filesize over 200kb
since i will try to make FS as soon i get home
why dont you use a pokemon right know because the ones that get out of the pokeballs have a preety low number of bones like celebi or jirachy i think these two are the ones with less bones but i dont know how much bones king boo has maybe he has even less
Quote from: SmashClash on August 15, 2011, 12:49:34 AMI did all angles for B-Up! http://www.mediafire.com/?vgwtmkgypk24ktt
i think that with move up/Down/right/left is done by PSA not Animations
i think it is possible to make something like Fox´s up-B on Gotenks (he got something like this if he get hit by that PK thunder)
Quote from: Bender on August 15, 2011, 02:15:49 PM
i think that with move up/Down/right/left is done by PSA not Animations
i think it is possible to make something like Fox´s up-B on Gotenks (he got something like this if he get hit by that PK thunder)
dont know since fox up B is very diferent from ness and if the animations are done maybe its easier to make the psa choose wich animation it will do instead of codding a totally new up b? maybe not im not too experienced in this yet
Quote from: Mariodk on August 15, 2011, 02:15:49 PMi think that with move up/Down/right/left is done by PSA not Animations i think it is possible to make something like Fox´s up-B on Gotenks (he got something like this if he get hit by that PK thunder)
Can you do more than just up, down, left, right? Goku has up, down, left, right, upleft, upright, downleft, and downright which I like a lot.
Maybe I should just vertex a ghost model of Gotenks. I guess I'll have to. I already textured the Ghost Gotenks' hair.
Quote from: SmashClash on August 15, 2011, 07:04:52 PM
Can you do more than just up, down, left, right? Goku has up, down, left, right, upleft, upright, downleft, and downright which I like a lot.
Maybe I should just vertex a ghost model of Gotenks. I guess I'll have to. I already textured the Ghost Gotenks' hair.
i think vertexing a ghost model is a must xD but if you vertex it wouldnt it have the same bones has gotenks himself?
Quote from: SmashClash on August 15, 2011, 07:04:52 PMCan you do more than just up, down, left, right? Goku has up, down, left, right, upleft, upright, downleft, and downright which I like a lot. Maybe I should just vertex a ghost model of Gotenks. I guess I'll have to. I already textured the Ghost Gotenks' hair.
i hope the model will be low filesize unlike char. models with 200kb Filesize
Quote from: Mariodk on August 15, 2011, 07:21:46 PMi hope the model will be low filesize unlike char. models with 200kb Filesize
Hopefully and the next animations I will do will be charging up(Holding A+B)...and something else.
Double Post to update:
I finished Gotenks' Charging animation:
http://www.mediafire.com/?191425dc77jstdu
btw needing two GFX models :D
Ghosts (any items vertexed to this)
Donut(also any items)
Goku V1 is getting closer to be done (hopefully this weekend and Shadow over fox is at 20-30% now but a fast Done psa since animations is made already)then i can work on Gotenks :af2:
I'm going to uhh do DownTilt next.
i see smashclash is working hard on gotenks animations xD i hope the vertex problems can be solved xD and when you can i think a ghost model should be the first thing even before the mirrored texture xD
Quote from: Carnage on August 18, 2011, 11:16:31 PMi see smashclash is working hard on gotenks animations xD i hope the vertex problems can be solved xD and when you can i think a ghost model should be the first thing even before the mirrored texture xD
I'll make Ghost Gotenks another time.
Ok, MarioDK, I've made I think 5 or more animations and half of the DownTilt(I'm also doing BAir, Win3, and another thing).
I'm sorry to say(not really), but my DownTilt is awesome. I even like watching it loop. lol
Well, here are all the new animatiosn I've made for Gotenks:
http://www.mediafire.com/?eawsdt5les7upal
EDIT: Here's a beta of Wait3:
http://www.mediafire.com/?yc63rb4dyo955wp
awesome :D
Quote from: Mariodk on August 18, 2011, 08:22:32 PM
btw needing two GFX models :D
Ghosts (any items vertexed to this)
Donut(also any items)
Goku V1 is getting closer to be done (hopefully this weekend and Shadow over fox is at 20-30% now but a fast Done psa since animations is made already)then i can work on Gotenks :af2:
I'll try to get the donut and Ghost Gotenks model.
One of my best animations(Wait3): http://www.mediafire.com/?7n32gknp5aa46wi
cool :D i can´t wait to start PSAing anything i got of Animations
but first Goku´s Cactch Animations/up-Throw then just PSA work left on him and finaly uploaded the 2nd. last version of the PSA and can´t be updated until Project:M is done (for Project: M Lucario)
Quote from: Mariodk on August 20, 2011, 03:32:17 PM
cool :D i can´t wait to start PSAing anything i got of Animations
but first Goku´s Cactch Animations/up-Throw then just PSA work left on him and finaly uploaded the 2nd. last version of the PSA and can´t be updated until Project:M is done (for Project: M Lucario)
goku up trow is hard :S why not trowing the oponent upward teleport abode him and do a kick in the head making the oponent go down? dont know if its possible
or just teleport from below and giving an uptonet a kick in the belly and send them upward something like that
K, here's, once again, another animation. This time, F-Smash:
http://www.mediafire.com/?kpq3ko1sn1j33op
(http://s1.postimage.org/eqth2otbp/RDSE70_2.png)
it seems smashclash will be the top animation contributer...
I think I've done 10 animations so far. Half out of boredom. Half out of wanting to make it.
Btw, Scott Pilgrim's DownSmash needs to be Gotenks' N-Air up to the DownSmash's frame #34.
Quote from: SmashClash on August 21, 2011, 03:20:51 AMI think I've done 10 animations so far. Half out of boredom. Half out of wanting to make it. Btw, Scott Pilgrim's DownSmash needs to be Gotenks' N-Air up to the DownSmash's frame #34.
ok
but as i said i start working here after Goku V1 and shadow over Fox(he is fast done then i force 100% on him but have worked slowly on him)
then gotenks and then i work on Gotenks i think the progress will be 2x faster :D
You work on Gotenks now?
or Goku v1?
Quote from: diedhammer98 on August 21, 2011, 05:39:07 AMYou work on Gotenks now? or Goku v1?
Goku V1>Shadow over Fox with Sdo0m´s moveset V2 and revamped Chaos spear :D(fast done)>Gotenks
Quote from: Mariodk on August 21, 2011, 05:40:54 AMGoku V1>Shadow over Fox with Sdo0m´s moveset V2 and revamped Chaos spear :D(fast done)>Gotenks
oh, ok.
Feedback on your Gotenks animations:
Side-B: The galactic donut is way bigger than how you made Gotenks position his finger. Also, at the end of the Side-B animation his legs should be going behind him since he's throwing something and he should have style of kickback.
Up-B: I can't imagine how that would look in-game. Also, He's moving a bit too much. Another thing is his arms should be going out forward like how I made my Up-B.
If you don't agree, I suppose we can put two different Gotenks versions(yours and mine).
Quote from: SmashClash on August 21, 2011, 06:39:52 PMFeedback on your Gotenks animations: Side-B: The galactic donut is way bigger than how you made Gotenks position his finger. Also, at the end of the Side-B animation his legs should be going behind him since he's throwing something and he should have style of kickback. Up-B: I can't imagine how that would look in-game. Also, He's moving a bit too much. Another thing is his arms should be going out forward like how I made my Up-B. If you don't agree, I suppose we can put two different Gotenks versions(yours and mine).
i agree but i also said not 100% done :Dand lets work on one project instead making two that way we can get the moveset as perfect as possible
Ok, then. Did you see my animations yet?
