Title: EY's I - ALL Projects suspended indefinitely Post by: Eternal Yoshi on July 29, 2010, 12:39:56 AM http://youtu.be/hetsLqeyWpE (http://youtu.be/hetsLqeyWpE)
Gray Fox is in the OP. There is no room for all 4 characters' info in the OP so I will update the link to Lyn's post when it is time. Sora's post is here: http://www.smashboards.com/showpost.php?p=12942713&postcount=55 (http://www.smashboards.com/showpost.php?p=12942713&postcount=55) Mega Man's post is there. http://forums.kc-mm.com/index.php?topic=12108.msg395015#msg395015 (http://forums.kc-mm.com/index.php?topic=12108.msg395015#msg395015) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180) Frank Jeager, the Gray Fox, has made his late arrival! Download This is Beta 0.5, which updates a lot of things http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027) An outdated demonstration Video is right here. NOTE: Video is of a build in between the alpha and v0.2. #Invalid YouTube Link# Gray Fox is a very mobile character. He may not run as fast as Falcon, but he's still fast. (http://a.imageshack.us/img412/7736/al1007270239binout.jpg) (http://img412.imageshack.us/i/al1007270239binout.jpg/) He weighs the same as Yoshi, but falls quickly for a Brawl character. Keep this in mind when you edgeguard. His jab is similar to his Assist trophy slash, but slightly nerfed from that. In it's current state, it can rack up a lot of damage if you trap your opponent on a wall. (http://i.imgur.com/b7gEJ.jpg) His dash attack has him lunge over a high distance with his sword pointed out. It's sweet spot is at the tip of the blade. (http://img146.imageshack.us/img146/7377/al1010260019binout.jpg) (http://img146.imageshack.us/i/al1010260019binout.jpg/) Gray Fox's utilt functions... differently now. The animation I made has him slashing the sword....how to explain.... Think Marth's utilt inverted. (http://i.imgur.com/KlX69.jpg) Still has the deceptive range. (http://i.imgur.com/nxmJq.jpg) His forward Smash is a series of 2 connecting powerful hits. It has good KO power, does 25% damage, and decptive range. (http://i.imgur.com/Y0NiM.jpg) The first hit. (http://i.imgur.com/oSZrC.jpg) and the second hit. Angling the Fsmash nets you a different attack. This one is based heavily off of his attack animation from the PSX version of his boss fight. (http://i.imgur.com/k8uGq.jpg) (http://i.imgur.com/UMAF5.jpg) These first 2 hit link together. There is a third kick which is stronger and sends you at a lower angle, but it;s hard to land. (http://i.imgur.com/iTpax.jpg) His down air is..... different now. Unwieldy and has a lot of land lag, but it's unique. (http://i.imgur.com/hVXRP.jpg) The sweetspot will meteor opponents and is indicated by a GFX. The sourspot will send foes sideways. It can also make a very deadly anti-tether weapon. (http://i.imgur.com/XNZ5x.jpg) His Back Throw has Gray Fox stabbing his opponent with strong force. (http://img442.imageshack.us/img442/7148/al1010260020binout.jpg) (http://img442.imageshack.us/i/al1010260020binout.jpg/) So strong, it forces the victim to drop whatever item they are holding. The NEW Hunter Slash has no pics yet....... Check back later. I made a new animation for his up taunt where he "loses himself". He'll spaz out hand bang his head on the ground. His head banging will bury anyone near his head. This move is slow, but can make for quite the shield breaker against anyone foolish enough to shield all the hits. (http://a.imageshack.us/img571/5379/al1007270235binout.jpg) (http://img571.imageshack.us/i/al1007270235binout.jpg/) This taunt is present in the v0.2 beta. I added a new attack in V3. It works similarly like his AT Slash, but not so overpowered. It's fast, weak, hard to DI out of, and can lead to other aerials or the Hunter Slash. (http://img295.imageshack.us/img295/5049/al1010251528binout.jpg) (http://img295.imageshack.us/i/al1010251528binout.jpg/) He can grab items too. Version 0.3X Fixes the HaveN Bug. Also I made a new Item Smash action. (http://i.imgur.com/r91cO.jpg) V0.4 enables wall jumping. (http://i.imgur.com/QrKWq.jpg) V0.5 improves the projectile reflections. It works on more attacks now and almost all Sword based moves can reflect. Be sure you are facing the projectile or it won't work. (http://i.imgur.com/T5ODE.jpg) (http://i.imgur.com/CEkBu.jpg) Some moves are easier to reflect with than others. (http://i.imgur.com/YeM8r.jpg) His Final Smash is still a WIP. It hasn't been looked at since the alpha release but it still works without glitches. Character Portraits and such These are included in the beta release. Here are previews. CSP portraits (http://i.imgur.com/G7Axx.jpg)(http://i.imgur.com/tBoie.jpg)(http://i.imgur.com/RUjGa.jpg)(http://i.imgur.com/cCNsT.jpg)(http://i.imgur.com/GnSHN.jpg)(http://i.imgur.com/WDVZ7.jpg)(http://i.imgur.com/sjlR7.jpg)(http://i.imgur.com/GcfHJ.jpg)(http://i.imgur.com/aGel7.jpg) Alt Pose (http://i.imgur.com/UREQ1.jpg)(http://i.imgur.com/ueocr.jpg)(http://i.imgur.com/UrVlO.jpg)(http://i.imgur.com/OGGPD.jpg)(http://i.imgur.com/kjQtO.jpg)(http://i.imgur.com/kuHtj.jpg)(http://i.imgur.com/Mj4SB.jpg)(http://i.imgur.com/eoeP9.jpg)(http://i.imgur.com/SoQJX.jpg) Brawl Pose (http://i.imgur.com/J39Xp.jpg)(http://i.imgur.com/7TLCU.jpg)(http://i.imgur.com/g18L8.jpg)(http://i.imgur.com/kbHlE.jpg)(http://i.imgur.com/yVWKu.jpg)(http://i.imgur.com/soWwx.jpg)(http://i.imgur.com/56A0p.jpg)(http://i.imgur.com/VmauD.jpg)(http://i.imgur.com/kAF0M.jpg) Stock Heads (http://i.imgur.com/yt3x7.png) (http://i.imgur.com/Sfrtz.png) (http://i.imgur.com/Y95pY.png) (http://i.imgur.com/Fj4xg.png) (http://i.imgur.com/aJ54R.png) (http://i.imgur.com/HxkTF.png) (http://i.imgur.com/2PKUZ.png) (http://i.imgur.com/AxZtl.png) (http://i.imgur.com/StC1N.png) Battle Portraits (http://i.imgur.com/cMA2M.png) (http://i.imgur.com/KI3Nz.png) (http://i.imgur.com/3T6Ek.png) (http://i.imgur.com/OJRM6.png) (http://i.imgur.com/XeQO0.png) (http://i.imgur.com/JnR0M.png) (http://i.imgur.com/pHsxn.png) (http://i.imgur.com/KkpmR.png) (http://i.imgur.com/7Rewy.png) Character Text (http://a.imageshack.us/img831/2535/menselchrchrnm211copy.png) (http://img831.imageshack.us/i/menselchrchrnm211copy.png/) (http://a.imageshack.us/img256/9936/ci3.png) (http://img256.imageshack.us/i/ci3.png/) (http://a.imageshack.us/img831/5294/cep.png) (http://img831.imageshack.us/i/cep.png/)(For PAL spelling) Character Portraits (http://a.imageshack.us/img29/7787/menselchrchrface022copy.png) (http://img29.imageshack.us/i/menselchrchrface022copy.png/) (http://a.imageshack.us/img828/6606/ci2.png) (http://img828.imageshack.us/i/ci2.png/) (http://a.imageshack.us/img833/8065/ci1.png) (http://img833.imageshack.us/i/ci1.png/) Known Glitches..... were apparently fixed when I fixed the hurtboxes. No moar polygon stretching when he climbs a ladder, get Pikmin latched on, Homing attacked on, C4ed, etc. To Do List Tweak Flags so the hit types match the action. New Final Smash Change list v0.6 v0.5 v0.4 v0.3XX v0.3X v0.3 v0.2 Title: Re: Gray Fox - 2nd release coming soon - VIdeo up! Post by: ItalianStallion on July 29, 2010, 04:28:13 AM I just want to say that this is amazing man. Now I'm really having seconds thoughts about replacing Meta Knight.
i like the fact that he can pick up items, because I play with items. Can't wait for V2! Title: Re: Gray Fox - 2nd release coming soon - VIdeo up! Post by: eggman4527 on July 30, 2010, 07:15:48 AM This is AMAZING! Really good work, dude. I hope you stick with this, cause this looks like one of the more promising new characters. When will 0.2 be out?
Title: Re: Gray Fox - 2nd release coming soon - VIdeo up! Post by: ADJSonic on July 30, 2010, 12:05:55 PM ya when will out?
Title: Re: Gray Fox - 2nd release coming soon - VIdeo up! Post by: law_law on July 30, 2010, 12:32:49 PM this is good but im having the small problem of big hitboxes if you learn how to fix tell me becuz im having the same prob wit knuckles
Title: Re: Gray Fox - 2nd release coming soon - VIdeo up! Post by: DrPanda on July 30, 2010, 12:39:57 PM *Speechless*
Title: Re: Gray Fox - 2nd release coming soon - VIdeo up! Post by: fighter20brawler10 on July 30, 2010, 12:56:05 PM best alpha i've ever seen
Title: Re: Gray Fox - 2nd release coming soon - VIdeo up! Post by: JOEYSX5 on August 02, 2010, 09:32:09 AM I just want to say that this is amazing man. Now I'm really having seconds thoughts about replacing Meta Knight. Oh, you will definetely find Gray Fox from Metal Gear Solid waay better than that wimpy old Meta Knight. (Not saying Meta Knight is wimpy, but compared to Gray Fox he is most certainly wimpy.) Title: Re: Gray Fox - 2nd release coming soon - VIdeo up! Post by: Eternal Yoshi on August 03, 2010, 02:50:53 PM Just so you know, I'm waiting for Dantarion to gather more information about hurtboxes before the next release.
In the meantime, I've been creating an SFX pack for Gray Fox. Title: Re: Gray Fox - 2nd release coming soon - VIdeo up! Post by: DrPanda on August 03, 2010, 02:54:29 PM (Not saying Meta Knight is wimpy, but compared to Gray Fox he is most certainly wimpy.) No you were right first time, Meta knight is wimpy... period.Title: Re: Gray Fox - 2nd release coming soon - VIdeo up! Post by: kanjaroo on August 03, 2010, 07:00:20 PM Wow this is really good. Definitely downloading. Also, just had a funny idea. You should make a texture that looks like Deadpool. XD
Title: Re: Gray Fox - 2nd release coming soon - Ninja editing since Last Week Post by: JOEYSX5 on August 05, 2010, 01:10:15 AM Ok, I got somthing that you will like Eternal Yoshi:
This was originally posted on SWF: Quote Originally posted by xxTerminatorxx Creative texture idea for Gray Fox: One that reveals his real face. Don't worry, I might try to make a texture like that... Quote Wow, I already finished Gray Fox's face revealed texture that quick and it came out better than I thought it would of. :) ([url]http://greengreens.files.wordpress.com/2010/08/gray-fox-face-revealed.png[/url]) The only problem is that his face is flat. I also wanted to make a seperate bloody face texture (When he got nailed by Rex...) but I couldn't do that due to half of his face being reflected to the other side. Well, download is here: [url]http://www.mediafire.com/?d4dp2c3ttysdz1l[/url] ([url]http://www.mediafire.com/?d4dp2c3ttysdz1l[/url]) I might post this on BrawlVault... I want other people's opinions: Should I post this on da Vault? Maybe somone could vertex his face to well, be shaped like a face. Right now it's as flat as a pancake. Title: Re: Gray Fox - 2nd release coming soon - Ninja editing since Last Week Post by: Eternal Yoshi on August 05, 2010, 11:03:04 AM Just so you know, I'm still working on the Armgun, but it will likely be removed for the V2 release later today for freezing reasons.
Title: Re: Gray Fox - 2nd release coming soon - Ninja editing since Last Week Post by: JOEYSX5 on August 05, 2010, 12:16:43 PM Removed? I liked the idea of it. He needs it, since it was a badace move he used in the Twin Snakes. :-X But if it causes freezes, then maybe there is another way to add it... I just hope my idea for the Armgun is used since I have been literally dreaming for an awesome move like that.
Edit: I also found a retarded glitch with Gray Fox. If he tries to climb a latter, some of his polygons stretch to the right of where he is climbing. Title: Re: Gray Fox - 2nd release coming soon - Ninja editing since Last Week Post by: Eternal Yoshi on August 05, 2010, 12:45:09 PM I found a way to make it appear seemingly by vertexing MK's Mantle into an armgun.
I know how to vert edit, but this will take time. Hmm.... it seems to stretch his waist there for some reason.... Maybe stretching the waist to the left for that animation will balance it out. Title: Re: Gray Fox - 2nd release coming soon - Ninja editing since Last Week Post by: JOEYSX5 on August 07, 2010, 11:44:30 AM Hmm.... it seems to stretch his waist there for some reason.... Maybe stretching the waist to the left for that animation will balance it out. Bone issue? Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Eternal Yoshi on August 12, 2010, 04:53:25 PM Who knows, but it's not game breaking. It seems to only extend the hurtbox for the hip for the duration of the animation.
Oh, beta 2 is out now. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: ItalianStallion on August 12, 2010, 06:59:23 PM Hey man are the hit boxes fixed in V2?
Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Eternal Yoshi on August 12, 2010, 08:16:10 PM I cannot fix them until Dantarion spills the beans on this:
http://www.youtube.com/watch?v=qNS-gqFsTDE Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: JOEYSX5 on August 13, 2010, 09:28:25 AM I cannot fix them until Dantarion spills the beans on this: [url]http://www.youtube.com/watch?v=qNS-gqFsTDE[/url] Until he does, Gray Fox is going to have this stupid hurtbox glitch. Turns on and off, but nobody wants it. Come on Dantarion! Yoshi needs this as bad as other people with custom characters! Maybe he would tell us if we subbed to his youtube channel or if we bribed him... Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: 14fan on August 14, 2010, 10:41:04 PM Okay, so I had the original, then downloaded this one.
I noticed on the old one if I used a specific character's attacks it would hit him from any distance. (Not mentioning the character because he is yet to be released, but he threw an item. I also knew the attack itself wasn't the thing wrong because it didn't do it to any other character) On this one it doesn't do that anymore. And I noticed the B move is now a gunshot. Is that all that's changed? I don't notice anything else, and if that's all that's been changed it shouldn't be called version 2. A new version should have multiple attributes and attacks changed, not 2. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Eternal Yoshi on August 14, 2010, 11:48:12 PM Look at the OP. There a quite a few things tweaked like the tilt hitboxes and added like the up taunt.
A changelist is in the OP you know. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: 14fan on August 15, 2010, 12:00:18 AM Oops, forgot to mention some of those. I knew about the taunt and the few changes to attacks.