They're all on the past 3 pages and this page.
Quote from: SmashClash on August 21, 2011, 06:51:42 PMOk, then. Did you see my animations yet? They're all on the past 3 pages and this page.
yeah but they still needs abit revamp but i think i will do that after Goku V1/Shadow over Fox
shadow over Fox only needs to PSA his "B" attacks and goku the same(but up-B) + needing to code Kaioken
Shadow over Fox is not going to happen soon so i skip that and go to Gotenks right after Goku V1
Shadow over Fox get got much filesize and i needing a new Fitfox.pac that works with Shadow vertexs
so Gotenks is after Goku V1 and Goku V1 i testing right now and see how anything works
Hey, with Beyond unmirroring Scott Pilgrim Perfect Gotenks will be possible! ;D
Also, you shouldn't resize the current animations yet until I make the resize for Gotenks.
Quote from: Mariodk on August 23, 2011, 12:28:11 PM
Shadow over Fox is not going to happen soon so i skip that and go to Gotenks right after Goku V1
Shadow over Fox get got much filesize and i needing a new Fitfox.pac that works with Shadow vertexs
so Gotenks is after Goku V1 and Goku V1 i testing right now and see how anything works
so no shadow over fox? hey didnt thewill do a port over him?
now then Goku V1 is done i starting for real here :D(finnaly)
Quote from: Ikuto on August 23, 2011, 07:43:28 PM so no shadow over fox? hey didnt thewill do a port over him?
Yeah, he did
You finally work on Gotenks?
ok, good....
(You are lucky, becuase I'm planning to replace Lucas with klonoa or Koopa or Goomba)
Quote from: diedhammer98 on August 26, 2011, 02:18:01 PMok, good.... (You are lucky, becuase I'm planning to replace Lucas with klonoa or Koopa or Goomba)
dont do it
since a goomba dont got many Attacks and dont needing alot of filesize same with a koopa
and Klonoa i dont have tried since i dont know that char. but i have heard it is the most done import char. from other game
Quote from: Mariodk on August 26, 2011, 02:25:14 PMdont do it since a goomba dont got many Attacks and dont needing alot of filesize same with a koopa and Klonoa i dont have tried since i dont know that char. but i have heard it is the most done import char. from other game
well, My Goomba will have attack from Paper Mario games even spiky goomba and paragoomba, Koopa will have from parakoopa's attack...
Klonoa is most done import in brawl.....
creators of Klonoa PSA have hard time fixing ThrowN bone....
Side-B Animations (on Ground) is almost done but i think i still needing Smashclash´s vertex
to be 100% sure it will look good on that
then i will make Side-B air and so it is time for Down-B
FS i will make as last since that one is going to be hard i think i needing Sdo0m´s help on that in PSAing
anyway i already know what hack i will do after Gotenks (only if starwaffe agree on my idea) on his Project: Project thread
But I already made Down-B(Wild Sense)
Quote from: SmashClash on August 26, 2011, 07:46:07 PMBut I already made Down-B(Wild Sense)
he also needing the Animation before he get hits ;D
i think i can find a Video for it :D
Neutral Air A:
http://www.mediafire.com/?yuo6g83x4hbyfhk
Quote from: SmashClash on August 27, 2011, 10:03:21 PMNeutral Air A: http://www.mediafire.com/?yuo6g83x4hbyfhk
awesome
i think after Gotenks´s N-B is done i starting on PSAing/animte "A" attacks/taunts
since Down-B i will wait abit with, FS i needing help for to code since that one is going to be hard but i know it is possible,up-B i think Gotenks only will fly upwards but he floating in afew sec. after the up-B
Quote from: Gotenks on August 28, 2011, 05:41:47 AM
awesome
i think after Gotenks´s N-B is done i starting on PSAing/animte "A" attacks/taunts
since Down-B i will wait abit with, FS i needing help for to code since that one is going to be hard but i know it is possible,up-B i think Gotenks only will fly upwards but he floating in afew sec. after the up-B
Re: I will animate N-B and Down Taunt(Finish Sign). Also, I will PSA Down-B.
Another thing is I will have to talk to you personally maybe on MSN about how we will code Up-B.
http://opensa.dantarion.com/wiki/Article_Floating_Points#Lucas
This will how where you can edit Articles by hexing....
Quote from: diedhammer98 on August 28, 2011, 07:17:13 AMhttp://opensa.dantarion.com/wiki/Article_Floating_Points#Lucas This will how where you can edit Articles by hexing....
thanks
Side-B using PKfire and i think Pkfire´s range is perfect for Gotenks´s Donut so just the GFX i needing to change to something else then that GFX PKfire use
FS (using that article for Lucas´s up-B) i am still not sure how i can get that work
you are welcome.
anyway i had to rebuild the Fitlucas.pac
i still using that Fitlucas.pac with the Buggy up-B i can´t fix
so if anyway know how to code a FS like that we have planed with Ghosts (using Lucas´s up-B article) it will be really a big help (and set it to use a GFX inside Fitlucas.pac so i am ready to replace it with a Ghost model)
FitLucas.pac
CF58 and CFE8 offest hold PK Fire effects
D048 offest hold PK Thunder effect
D0B0 offest hold PK Freeze effect
i will say Gotenks "B" attacks is half done
Side-B is done(not GFX) (but Animations needs afew revamp)
up-B not 100% done yet i will do mine idea in this version: Gotenks fly upwards and you can float in afew sec.
Down-B: Animation i working on right now
N-B: just needing Animations i am using Kamehameha Animation for test it in PSA (the PSA part is also almost done)
FS: not started yet
Resize Animations (using TL´s Size for that since that fit good for Gotenks so making from now on the Animations over ToonLink and then Fixing afew things then i use it over Lucas model)
Quote from: Gotenks on August 29, 2011, 04:12:00 PMi will say Gotenks "B" attacks is half done Side-B is done(not GFX) (but Animations needs afew revamp) up-B not 100% done yet i will do mine idea in this version: Gotenks fly upwards and you can float in afew sec. Down-B: Animation i working on right now N-B: just needing Animations i am using Kamehameha Animation for test it in PSA (the PSA part is also almost done) FS: not started yet Resize Animations (using TL´s Size for that since that fit good for Gotenks so making from now on the Animations over ToonLink and then Fixing afew things then i use it over Lucas model)
Can you tell me how I can improve my Side-B animation?
Also, so I guess we'll make my Up-B version and your Up-B version since you said that.
Remember I'm going to make Finish Sign, N-B, and the beginning pose of Down-B.
New Animation(Big Tree Cannon[Neutral-B]):
http://www.mediafire.com/?k5cw42hpiacvgzd
Notes for the animation:
For Gotenks' Neutral B in PSA:
Adjusting animation speed:
Make frame 17 stop for 10 frames longer...
Make frame 46(when the blast is released) stop for however long you want the beam to be out.
I think that I can do the FS, I know how to attach an article to any bone I want now. All I need is the model of the ghost you plan on using.
Quote from: BigBadBooya on August 30, 2011, 03:29:50 AMI think that I can do the FS, I know how to attach an article to any bone I want now. All I need is the model of the ghost you plan on using.
right now just use any model i think Smashclash is going to vertex one from a item or GFX :D
remember it need to be controled like as that PK thunder up-B thing :D (good it over Lucas so that is possible)
Why You want Gotenks to over Lucas?
Quote from: diedhammer98 on August 30, 2011, 04:39:44 AMWhy You want Gotenks to over Lucas?
1. i dont use any PSAs over Lucas
2. Lucas got afew thing that can make Gotenks a awesome PSA(like his SIde-B thing for donut and up-B thing for ghosts so they can be controled)
3. Lucas got good filesize and many GFX
okey...
Quote from: Gotenks on August 30, 2011, 04:43:23 AM
1. i dont use any PSAs over Lucas
2. Lucas got afew thing that can make Gotenks a awesome PSA(like his SIde-B thing for donut and up-B thing for ghosts so they can be controled)
3. Lucas got good filesize and many GFX
Gotenks can be over lucus but im gonna have to take off all of lucas's internal graphics and change all unused models. I tried out the ghost today and it seems to work yet had to remove all the electric external graphics that are attached to models.
Quote from: DivineOverlord on August 30, 2011, 10:20:01 AM
Gotenks can be over lucus but im gonna have to take off all of lucas's internal graphics and change all unused models. I tried out the ghost today and it seems to work yet had to remove all the electric external graphics that are attached to models.
if the ghost works i think thats all we need xD
Quote from: DivineOverlord on August 30, 2011, 10:20:01 AMGotenks can be over lucus but im gonna have to take off all of lucas's internal graphics and change all unused models. I tried out the ghost today and it seems to work yet had to remove all the electric external graphics that are attached to models.
cool
i anyway had to rebuildt the Fitlucas.pac so i will use the one you send me
anyway Down-B animations is close to be done Side-B just needing abit revamp
up-B also almost done with Animations
N-B i will start on soon or FS
Smashclash i think will vertex a ghost GFX out of a item or something like that
Quote from: BigBadBooya on August 30, 2011, 03:29:50 AMI think that I can do the FS, I know how to attach an article to any bone I want now. All I need is the model of the ghost you plan on using.
There's two FS we will be doing btw.
I'm going to make the volleyball model right now for Ultra Buu Buu Volleyball attack that's in DBZ BT 3 for the secondary FS.
Quote from: DivineOverlord on August 30, 2011, 10:20:01 AMGotenks can be over lucus but im gonna have to take off all of lucas's internal graphics and change all unused models. I tried out the ghost today and it seems to work yet had to remove all the electric external graphics that are attached to models.
Remember you said you would make one of Gotenks' taunts have blue electricity around him like SSJ3 Gotenks has?
Quote from: Gotenks on August 30, 2011, 02:02:57 PMcool i anyway had to rebuildt the Fitlucas.pac so i will use the one you send me anyway Down-B animations is close to be done Side-B just needing abit revamp up-B also almost done with Animations N-B i will start on soon or FS Smashclash i think will vertex a ghost GFX out of a item or something like that
Again:
Can you tell me what I need to do to improve my Side-B and Up-B animation?
Sounds like the elecricity effect will be easy.
A suggestion i think someone already suggested this too but still instead of gotenks regular how about we
do one for the gotenks extra forms like from gotenks to super gotenks to super saiyan 3 gotenks? Do like a charge animation im doing right now just in case.or multiple possibilities
Quote from: Selim Bradley on August 30, 2011, 11:27:46 PMSounds like the elecricity effect will be easy. A suggestion i think someone already suggested this too but still instead of gotenks regular how about we do one for the gotenks extra forms like from gotenks to super gotenks to super saiyan 3 gotenks? Do like a charge animation im doing right now just in case.or multiple possibilities
I already made the charge idea and charge animation. We can't transform though because using multiple Gotenks models would take too much file size and what if you start out with SSJ3 Gotenks vertex? Then you'll look like you're transforming down, but again, it'd take too much filesize.
You're right still i don't know if itll be possible anyway.
Quote from: SmashClash on August 30, 2011, 11:43:59 PMI already made the charge idea and charge animation. We can't transform though because using multiple Gotenks models would take too much file size and what if you start out with SSJ3 Gotenks vertex? Then you'll look like you're transforming down, but again, it'd take too much filesize.
the moveset will anyway fit for any transform of Gotenks :D
just look at the moveset list many moves from SSJ and some from SSj3 also normal form
thats also why SSj1,3 is going to be alt colour
btw the moveset will only work with Gotenks vertex cuz of bone adding (needing for his N-B)
Quote from: SmashClash on August 30, 2011, 07:10:21 PMAgain: Can you tell me what I need to do to improve my Side-B and Up-B animation?
i mainly need to revamp Side-B so it looks abit more like he throw that donut on his whole body
and for up-B we going my idea in first beta(cuz it is abit easyer right now) next version we can try to get it to work like Fox´s
i got good news and bad news
the good news is the first version will be much done more then just "B" attacks+wait1 Animation
the bad news you need to wait longer time for it cuz i think the first version will be uploaded it then almost of the moveset is done 80% maybe or atleast to we have removed all the lucas-ish attacks (maybe some lucas attack left but only them that can be used on Gotenks until the attack is done we got on our moveset list idea )
also Finisher Sign. will also be a mode changer like a other FS: http://youtu.be/flwuE_7SVYU?t=1m53s (buu buu volley ball)
maybe can i get Piccolo in that attack too :af2:(only maybe cuz of filesize)
but for now i waiting for model of Ghost and DivineOverlord is done with the FS since i know it is possible but i am unknown how to do this like Sdo0m´s idea for Ghost FS then i can start on PSAing again since i got many "B" attacks Animations done just FS+N-B left now
anyway model resize(by Animations) is 50% done since i can´t use ToonLink´s Animations on any Animations like Landing/Cliffattack
cuz TL using his Sword on these Animations so i have to Port some of Lucas´s Animations to TL and then fix afew things on the Animations if TL Animation used on Lucas model but TL´s Size is perfect for Gotenks´s arms/Body/legs
good luck with everything but recizing for with animations will make the character get stretched when trown right? well thats a small price to pay to get gotenks in its actual size xD and gotenks forst beta will have all B attacks and FS working and some A attacks too? that will be a very good first release xD
Quote from: Carnage on September 01, 2011, 06:21:04 PMgood luck with everything but recizing for with animations will make the character get stretched when trown right? well thats a small price to pay to get gotenks in its actual size xD and gotenks forst beta will have all B attacks and FS working and some A attacks too? that will be a very good first release xD
maybe the first version will be the 2nd or 3. final version (cuz Gotenks will maybe also get on-Hit-cancal system) Sdo0m is right about that since that is perfect for DBZ movesets
I'll make Finish Sign soon enough(over the weekend since I have a 3-day weekend).
Also, how will you make the on-hit cancel system?
Quote from: SmashClash on September 01, 2011, 07:54:29 PMI'll make Finish Sign soon enough(over the weekend since I have a 3-day weekend). Also, how will you make the on-hit cancel system?
cool
i am not sure yet but i think i got afew ideas or i just have to wait for lucario from Project: M for update Goku to V2 and Gotenks then he is done
when r u gonna release it?
Quote from: DARKW0lf on September 02, 2011, 01:45:04 PMwhen r u gonna release it?
i am not sure
since i needing to PSA any "B" attacks as soon the FS is done and the Fitlucas.pac is sent to me
and for "A" attacks is my weak point in making movesets (mainly get the hitboxes 100% right) + hit flag effect codes
I have the idea for up taunt why not vice shout? The move he uses to get out of time chamber and in DBZBT3 it stuns maybe that?