I guess what I'm feeling isn't much of a new character. It's a really nice beginning, almost a version 0.5 or something. It just still feels like you're playing with Meta Knight. But once this PSA gets deeper and more complex I'll get the feel of a new character. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Eternal Yoshi on August 15, 2010, 12:09:55 AM That's why it's a beta.
I'm open to suggestions, just so you know. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: 14fan on August 15, 2010, 12:29:18 AM Oh good I have a few ideas.
First off, if you use Side B and immediately press the dpad up, it goes higher than his actual Up B. His side b could be a combo of multiple slashes. I read a thread on how to do that (except they were using it for a final smash) and I'll add a link when I edit this. The midair Side B would most likely be like Ike's or Zero's except it doesn't freefall, it's a bit shorter, and would do minor damage. His Down B shouldn't even bring him back from invisibility until he performs an attack. For the fun of it you could add a time slowing effect too. His Up B is good. I, however, would've most likely made it with more vertical distance. Oh, and if these attacks were to be created, the freefalls would have to go (aside from Up B). As for the final smash, you could create a hitbox afterwards that gives everyone on the stage the effect of their shield being broken (the one that makes them look confused) to give him time to recover the final smash. You'd have to remove the instant kill part of it though. The regular B is fine. The only thing I can think of is a possibility of a charge feature. This is just ideas for you. Do what you want with them. :) EDIT: Here's the link for the side b idea post: http://forums.kc-mm.com/index.php?topic=12982.0 Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: D1337 on August 15, 2010, 01:39:09 AM How do you plan on fixing his shield?
I tried the hack and its absolutely awesome the only prob his he has no defense Is there anyway to fix that? Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Eternal Yoshi on August 16, 2010, 12:54:04 AM I don't think I can fix his shield now, but I can maybe make him hold items in the right bone.
Edit: http://i35.tinypic.com/ap9p2e.png Time will tell when the hurtboxes will be fixed. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: ItalianStallion on August 17, 2010, 02:27:10 AM That looks interesting man, good luck with that.
Also, the item grabbing is much needed as well. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: jkvasn on August 18, 2010, 12:17:42 AM is the link broken or something? going to download it just takes me to a "The website declined to show this webpage".
it looks amazing! Thank you Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: JOEYSX5 on August 18, 2010, 08:25:22 AM Eternal Yoshi, do you think you should of made V02 not over the old one? Some people may not know about it since it does not show up in the "new" hack section.
Anyways, maybe the way you are doing it is better since it keeps people from downloading the old version. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Eternal Yoshi on August 20, 2010, 11:58:43 PM (http://a.imageshack.us/img90/1052/al1008210118binout.jpg) (http://img90.imageshack.us/i/al1008210118binout.jpg/)
That is all. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Sajiao Omelette on August 21, 2010, 10:14:42 AM You can't just post a pic like that without someone asking how you did it... so how?
It involves Tabuu/OpenSA3 somehow, right...? And this is an epic breakthrough for the world of model swapping! :happy: Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Eternal Yoshi on August 21, 2010, 10:35:02 AM Yes it involves Tabuu.
This quote from SWF tells all. Quote I fixed Gray Fox's shield. It's now usable!! This comes at a price of having to rebiuld the .pac though. You MUST use a fresh, unedited character.pac I used Dantarion's Tabuu program to fix it. Here's how I did it. 1. Open Tabuu and open your base character.pac. 2. Right Click the the name of the character.pac/MiscData[0] 3. Load the original character model 4. Open your edited model in Brawlbox and go to the ThrowN bone of the edited model 5. Go to the directory :Sections/Data/Misc/Boneref like in this screen ([url]http://a.imageshack.us/img824/8664/derpv.png[/url]) ([url]http://img824.imageshack.us/i/derpv.png/[/url]) Uploaded with ImageShack.us ([url]http://imageshack.us[/url]) 6. Select Throw N and change the number of the index to your edited model THE NUMBER IS IN DECIMAL, NOT HEX. 7. Right Click the reference you edited and select open hex view 8. Change the Integer value in the box labeled "as int." to your new ThrowN value. 9. close the hex view. 10. Right click the file name/Miscdata[0] then click save 11. This will give off a warning. Save anyway. It will encounter a problem and need to close afterward, but the change will be saved. 12. You are done. Just make a backup of this file with the modded ThrowN for later and rebuild your character. ([url]http://a.imageshack.us/img90/1052/al1008210118binout.jpg[/url]) ([url]http://img90.imageshack.us/i/al1008210118binout.jpg/[/url]) Edit: This also seems to correct the location of the opponent when you get footstooled so no more polygon stretching. Cool. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: ItalianStallion on August 21, 2010, 01:04:17 PM Great progress man, glad the shield looks right now. How are the hitboxes coming along?
Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Eternal Yoshi on August 21, 2010, 01:14:06 PM I found the hurtboxes and edited them to be more sensible.
They were pointing to the dummy bones which might have caused the hurtbox stretching. Like polygons. Basically, more testing need to be done, but so far, changing the bone index references to the correct bones apparently fixed the hurtboxes. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: ItalianStallion on August 21, 2010, 01:15:38 PM Well sounds like good news then. Good luck with everything man and keep us updated.
Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: JOEYSX5 on August 21, 2010, 04:20:39 PM Will the next release just fix the shield, hurtboxes, item grabbing, and footstooling?
Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Sajiao Omelette on August 21, 2010, 04:21:55 PM Whoa... hurtbox fixing and shield fixing... this is amazing stuff here!
This is probably the best model swap project I've ever seen. Simply stunning work. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: JOEYSX5 on August 21, 2010, 04:26:13 PM This is probably the best model swap project I've ever seen. Simply stunning work.[/color] No, this IS the best model swap ANYONE has seen, and it's a fact. We got Gray Fox whom replaces a would-be badass character, and it has VERY few glitches. Can't wait for next update! Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Eternal Yoshi on August 22, 2010, 02:45:06 PM Will the next release just fix the shield, hurtboxes, item grabbing, and footstooling? Fixing the shield instantly fixed grabbing loaction, footstools, and throws. I'm taking a while because I have to rebiuld the character.pac. Since editing throws makes sense now, I made a new Bthrow for him. (http://a.imageshack.us/img837/7526/al1008220916binout.jpg) (http://img837.imageshack.us/i/al1008220916binout.jpg/) Still doing more experiments and testing. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Naruto200Man on August 22, 2010, 06:57:44 PM How are you changing hurtboxes? @_@ I kinda want to do that.
Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Eternal Yoshi on August 22, 2010, 07:08:20 PM Tabuu can help you with that.
http://www.smashboards.com/showthread.php?t=284044 Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Naruto200Man on August 22, 2010, 07:39:22 PM Tabuu can help you with that. [url]http://www.smashboards.com/showthread.php?t=284044[/url] Cool you should totally post a thread here for that -_-' I think? Is it that complex to work with, or is it pretty simple like psa is? :s Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Eternal Yoshi on August 22, 2010, 08:11:54 PM Tnere is a thread in on-topic discussion titled, "Dantatrion finishing what PW started"
It's takes time to get used to due to many things being undocumented, but it's worth it. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Naruto200Man on August 22, 2010, 08:55:19 PM Tnere is a thread in on-topic discussion titled, "Dantatrion finishing what PW started" It's takes time to get used to due to many things being undocumented, but it's worth it. In that case I'll stick to psa for now and give it a try when I can do some better PSA stuff. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: JOEYSX5 on August 23, 2010, 10:32:04 PM The next release just may be the best one, you know Yoshi, making a FULLY COMPLETE character from an Assist Trophy could make you famous on SWF AND KC:MM.
But the problem that could slow down this project is damn school. Hopefully that won't be the problem. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: Eternal Yoshi on August 23, 2010, 10:34:53 PM Life can do more delays than that, you know.
The pac is rebuilt and I can open the new one in PSA, so no more rebiulding. Need to correctly fix the item grabs and find out how to make him wall jump legitly. It SHOULD be in the character.pac. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: ItalianStallion on August 24, 2010, 12:52:17 AM Damn I'm so excited for this.
Keep us updated, don't forget. Title: Re: Gray Fox - 2nd release out - Sound Pack coming soon! Post by: JOEYSX5 on August 24, 2010, 01:16:23 AM (http://www.halolz.com/wp-content/uploads/2010/03/halolz-dot-com-supersmashbrosbrawl-captainfalconapproved.jpg)
V.2X APPROVED! Anyways, I have an idea for a forward throw. Gray Fox balances his opponent on a sword, and they slowly gain damage, then he swings them around why the opponent is still balanced on it (Like Mario's forward throw) and he then comes up with a kick that kicks them off the sword. Title: Re: Gray Fox - Version 2X out - Hurtboxes and Shield fixed - Sound Pack coming soon! Post by: Eternal Yoshi on August 29, 2010, 05:35:40 PM Life is going to prevent me from doing another fast update for a while.
Forward B now functions like a expy of Wolf's Forward B, but gives you a little bit of freedom to change your vertical velocity. If you hold b, he will do a small leap at the end of the move. Not strong, but it's meant to be an alternate recovery option anyway. What do you guys think about the move? Title: Re: Gray Fox - Version 2X out - Hurtboxes and Shield fixed - Sound Pack coming soon! Post by: JOEYSX5 on August 29, 2010, 07:57:41 PM Life is going to prevent me from doing another fast update for a while. Forward B now functions like a expy of Wolf's Forward B, but gives you a little bit of freedom to change your vertical velocity. If you hold b, he will do a small leap at the end of the move. Not strong, but it's meant to be an alternate recovery option anyway. What do you guys think about the move? I like the idea of it, moving very fast. It's like how Gray Fox cut off Ocelot's arm in MGS:TTS. ...the memories... Title: Re: Gray Fox - Version 2X out - Hurtboxes and Shield fixed - Sound Pack coming soon! Post by: ItalianStallion on August 29, 2010, 10:06:27 PM You fixed the hurt boxes? Get the fack outta here.
EDIT: Amazing work man seriously! I love Metaknight but he's getting replaced, sorry. This is the best import yet, specially cause you fixed the hurtboxes and I can assure you it works perfectly. Thanks! Title: Re: Gray Fox - Version 2X out - Hurtboxes and Shield fixed - Sound Pack coming soon! Post by: Dars on August 31, 2010, 01:02:21 AM I'm getting the exact opposite with the new version.
The hurtboxes take up the entire stage for me now. I can hit Grey Fox from the opposite side of the stage. Title: Re: Gray Fox - Version 2X out - Hurtboxes and Shield fixed - Sound Pack coming soon! Post by: JOEYSX5 on August 31, 2010, 05:10:15 AM I'm getting the exact opposite with the new version. The hurtboxes take up the entire stage for me now. I can hit Grey Fox from the opposite side of the stage. Oh, damn! All your Brawl hacks are bad luck! This is what is happening to Dars...: 1st Snake texture had an ammo packs glitch 2nd Gray Fox is screwing up. Title: Re: Gray Fox - Version 2X out - Hurtboxes and Shield fixed - Sound Pack coming soon! Post by: nishnarsh on August 31, 2010, 02:49:25 PM I myself am having issues with the hurtboxes too. Version 0.1 didn't have any hurtbox issues for me, 0.2 they took up the entire stage, and now this version shrunk down to only stretched horizontal hurtboxes that vary in length depending on how many humans/com's are playing.
Title: Re: Gray Fox - Version 2X out - Hurtboxes and Shield fixed - Sound Pack coming soon! Post by: Eternal Yoshi on August 31, 2010, 06:09:25 PM If this is so, then that means I may have to use a different bone for the center hurtbox
I only experienced issues when the IC's use their final smash. Which is odd considering that he interacts with the pirate ship and other stage hazards normally. Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: JOEYSX5 on September 03, 2010, 05:15:29 PM Hey are you gonna release a new video soon after V.3 is released? Let's see that badass own every Nintendo mascot.
Also, I got my Wii working so I can finally use your Gray Fox :) EDIT: Ok, I tried out your Gray Fox. He is epic. Moves are epic as well. For some strange reason he does not have the hurtbox glitch when using him or fighting him. I dunno why but that's awesome! Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Nicki on September 04, 2010, 12:01:01 PM Well the hurtbox glitch can be random. I tried showing it to my friend, but he worked normally, then the next day he was glitchy idk about that
Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: ItalianStallion on September 05, 2010, 04:08:44 AM I use him all the time, almost everyday, there is no problem with the hurtboxes at all.
EternalYoshi, the texture is released ;) By the way man, you really should fix the up taunt, looks like he's having sex with himself lol I also notice you got moves from so many characters such as Shiek, Pit, Ganondorf, Snake, Samus. It's really amazing what you do bro. Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Eternal Yoshi on September 08, 2010, 09:44:54 AM There aren't any moves from Pit. Those moves are from Marth. Anyway, I made another aerial somewhow.
It activates when you press A and B in the air. So that how SE packs are being distributed here.... Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Naruto200Man on September 08, 2010, 10:46:35 AM You should totally make Rin(The assist trophy move could be her final smash) over ZSS next!
Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Eternal Yoshi on September 08, 2010, 11:23:23 AM Rin?? You mean Lyndis?
(http://fireemblem.neoseeker.com/w/i/fireemblem/thumb/0/0c/Lyndis.png/300px-Lyndis.png) Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Naruto200Man on September 08, 2010, 11:34:30 AM Rin?? You mean Lyndis? ([url]http://fireemblem.neoseeker.com/w/i/fireemblem/thumb/0/0c/Lyndis.png/300px-Lyndis.png[/url]) lol yea I don't know why I thought her name was Rin >_> *facepalm* to self Or hell, put her over a pretty much useless character (sheik or Princess peach) Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Ultraxwing on September 08, 2010, 04:05:26 PM no dont put it over peach...
peach is a MONSTER Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: ItalianStallion on September 11, 2010, 01:23:32 PM I would love to have Lyn in my game as well.
Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: JOEYSX5 on September 12, 2010, 10:03:22 AM Liquid Snake over Olimar. Use Irishladdie's model and texture.
I would love to see him match out against your Gray Fox. Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Naruto200Man on September 12, 2010, 11:35:12 AM I would love to have Lyn in my game as well. Great minds think alike! :3 we need more female ass kickers in brawl anyway X3 I mean there could possibly be a ligit clone edition and the final smash could b her assist trophy thing :3 An import of Sheena from Tales of Symphonia, like moves and all would also be awesome :D PS: Regarding the request dealing with ZSS(My last post in your topic) that was the one I PMed you about silly X3 The zelda one though was a request :3 but u don't gotta do dat if u don't want to. Jus the bunny suit samus would be epic if u did~ Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: ItalianStallion on September 12, 2010, 05:58:04 PM Just wanted to come by and remind you how much I love your Gray Fox character.
And you better be updating him! >D Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Val Halen on September 12, 2010, 07:52:20 PM You could just do a Model Import of Lyn over Marth, problem solved. XD
Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Velen on September 13, 2010, 09:44:18 AM Why do you have to rebuild the .pac? I don't quite understand. Does changing the bone refs make the game spaz out otherwise?
Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Naruto200Man on September 13, 2010, 11:40:13 AM You could just do a Model Import of Lyn over Marth, problem solved. XD Yes but that would just be a texture/model swap, we mean a full on new/playable character :3 And yes, Marth needs to be replaced with someone else next game, maybe Lyn :3 hehe Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Eternal Yoshi on September 13, 2010, 02:45:24 PM Why do you have to rebuild the .pac? I don't quite understand. Does changing the bone refs make the game spaz out otherwise? You have to rebilud the .pac because Tabuu has issues with opening pacs that have been heavily edited by PSA. If you try to open them, Tabuu will crash. In other news, I made a new Usmash animation and a new aerial(though I think I said those already). I made the PSX sound pack for Riivolution users, but I had to rearrange the SFX a lot, so many VO samplles won't play right with V0.2X. I'm also waiting for the clone engine to be in an advanced state in development. Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: ItalianStallion on September 13, 2010, 03:03:37 PM I'm also waiting for the clone engine to be in an advanced state in development. "Info or it didn't happen." Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Naruto200Man on September 13, 2010, 03:30:27 PM Do you plan on making a sound pack for Geko OS users *puppydog eyes*
Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Eternal Yoshi on September 13, 2010, 05:37:30 PM Here.
http://twitter.com/dantarion http://opensa.dantarion.com/wiki/Clone_Engine http://www.smashboards.com/showthread.php?t=286207 Also, Unless there is a bug free FPC 4.0, you need riivolution for the SE to work. Sorry. Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Perogie on September 14, 2010, 07:15:12 AM I was excited for this when I saw him in the BV. Then I saw how OP he is. Lame.
Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Eternal Yoshi on September 14, 2010, 08:11:41 AM He's not OP.
I've already done little things to make him less dominant than Meta Knight, which is enough to keep him in line with the roster. That vid is a little dated. Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Velen on September 14, 2010, 08:44:02 AM Why do you have to rebuild the .pac? I don't quite understand. Does changing the bone refs make the game spaz out otherwise? You have to rebilud the .pac because Tabuu has issues with opening pacs that have been heavily edited by PSA. If you try to open them, Tabuu will crash. In other news, I made a new Usmash animation and a new aerial(though I think I said those already). I made the PSX sound pack for Riivolution users, but I had to rearrange the SFX a lot, so many VO samplles won't play right with V0.2X. I'm also waiting for the clone engine to be in an advanced state in development. What if I am doing a model import from another game? How do I deal with that? I'm doing this for Zero. Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Perogie on September 15, 2010, 06:00:47 AM He's not OP. Oh, my bad. My main concern with him being OP was the range of his sword and the amount of damage his gun does. Is there a more updated video comin' soon?I've already done little things to make him less dominant than Meta Knight, which is enough to keep him in line with the roster. That vid is a little dated. Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: JOEYSX5 on September 15, 2010, 10:13:06 PM I got these guys at my school who always randomly say "GRAY FOX!"
It's funny to hear, but they said one time "Did you know there is this cheat that makes GRAY FOX PLAYABLE IN BRAWL!?" Damn right, I was wondering if they knew about this project.. Anyways, new video or update coming? I mean, this project is getting way to big for one video. Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Eternal Yoshi on September 15, 2010, 11:06:38 PM His gun as of now is a raygun whose speed is slower than the normal spam.
This will become something different in the future. I'm gonna wait for the clone engine for the next version and video to come out. Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: ItalianStallion on September 15, 2010, 11:18:35 PM His gun as of now is a raygun whose speed is slower than the normal spam. This will become something different in the future. No. I'm gonna wait for the clone engine for the next version and video to come out. I'm still kind of confused on how the clone engine works. Does this mean that we can have both Metaknight and Gray Fox? Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Eternal Yoshi on September 16, 2010, 12:26:24 AM Later, if it's completed.
Dantarion saide he needs to figure out the multi-jump flags and such and afterwards, he will be able to add slots. P.S. I meant a different Lazer. Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: JOEYSX5 on September 18, 2010, 08:38:04 PM Don't you think it would be cool if Gray Fox had the Stealth taunt as your custom taunt Snake does? It would be to good to overlook.
Title: Re: Gray Fox - Version 0.2X out - Hurtboxes and Shield fixed - PSX Sound Pack done! Post by: Eternal Yoshi on September 23, 2010, 06:32:28 AM Sounds cool.
I missed something so obvious. I managed to change the bone that the article(Armgun) is attached to so Making it follow his motions will be much easier and less vexing. As you may have noticed, I'm waiting for the Clone engine. I will finish up V0.3 and release the SFX pack later tonight or tomorrow. Be warned that V0.3 may be the last version that will be over Meta Knight. Title: Re: Gray Fox - Version 0.2X out - Waiting for the clone engine Post by: Havac on September 25, 2010, 11:19:34 AM wow awesome work I'd like to give him sheiks dart instead of lasers. then you could re-texture and make it look like Ryu Hayabusa.
Title: Re: Gray Fox - Version 0.2X out - Waiting for the clone engine Post by: JOEYSX5 on September 25, 2010, 03:51:18 PM wow awesome work I'd like to give him sheiks dart instead of lasers. then you could re-texture and make it look like Ryu Hayabusa. Shiek's darks? The whole idea of the armgun/railgun was that he used it in MGS:TTS. He is not trying to turn Gray Fox into another character from another game. The whole idea was to add another MGS character in Brawl... We don't want to turn this into somthing else, you know. Gray Fox is from the best game ever made, Metal Gear Solid. If you want, like a few other projects, take these project files and edit them your self and make the texture. I'm sure there is somone out there who would love to help you. Title: Re: Gray Fox - Version 0.2X out - Waiting for the clone engine Post by: Eternal Yoshi on September 25, 2010, 09:06:11 PM (http://img801.imageshack.us/img801/7034/al1009251248binout.jpg) (http://img801.imageshack.us/i/al1009251248binout.jpg/)
I moved it away from his shoulder, but this pic should give you the idea. New animations, same Neutral B as V0.2X. Title: Re: Gray Fox - Version 0.2X out - Waiting for the clone engine Post by: Ct.OWN on September 26, 2010, 06:13:43 PM Looks like a mix of Samus' cannon and the cracker launcher. Does it disappear after the move or does Gray Fox become the new Samus Aran?
Title: Re: Gray Fox - Version 0.2X out - Waiting for the clone engine Post by: JOEYSX5 on September 26, 2010, 06:57:16 PM Looks like a mix of Samus' cannon and the cracker launcher. Does it disappear after the move or does Gray Fox become the new Samus Aran? I'm sure it disapears, also, does this mean it shoots Falco's yellow textured lazers to look like rail gun bullets? Title: Re: Gray Fox - Version 0.2X out - Waiting for the clone engine Post by: Eternal Yoshi on September 26, 2010, 09:36:31 PM It disappears after the move and his Sword reappears.
As for the second question, I can't answer that yet. Title: Re: Gray Fox - Version 0.2X out - Waiting for the clone engine Post by: Eternal Yoshi on September 28, 2010, 05:13:33 AM The clone engine is developing at a rate faster than anticipated, so here's version 3 when it processes.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027 THIS WILL BE THE LAST VERSION OVER METAKNIGHT! Anyway, I added a new aerial attack. Press A and B simultaneously in the air. Not strong, but fast and it can lead to other aerials. Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: JOEYSX5 on September 28, 2010, 03:12:48 PM How does the sound effects work?
Oh, no, Riivolution only! No! I got Gecko! (Otacon: We got Gekko!) I guess you can't fix the item glitch. Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: Dars on September 28, 2010, 05:41:23 PM How does the sound effects work? Riivolution isn't too hard to use if you find the right XMLs to use with it. I have one that gets rid of the crappy "brawlmods" file locations and just uses the normal "private" folder.Oh, no, Riivolution only! No! I got Gecko! (Otacon: We got Gekko!) I guess you can't fix the item glitch. Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: JOEYSX5 on September 28, 2010, 07:32:29 PM Riivolution isn't too hard to use if you find the right XMLs to use with it. I have one that gets rid of the crappy "brawlmods" file locations and just uses the normal "private" folder. Cool, which version of Riivolution is it? I already have it I just don't know how to set it up lol. Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: Naruto200Man on September 28, 2010, 08:03:46 PM GAHHH Hey yoshi, I needs a favor, can you make fox do all of ike and Marth's normal attack animations? Just the a buttons and smash attacks? whenever I try to edit the animations in the usual way (copy frame zero onto frame one) it always looks weird.
PS: this's for a krystal psa I'm doing to go with firekings eventual krystal texture ....any help would be much apriciated >_> Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: Trace000222 Hunter Extraordinaire on September 28, 2010, 08:10:48 PM My riivolution uses the private folder, its always been like that. If you want i can give you my xml's and etc. And is this psa going to be godworthy in the future? i would definatly love a godly greyfox xD
~Trace Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: Eternal Yoshi on September 29, 2010, 06:16:29 AM You should DL the newest Brawlbox Modset on Smashboards and check "Without Translation" in the new model previewer and then try to copy the frames again.
This PSA isn't meant to be broken. It's meant to be in line with most of the cast. Basically to fill in MK's shoes, but not quite. I'll make a broken version if you want, but that will have to wait for Super Wario Man to be finished. Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: Trace000222 Hunter Extraordinaire on September 29, 2010, 03:43:11 PM Nah it's cool. I'm ok with my current broken MetaKnight :P Also i'm going to try out your SWM beta in a sec so i'll be sure to post feedback on it xD
~Trace Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: JOEYSX5 on September 29, 2010, 03:44:41 PM My riivolution uses the private folder, its always been like that. If you want i can give you my xml's and etc. And is this psa going to be godworthy in the future? i would definatly love a godly greyfox xD ~Trace If you could give me a hard copy of the Riivolution you use I would highly appreciate it. I just hate how Gray Fox sounds like Meta Knight. Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: ItalianStallion on September 29, 2010, 03:45:45 PM I don't think Gray Fox sounds bad over Metaknight at all.
Well I'm about to test V3 out. Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: JOEYSX5 on September 29, 2010, 04:14:05 PM I don't think Gray Fox sounds bad over Metaknight at all. Well I'm about to test V3 out. I'm saying that Gray Fox sounds weird with MK's SFX. It's a good idea of course to replace him since I think MK is just annoying and I would rather have a MGS character be 1st or 2nd tier. Though overall I think Snake needs to be top tier and Gray Fox needs to be second since Solid Snake has proven to beat Gray Fox hand-to-hand. To bad he was killed in MGS1/MGS:TTS. I would of loved to see Raiden fight him or somthing lol. Thankfully I got Riivolution now, imma test out the sound effects. Thanks to meh Hex editor. Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: Eternal Yoshi on September 30, 2010, 10:47:06 AM If you help me solve my issue I may be able to Vertex Marth into Raiden.
Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: TalonAran on October 08, 2010, 10:49:40 AM How does the sound effects work? Riivolution isn't too hard to use if you find the right XMLs to use with it. I have one that gets rid of the crappy "brawlmods" file locations and just uses the normal "private" folder.Oh, no, Riivolution only! No! I got Gecko! (Otacon: We got Gekko!) I guess you can't fix the item glitch. Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: Naruto200Man on October 08, 2010, 12:25:21 PM If I made up the moveset for her would you guys do that Lyn girl (yes I'm terrible with names *sigh*) assist trophy next after Grey Fox is through, you guys do such awesome work :D
Also if you could, please maybe come up with a version that works with the filepatch code? PS: can anyone link me to tabuu thread, I'm tired of psa >_> PSS: is Tabuu much more difficult than psa, or is it actually simplified and LOOKS more complicated cause of the weird layout? Title: Re: Gray Fox - Version 0.3 - Final release to be over MetaKnight! Post by: Eternal Yoshi on October 22, 2010, 02:58:25 PM SFX only works with Riivolution, unless you want to try your hand at Phantom Wings
Horrifically Buggy 4.0 code. The 4.0 version is not compatible with any other codes and will freeze if there are any other codes...... Anyway, the Clone engine is taking longer than expected, so I will make a quick update to fix where the item is located when Pikazz spills the beans about how he did it. Also a new bair with a custom animation. Title: Re: Gray Fox - Version 0.3 - (Almost)Final release to be over MetaKnight! Post by: Naruto200Man on October 22, 2010, 05:28:28 PM lol "Almost final version to be released on metaknight" XD
Title: Re: Gray Fox - Version 0.3 - (Almost)Final release to be over MetaKnight! Post by: Eternal Yoshi on October 24, 2010, 02:30:25 PM Posting ot let you guys know that I successfully fixed his HaveN and now he has proper item swings.
To celebrate, I gave him a new Swing4 animation(Item FSmash). I also restored his correct sword glow and Eye glow. I hope to have a DL tonight after I clean the kitchen. Title: Re: Gray Fox - Version 0.3 - (Almost)Final release to be over MetaKnight! Post by: SiLeNtDo0m on October 24, 2010, 02:34:34 PM Posting ot let you guys know that I successfully fixed his HaveN and now he has proper item swings. To celebrate, I gave him a new Swing4 animation(Item FSmash). I also restored his correct sword glow and Eye glow. I hope to have a DL tonight after I clean the kitchen. That's great to hear!! Looking forward to it. Title: Re: Gray Fox - Version 0.3 - Version 0.3X coming soon! Post by: songeflemy on October 25, 2010, 04:18:24 PM Posting ot let you guys know that I successfully fixed his HaveN and now he has proper item swings. To celebrate, I gave him a new Swing4 animation(Item FSmash). I also restored his correct sword glow and Eye glow. I hope to have a DL tonight after I clean the kitchen. Did you post it. Title: Re: Gray Fox - Version 0.3 - Version 0.3X coming soon! Post by: ItalianStallion on October 25, 2010, 07:40:19 PM Yeah let me know please.
Title: Re: Gray Fox - Version 0.3X out- Intended to be the last release over Meta Knight! Post by: Eternal Yoshi on October 26, 2010, 12:43:36 AM Sorry for the day long delay, but it's here.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027&Moderated=All THIS IS INTENDED TO BE THE LAST VERSION OVER METAKNIGHT! When the clone engine gets to a usable state, Gray Fox will have his own slot. Title: Re: Gray Fox - Version 0.3X out- Intended to be the last release over Meta Knight! Post by: ItalianStallion on October 26, 2010, 02:50:42 AM I knew staying up would be worth the wait.
About to test. Title: Re: Gray Fox - Version 0.3X out- Intended to be the last release over Meta Knight! Post by: Eternal Yoshi on October 26, 2010, 06:28:00 PM Time for another update.
An actual "quick" update this time, this one corrects the location of heavy items when GF carries them and Wario's bike will no longer glitch out when thrown. Also included files needed for the effects to work correctly in single player, as well as tweaks to bair's hitboxes. The BrawlVault link was updated to if you DL'd before this message was posted, please DL again. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: renkaken on October 26, 2010, 07:21:20 PM I like this project a lot but im using it when the clone engine is out
BTW I made (perfect) CSP for GrayFox http://s861.photobucket.com/albums/ab174/renkaken/broul/CSP/Gray%20Fox/ Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: ItalianStallion on October 27, 2010, 02:13:00 PM I love it so much that I couldn't wait for the Clone Engine.
Sorry Meta Knight. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: JOEYSX5 on October 30, 2010, 02:10:12 AM The New and Awesome Gray Fox Glitches:
(1) If you trap an opponent against a wall and use the A button constantly for about 30 seconds or more the game will freeze. (Not sure if this happens to other people) (2) If Snake sticks a C4 to Gray Fox, his polygons will stretch to the center of the stage, this will not always happen, but it usually does. His hurtbox won't stretch though with the polygons. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on October 30, 2010, 05:54:45 PM I just put a loop rest on the GFX part of the jab.