Quote from: Homunculus on September 02, 2011, 02:54:57 PMI have the idea for up taunt why not vice shout? The move he uses to get out of time chamber and in DBZBT3 it stuns maybe that?
that move is already in the moveset as a Throw :D
if i am with with "B" attacks animations before
DivineOverlord send me the Fitlucas.pac (with edited PKthunder to work like Gotenks ghosts and the rest of the FS but get the GFX model) i start alittle on making Kid goku (GT) moveset over Lucas since i got any Animations i needing for that
"A" attacks/throws/other Animations of Gotenks i wait abit with since i want a alittle break from making Animations
ok i just wait intill its done because i can't wait too we start on kid goku but i can PSA kid goku a little bit too
i thought kid goku was gonna be on ness
Quote from: maine73191 on September 02, 2011, 05:04:58 PMi thought kid goku was gonna be on ness
he will and then he is done i will make a lucas version too
anyway Back to on-topic since this is for Gotenks PSA :D
wait hold on if you don't want to replace Gotenks on lucas, there is a Port Request made by LCCoolJ95. you can ask him if he can lucas over ness, or i can ask him if your working on Gotenks right now or too busy.
Quote from: 3MinuteMan on September 02, 2011, 05:24:09 PMwait hold on if you don't want to replace Gotenks on lucas, there is a Port Request made by LCCoolJ95. you can ask him if he can lucas over ness, or i can ask him if your working on Gotenks right now or too busy.
i want to replace Gotenks on Lucas
1. lucas is useless for me
2. Lucas is perfect for a Gotenks PSA even the Articles can be used for this PSA
3. Lucas is perfect for the vertex too
4. Kid goku is only good on Lucas cuz of Vertex but his moveset can be possible over many but it is going to be Ness since a Lucas vertex ported to Ness is a easy port and will work good and perfect too
If u want me to port the Gotenks vertex once its done over someone else, let me know. (no file rename way)
Quote from: SonicBrawler on September 02, 2011, 05:34:29 PMIf u want me to port the Gotenks vertex once its done over someone else, let me know. (no file rename way)
can´t since the moveset is only possible over Lucas so it will be a other moveset if ported over someone else and with fake projectile instead of a real one (on Side-B) and Ghost FS it will be impossible to control the ghosts
Super ghost Kamikaze Attack is over the PK Thunder (up-B thing)
Side-B Donut is over PKFire projectile (it will also make it possible to let that Donut stay on the one you stunned :D)
ok for make anything faster to the moveset first version is done
the model resize(by animations) is canceled for now (again the hands or legs and etc. is under ground or much over and i dont want to edit anyone of landing/hurt/whatever Animations right now)
Did you see my Big Tree Cannon animation?(N-B)
Quote from: SmashClash on September 02, 2011, 07:27:57 PMDid you see my Big Tree Cannon animation?(N-B)
i dont got it :D
Quote from: Gotenks on September 02, 2011, 07:29:01 PMi dont got it :D
Oh. Hm. I didn't post it. I'll post it soon.
EDIT: http://www.mediafire.com/?k5cw42hpiacvgzd
cool but thats only one Animation i needing 2-3
Start,Load,Fire
Quote from: Gotenks on September 02, 2011, 07:45:00 PMcool but thats only one Animation i needing 2-3 Start,Load,Fire
To make start load and fire just copy and paste some of my frames from my N-B.
Like make the charging part some of my frames, etc.
Quote from: SmashClash on September 02, 2011, 07:55:51 PMTo make start load and fire just copy and paste some of my frames from my N-B. Like make the charging part some of my frames, etc.
just me beeing lazy :D but i make the start/loading Animations but i first got time for do it Sunday
Quote from: Gotenks on September 02, 2011, 07:59:16 PMjust me beeing lazy :D but i make the start/loading Animations but i first got time for do it Sunday
Oh, then I'll do them and make Finish Sign, Run, and walk this weekend.
wait, so all these files are gonna part of the PSA?
If it is, how come SmashClash's files says TSTANCE(then animation name).chr0?
Quote from: 3MinuteMan on September 02, 2011, 10:35:20 PMwait, so all these files are gonna part of the PSA? If it is, how come SmashClash's files says TSTANCE(then animation name).chr0?
Cuz I didn't feel like renaming them to Neutral-B, Fall, etc.
so how are we supposed to know which animation goes where?
Quote from: 3MinuteMan on September 02, 2011, 11:29:23 PMso how are we supposed to know which animation goes where?
Look at my posts on this thread that I named them.
Use this for the Ultra Buu Buu Volleyball Model:
http://www.mediafire.com/?lpu5d81u7cyhdu6
I textured it.
cool i check that out later or tomorrow but i first got time to work on Gotenks sunday :( but i still waiting for DivineOverlord and i hope FS will work as i wanted(the ghost one)
then i can start PSAing any Animations i got :D
also got a other idea for Down-B (after used Finisher Sign.)
Down-B : Super ghost Kamikaze Attack(only one ghosts a time and can only be used one time until next finsher sign. ) so it is not as powerfull as FS (since for make anything easyer to hit with the Ghosts for FS it will slowtime) but not on Down-B
When SmashClash release Gotenks will you make recolors? cause if you will i was wondering if i could make just one recolor after the release?
Quote from: Gotenks on September 03, 2011, 12:26:38 PM
cool i check that out later or tomorrow but i first got time to work on Gotenks sunday :( but i still waiting for DivineOverlord and i hope FS will work as i wanted(the ghost one)
then i can start PSAing any Animations i got :D
also got a other idea for Down-B (after used Finisher Sign.)
Down-B : Super ghost Kamikaze Attack(only one ghosts a time and can only be used one time until next finsher sign. ) so it is not as powerfull as FS (since for make anything easyer to hit with the Ghosts for FS it will slowtime) but not on Down-B
Finish Sign doesn't do that in DBZ BT 3. Just keep Finish Sign simple and make it so it makes the next couple attacks are stronger, and make the FS change to Ultra Buu Buu Volleyball. Also, make the Finish Sign last at most, 15 seconds(Make it so you're blinking white so you know you have used Finish Sign).
Another thing: Make it so you can't use for another 10 seconds so you can't spam it. To know when you can use it again make it so the character blinks blue only twice.
Also, Down-B is Wild sense. >.>
Quote from: 3MinuteMan on September 03, 2011, 01:39:38 PM
When SmashClash release Gotenks will you make recolors? cause if you will i was wondering if i could make just one recolor after the release?
Who's says I'll give permission to make recolors?
Quote from: SmashClash on September 03, 2011, 03:05:34 PM
Who's says I'll give permission to make recolors?
you wont gimme permission?
:'(
Quote from: Dot on September 03, 2011, 05:32:44 PMyou wont gimme permission? :'(
I was just telling him and I have to decide.
OKAY!
Im looking forwards to the model, what is left to be done on it?
Quote from: Dot on September 03, 2011, 06:01:39 PMOKAY! Im looking forwards to the model, what is left to be done on it?
The model has been done for weeks.
It will be exported today and his shirt will be unmirrored.
and then it will be resized?
how do you do resizes laik those?
Quote from: Dot on September 03, 2011, 07:36:56 PMand then it will be resized? how do you do resizes laik those?
I needa do resizes after too.
Quote from: SmashClash on September 03, 2011, 07:44:56 PM
I needa do resizes after too.
from what i readed it will be animation recized right? so the model can be lucas original size xD
Quote from: Carnage on September 03, 2011, 07:50:49 PMfrom what i readed it will be animation recized right? so the model can be lucas original size xD
No, I resized him in 3DS Max to Lucas' Size. When he is exported I will have to resize him to a Gotenks size. Then we will resize each animation to be Gotenks' size.
ok my down-B ideas was not good but i think
Down-B Air should be a other attack since counter attacks is mainly good if on Ground
i think i starting to revamp any Animations and port animations we can use for the moveset later
the resize (by ANimations) will happen but not in first version
How about the counter in DBZ BT 3?