I held A against a Metal D3 on a wall in Temple for 5 minutes and no freezing. Please test it like I did. If it does freeze, it's because the GFX for the jab has no loop rest. The C4 issue was known and is related to the extra bones, like what happens when Sonic does homing attack on one of the extra bones. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: JOEYSX5 on October 31, 2010, 10:19:05 AM I just put a loop rest on the GFX part of the jab. I held A against a Metal D3 on a wall in Temple for 5 minutes and no freezing. Please test it like I did. If it does freeze, it's because the GFX for the jab has no loop rest. The C4 issue was known and is related to the extra bones, like what happens when Sonic does homing attack on one of the extra bones. Might I mention the stage I was using was Shadow Moses Island (Sorry, I haven't had time to download your stage) and it was against one of the walls. The wall was beng damaged at the same time. Another thing I should say is that my Wii version is 4.2U. I'm working on downgrading my Wii to 3.2U. This may be the key reason why I get random freezing and Exception DSI occured messages. Might I ask you Yoshi, what is your Wii version? I'm getting DSI Occured messages because of the crash. Still working on fixing this. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on October 31, 2010, 10:44:23 AM Stage shouldn't matter unless you have stage modifing codes.
Please do it on Hyrule Temple for me. 4.2, but I have all the cracks and such that 3.3.1 had, which is needed to dump my discs. If you look around the net, you can have 4.2 with the benefits of 3.2, as such there is no purpose in downgrading anymore. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: JOEYSX5 on October 31, 2010, 11:54:14 AM Stage shouldn't matter unless you have stage modifing codes. Please do it on Hyrule Temple for me. 4.2, but I have all the cracks and such that 3.3.1 had, which is needed to dump my discs. If you look around the net, you can have 4.2 with the benefits of 3.2, as such there is no purpose in downgrading anymore. Ok, I'm fixing that error as we speak. I'll test Fox on Hyrule Temple and see the result. So, I can have benefits of 3.2, huh. Can you link me to that article? Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on October 31, 2010, 01:56:26 PM There is no article, you have to google it, or cleverly use Dop-Mii, the version before the Wiibrew version.
Be careful using it. I'm serious. Dop-Mii also saved me from my Semi-Brick, and I also restored my ability to use Gamecube AR, Riivolution, and Gecko OS. :) Anyway, give me the results when you can. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: JOEYSX5 on October 31, 2010, 02:36:51 PM Ok, we good. I fixed the error. It just started working again yay!
I'll be happy to get Dop-Mii and fix up all my glitches, since everything that has to do with Luigi's Mansion always freezes. Subspace Emissary freezes after the first minute of playing it, and the cutscenes freeze too when trying to view them. Regular Brawl rarely freezes, and the Smash Ball item never spawns. Weird huh. Ok, so you updated Gray Fox with the A button loop rest? I'll go test it. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on October 31, 2010, 08:35:17 PM ?!? Sounds like you have moar issues than what GF can do.
First of all, use this code and start up Brawl and see if Luigi's Mansion works better. Code: 4A000000 9017EC44 Certain codes do cause 1-player modes to freeze. CSS, SSS, and stage roster expansion codes can cause the game to freeze when entering Classic and All-Star. Despite my codeset, SSE works fine, even with Gray Fox. What codeset do you use??? Something else may have corrupted the game somehow, or your save data. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: JOEYSX5 on October 31, 2010, 09:41:35 PM Thanks for the Luigi's Mansion Fix :p
My codes: - Allow More Than 1000 Replays! - File Patch Code v3.5.1 (NTSC-U) [Phantom Wings] - Disable Time Limit On VC Games [brkirch] - Default Settings Modifier[Igglyboo, Brkirch, and FMK] - Stack-able Stickers (Y.S.) [!Untested!] - Snake: Infinite Grenade Rounds:(Press Special Move button to end) - Snakes side b lasts forever (press shield button to cancel) [Jassim] - Brawl+/Melee2.0 (2.2) [codes used made by Phantom Wings and Y.S] - Default CPU Level Modifier[Igglyboo] - Waiting room music [spunit262] - Allow Replays Longer Than Three Minutes (brkirch) - Unrestricted Replay Camera [FireC, original Y.S.] - Unrestricted Pause Camera [Link, original Y.S.] Keep in mind I have that code that allows me to have more that 8,000 lines of coding. I'll try your Luigi's Mansion Fix as soon as I can. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on October 31, 2010, 09:48:56 PM - Disable Time Limit On VC Games [brkirch]
I'm not sure if you need this but if you aren't playing the games in Brawl, you don't need this code. - Stack-able Stickers (Y.S.) [!Untested!] I haven't tested this either. This code might be the one that screwed up Luigi's Mansion. When you try Luigi's mansion's Fix, be sure to turn this code off. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: JOEYSX5 on October 31, 2010, 09:53:11 PM - Stack-able Stickers (Y.S.) [!Untested!] I haven't tested this either. This code might be the one that screwed up Luigi's Mansion. When you try Luigi's mansion's Fix, be sure to turn this code off. I knew you were going to say that about the Stack-able Stickers. Might I say, that I gave Snake every strongest sticker in the entire game. I believe this is an issue. I will just take all the stickers off then. Also, if you want to test the Stack-able Stickers code, here you go Code: 049DD1C8 38000000 Gray Fox is now working fine :af:. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 02, 2010, 11:45:06 AM TO get back on topic, I made this:
(http://img18.imageshack.us/img18/297/gfteaser.png) (http://img18.imageshack.us/i/gfteaser.png/) Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: JOEYSX5 on November 02, 2010, 02:15:33 PM Wow, nice. Did Friedslick send you the MGS:TTS textures for Spiderman Gray Fox?
Along with that, I made a regular MGS:TTS Gray Fox using the textures Friedslick sent me, bright, Brawlish Gray Fox dosn't make since and definetely isn't Metal Gear ish. Oh, and the Luigi Mansion Fix worked, thanks. I'm gonna release that with a hardcore bloody Gray Fox. (http://img837.imageshack.us/img837/6007/grayfoxmgs.png) Hardcore bloody coming up next. :happy: Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Nuke on November 02, 2010, 02:19:00 PM Nice PSA Eternal... Ive enjoyed playing him...
Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: lYIaXeD OuT on November 02, 2010, 11:16:54 PM is the beta 0.3XX the latest version?
Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 03, 2010, 10:59:47 AM Yes.
10yes Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: ItalianStallion on November 03, 2010, 07:12:08 PM Feedback time!
Well I finally had a chance to test it today, and wow man, just wow. This character is now absolutely perfect. Is this even Metaknight? I feel like it came in the game, and if it would have been in the game, this is exactly how. What I saw in this new version, the new arm gun is sick! Also, I love the fact that you included his effects, that blue trace from his sword, and specially that light that shines out of his eye? (http://i53.tinypic.com/2cyp7id.png) I'm very pleased with this character, and hope to see more stuff from you ;) Heres an extra screenshot out of boredom. (http://i55.tinypic.com/2daneh2.png) Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: SmashClash on November 03, 2010, 07:22:59 PM Thanks for the Luigi's Mansion Fix :p (In red^) What code does that? Can you post/PM me it? Thanks in advance.My codes: - Allow More Than 1000 Replays! - File Patch Code v3.5.1 (NTSC-U) [Phantom Wings] - Disable Time Limit On VC Games [brkirch] - Default Settings Modifier[Igglyboo, Brkirch, and FMK] - Stack-able Stickers (Y.S.) [!Untested!] - Snake: Infinite Grenade Rounds:(Press Special Move button to end) - Snakes side b lasts forever (press shield button to cancel) [Jassim] - Brawl+/Melee2.0 (2.2) [codes used made by Phantom Wings and Y.S] - Default CPU Level Modifier[Igglyboo] - Waiting room music [spunit262] - Allow Replays Longer Than Three Minutes (brkirch) - Unrestricted Replay Camera [FireC, original Y.S.] - Unrestricted Pause Camera [Link, original Y.S.] Keep in mind I have that code that allows me to have more that 8,000 lines of coding. I'll try your Luigi's Mansion Fix as soon as I can. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: songeflemy on November 05, 2010, 03:56:56 PM How in the world do you put the effects in?
Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Akiba Red on November 05, 2010, 04:38:09 PM Riivolution. ._.
Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 05, 2010, 06:02:01 PM The effect folder is to ensure the effects work correctly 1 player modes.
Just put the effect folder in pf if you are using file patch. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Naruto200Man on November 05, 2010, 06:13:07 PM Are you gonna do Lyn next man?(after shadowfox is finished) We need another bad ass hottie in Brawl :3 and her final smash could be the assist trophy.
As for who it's over, i suggest marth or ike...since they already have swords? Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: songeflemy on November 05, 2010, 06:41:04 PM Are you gonna do Lyn next man?(after shadowfox is finished) We need another bad ass hottie in Brawl :3 and her final smash could be the assist trophy. As for who it's over, i suggest marth or ike...since they already have swords? Does it really matter? I just wish someone would replace Diddy Kong already. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Naruto200Man on November 05, 2010, 07:26:22 PM Are you gonna do Lyn next man?(after shadowfox is finished) We need another bad ass hottie in Brawl :3 and her final smash could be the assist trophy. As for who it's over, i suggest marth or ike...since they already have swords? Does it really matter? I just wish someone would replace Diddy Kong already. with who....kranky kong? xD lol actually that'd be hilarious lol Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 05, 2010, 09:41:35 PM Are you gonna do Lyn next man?(after shadowfox is finished) We need another bad ass hottie in Brawl :3 and her final smash could be the assist trophy. As for who it's over, i suggest marth or ike...since they already have swords? Yes. I'm making animations and porting some from her AT as we speak. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Naruto200Man on November 05, 2010, 09:45:19 PM Are you gonna do Lyn next man?(after shadowfox is finished) We need another bad ass hottie in Brawl :3 and her final smash could be the assist trophy. As for who it's over, i suggest marth or ike...since they already have swords? Yes. I'm making animations and porting some from her AT as we speak. BADASS <3 expect a beta tester from me :3 Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: songeflemy on November 05, 2010, 09:48:16 PM Are you gonna do Lyn next man?(after shadowfox is finished) We need another bad ass hottie in Brawl :3 and her final smash could be the assist trophy. As for who it's over, i suggest marth or ike...since they already have swords? Yes. I'm making animations and porting some from her AT as we speak. Wait, over who? Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 05, 2010, 09:52:59 PM ......................Link.
For the Bow. I added the bones and everything sans the Hookshot (since it's at her feet) works perfectly after hexing Link.pac to reference the proper bones. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: songeflemy on November 05, 2010, 09:57:32 PM ......................Link. For the Bow. I added the bones and everything sans the Hookshot (since it's at her feet) works perfectly after hexing Link.pac to reference the proper bones. Okay, good. There's nothing good over Link. So, about when can we expect a beta. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 05, 2010, 09:59:31 PM An ALPHA will be here soon. Maybe tomorrow night if all goes well and this flu doesn't slow me down.
Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: ItalianStallion on November 05, 2010, 10:15:40 PM Let me get this straight.
You are doing a new character, Lyn? And you are porting here into Link? And you have the flu? So many questions! Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 05, 2010, 10:25:49 PM Yes, yes, and yes.
Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: ItalianStallion on November 05, 2010, 10:32:49 PM Wow this is amazing news to me. I love your Gray Fox too much, so I will replace Link for Lyn until the Clone Engine is done.
Good luck with everything ;) Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Naruto200Man on November 05, 2010, 10:46:01 PM Wow this is amazing news to me. I love your Gray Fox too much, so I will replace Link for Lyn until the Clone Engine is done. Good luck with everything ;) Me too, expect a video of it asap <3 Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: songeflemy on November 07, 2010, 07:49:33 PM The effect folder is to ensure the effects work correctly 1 player modes. Just put the effect folder in pf if you are using file patch. It won't work, but let me try it again. Yep, it won't work. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: ItalianStallion on November 07, 2010, 07:50:57 PM Hey man how is Lyn coming along?
Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 07, 2010, 10:46:05 PM Animating her stuff is taking longer than expected, but she's starting to look good.
Her skirt requires extra care when animating, unless you like panty shots. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Naruto200Man on November 07, 2010, 11:15:40 PM Animating her stuff is taking longer than expected, but she's starting to look good. Her skirt requires extra care when animating, unless you like panty shots. I don't mind the occasional panty shot *pervy grin* xD PS: I'm definately gonna make a video of her, and CSP's etc too :D Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: ItalianStallion on November 07, 2010, 11:52:33 PM Good to hear man, give us some screenshots when you can ;)
Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: JOEYSX5 on November 08, 2010, 04:50:43 PM Lyn... Why not work on Mantis over Olimar? Just use Shiek's model and vertex the face into a gas mask, then use Mantis' textures from MGS:TTS that Friedslick sent me.
Wait, isn't there a No Pikman Model we could use as a base? Anyways, if we could use Mantis' actual model then scrap using Shiek's model and use the real model with less pain. THAT is if using Gamecube models are possible. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 08, 2010, 05:37:33 PM Lyn... Why not work on Mantis over Olimar? Just use Shiek's model and vertex the face into a gas mask, then use Mantis' textures from MGS:TTS that Friedslick sent me. Wait, isn't there a No Pikman Model we could use as a base? Anyways, if we could use Mantis' actual model then scrap using Shiek's model and use the real model with less pain. THAT is if using Gamecube models are possible. I don't have a Mantis Mdl0. Not to mention that TTS's model format isn't the same as MGS2 and not all of them can be converted to .OBJ properly with Solidus. Characters vertexes and I don't get along as well as everyone else seems to be. My internet was down during the time frame character vertexes first became relevant so I missed the boat on that. In other news, I haven't animated Lyn's attacks yet but I have finished animating all of her Walking, Jumping, Running, Shielding, Footsools, and Wait animations. It's important to do these first for transitional reasons. If you animated, you'd know why. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Naruto200Man on November 08, 2010, 07:07:23 PM Lyn... Why not work on Mantis over Olimar? Just use Shiek's model and vertex the face into a gas mask, then use Mantis' textures from MGS:TTS that Friedslick sent me. Wait, isn't there a No Pikman Model we could use as a base? Anyways, if we could use Mantis' actual model then scrap using Shiek's model and use the real model with less pain. THAT is if using Gamecube models are possible. I don't have a Mantis Mdl0. Not to mention that TTS's model format isn't the same as MGS2 and not all of them can be converted to .OBJ properly with Solidus. Characters vertexes and I don't get along as well as everyone else seems to be. My internet was down during the time frame character vertexes first became relevant so I missed the boat on that. In other news, I haven't animated Lyn's attacks yet but I have finished animating all of her Walking, Jumping, Running, Shielding, Footsools, and Wait animations. It's important to do these first for transitional reasons. If you animated, you'd know why. Hey Yoshi, would you mind if I helped with the beta testing/videos for lyn? I have nothing better to do with my time ^+^ Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 08, 2010, 07:14:38 PM OK.
As of now, It's not ready yet. Not even consider it an alpha. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Naruto200Man on November 08, 2010, 07:19:06 PM OK. Nice, I won't let u down :3 As of now, It's not ready yet. Not even consider it an alpha. NP like I said, I got time xD Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: JOEYSX5 on November 08, 2010, 07:26:11 PM I don't have a Mantis Mdl0. Not to mention that TTS's model format isn't the same as MGS2 and not all of them can be converted to .OBJ properly with Solidus. Characters vertexes and I don't get along as well as everyone else seems to be. My internet was down during the time frame character vertexes first became relevant so I missed the boat on that. Oh well, Mantis would of been so COOL. For a Final Smash he should have a blackout, the whole screen goes black, and it says "HIDEO" on the top right of the screen, and it looks like a T.V. problem. Then, during the blackout characters would switch around, for example a Snake player could be controlling a Mario player, and you know what I mean. ...somthing like that, but somthing alot more lethal. If you don't know what The Blackout is, I got the perfect video: http://www.youtube.com/watch?v=dRROftC82-4 WARNING: THE SHOUT AT THE BEGAINING OF THE VIDEO IS SO EPIC YOU'RE COMPUTER MAY EXPLODE THEN IMPLODE! Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Naruto200Man on November 08, 2010, 07:38:54 PM lol *watches video* WTF why is it that the secret passage is ALWAYS the book case @_@ I mean damn...how cliche can you get XD
Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 08, 2010, 11:21:59 PM That would be awesome and it could be possible if we use Manaphy's parameters. XD
I know what the blackout is. I feel silly switching the ports during the Screaming Mantis fight. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: ItalianStallion on November 09, 2010, 12:40:44 AM Hey EternalYoshi, I never told you but I love your Snake Taunts hack.
Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: JOEYSX5 on November 09, 2010, 05:38:34 AM That would be awesome and it could be possible if we use Manaphy's parameters. XD I know what the blackout is. I feel silly switching the ports during the Screaming Mantis fight. I posted the video for people who may not know what The Blackout is. I know, I saw the video of somone switching the ports in MGS4 XD. Maybe porting Mantis over Project Mewtwo would be a better idea, since Mantis is kinda similiar to Mewtwo in a way. I'll try to get the model from MGS:TTS. So, it's possible to use Manaphy's parameters *screams* lol *watches video* WTF why is it that the secret passage is ALWAYS the book case @_@ I mean damn...how cliche can you get XD I know, but where else would it of been? Yeah, it's kinda cliche lol. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 11, 2010, 12:40:19 AM OK. I finished her jabs, ftilt, dtilt, nair, fair, and uair.
Pics will be here later this week. Also, if you want Gray Fox to wall jump, use this code by standardtoaster: Metaknight can walljump [Standardtoaster] 04B0B710 00000001 Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: ItalianStallion on November 11, 2010, 12:51:17 AM OK. I finished her jabs, ftilt, dtilt, nair, fair, and uair. Pics will be here later this week. Yes I would love to see some pics soon, glad you got all those things done already. Also, if you want Gray Fox to wall jump, use this code by standardtoaster: Metaknight can walljump [Standardtoaster] 04B0B710 00000001 Hey why not right? I'll deff try this out soon. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: JOEYSX5 on November 11, 2010, 08:26:01 AM Also, if you want Gray Fox to wall jump, use this code by standardtoaster: Gray Fox can walljump [Standardtoaster] 04B0B710 00000001 Sounds glitchy. What animations does Gray Fox use anyways? I hope he dosn't turn into Meta Knight but keep Gray Fox's textures. That would be horrible. Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Naruto200Man on November 11, 2010, 08:36:04 AM OK. I finished her jabs, ftilt, dtilt, nair, fair, and uair. Pics will be here later this week. Also, if you want Gray Fox to wall jump, use this code by standardtoaster: Metaknight can walljump [Standardtoaster] 04B0B710 00000001 That's great news! :D be sure to send me the alpha and I'll get a video and pictures ASAP, and some csp's + possible recolor pack :3 Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: JOEYSX5 on November 11, 2010, 04:39:37 PM (http://img254.imageshack.us/img254/6696/mantisunmaskedd.png)
I'mma workin' on Mantis' model. I used his unmasked textures since I can't a vertex of him with a gas mask at the moment. Once it's done I'll send the model to you, Eternal Yoshi, so you can try to port it over Mewtwo. Compare my model with this: (http://gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-UserFiles/00-00-44-49-67-Attached+Files/0285.5403243168344df1f458217242ddd214.jpg) Title: Re: Gray Fox - Version 0.3XX out- Fastest. Update. Ever. Post by: Eternal Yoshi on November 11, 2010, 08:54:14 PM Utilt and Fsmash are done.
When my brother finishes watching basketball, I may be able to get pics. In the meantime, why not you guys drop ideas for a special move, as the AT attack is reserved for her Final Smash. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 11, 2010, 09:08:58 PM Hmm....side special moves huh...hmm....
How about have her side B like Fox's Side b Fox illusion. It could travel further, make her invisible during the move and hit rappid times. She'd slash her blade around lightning quick and it's enescapable. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Akiba Red on November 11, 2010, 09:30:50 PM Who's Lyn over though? I hopes you have sound effects too... (Sadly I have no ideas because she only does 6 kinds of attacks her whole game. >.>)
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on November 11, 2010, 09:45:58 PM Wow, everyone just ignored my post.
Well, can't wait for a post on Lyn... Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 11, 2010, 09:49:31 PM I didn't ignore it.
Keep Try to get the vertex and mask perfect. IMO, Sheik's stature would be more appropriate. Lyn is over Link, but that won't matter next year. Unfortunately, I have no SFX for her as she doesn't have enough voice clips to make it worthwile. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on November 11, 2010, 09:56:22 PM Why not try to animate her Bow Special move like this? (I'd say without having it charge, or have it charge while spinning the arrow? it's just an idea.) (http://www.feplanet.net/media/sprites/7/battle/animations/ally/critical/lyn_bladelord_bow.gif)
And for the rest, looking on Lyndis' critical animations might give out ideas: (http://www.feplanet.net/media/sprites/7/battle/animations/ally/critical/lyn_lord_sword.gif)(http://www.feplanet.net/media/sprites/7/battle/animations/ally/lyn_lord_sword.gif) (http://www.feplanet.net/media/sprites/7/battle/animations/ally/critical/lyn_bladelord_solkatti.gif)(http://img534.imageshack.us/img534/7955/anibllynwithzephielsswo.gif) (http://fc03.deviantart.com/fs31/f/2008/219/2/6/Fire_Emblem_Lyn_by_EnixCloud1.gif)(http://i185.photobucket.com/albums/x259/battleshinja12/Animated/LynSolCritical.gif) (http://images1.wikia.nocookie.net/fireemblem/images/5/52/Bladelord.gif)(http://i185.photobucket.com/albums/x259/battleshinja12/Animated/LynSolCritical2.gif) (http://i291.photobucket.com/albums/ll283/lonely_shadow_X/Lyndis_Blade_Lord_Critical_by_xBlue.gif) Here (http://es.fireemblem.wikia.com/wiki/Lyndis) are some of the frames. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 11, 2010, 10:19:26 PM I'll try to do that for the bow.
I successfully changed the bone index of the bow and I need to check out Lyn's ef.pac and see what everything is. Thanks for the gifs. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on November 11, 2010, 10:20:57 PM She actually have a lot of animations, but only for Critical Hits with diferent swords, and most of 'em makes her .. teleport lol
If you can get her standing like that when using the bow as well, that'd be perfect! Hope something comes to mind after checking them. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 12, 2010, 07:57:27 AM Her final smash could be the thing where she splits into several people and cuts everyone a bunch of times.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on November 12, 2010, 08:06:53 AM That code for Gray Fox walljumping is evil. When I tried it out, Gray Fox lost his A move and he just T-standed upon being hit. Not cool.
The code dosn't even do what it is supposed to do. It is so glitchy. Good luck on Lyn. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Akiba Red on November 12, 2010, 09:41:52 AM Her final smash could be the thing where she splits into several people and cuts everyone a bunch of times. FE swordmaster ;O And please...at least don't make broken with all the teleporty stuff...Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on November 12, 2010, 09:49:15 AM Yeah, her FS could be like her Assist Trophy, or similar, but instead, used on every character and show her splitting at the beginning.
And for Specials, I'd say, have one where she teleports, let's say, sort of like Cloud's PSA? I dunno, or similar to Meta Knight's cape but with bigger range and knockback/damage? Just throwing out ideas, I'd like her to have at least one attack that'd teleport her, since it's what Lyn does most when she fights. I hope it turns nice and balanced ._.; Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 12, 2010, 09:55:38 AM Yeah, her FS could be like her Assist Trophy, or similar, but instead, used on every character and show her splitting at the beginning. And for Specials, I'd say, have one where she teleports, let's say, sort of like Cloud's PSA? I dunno, or similar to Meta Knight's cape but with bigger range and knockback/damage? Just throwing out ideas, I'd like her to have at least one attack that'd teleport her, since it's what Lyn does most when she fights. I hope it turns nice and balanced ._.; Yeah, that's like having naruto without an orange n black outfit, you just can't do it D: I think she should teleport at least once, if not for anything, maybe her final smash? She could split at the start, then disappear, then a HUGE hitbox appears that cuts people several times and such. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 12, 2010, 11:17:14 AM I'm wondering if the splitting can be done without effects.
Maybe with some PSA work.... I'll think it over how it could be done..... Dsmash is almost done. I was thinking of having the Swordmaster crtitical animation be an influence for her UpB. You know what's a scary coincindence? I animated the Down Smash before I saw the .gifs and it almost perfectly matched one of them. All she needed was a RShoulderN tweak and that was that. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on November 12, 2010, 11:50:43 AM I'm wondering if the splitting can be done without effects. Maybe with some PSA work.... I'll think it over how it could be done..... Dsmash is almost done. I was thinking of having the Swordmaster crtitical animation be an influence for her UpB. You know what's a scary coincindence? I animated the Down Smash before I saw the .gifs and it almost perfectly matched one of them. All she needed was a RShoulderN tweak and that was that. Lol, seems you're connected with Lyn somehow. o_O What animation are you thinking for Up B? I'm lost xD Perhaps for splitting you could look on Naruto? Since he uses "clones" perhaps you could do the same for Lyn? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 12, 2010, 12:06:51 PM The clone is an article, which isn't an issue cause I can do without the boomerang and Navi.
The only thing to wonder is about the costumes and the File Size Limit. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Ultraxwing on November 12, 2010, 12:44:06 PM put it inside of the fitchar00.pac and pcs file.
if link has a spare article in there. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 12, 2010, 01:36:20 PM Link does not store articles in the FitChar00.pac.
It's in the etc part of MotionEtc.pac Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: songeflemy on November 12, 2010, 06:49:26 PM EY, do you know how to put the effects on Gray Fox? Because it never works when I put it on there.
I put the effect folder in the pf folder, and I put the ef_metaknight.pac in the fighter folder, and I put the ef_Finmetaknight folder in the final folder. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 12, 2010, 07:26:40 PM I don't know what the problem is.
The effects are also in FitMetaknight.pac. I play tested Gray Fox with the effects for weeks and they work fine but I only noticed one issue: If the assist trophy appears, the effects go away when the assist trophy does. The solution is to reload the character when the match is over. Renaming the ef_cyborg.pac in FitMetaknight.pac and in the effects folder causes the effects to not appear. Are you in the PAL regions or something? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: songeflemy on November 12, 2010, 10:15:45 PM I don't know what the problem is. The effects are also in FitMetaknight.pac. I play tested Gray Fox with the effects for weeks and they work fine but I only noticed one issue: If the assist trophy appears, the effects go away when the assist trophy does. The solution is to reload the character when the match is over. Renaming the ef_cyborg.pac in FitMetaknight.pac and in the effects folder causes the effects to not appear. Are you in the PAL regions or something? No, I am USA. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on November 14, 2010, 01:09:05 PM The clone is an article, which isn't an issue cause I can do without the boomerang and Navi. The only thing to wonder is about the costumes and the File Size Limit. In that case, you're planning to do the Arrow thing making it an article? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 14, 2010, 02:29:02 PM The Arrow is already an article.
All I had to do was add the Sword Glow. Now it's a matter of making the objects face the correct way. All Aerial A Moves are done and Up B is ready to test. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 14, 2010, 02:33:06 PM The Arrow is already an article. All I had to do was add the Sword Glow. Now it's a matter of making the objects face the correct way. All Aerial A Moves are done and Up B is ready to test. Sweetness! Sorry link, but I could always have somebody port you over to Marth or someone :D As long as many of her versions are suported on gecko os and the file patch code than <3 Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on November 14, 2010, 03:45:14 PM Sweetness! Sorry link, but I could always have somebody port you over to Marth or someone :D Clone Engine coming soon. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 14, 2010, 11:37:38 PM I'm going through an adjustment phase as I'm used to animating the old Brawlbox way.
Let's hope it ends soon. Anyway, here are some pics of Lyn: (http://img576.imageshack.us/img576/7057/al1011120100binout.jpg) (http://img242.imageshack.us/img242/6600/al1011120102binout.jpg) (http://img573.imageshack.us/img573/295/al1011141829binout.jpg) (http://img293.imageshack.us/img293/2787/al1011141830binout.jpg) The last pic is of a WIP of her UpB. I'm animating her grabs now.. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on November 15, 2010, 01:55:59 AM Alot of people are going to like that. Keep up the good work.
Maybe this should be over Toon Link... Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on November 15, 2010, 05:44:07 AM Looking amazing too far. o_o
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 15, 2010, 07:49:33 AM Yes Yeas yesssss :D moar girlpower for brawl <3
To be honest, I would've rather had her in brawl than crappy marth again >_> *sigh* I guess nintendos biased about female heroes fighting guy heroes lol I mean the only real villains in the game are Metaknight Dedede Bowser Ganondorf :( Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on November 15, 2010, 07:55:12 AM Meta Knight isn't a villain, never was. Wolf is a villain, at least, enemy of the protagonist, Fox.
Peach is also a villain, she lets herself get kidnapped so frequently it makes us wonder... Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 15, 2010, 08:17:17 AM Meta Knight isn't a villain, never was. Wolf is a villain, at least, enemy of the protagonist, Fox. Peach is also a villain, she lets herself get kidnapped so frequently it makes us wonder... Wolf was meant to be a rival (Star FOX star WOLF @_@;; ) i think, rather than a true villain, though he does seem to save fox quite a lot. lol at peach, she could secretly trying to get 'involved' with bowser and mario keeps getting in the way so bowser has to come up with all those hard bosses and such to keep him away long enough XD Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: whiselifax on November 15, 2010, 07:00:05 PM Hey EY, I really love your Gray Fox. I recently updated to the v3xx and his hit box seems completely out of whack. Is there a fix to this? I've tried playing as both 1P and 2P but to no avail. If it helps, I use Riivolution, and am NTSC-U.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on November 15, 2010, 07:03:10 PM Yeah, like, I was playing Snake vs Grey Fox and my Snake could hit him from anywhere XD
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: songeflemy on November 15, 2010, 07:09:22 PM Hurtboxes are only fixed in player 1. Any other Player the hurtboxes will be as they used to be.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Ct.OWN on November 15, 2010, 07:19:52 PM Yeah, no wonder I never got hit. Literally. O_o stupid glitches. ruins a good battle.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 15, 2010, 08:13:25 PM This is because of the model sadly.