I'll make that.
Also, we need a better Wait1. Can I suggest one?
EDIT: Btw, here's DownTaunt(Finish Sign): http://www.mediafire.com/?3b4sxex4u18k8al
Note: Make frame 8 freeze using PSA for 3 frames longer.
EDIT2: Updated the charging animation: http://www.mediafire.com/?276sq5dbwkcr12a
I was too lazy to add in shake his fists during the whole thing.
Quote from: SmashClash on September 03, 2011, 08:00:33 PM
No, I resized him in 3DS Max to Lucas' Size. When he is exported I will have to resize him to a Gotenks size. Then we will resize each animation to be Gotenks' size.
sounds like gotenks and the psa will be released at same time
Quote from: SmashClash on September 04, 2011, 02:00:51 AMHow about the counter in DBZ BT 3? I'll make that. Also, we need a better Wait1. Can I suggest one? EDIT: Btw, here's DownTaunt(Finish Sign): http://www.mediafire.com/?3b4sxex4u18k8al Note: Make frame 8 freeze using PSA for 3 frames longer. EDIT2: Updated the charging animation: http://www.mediafire.com/?276sq5dbwkcr12a I was too lazy to add in shake his fists during the whole thing.
yeah i think that one as SSJ in DBZ BT3 but not sure
i just used that one with the most SSBB game like with Gotenks :D(that DS game with DBZ vs. Naruto vs. onepiece vs. afew other animes)
anyway waiting for the Fitlucas.pac with Ghost FS PSAed from DivineOverlord and Ghost GFX vertex from a item (i think smashclash making it)
and last time i waited for DivineOverlord i had to canceled a idea i got for SMBZ mario moveset and i dont hope it will happen to Gotenks since i waited for DivineOverlord to fix a FS on SMBZ mario to be abit like Sonic´s(without transform) but that took 2 month until i made that FS he got now
Quote from: Gotenks on September 04, 2011, 08:05:14 AM
yeah i think that one as SSJ in DBZ BT3 but not sure
i just used that one with the most SSBB game like with Gotenks :D(that DS game with DBZ vs. Naruto vs. onepiece vs. afew other animes)
anyway waiting for the Fitlucas.pac with Ghost FS PSAed from DivineOverlord and Ghost GFX vertex from a item (i think smashclash making it)
and last time i waited for DivineOverlord i had to canceled a idea i got for SMBZ mario moveset and i dont hope it will happen to Gotenks since i waited for DivineOverlord to fix a FS on SMBZ mario to be abit like Sonic´s(without transform) but that took 2 month until i made that FS he got now
i hope you can get the file soon becuase i thinks that is what is needed to move foward with the project xD atleast you can take time to make most of the animations xD
Maybe today I'll make a better Wait1 because that's what I need to complete most of my posted animations. Also, I'll do that Air-Down-B(Counter) today. Btw, in-case you didn't see I posted my Finish Sign and updated charging animation on this page.
So the animations I have to do today are:
AirDownB-Counter, Wait1, WalkSlow, WalkMiddle, WalkFast, and Run.
Counter is made :D already
Quote from: Gotenks on September 04, 2011, 03:38:46 PM
Counter is made :D already
The one the air from DBZ BT 3?
Quote from: SmashClash on September 04, 2011, 03:40:14 PMThe one the air from DBZ BT 3?
no just something i made fast
the attack is a flying kick right now
I hope Gotenks's Final Smash is good one.
(So, I will not port Koopa or Goomba over Lucas If Gotenks's Final Smash is good one)
Quote from: Gotenks on September 04, 2011, 03:43:05 PM
no just something i made fast
the attack is a flying kick right now
You'll have to show me on MSN, but I'm still going to make my counter.
Gotenks can do counter?
Quote from: diedhammer98 on September 04, 2011, 04:17:45 PMGotenks can do counter?
yes but i still needing to PSA it but i can´t right now i have to wait for DivineOverlord and if he needing the Ghost Model i had to wait for the one who do Ghost model
use haleodherio's counter attack then.
I didn't have time to do animations today. I only did have of KirbyHat's Gotenks N-B.
I'll do some tomorrow after I finish my homework.
Quote from: SmashClash on September 05, 2011, 01:34:31 AMI'll do some tomorrow after I finish my homework.
tomorrow's labor day. there's no school tomorrow. don't you mean spent time with your family?
Quote from: 3MinuteMan on September 05, 2011, 03:33:22 AM
tomorrow's labor day. there's no school tomorrow. don't you mean spent time with your family?
It's just a day off and I spend time with my family everyday.
I have 5-day weekend.
well, 4-day weekend...
On Wedenday...
It is fun day for me.
It's okey to stay at home.
i got also a Long weekend (tomorrow not today)
from tomorrow to sunday :D
Gotenks's Final Smash...
you will use a item model for ghosts?
Quote from: diedhammer98 on September 05, 2011, 04:49:04 AMGotenks's Final Smash... you will use a item model for ghosts?
yes a item or GFX or anything with not much filesize vertexed to a Gotenks Ghost
but i can´t work much on this until i got that FS done from DivineOverlord
and KTH/Smashclash got gotenks vertex (v2 as i call it) done
since "A" attacks is much more harder to do then "B" attacks animations and i want the Vertex so it can look better on "A" attacks
and i think DivineOverlord waiting for the ghost model so not much do to right now until DivineOverlord is done with the Fitlucas.pac
Quote from: Gotenks on September 05, 2011, 04:46:23 PMyes a item or GFX or anything with not much filesize vertexed to a Gotenks Ghost
why not use Bom-bob model?
This might not make sense or could be a dumb idea but couldn't you change pits minions into ghosts and when pit does his final smash he does the whole move out thing/motion that i think gotenks did when he fought buu when he made alot of them. That final smash already has the things seek out an enemy which is what the ghosts do anyway they could just explode on impact. Then some how give lucus that final smash?
Quote from: maine73191 on September 05, 2011, 05:36:44 PMThis might not make sense or could be a dumb idea but couldn't you change pits minions into ghosts and when pit does his final smash he does the whole move out thing/motion that i think gotenks did when he fought buu when he made alot of them. That final smash already has the things seek out an enemy which is what the ghosts do anyway they could just explode on impact. Then some how give lucus that final smash?
sry impossible and beside it will be perfect if you can self control the ghosts like you can in a DBZ game i got for my nintendo DS
oh ok by the way do you still need someone to take over the vegeta project?
Quote from: maine73191 on September 05, 2011, 06:22:44 PMoh ok by the way do you still need someone to take over the vegeta project?
not yet
but after i done the updates
Quote from: SmashClash on September 05, 2011, 03:48:16 AM
It's just a day off and I spend time with my family everyday.
so let me get this straight, you have homework on a "No School" day?
Quote from: Nyan Nyan Nyan Nyan Nyan Nyan Nyan Nyan Nyan Nyan Nyan Nyan on September 05, 2011, 06:53:36 PMso let me get this straight, you have homework on a "No School" day?
So lemme get this squiggly. I had to finish a paper to write from Friday and I could do it over the weekend. :srs:
On Topic:
(http://img580.imageshack.us/img580/221/ghostgotenkshairmadeout.png)
Ghost Gotenks
I made his hair out of the fuse of the bob-omb trophy.
Counter animations progress by me:
Down-B Ground(Start) - Done
Down-B Ground(Hitbox part) - Done
Down-B Air(Start) - 60% done [What needs to be done: The fall frame needs to look smooth going to the Counter frames.]