Until a rebuilder comes out that properly adds bones AND rebuilds models, offsets, references and such, there is nothing I can do about it. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 15, 2010, 08:26:42 PM Hey Yoshi, if i did a Samurai Jack vertex/texture over Ike would you do his psa/animations :3
Of course it'll be some time before I finish my current projects. I'm still waiting on some animation requests for dark sonic and I have to finish RuneMasterMario while I wait for those <3 Also going to make a lame attempt at making a Tabuu texture over JokeKid's spidy model :D PS: LYN IS LOOKING ****ING AWESOME!!!! I can't even tell it's IKE anymore! @_@;; Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Akiba Red on November 15, 2010, 08:31:36 PM PS: LYN IS LOOKING ****ING AWESOME!!!! I can't even tell it's IKE anymore! @_@;; Lyn is over Link.Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 15, 2010, 08:55:23 PM Oh right, I forgot *headdesk* oh well, link has a huge filesize limit, which means AWESOME psa :D
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: toastoftriumph on November 15, 2010, 09:21:19 PM Lyn looks amazing; great work on the animations, keep up the good work.
It'd be really awesome to see a video of your progress.. but don't feel obligated to make one if you're busy. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on November 16, 2010, 02:16:24 PM Yeah, like, I was playing Snake vs Grey Fox and my Snake could hit him from anywhere XD Try out that MGS:TTS Texture for Snake I made, and the one stage released over Final Destination that makes the area look like Otacon's office (The area where you fight Gray Fox). It really and truley looks good together. I also have a texture for Gray Fox that Eternal Yoshi should include in his pack, which I made using textures from MGS:TTS which replaces the bright colored Gray Fox textures. I was also going to make a bloody and hardcore Gray Fox too. My hurtbox glitches for Gray Fox are weird. If any attack is executed on the same horizantal line, it hurts him. It's so annoying. I hope that gets fixed soon. ANYONE else get the same exact hurtbox glitch? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Akiba Red on November 16, 2010, 02:49:50 PM No. And I pwn Snake all the time with Gray Fox. >.>
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 17, 2010, 01:05:09 AM Lyn is looking absolutely sick, I can't wait for her.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 17, 2010, 09:18:52 AM Lyn is looking absolutely sick, I can't wait for her. Sick....of course she's sick, it's flue season...>_> /lame attempt to troll. Yeah I wait for Lyn because I hardly use link anymore :D Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 19, 2010, 02:33:42 PM OK. I lined up the arrow and Bow for Lyn's neutral B correctly finally.
Also USmash, Dthrow, Bthrow, Fthrow, Pummel, and Gronud Up B parameters and animations are done. Catch and Capture animations are also done. Making Side B Now. Moar Pics soon. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 19, 2010, 02:41:16 PM OK. I lined up the arrow and Bow for Lyn's neutral B correctly finally. Also USmash, Dthrow, Bthrow, Fthrow, Pummel, and Gronud Up B parameters and animations are done. Catch and Capture animations are also done. Making Side B Now. Moar Pics soon. Sounds like you're making excelent progress, should I make a video of the beta when you're through with the moveset? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 19, 2010, 02:45:22 PM OK. I lined up the arrow and Bow for Lyn's neutral B correctly finally. Also USmash, Dthrow, Bthrow, Fthrow, Pummel, and Gronud Up B parameters and animations are done. Catch and Capture animations are also done. Making Side B Now. Moar Pics soon. Yes! Moar pictures nao. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on November 19, 2010, 09:59:46 PM Make a video of Lyn vs. Gray Fox. My votes on Gray Fox. Who else would be man enough not to yell in pain when you're arm gets cut off by a electronic laser? Then later gets crushed to death.
Gray Fox is pretty hard if you ask me. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 19, 2010, 10:01:19 PM She's not ready for a video yet.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 20, 2010, 01:13:55 AM She's not ready for a video yet. How about some screenshots of those animations you said you have finished? OK. I lined up the arrow and Bow for Lyn's neutral B correctly finally. Also USmash, Dthrow, Bthrow, Fthrow, Pummel, and Gronud Up B parameters and animations are done. Catch and Capture animations are also done. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 20, 2010, 10:24:51 AM Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 20, 2010, 10:32:39 AM Hey Yoshi, if you ever find the time could you vertex marth to look like ZSS's body but with straight, long hair down to his neck? I want to make a girl marth character/psa but sadly I'm not that good at vertexing breasts XP Also if you could make him/her look like she's wearing blue jeans that'd be great ^=^
I swear I'll give credit :D Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 20, 2010, 10:43:04 AM Vertexes and I don't get along as of now.
Please ask another time. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on November 20, 2010, 10:44:25 AM Ugh, looking pretty nice so far! Which animations are missing?
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 20, 2010, 11:07:43 AM Down B stuff, Item stuff, Tripping, Down, Swimming, Ladder, Victory, Techs, Wall stuff, Dizzy and sleeping animations.
I'm doing the cliff animations and a Taunt now. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on November 20, 2010, 11:25:09 AM Ugh, can't wait for this to be finished!
By the way, did you go with the spinning Arrow for NB or just a normal shot? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 20, 2010, 11:50:04 AM That looks so good already and looks like she doesn't have that many animations left.
When could we expect a release? And she is still going over Link correct? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 20, 2010, 01:47:00 PM Normal shot for now.
Yes, she goes over Link. I plan on having an alpha release at thanksgiving day. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on November 20, 2010, 08:50:16 PM I was expecting Lyn to go over somone usless, like R.O.B., or Game and Watch.
But yeah, can't wait for an alpha release so I can see Gray Fox take on Lyn. Oh, and how's my new avy? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Velen on November 21, 2010, 12:53:35 AM I was expecting Lyn to go over somone usless, like R.O.B., or Game and Watch. But yeah, can't wait for an alpha release so I can see Gray Fox take on Lyn. Oh, and how's my new avy? R.O.B. isn't viable because Lyn has less bones than he does. G&W isn't viable due to hardcoded stuff in his Pacs. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 21, 2010, 01:51:02 AM Normal shot for now. Yes, she goes over Link. I plan on having an alpha release at thanksgiving day. So thats on Thursday? Sounds good man ;) Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: FlaminFreak on November 23, 2010, 11:51:06 PM finally someone came up with the idea for lyn, shes my favorite FE character xD
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Link40 on November 24, 2010, 12:26:49 AM Down B stuff, Item stuff, Tripping, Down, Swimming, Ladder, Victory, Techs, Wall stuff, Dizzy and sleeping animations. I'm doing the cliff animations and a Taunt now. We don't need that xD Just joking... But when is Thanksgiving ? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on November 24, 2010, 06:12:53 AM Down B stuff, Item stuff, Tripping, Down, Swimming, Ladder, Victory, Techs, Wall stuff, Dizzy and sleeping animations. I'm doing the cliff animations and a Taunt now. We don't need that xD Just joking... But when is Thanksgiving ? Normal shot for now. Yes, she goes over Link. I plan on having an alpha release at thanksgiving day. So thats on Thursday? Sounds good man ;) There you go ;) Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 24, 2010, 04:05:31 PM Does everybody know what tomorrow is? ThankLyndis day!
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: songeflemy on November 24, 2010, 08:32:25 PM Does everybody know what tomorrow is? ThankLyndis day! Lol XD. Are you making textures for Lyn, EY? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 24, 2010, 10:41:12 PM She has simple costumes made already.
Finished reanimating the FS and modding the parameters. Almost ready for the alpha release. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 25, 2010, 12:08:12 AM Does everybody know what tomorrow is? ThankLyndis day! Lol XD. Are you making textures for Lyn, EY? Oh you already know Songe ;) Red Demon Lyn, Matrix Lyn. Eternal Yoshi, I already had your permission for Gray Fox, would you mind if I do some textures for Lyn? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 25, 2010, 01:03:10 AM Sorry I didn't see this. Go ahead.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on November 25, 2010, 06:53:25 AM Somone should rip textures from Fire Emblem and port Lyn's textures over her, and make those her default textures, just like how I did it with Gray Fox (though I never released it)
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 25, 2010, 01:19:32 PM >_<
Having issues uploading. Mediafire's uploader isn't working today. Megaupload says the file is currently unavailable. And I have to leave to my grandma's for Thanksgiving dinner. Fantastic. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 25, 2010, 01:22:49 PM Mediafire is working for me. That's weird.
4shared? box.net? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 25, 2010, 01:44:04 PM http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13962
Using the MU link since it's working for me. Will update with Mediafire link whenever it starts to work. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: cuckoos on November 25, 2010, 01:51:33 PM Lyn looks great! Mind telling us what her current moveset is?
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 25, 2010, 01:53:29 PM Just got her about to test. Damn I'm so excited even though it's just an alpha release lol
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 25, 2010, 03:00:54 PM I'm totally making a video of this!! Soon as I get access to my desktop and stuff >_>
I'm on my craptop now X_X I think I'll make a machinima-ish version of it :af2: Unless you want just a demo, bah, I got nothing but time I'll do both XD Can i use Lyns model as a base for a female marth? I just need to port the model and stuff right? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 25, 2010, 03:20:32 PM Not bad man, not bad at all. It's just an alpha release after all, and so far so good.
I just beat Roy's ass with Lyn, epic as hell. One of her winposes, looks like shes beating the meat lol no lie Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 25, 2010, 03:35:30 PM lol u should totally give me ur bfc dude xD I could test my dark sonic 2.0 :D I just need to finish his up smash and specials, which I need new animations for >_>
Jeeze, why does NOBODY want to animate for sonic, even from friggin scratch?? Heck I could probably do them myself but there's other things I want to do. Like make his new final smash <3 Wearhog(Kinda lol) anyone? :af2: Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on November 25, 2010, 04:17:54 PM ItallionStallion, play Lyn Vs. Gray Fox.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 25, 2010, 05:53:29 PM ItallionStallion, play Lyn Vs. Gray Fox. Oh i did man trust me Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on November 25, 2010, 08:13:06 PM Omg lemme try this! Downloading right now!
I'd like to see some works on face expression soon! It'd make her feel more lively. EDIT: I played Lyn with my GC controller on slot 1, and ganondorf could hit me from anywhere i nthe stage, and when I tried tos elect her with my GC controller on slot 2 instead, it froze, how can I play her properly? Very good for an Alpha (Tried her on Practice Mode) very good for an Alpha! Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 25, 2010, 09:07:03 PM I don't think changing face expressions for a Assist Trophy character is possible, or is it?
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 25, 2010, 10:36:56 PM It may be possible. I'll have to look at Pikazz's stuff on PAT0.
You see, The devs cut a LOT of corners on Lyn's model and textures. For example, She has NO HaveN on her left hand which is why I had to attach items on her right hand. While it is possible to make a seperate textures for the different facial expressions, the only issue is getting whatever PAT0 I insert to read correctly. File size limits aren't a problem as Lyn's model has a small file size. Also, She has only 1 bone per shoulder rather than 2, which is why she suffer the same issue as Sonic does. If you see her right shoulder facing the wrong way, it means I didn't finfish the animation yet and as such the game will default to using Link's. Hmm.... the PAT0 files that handle this are supposed to be in the MotionEtc..... We may have to wait for the next modeset to properly support PAT0 files. Link seems to already have the needed filees in the MotionEtc... Maybe it's just a matter of making another Texture and rename the references?? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on November 26, 2010, 06:49:39 AM ItallionStallion, play Lyn Vs. Gray Fox. Oh i did man trust me Yeah, and who won? -------------------------------------- I'm sure Project Lyndis will come out faster since you know how to use Tabuu, right Yoshi? What IS inside Link's MotionEtc? Sword textures or shield? All I see in Snake's MotionEtc is his weapon textures and animations. Which I find very fun to edit since you can do alot of interesting stuff with his weapons. (LIke Eternal Yoshi's Candy Cane Mortar) Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 26, 2010, 05:20:27 PM Well I played as Lyn, so of course I won. I play with Gray Fox too much lol so Lyn is my new eye candy.
Eternal Yoshi, have you made any new progress on her? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 26, 2010, 05:31:23 PM Hey yoshi, my sonic hack works fine, except for when I try to select him twice (Have player one and player two be him) is there something up? The game just freezes when I do it. Otherwise the hack is working fine.
Also, getting ready to make a video of her alpha version now, dark sonic isn't completely finished yet, so I refuse to release him. but he'll be in the video too <3 Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on November 27, 2010, 07:25:58 AM Well I played as Lyn, so of course I won. I play with Gray Fox too much lol so Lyn is my new eye candy. Eternal Yoshi, have you made any new progress on her? I was talking about if you have them play each other as both level 9s. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 27, 2010, 09:33:54 AM Hmm lyn seems a bit underpowered? :3 but smexeh just the same <3
Eternal Yoshi, could I have your permission to use her model as a base for the female marth character I've been thinking about making? PS: I need to know what bone to rename to transN in the walking, running etc animations when I port it from link to marth. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on November 27, 2010, 03:54:03 PM This is becoming an increasingly large problem.
My Wii's laser is having serious issues reading Brawl via Gecko and Riivolution. Strange when you consider that the Brawl disc is clean and it reads GC games just fine. It's really hampering my testing phases of changes I make.... Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on November 27, 2010, 03:57:01 PM This is becoming an increasingly large problem. My Wii's laser is having serious issues reading Brawl via Gecko and Riivolution. Strange when you consider that the Brawl disc is clean and it reads GC games just fine. It's really hampering my testing phases of changes I make.... Maybe try popping in a DVD lense cleaner for a few minutes? :l That always seems to work for me <3 Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: SmashClash on November 27, 2010, 03:58:51 PM It's because the Wii has troubles reading dual-layered discs, which Brawl is one of.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on November 27, 2010, 04:01:54 PM This is becoming an increasingly large problem. My Wii's laser is having serious issues reading Brawl via Gecko and Riivolution. Strange when you consider that the Brawl disc is clean and it reads GC games just fine. It's really hampering my testing phases of changes I make.... Damn that sucks man, sorry to hear that. I could test from time to time if you need me to. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: SiLeNtDo0m on December 03, 2010, 03:39:28 PM Done and done ;)
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on December 06, 2010, 08:13:13 PM Nice job on Icicle Pyramid man! That makes me miss playing DKR now.
Also, hows Lyn coming along? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on December 06, 2010, 11:08:50 PM I changed her nair to be a sex kick and fixed interloping issues.
I'm having issues with her DOwn B. It's a super stubborn move almost like it's hard coded elsewhere. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on December 06, 2010, 11:31:06 PM I changed her nair to be a sex kick and fixed interloping issues. I'm having issues with her DOwn B. It's a super stubborn move almost like it's hard coded elsewhere. A sex kick? I hope you mean a sexy kick, then again I don't. Yeah I noticed she still has bombs, lol. I actually kinda like the arrows on her though, will you be keeping it? And let me just tell you, I absolutely love her Final Smash, man. Much better than Link's and love how the screen changes color. Love your work bro ;) Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on December 06, 2010, 11:56:14 PM The arrows will stay. The KB angle may change.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on December 07, 2010, 12:12:31 AM The arrows will stay. The KB angle may change. Good to hear. I know you will have a new fixed animations for her. When could we expect a beta release? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Albafika on December 07, 2010, 07:17:36 AM Yeah, I'm pretty interested in this Lyndis, really hope to have her playable for when Clone Engine comes out!
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on December 07, 2010, 01:35:58 PM Yeah, I'm pretty interested in this Lyndis, really hope to have her playable for when Clone Engine comes out! [censored] I'll have her playable over Link for the meantime lol I don't give a damn. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on December 08, 2010, 12:53:43 PM Eternal, please give me support on this like how you gave support on Snake Custom taunts
http://forums.kc-mm.com/index.php?topic=17201.msg298343#msg298343 Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: (specter) on December 09, 2010, 02:46:47 PM This PSA is awesome, but here are some glitches I noticed you didn't list anwhere:
-If an item, such as a Gooey Bomb or a C4, attaches itself to Gray Fox, this weird shadow-like line will connect from the ground to Gray Fox and follow wherever he goes while still connected to the ground until the item comes off. Also, albeit only really a problem on Mewtwo's Ganon's Tower stage, the same instance causes Gray Fox to appear way off the top of the screen in a bubble, shifts back to the ground, then repeat but extremely fast. It does this until the attached item is off. -He doesn't hold items like crates or the firecracker launcher right. He doesn't tilt the firecracker launcher in the direction you tilt the joy-stick -- it stays perfectly straight even when the firecrackers are launched straight up. -Sometimes Gray Fox can be hurt no matter where he is on the screen. It's like your character's hitbox is the entire screen. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on December 10, 2010, 09:30:07 AM That's the model's fault. Unless you can find a way to load the unedited model or FULLY rebuild mdl0's the right way, there's nothing I can do.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: (specter) on December 10, 2010, 12:33:45 PM That's the model's fault. Unless you can find a way to load the unedited model or FULLY rebuild mdl0's the right way, there's nothing I can do. Oh ok. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: xZedkiel on December 11, 2010, 10:25:52 AM Yeah, I'm pretty interested in this Lyndis, really hope to have her playable for when Clone Engine comes out! [censored] I'll have her playable over Link for the meantime lol I don't give a damn. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: FlaminFreak on December 14, 2010, 03:54:41 PM any news? hows progress?
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: FlaminFreak on January 17, 2011, 11:40:58 AM is this project still alive? o.o
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: xZedkiel on January 17, 2011, 11:55:07 AM I hope so.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: FlaminFreak on January 17, 2011, 12:00:57 PM cmooon it has too. everyone needs lyn in brawl DX
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on January 17, 2011, 12:04:43 PM It is alive, just dormant.
I've been making a few new animations for Lyn and Gray Fox. I've been waiting for the Mdl0 file format to be totally defined so I can rebuild the bone structure to include enough bones without glitches. Also, all of my attempts to tweak the moveset files to load the unedited models of Gray Fox and Lyn have all ended with the following sound effect when a stage is chosen: BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEE Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: xZedkiel on January 17, 2011, 12:05:38 PM Oooo that sucks... Take your time bro ^_^
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on January 17, 2011, 08:02:28 PM I f*cking hate that sound. Good luck with everything bro.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: JOEYSX5 on January 18, 2011, 03:22:21 PM The loud beep of death scares the living crap out of me.
:( Somtimes, when I'm playing the game regularly or I'm at the CSS, everything is fine. Then suddenly: BEEEEEEEEEP! Why does it make that noise, anyways? Iv'e noticed when MKWii crashes it makes a silent beep. Silent, but deadly. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on January 31, 2011, 11:59:02 AM Don't know. A common rule of thumb: Avoid using SSE codes when using VS mode. I learned that when I left on the old Super Fox SSE code.
A quick update: Edit I don't know where the hell to put this so it's going here. I learned a better way to put in wall jumps. First you need to put this in subaction JumpF Code:
Now remember the offset of the subaction and make a go to command in the following subactions: JumpF JumpB JumpAerialF(For Multi Jumpers, be sure to include JumpAerialF2,F3, etc.) JumpAerialB Fall FallF FallB FallAerial FallAeriaF FallAerialB PassiveWallJump The last one is important for smooth wall jumping. Don't worry about abuse, the vertical velocity automatically decreases a bit when used consecutively like a normal wall jump would. This allows for scar jumping and a more natural feeling wall jump, akin somewhat to Melee. I put this on Gray Fox and it's working. Thanks goes to KingJigglypuff for the coding in Char which gave me much of the code and the inspiration to change it for better wall jumping. To clarify: the old method required a spare action. Maybe they didn't know the correct action for the wall jump. This method does not. Also, Lyn's new dash attack animation and parameters are done. Her arrows are a bit weaker but go faster and by extension, farther. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on January 31, 2011, 12:10:26 PM Hey eternal, do you think you could help me with my Din? The psa is over wolf but the model is ZSS's, and it keeps freezing when I try to grab someone :l
Wel now it's to where I can grab and miss-grab, but when I sucsessfully grab someone it freezes :s Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on January 31, 2011, 12:13:47 PM Weird.
Did you modify the grab actions/subactions in any way yet? If not, it may have to do with the character having special needs for their grabs, Like Yoshi. Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on January 31, 2011, 12:24:32 PM Weird. Did you modify the grab actions/subactions in any way yet? If not, it may have to do with the character having special needs for their grabs, Like Yoshi. Well, I'm using ZSS's motion etc (because fixing ALL of wolfs animations for the model is a pain in the ass) so that may be part of it. Should I just re-code the grab and pummels from scratch so they're like ZSS's? I think it's cause of the "go to" action being a different than ZSS's in the grab? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on January 31, 2011, 12:45:25 PM You may have to. Also check the location of the ThrowN.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on January 31, 2011, 12:46:54 PM You may have to. Also check the location of the ThrowN. K, thanks for the tips. I'm going to see if the thrown N is on the same id as wolfs, then fix it in tabuu if it isnt? Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on January 31, 2011, 12:50:43 PM Yes. Also double check the animation to see if the ThrowN is in the correct place.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: ItalianStallion on January 31, 2011, 01:04:51 PM Lyn? Is that you?
No. DX Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on January 31, 2011, 05:15:37 PM Alright eternal, I opened wolf's .pac and his new model in the file, then I loaded ZSS's .pac and model in the file as well. I changed wolf's Thrown N and HaveL to the SAME bone index of ZSS's.(Because wolf's "model" is now technically ZSS's in the costume file) That should fix the freezing problem right?
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on January 31, 2011, 06:00:55 PM If you used Tabuu to do so and checked the animation, then it should.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Naruto200Man on January 31, 2011, 06:58:53 PM If you used Tabuu to do so and checked the animation, then it should. K I just checked the animation and it was way off, so I'm just gonna export and replace the animations then recode the catch collisions to look like ZSS's manually.Title: Re: Eternal Yoshi's Character hacks - Gray Fox and the future home of Lyn's info! Post by: Eternal Yoshi on February 14, 2011, 01:05:18 PM An update.
Lyn's counter is working now. Also the bombs are gone. The down special needs a few balance tweaks is all. Title: Re: Eternal Yoshi's Character hacks - Gray Fox! Beta V2 of Lyn coming soon! Post by: Naruto200Man on February 14, 2011, 03:06:48 PM Awesome, that means I could possibly use either Lyn or cloud in the machinima I'm working on. (depends on who's psa gets finished first)
For your next(psa) hack I have a few suggestions if you'd like XP Banjo & Kazoie (Over mario): Mainly because there's an OMGGGGGGG level of epicness hack of him over mario. There are tons of moves in the series, but I sugest that you use the first game as reference. As those moves are fairly easy to recreate in brawl. The texture is so damn acurate it looks like an import, AND they even turned FLUDD into Kazoie! (I forget who did the hack, but you can find it yourself... XP) Boba Fet(over snake): An epic texture, from Asyfer I think over snake. He pretty much demands a PSA. If you need reference. Try watching the latter half of the "Kimino" part in the third star wars movie. (I mean the third in the series, not the third to be made, which is episode VI I believe) Eh, those are just ideas though. After you're done with Lyn and everything, could you maybe lend me a hand on a couple of psa's I'm working on? I'll pm you the details if you're interested, but mostly it's JUST animation and coding work I need help with =3 (Coding work as in how to do the actual code X_X) I'll add you as a colaborator in the psa and shadowsnake too since he's working on a starfox Adventures Krystal Title: Re: Eternal Yoshi's Character hacks - Gray Fox! Beta V2 of Lyn coming soon! Post by: xZedkiel on February 14, 2011, 03:34:10 PM YAY! A V2 Beta! Can't Wait ^-^
Title: Re: Eternal Yoshi's Character hacks - Gray Fox! Beta V2 of Lyn coming soon! Post by: Eternal Yoshi on February 14, 2011, 05:10:18 PM OK.
I'm not taking suggestions at this time. The reason updates are sluggish are because I'm trying to get the models working bug-free. I got the original bones linked correctly so now I'm trying to get the new bones properly linked, even though they don't do anything. I was expecting the Mdl0 converter and/or the Bone tree editor update that adds properly linked bones, but they still aren't here. I've been making stages while I was waiting. Meanwhile, Gray Fox and Lyn have been updates here and there. Gray Fox has new fair, ftilt1, and ftilt2 animations and hitboxes, can wall jump, and will get a new Final Smash soon. Lyn has her new dash attack finished, Her arrows tweaked, Down B counter working, and aerial attack hitboxes tweaked. When I totally fix the models, I will release Gray Fox V0.4 and Lyn V0.2. I should really link this to the OP. Title: Re: Eternal Yoshi's Character hacks - A side project while I wait Post by: Eternal Yoshi on February 20, 2011, 07:47:05 PM OK. While I wait for the Mdl0 converter/Bone editor update to come here, I'm making this.
(http://img193.imageshack.us/img193/1354/al1102202107binout.jpg) (http://img193.imageshack.us/i/al1102202107binout.jpg/) Title: Re: Eternal Yoshi's Character hacks - A side project while I wait Post by: xZedkiel on February 20, 2011, 08:31:52 PM A moveset? or making him taller?
Title: Re: Eternal Yoshi's Character hacks - A side project while I wait Post by: Eternal Yoshi on February 20, 2011, 11:55:42 PM A moveset? or making him taller? Both. PSA AND animations. Moar Pics: (http://img543.imageshack.us/img543/4195/al1102202106binout.jpg) (http://img543.imageshack.us/i/al1102202106binout.jpg/) (http://img594.imageshack.us/img594/8696/al1102202104binout.jpg) (http://img594.imageshack.us/i/al1102202104binout.jpg/) Title: Re: Eternal Yoshi's Character hacks - A side project while I wait Post by: ♤♡◇♧ on February 21, 2011, 07:00:49 AM Yay, Megaman.
I like what I see so far. Title: Re: Eternal Yoshi's Character hacks - A side project while I wait Post by: Naruto200Man on February 21, 2011, 01:14:18 PM Eternal D:
Don't abandon lyn!! T-T lol But chibi megaman sounds awesome :D Are you going to employ the other enemies from megaman (Rock Man, Ice Man, etc?) into it? Um, I know you don't do request, but uh...I fail at anim porting. *sigh* I just need some anims for my Krystal psa. Just the Ground A's, down smash, A combo, and specials. Could u do these if they were easy enough? They're over fox. Title: Re: Eternal Yoshi's Character hacks - A side project while I wait Post by: Eternal Yoshi on February 21, 2011, 01:27:39 PM Megaman isn't chibi, and I didn't abondon Lyn or Gray Fox.
Just read the big post linked in the OP. I'm just doing this for the time to improve my BB animating skills. Anyway, I finished animating all his A moves and Neutral B. The robot master powers (I don't know which) will be incorporated when I can solve this issue with the UpB hadouken. For some reason, the action and subaction does not want to move him despite the fact that the moves character flag is checked and the animation moves the TransN quite a bit. I'm using the Set/Add momentum command for the time being, and it works fine unless you try to use the move to cancel hitstun.... I never had this issue with the other character's UpB as they listened to the TransN being moved...... Title: Re: Eternal Yoshi's Character hacks - A side project while I wait Post by: ♤♡◇♧ on February 21, 2011, 01:47:11 PM I think I can help you with your hitstun movement problem.
http://opensa.dantarion.com/wiki/Variables#LA LA Bit 57 is Momentum force, which forces momentum even on hitstun. Title: Re: Eternal Yoshi's Character hacks - A side project while I wait Post by: Naruto200Man on February 21, 2011, 02:36:21 PM Well, if you really wanna improve your animating skills, maybe open up a request thread?
That and I could use a hand with my krystal psa X_X I mean it's not like I've never tried animating b4, but...*sigh* I just can't get into it. Title: Re: Eternal Yoshi's Character hacks - A side project while I wait Post by: Eternal Yoshi on February 21, 2011, 02:41:37 PM Yes it did the trick and works perfectly.
Thanks. Now on to the Mega Buster article for the Neutral B. And the grab and throw animations. Title: Re: Eternal Yoshi's Character hacks - A side project while I wait Post by: Eternal Yoshi on February 21, 2011, 09:02:32 PM OK. The Catch and Capture animations are done as well as Dthrow and Bthrow.
Now to figure out the GFX for his Entry.... Done! Now for Taunts/Victory poses. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: ♤♡◇♧ on February 22, 2011, 03:04:29 AM OK. The Catch and Capture animations are done as well as Dthrow and Bthrow. Is the Megaman your doing a whole new PSA or a continuing of a already existing Megaman PSA?Now to figure out the GFX for his Entry.... Done! Now for Taunts/Victory poses. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 22, 2011, 11:17:12 AM It's a new PSA.
From scratch. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: ♤♡◇♧ on February 22, 2011, 11:23:12 AM It's a new PSA. Nice.From scratch. Hope it gets released soon. BTW, it is over Ness, right? Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 22, 2011, 12:08:09 PM Yes it is over Ness.
Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Segtendo on February 22, 2011, 12:28:39 PM Megaman huh?
I need a Ness PSA. Good luck EY ;) Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: JOEYSX5 on February 22, 2011, 04:45:33 PM You should make a Big Boss Moveset for Snake next, or you can port Snake's model over somone else and give THAT character a Big Boss moveset with a knife.
Did you make that Mega Man model and texture? Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 22, 2011, 05:45:18 PM KTH did the base model and base textures I retanslated the model to fit the normal Mega Man size.
I made alt. colors. I'll make Big Boss another time after I finish this. Someone mentioned the REFT influences colors of external GFX. How is that done again? Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: JOEYSX5 on February 22, 2011, 05:54:02 PM By the way, EVA still isn't working. I'm getting Exception DSI occur messages when trying to load the game. I think all my glitches are from all the way my Snake textures are arranged. I have no time to fix this because of work and school...
I need to fix the MGS pack glitches. Eternal, shortly after you told me to fix the Palette issue on EVA, I put it in game and tested it. Still had glitchy colors. After trying to fix the PCS file, the Exception DSI occured message occured as I said before. Any reasons why? Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 22, 2011, 05:58:20 PM Exception DSI messages are because of byte count errors from codes such as the custom SSS, custom CSS, ASL, and so on.