Down-B Air(Hitbox part) - Not started yet
**Reminder: Make WalkSlow, WalkMiddle, WalkFast, Run animations
Also, finish Kirby Hat's BigTreeCannon Animation.
how you can patch all polygons at once?
Quote from: diedhammer98 on September 06, 2011, 01:04:58 AMhow you can patch all polygons at once?
I don't think you can yet. I think I heard VILE's program doing it, but idk.
thats too bad with the model is that high filesize :( but we needing to find one with low filesize at same time is possible to vertex to a Ghost
Quote from: Recolor Master on September 06, 2011, 10:55:45 AMoy vei
(http://img.ponibooru.org/_images/52e9558ef4f55addd725b4e03e19fec3/49296%20-%20Cupcakes%20Luna_Game%20apple_bloom%20frogout%20get_out%20get_out_frog%20slasher_bloom.png)
I started the export of Gotenks.
Damn...The scene containt some many glitch....
Quote from: KTH on September 06, 2011, 07:20:35 PMI started the export of Gotenks. Damn...The scene containt some many glitch....
Alright, I'll get to you on MSN.
ok i update the thread with whats done (i almost forgot to do that :D)
I think that I might be able to help with getting the ghost into the file without it taking too much space.
Also do you want his animation similar to this
3:17
Sorry but you are not allowed to view spoiler contents.
Or this
3:30
Sorry but you are not allowed to view spoiler contents.
same as First Video will be good
Quote from: BigBadBooya on September 07, 2011, 08:04:43 PMI think that I might be able to help with getting the ghost into the file without it taking too much space.
Sounds good.
@Mariodk:
You need to edit the OP because I made the following animations and you still have it as 0%:
Neutral-B
N Air
Down B
Fall Animation
Down Tilt
Btw, I'm almost done with the walking animations
Quote from: Gotenks on September 07, 2011, 08:07:04 PM
same as First Video will be good
nice update on thread. u must really love gotenks if your making this much progress on him.
Smashclash is making most Progress if i will say it
i mainly waiting on the vertex so i work on many animations +afew other things so i can start PSA Gotenks
Ok, I made WalkSlow, WalkMiddle, WalkFast, Run, now I need to make the Throw animation in DBZ BT 3 which will be the Forward throw(Vice Shout will be changed to something else).
After I will make the AAAAA move, then the A-Tilt Moves...then the dash attack, then I'll relax?
Also, you need to put next to N Air "(100%) Done.
Vice Shout will be changed to something else
can be removed or as side-taunt if needed :D
i update Op soon
btw smashclash send me any animation you got now i do my plan B for FS until DO come back (ghosts will work like as vegeta´s big bang attack 4x so they can´t be controled just a GFX that sitting on ThrowN bone)
Quote from: Mariodk on September 09, 2011, 05:58:12 AMVice Shout will be changed to something else can be removed or as side-taunt if needed :D i update Op soon btw smashclash send me any animation you got now i do my plan B for FS until DO come back (ghosts will work like as vegeta´s big bang attack 4x so they can´t be controled just a GFX that sitting on ThrowN bone)
Instead of wasting are time and making another idea for that ghost FS let's just wait for DO.
Also, I will send all my .chr0 files for Gotenks when I finish them all.
Btw, I don't think Vice Shout should be Side Taunt. I don't want too much taunts be taken up by attacks. Only Finish Sign. I'll see if I can think of something for Vice Shout.
Quick Idea:
How about GrabAttack can just be Vice Shout but you have to press A 4 times before the opponent jumps away.
So basically the GrabAttack(When you grab an opponent and press A) On the 5th A you press you will use Vice Shout on them so they are stunned for a few seconds.
Quote from: SmashClash on September 09, 2011, 07:17:46 PMInstead of wasting are time and making another idea for that ghost FS let's just wait for DO. Also, I will send all my .chr0 files for Gotenks when I finish them all. Btw, I don't think Vice Shout should be Side Taunt. I don't want too much taunts be taken up by attacks. Only Finish Sign. I'll see if I can think of something for Vice Shout. Quick Idea: How about GrabAttack can just be Vice Shout but you have to press A 4 times before the opponent jumps away. So basically the GrabAttack(When you grab an opponent and press A) On the 5th A you press you will use Vice Shout on them so they are stunned for a few seconds.
idk but anyway i will try my idea for Gotenks´s N-B since i got a good idea for it will not be like vegeta´s/Goku´s/Buu´s N-B but still be big tree canon
after revamp of vegeta is done and Kid buu PSAing is done (good i got Animations done now maybe a better wait1 but that can wait)
Now that it's the weekend I can finish up a good amount of animations.
and this Weekend i hopefully got one-two hacks ready
Kid buu up-B+N-B+FS+afew other things(not the whole moveset but darkw0lf will work on rest) and Vegeta "B" attacks revamp two reasons for this hack:
1. maine73191 will finish him with "A" attacks+Throws+rest(almost the same with Kid buu and darkw0lf)
2. make Beyondyou to finish the vertex (like scott moveset made him to make scott vertex)
Wait a minute. I also did Side Smash, N Air, and Down Tilt. How come they're still not edited?
Quote from: SmashClash on September 09, 2011, 09:58:18 PMWait a minute. I also did Side Smash, N Air, and Down Tilt. How come they're still not edited?
lol i forgot to update Op again :D
K, I'm going to do Forward Throw now. Then Vice Shout, then Grab animation, then AAAAA Combo, then dash attack, then other stuff.
smashclash why not just say all Animations and i will revamp them then Vertex get done and PSA anything :D
Quote from: Mariodk on September 09, 2011, 10:12:53 PMsmashclash why not just say all Animations and i will revamp them then Vertex get done and PSA anything :D
1. I have to do all? D:
2. If you have to revamp them are you saying my animations are horrible? 90% of my animations are as accurate as can be.
Quote from: SmashClash on September 09, 2011, 10:36:17 PM1. I have to do all? D: 2. If you have to revamp them are you saying my animations are horrible? 90% of my animations are as accurate as can be.
i mean if they needing revamp but you dont have to do all i mainly just waiting for the vertex so we can do the Animations even better just for that vertex and maybe also model resize by animations(but not in first version of this psa)
O.O! My Forward throw is looking amazing so far! It looks just like the game! :D :D :D
EDIT: I finished it. :happy: I'll do the rest tomorrow.
EDIT2:
Here are a list of all the moves I have made so far for Gotenks:
Side-B
Down-B
Down-B Start
Down-B Air
Down-B Air Start(Almost done)
Up-B(All Angles)
Fall
DownTilt
Run
WalkSlow, WalkMiddle, WalkFast
Wait3
Neutral-B
F-Smash
Charging(A+B)
N-Air
DownTaunt
Almost Done with KirbyLucasHat Neutral-B
Also, I posted the Ultra Buu buu Volleyball Model
So that's 16-18 animations I've completed.
Pretty good?
Next is AAAAA combo, then Dash Attack, then grab and vice shout, then other moves.
cool :D
ok send me the Animations so i start PSAing anything you made and for Ghost i will send the new Fitlucas.pac and DO can redo that FS since i can´t soon wait longer
Quote from: Mariodk on September 10, 2011, 06:17:07 AMcool :D ok send me the Animations so i start PSAing anything you made and for Ghost i will send the new Fitlucas.pac and DO can redo that FS since i can´t soon wait longer
Ok, I'll send them and I'll tell you how to PSA them. :D
Let's go on MSN, though.
"B" attacks(not FS and Up-B to be 100% like fox´s but rest i know) i know already and got idea for Gotenks´s N-B for not be like goku´s or kid buu´s
then Gotenks hit someone with the beam/wave/whatever the will only be one single Hit and there will come some explodesion where it hitted someone (and Fire/explodesion hit effect)
only if you hited the end of the wave if you come in middel of the wave it will be like Kid buu´s(you will know how that will be)
with kid buu v0.1 is done and darkw0lf will work rest of his
and i wait alittle longer to revamp vegeta
i starting PSA code this Project and then DO come back he had to redo that FS again on the new Fitlucas.pac i making
The poll, shouldn't be Goten and Trunks vs. Hitler
Quote from: Mardic on September 10, 2011, 11:07:43 PMThe poll, shouldn't be Goten and Trunks vs. Hitler
The poll, shouldn't be Goten and Trunks vs. Hitler [/quote]it was meant to a Link then goten and trunks used Fusion but i dont think i can´t that on polls
So far I've completed 3/5 of the AAAAA attack.
We'll have to add two attacks(New Nodes[Attack 14 and Attack 15]) since Lucas originally has AAA only.
EDIT: Actually, at the end of each Attack animation I need to put the add and insert the last 5 frames of Gotenks' Wait 1. But I still need to make a Wait1. I think the DBZ BT 3 one is a good fit. Also, I think Wait2 should be DBZ BT 3 Gotenks' Taunt(when you wait too long without doing anything in-game).
^^^^^^^Reminder.
i think the wait for SSJ1 gotenks from DBZ BT3 will look best
the normal form is almost like the image on first post
I finished AAAAA combo.
After I will make Wait1, then Wait2.
After I will make all my animations have endlag.
Then I will make Dash, Vice Shout, CatchGrab, etc.
i will make the wait1
the wait1 i said before abit failed so i making the wait1 to be as the first post image
Quote from: SmashClash on September 09, 2011, 09:58:18 PMWait a minute. I also did Side Smash, N Air, and Down Tilt. How come they're still not edited?
Also, please edit AAAAA in the OP, too.
i edit it tomorrow :D
Quote from: Mariodk on September 12, 2011, 07:10:58 PMi edit it tomorrow :D
It's past "tomorrow", remember to update it next time. :P
Also, I finished Wait1 and Wait2(Wait2 might need to be sped up using PSA).
now that ppl have waited so long for Gotenks i think you guys can wait longer i think this will be my first project as the first version of it with more then just "B" attacks maybe the whole moveset will be the first version
Quote from: Mariodk on September 15, 2011, 04:57:25 PM
now that ppl have waited so long for Gotenks i think you guys can wait longer i think this will be my first project as the first version of it with more then just "B" attacks maybe the whole moveset will be the first version
the whole moveset for a first version? i see you want to finish him quickly but i guess that will take alot of time xD expecially the tilts from what i see they will be preety hard to do atleast the up tilt xD i wish you good luck
Quote from: Carnage on September 15, 2011, 05:16:32 PMthe whole moveset for a first version? i see you want to finish him quickly but i guess that will take alot of time xD expecially the tilts from what i see they will be preety hard to do atleast the up tilt xD i wish you good luck
i mainly just needing the vertex+the PSA from DO then we can make alot faster progress then we do now and as soon i got the PSA from DO i put Vegeta "B" attacks revamp abit on Hold if no vegeta vertex
if you put it on hold does that mean you will wait to release it to the public :af: and if that is the case could i get it early so i can work on the a attacks then give it to you so we can kill two birds with one stone that way when the vertex comes out the new beta would have both a and b attacks
yes just like that :D but the "B" attacks i am going to PSA
for the Filesize Limit it should not be a problem (not even if adding a mode like kaioken with always shown a GFX if is in a mode like SSJ mode will be if i can get SSj aura)
but Wolf´s filesize limit is abit unsure the known limit is from that import over Wolf but maybe we can add more then that
Quote from: Mariodk on September 15, 2011, 06:07:12 PM
yes just like that :D but the "B" attacks i am going to PSA
for the Filesize Limit it should not be a problem (not even if adding a mode like kaioken with always shown a GFX if is in a mode like SSJ mode will be if i can get SSj aura)
but Wolf´s filesize limit is abit unsure the known limit is from that import over Wolf but maybe we can add more then that
since that import was like the only wolf psa no one knows wolf filesize limit but i bet he has a good one but ppl just dont vertex on wolf at all thats why no psas
Bumping
this project is not canceled but still abit on hold cuz we are waiting for DivineOverlord to fix a texture on Gotenks Ghost (it sounds like it dont take much time but we have waited afew days now for that):
http://forums.kc-mm.com/index.php?topic=20198.msg674368#msg674368
Quote from: Mariodk on September 17, 2011, 06:44:42 PM
Bumping
this project is not canceled but still abit on hold cuz we are waiting for DivineOverlord to fix a texture on Gotenks Ghost (it sounds like it dont take much time but we have waited afew days now for that):
http://forums.kc-mm.com/index.php?topic=20198.msg674368#msg674368
lol ill try to get it done tonight when i get back from johns incredible pizza XD
Quote from: DivineOverlord on September 17, 2011, 09:15:14 PMlol ill try to get it done tonight when i get back from johns incredible pizza XD
cool :D
Quote from: Mariodk on September 17, 2011, 09:15:43 PM
cool :D
so which graphic/model of lucas are you ok with losing for the ghost?
Quote from: DivineOverlord on September 17, 2011, 09:17:12 PMso which graphic/model of lucas are you ok with losing for the ghost?
Just use a Boo Model. I'll vertex a Ghost Gotenks model some day.
yeah just a boo
^ im not gonna use boo, im using gotenks. i just need to fix the texture is all XD
Quote from: DivineOverlord on September 17, 2011, 09:59:16 PM^ im not gonna use boo, im using gotenks. i just need to fix the texture is all XD
dont say you using a model with over 200KB filesize= a char. vertexed to a gotenks ghost that why we dont using that since that is too much filesize
Quote from: Mariodk on September 17, 2011, 10:06:02 PM
dont say you using a model with over 200KB filesize= a char. vertexed to a gotenks ghost that why we dont using that since that is too much filesize
uhhh nevermind, ill just let you do the coding since u think im gonna mess it up lol...the model i have is just 30 kb @_@
Quote from: DivineOverlord on September 17, 2011, 10:08:41 PMuhhh nevermind, ill just let you do the coding since u think im gonna mess it up lol...the model i have is just 30 kb @_@
ok thats cool :D the lower filesize the better :D
Quote from: DivineOverlord on September 17, 2011, 10:08:41 PM
uhhh nevermind, ill just let you do the coding since u think im gonna mess it up lol...the model i have is just 30 kb @_@
30kb for a full model character? how did you do that? XD
yeah, 30kb is too low for a 3D model
Quote from: DivineOverlord on September 17, 2011, 09:59:16 PM^ im not gonna use boo, im using gotenks. i just need to fix the texture is all XD
You have a Gotenks model?
just a Bump so Remind DivineOverlord we still needing him
also for the new vertex we needing that
needing DivineOverlord for he can get done with Gotenk Ghosts FS+Model and PSA these Animations we got now
the vertex for the Animations
Can't wait for it. There seem to be a lot of good DBZ hacks coming out. I'm relieved that the MVC thing is dying down because it looked like everyone was doing one of those. Hopefully, Brawl gets a handful of GOOD DBZ hacks and not a bunch of overhyped hacks.
Edit: Also, the Naruto hack has Naruto doing a few Shadow Clone techniques. From what I can tell, it doesn't seem to be that difficult to do. (at least from my logical thinking standpoint) Wouldn't the Ghost attack be something similarly done? In which you take the pre-existing vertex, and smooth/lengthen some polygons or w/e to make the 'ghost'?
Or couldn't you import an image of a Ghost? (This on I believe is unlikely)
Or...
Vertex the Boo trophy (This might actually be hard I think)
I have little to no vertexing knowledge, so these are just minor suggestions that I'm asking more because I want to know if its possible and less because I think they would work.
vertex a low filesize item is best for Ghost and for vertex i mainly needing it for make better Animations/revamp them i got now
since the Lucas-ish Gotenks is abit messed up in Brawlbox
if just the lucas-ish like Gotenks become alittle fatter it will be the fail Vertex fusion of Gotenks :D
and DivineOverlord i am waiting for with his Ghost model he said he got +edited PkThunder(lucas´s up-B thing you can control) to be like i wanted for FS
so right now i can´t work on the moveset until one of these thing is done
i dont hope we need to cancel this project:
1. gotenks is my fav. char. and sure many others
2. a other good PSA over Lucas will be made so we got scott/Gotenks(maybe Geno/Kid goku over Lucas versions i will make too)
3. me/Smashclash have used much time on many Animations(mainly smashclash) so we dont want to let them be wasted too
we got so many animations now we can make a Beta but waiting for DivineOverlord to start with PSA them
T_T I wish this was over Lucas...
I like Scott >_>; and yall makin me choose T_____T
But anyway, thanks for the answers. I'm really only good for playtesting and feedback until I get into a stable environment to begin my journey of vertexing and moveset hacking. So until then I've just got educated guesses at my disposal xD
just a Bump still waiting for DO (or now a other who can help with Gotenks´s FS)
each time DivineOverlord say he got something almost done we are waiting like 2-3 weeks to we hear this: sorry i have forget all about it
like then he was helping on SMBZ mario´s First FS(to fly around like as Sonic´s) he said he got it done bug free and etc. 100% working but had to wait long time and he still dont sent it and said this: it is not 100% done yet
we just needing DO or a other now who can help to turn Pkthunder to Gotenks´s Ghosts so we can control them then we can PSA the rest of "B" attacks and now afew "A" attacks and a beta is out '
Edit:
with or without DivineOverlord i will start PSAing but without FS if DO come back he needs to redo it in the new Fitlucas.pac
but still needing the vertex so hurry up the one who is fixing the vertex as i dont know who that is now since beyond said sound like he dont got the vertex and smashclash say he unmirror texture and exporting the vertex
@ mariodk, i got that code the smbz one 100% working on flying nimbus, if you want that code i can send it to you....
Quote from: Anivernage on October 01, 2011, 06:12:24 PM@ mariodk, i got that code the smbz one 100% working on flying nimbus, if you want that code i can send it to you....
not needing
what i more needing is that FS for Gotenks or new vertex
since both looks like the ppl who was working on it have forgetting it (not smashclash)
and the DBZ chars. i will do no matter what is:
Goku, Gotenks, Kid goku (if your´s needs a revamp)
rest is only maybe i will do or will stay as beta (wolfegeta i thinking about here)
if i stop beeing lazy and format my PC i can get my 3ds max to work again and i know where i can get Gotenks models so i think i will self give it a try with vertex Gotenks if still not the new vertex
bump will revamp the moveset list later also update the first post
since Big tree cannon will be too much like Goku/Vegeta´s N-B it will be Die Die missiles
it will work like this:
the more you spamming pressing N-B the more Ki blast and faster (abit like Scott´s N-B)
Quote from: Mariodk on October 04, 2011, 07:37:10 PM
bump will revamp the moveset list later also update the first post
since Big tree cannon will be too much like Goku/Vegeta´s N-B it will be Die Die missiles
it will work like this:
the more you spamming pressing N-B the more Ki blast and faster (abit like Scott´s N-B)
isnt his down throw die die?
Quote from: Ikuto on October 04, 2011, 08:04:46 PMisnt his down throw die die?
i will think of something else for that
i removed afew animatons from like 50% done to 0% since i needing to remake them or something like that
Bump
as soon Smashclash is done with making endlaging on his Animations i will revamp them to be better and then make more progress on the moveset but it will still help alot wirh a lot better vertex
we have to use toonlink as base for our Animations cuz of the vertex is bad
i think i will get the new idea of N-B done today or tomorrow
lol I see.
I think I can give you the final smash this friday or weekend, im too busy monday thru thursday with classes to do any coding lol
Quote from: DivineOverlord on October 05, 2011, 04:00:58 AMlol I see. I think I can give you the final smash this friday or weekend, im too busy monday thru thursday with classes to do any coding lol
cool i hope so since the moveset have put on hold for long
btw about Animation for Gotenks´s FS how many Animation is there needed
a start one and end one? and ofc one where he is in a pose while controling the gotenks
the moveset should have be as much done as goku by now if just the vertex dont failed :(
Quote from: Mariodk on October 05, 2011, 04:06:34 AM
cool i hope so since the moveset have put on hold for long
btw about Animation for Gotenks´s FS how many Animation is there needed
a start one and end one? and ofc one where he is in a pose while controling the gotenks
haha you dont have to wait to have a final smash done in order to start a PSA. I don't know why you waited for me to make a final smash before you actually worked on the moveset lol. But yeah, all I would need is a start hold and end. I could probably make those animations, based on video refrence on youtube. :)
Quote from: DivineOverlord on October 05, 2011, 04:14:30 AMhaha you dont have to wait to have a final smash done in order to start a PSA. I don't know why you waited for me to make a final smash before you actually worked on the moveset lol. But yeah, all I would need is a start hold and end. I could probably make those animations, based on video refrence on youtube. :)
i was mainly needing a Fitlucas.pac with edited PkThunder+FS so i can use as backup if something like the last thing happen last time i PSAed Gotenks´s up-B
hitboxes on the whole stage on gotenks´s up-B without adding any of them
anyway i had to redo many Animations and try over TL now until better vertex so i can make animation resizer for that one
Quote from: Mariodk on October 05, 2011, 04:16:00 AM
i was mainly needing a Fitlucas.pac with edited PkThunder+FS so i can use as backup if something like the last thing happen last time i PSAed Gotenks´s up-B
hitboxes on the whole stage on gotenks´s up-B without adding any of them
anyway i had to redo many Animations and try over TL now until better vertex so i can make animation resizer for that one
well see how it goes.
new poll about Gotenks´s N-B and dont ask for the last option in the poll
afew ppl know where muffin button come from
Quote from: Mariodk on October 05, 2011, 04:33:14 AM
new poll about Gotenks´s N-B and dont ask for the last option in the poll
afew ppl know where muffin button come from
lol :) muffin button thats so dbza
this thread alive still?
yes but project is on hold cuz of needing vertex
jokekid made gotenks
start now?
Quote from: Dot on October 15, 2011, 03:02:41 PMjokekid made gotenks start now?
yes i mainly needing the vertex to revamp my animations and then PSA them :D
but i hope i can get DO again since i am still needing that FS so i can use the Fitlucas.pac with edited articles as backup if someone i do wrong or i have to rebuild the Fitlucas.pac
ok, i´ll make a version with my textures for gotenks, then recolors, and CSP :)
the project is Started again so i bumping
i will update the first post then i am done with his "B" attacks(Animation wise) since i maybe revamp the moveset little
the moveset list was made before we got the idea of on-hit-cancel system
i will try to make something else for Gotenks i think i got a idea for that too
bump more Progress is made (alot more since last i posted)
Gotenks's B attacks is done?
okey!
but i think i will do alittle more then "B" attacks since i still got many animations for "A" attacks
not PSAed yet or unfinished "A" attacks