Errors with textures/vertexes/models cannot cause exception messages. Now about the REFT editor.... Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: xZedkiel on February 22, 2011, 06:39:40 PM Exception DSI messages are because of byte count errors from codes such as the custom SSS, custom CSS, ASL, and so on. This makes so mush sense! every time I try to use the Alternate Stage Loader code, it gives me that error lol. That clears it up, thank you! ^_^Errors with textures/vertexes/models cannot cause exception messages. Now about the REFT editor.... Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 22, 2011, 06:40:59 PM ASL works fine. But if you miscount the bytes in the stage data, it will give you an exception message.
Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: xZedkiel on February 22, 2011, 07:00:59 PM ? Explain please? lol
Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 22, 2011, 07:30:21 PM If your math is wrong when filling in the variables of certain codes, the game will freeze.
For ASL, you must add the stage data line count right or else the game will freeze. (http://img132.imageshack.us/img132/641/al1102222118binout.jpg) (http://img132.imageshack.us/i/al1102222118binout.jpg/) BTW, I got the GFX for the fully charged mega buster, but it's not the color I wanted. This was done by editing MiscData[1] with TSG's program. Anyway, more pics. (http://img411.imageshack.us/img411/3378/al1102220024binout.jpg) (http://img411.imageshack.us/i/al1102220024binout.jpg/) (http://img51.imageshack.us/img51/8108/al1102220021binout.jpg) (http://img51.imageshack.us/i/al1102220021binout.jpg/) (http://img59.imageshack.us/img59/9436/al1102202109binout.jpg) (http://img59.imageshack.us/i/al1102202109binout.jpg/) Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: xZedkiel on February 22, 2011, 07:45:12 PM It still looks nice that color. And I used to use the code before, it just suddenly stopped working.
Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Link1213 on February 22, 2011, 09:59:19 PM (http://i1121.photobucket.com/albums/l502/Link1213/regular.png)
(http://i1121.photobucket.com/albums/l502/Link1213/red.png) (http://i1121.photobucket.com/albums/l502/Link1213/grey.png) (http://i1121.photobucket.com/albums/l502/Link1213/green.png) (http://i1121.photobucket.com/albums/l502/Link1213/blue.png) (http://i1121.photobucket.com/albums/l502/Link1213/black.png) made some recolors for megaman. It looks good so far. keep up the good work. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: ItalianStallion on February 23, 2011, 12:32:02 AM Alright now it's starting to catch my attention, very nice EternalYoshi.
You even did the animation where he kicks both legs up. Isn't that from Marvel vs Capcom? Also, what stage is that? :>.>: Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 23, 2011, 08:07:51 AM It's a simple port from Castlevania Judgement's Castle front area.
Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Naruto200Man on February 23, 2011, 09:08:46 AM Hey Yoshi, can you tell me how to replicate CF's Side Special, how he grabs opponents and attacks them at the end?
I know part of it is a catch colission but is there anything else I should do? (like If Hitbox connects etc?) Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 23, 2011, 09:47:55 AM OK. You gotta use a Special Offensive collision.
Gimme a moment to pull it up..... OK. Asynchronous Timer = Whatever you want Special Offensive Collision Special Offensive Collision Set Loop: ??? Times If: 3D Hitbox has connected Change Subaction: Connected subaction, pass frame = false End If Asynchronous timer = Whatever Execute Loop Asynchronous Timer = Whatever Terminate Collisions Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Naruto200Man on February 23, 2011, 12:08:01 PM Tankies ^+^
I really want to make a crazy character for this one, so a forward-moving side B go into the back throw would really twist things up. How do I use special offensive collisions exactly other than that? Every time I try to use one the hitbox doesn't connect at all. :l Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 23, 2011, 12:13:29 PM You need to make the size big enough to determine the range. The SOC should be in the lunge subaction.
The first part as the SOC determines the range of the"grab". The seccond part should have the hitboxes. In the meantime I have more actions and subactions than I though I had. I need an Idea for the Final Smash. So do you guys have any? Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Naruto200Man on February 23, 2011, 12:19:51 PM How about a copy ability?
Like you give him a sorta Kirby-hat thing and he uses a weakened version of (some) final smashes? So a SOC is mainly for grabs? But I've seen it in stuff like fox's side B and Peaches Down Smash :l hmm...odd.. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Segtendo on February 23, 2011, 12:21:25 PM Are you gonna make his dash attack his slide ? That could work nicely.
Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 23, 2011, 12:27:03 PM SOC is for many things.
In certain specials it can be used to determine the range of the "grab" needed to change actions upon connecting. In others, it can be used to make hitboxes do strange things like freezing the victim like in MK's FS, or attacking foes while in capture state without breaking the grab. The dash attack is already his slide. And he can slide off ledges with it unlike most dash attacks. I MIGHT make it cancellable by tapping the opposite direction 20 or so frames in the move, but maybe not. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 23, 2011, 05:00:19 PM Hey, I noticed that Ness has a dummied out article slot.....
I wonder if I can use this.... Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Naruto200Man on February 23, 2011, 06:22:57 PM Who knows, people have managed to use the unused on/off animations for fox n co's blasters.
Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: JOEYSX5 on February 23, 2011, 07:50:52 PM Exception DSI messages are because of byte count errors from codes such as the custom SSS, custom CSS, ASL, and so on. Errors with textures/vertexes/models cannot cause exception messages. Now about the REFT editor.... I used to have all of those except ASL, but I don't use them anymore. Oh, and I have all the stage reset codes (Such as the Luigi Mansion freeze.). I applied them all and turned them off. Yet again, I get DSI Occured Messages randomly. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 24, 2011, 10:52:40 AM ..........Give me your current code list.
If it's not a currently running code, you may only have 1 option. REMAKE YOUR GCT Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Segtendo on February 24, 2011, 03:38:13 PM If you use ASL, you can't have a stage with .rel's (at least, I think you can't...)
Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Rayn on February 24, 2011, 04:45:17 PM No, you can use them, you just have to make your own using FD-based .rels
Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 24, 2011, 07:22:11 PM My apologies for the lack of updates today.
I was messing around with Phantom Wings' recent work. I plan on using Mega Man's Down B to switch between powers and and Forward B for the robot master powers. The Powers I'm thinking about using is dependent on whether I can use the other article slots. I'm thinking: Gemini Laser(Fox's laser recolored and over the Yoyo string seems good, but we'll see) Fire Storm Thunder Bolt Blizzard attack These are the 4 I'm planning. By looking at the other PSA, I see 3 La-Bits that can help me with this. I need one more for this. I'm still taking ideas for the final smash, provided it can be done without .rel editing..... Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Velen on February 24, 2011, 09:01:25 PM My apologies for the lack of updates today. I was messing around with Phantom Wings' recent work. I plan on using Mega Man's Down B to switch between powers and and Forward B for the robot master powers. The Powers I'm thinking about using is dependent on whether I can use the other article slots. I'm thinking: Gemini Laser(Fox's laser recolored and over the Yoyo string seems good, but we'll see) Fire Storm Thunder Bolt Blizzard attack These are the 4 I'm planning. By looking at the other PSA, I see 3 La-Bits that can help me with this. I need one more for this. I'm still taking ideas for the final smash, provided it can be done without .rel editing..... I have once question. Why do they have to be long-range weapons, and...Why Gemini Laser? Despite it being good for a normal Robot Master Power, it seems a bit...random... EDIT: While it's your PSA, I want to give my further two cents. Gemini Laser sounds like a good idea, but the other three seem to make the assortment of Weapons bland. You're basically making an Elemental Mega Man in terms of his RMWs'. I personally think you should consider doing other weapons. For example. Flash Stopper (Only slows down time for a short time) Slash Claw Top Spin They may all be non-elemental, but they give Mega Man a big variety of moves to work with, each that work differently. You could do the same with the others, but the fact remains. I think another element of Mega Man's gameplay should be that the weapons can be used only a certain number of times before Mega Man needs to switch them. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 25, 2011, 08:44:47 PM Thanks for the input.
Flash stopper sounds like it'll be a challenge to balance though..... I'll take the challenge. I'm gonna do one power at a time. First top spin. Then Gemini laser. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 26, 2011, 12:24:54 AM OK. La-Bits[100] - [106] seem to be working in the same way, and great.
Strange... OK I'm using these variables to switch between the powers. I only have 2 powers in queue and the balancing phase, Top Spin, and Flash Stopper. I programmed flash stopper so that it can only be used once until you switch powers and switch back. If you use it again, it will play a buzzer sound. I want the power to only be used once a stock, but there is no subaction for Dead... Top spin works OK. For some reason, I can't get it to not modify the gravity. Even if I nop the commands that do affect it, it still disables vertical gravity for a while. Basically, for the duration of Top Spin, Mega Man will move at the vertical speed he was when he executed the move. So If he does this at the start of the jump, he will get extra height... PK Thunder's article slot isn't working right...... Time will tell if the other La-bits will work the same way..... Slash Claw is currently functional. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: ItalianStallion on February 27, 2011, 04:19:47 AM EternalYoshi, you should work on rels for Metaknight and Link, now that PW came out with the rel porter recently, that you know about.
Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 27, 2011, 10:37:10 AM I know what you mean....
I'll do it after the beta release of Mega Man. Which judging by my progress, should be out on Wednesday. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Segtendo on February 27, 2011, 02:12:15 PM EternalYoshi, you should work on rels for Metaknight and Link, now that PW came out with the rel porter recently, that you know about. Yes, an edited Link .rel would be very nice for the Zero moveset :PTitle: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: ItalianStallion on February 27, 2011, 02:23:16 PM EternalYoshi, you should work on rels for Metaknight and Link, now that PW came out with the rel porter recently, that you know about. Yes, an edited Link .rel would be very nice for the Zero moveset :PWell I want two. One for Zero and another one for Lyn. Even the beta, is fully enough playable, and also he said that he's been working on Lyn more anyway. Also, let's not forget about Metaknight/Grayfox. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on February 27, 2011, 08:28:53 PM OK. A brief progress report.
Animations for miscellaneous stuff like things based around tripping, tumble, down and get up, ledge stuff, and Swimming are done. All that remains animation wise are items related animations, Final smash, and a taunt. Title: Re: Eternal Yoshi's Character hacks - Mega Man under construction! Post by: Eternal Yoshi on March 01, 2011, 01:11:36 PM I didn't change the Final Smash yet, but PK Starstorm still works.
Item related animations are almost finished. If I get the chance, I may be able to use the PK Flash resources to replicate Black Hole Bomb. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: ItalianStallion on March 01, 2011, 02:48:15 PM I didn't change the Final Smash yet, but PK Starstorm still works. Item related animations are almost finished. If I get the chance, I may be able to use the PK Flash resources to replicate Black Hole Bomb. Galaxy Man's Black Hole Bomb? Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: Eternal Yoshi on March 01, 2011, 03:14:16 PM Yes that weapon.
That's in the maybe section though. I'm still fighting the file size limit of the MotionEtc file so I may not be able to animate that. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: ItalianStallion on March 01, 2011, 03:29:57 PM Yes that weapon. That's in the maybe section though. I'm still fighting the file size limit of the MotionEtc file so I may not be able to animate that. That's f*cking epic then man. Hopefully it won't go over the file size limit. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: SiLeNtDo0m on March 01, 2011, 03:38:32 PM Yes that weapon. That's in the maybe section though. I'm still fighting the file size limit of the MotionEtc file so I may not be able to animate that. Are there any unnecesary animations and/or key frames that can be removed? You can always try to clean the MotionEtc.PAC in Brawlbox 6.2b if worse comes to worse. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: Eternal Yoshi on March 01, 2011, 04:01:51 PM I did clean the animations.
The problem is that I'm reluctant about removing keyframes because interlopating is a cruel mistress. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: Velen on March 01, 2011, 05:01:21 PM I did clean the animations. The problem is that I'm reluctant about removing keyframes because interlopating is a cruel mistress. Interpolation, I found, is easier to deal with than once thought. When you look at an interpolation spike, you can reduce the severity of the spike doing the following. By comparing the value the last keyframe started with to the value of the next keyframe. I.E.: keyframev1 - keyframev2 = difference. Now you have an idea how much the spike increased or decreased the value. This is especially true for Modset 4.1 which I used for the animations on Zero (I use v0.62b for cleaning the animations of the keyframes that 4.1 can't clean up). The next thing you need to know is that the value that gives you the same result visually on the second keyframe is somewhere between the values of keyframev1 and keyframev2. This becomes a process of trial and error, trying to find the same result using values greater than or less than keyframev1. On v0.63d, this mostly deals with frames that are between your absolute keyframes. The thing to know is this. More frames between keyframes = higher interpolation spikes. The best way to deal with this is to find the frame where the spike is at it's highest, and place a keyframe there to rotate the bone where you want to be as a limiter, to keep it from spiking so high. This method has it's limits, but it can be generally applied for interpolated animations. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: Eternal Yoshi on March 01, 2011, 05:56:58 PM OK. I managed to lower the file size.
Thanks. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: ItalianStallion on March 01, 2011, 05:57:38 PM I did clean the animations. The problem is that I'm reluctant about removing keyframes because interlopating is a cruel mistress. Cruel mistresses are usually the best in bed. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: xZedkiel on March 01, 2011, 06:07:48 PM I did clean the animations. The problem is that I'm reluctant about removing keyframes because interlopating is a cruel mistress. Cruel mistresses are usually the best in bed. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: Naruto200Man on March 01, 2011, 06:11:36 PM But they're an ass everywhere else, where's the fun in that XP
Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: JOEYSX5 on March 01, 2011, 06:45:19 PM Maybe, a MegaMan stage would be good with the hack itself. Maybe have it replace 75M..
Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: Eternal Yoshi on March 01, 2011, 06:51:10 PM ^^Noted.
I recreated PK Flash perfectly over one of Forward B's powers so now it's time for the fun part. Finding the Proper External GFX and changing the hitboxes. Edit: I got the PERFECT External GFX for it. Images do NOT do the effects justice. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: Velen on March 01, 2011, 08:03:12 PM ^^Noted. I recreated PK Flash perfectly over one of Forward B's powers so now it's time for the fun part. Finding the Proper External GFX and changing the hitboxes. Edit: I got the PERFECT External GFX for it. Images do NOT do the effects justice. Looks to me like Mega Man will be the first PSA Beta I have ever used...Once I get Brawl+ Again. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: ItalianStallion on March 01, 2011, 09:28:54 PM ^^Noted. I recreated PK Flash perfectly over one of Forward B's powers so now it's time for the fun part. Finding the Proper External GFX and changing the hitboxes. Edit: I got the PERFECT External GFX for it. Images do NOT do the effects justice. Nice job man! Images do NOT do the effects justice. Damn it! Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: JOEYSX5 on March 02, 2011, 01:40:27 PM Maybe, this would be somthing good. Just edit out Megaman, of course. I'd be simple to just turn that image into a 2D stage itself. It would be cool to replace the spikes with a pit of nothingness. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: Eternal Yoshi on March 02, 2011, 01:45:17 PM I'm almost done with the character's beta release. Only a few minor adjustments left.
Title: Re: Eternal Yoshi's Character hacks - Mega Man has a beta release! Post by: Eternal Yoshi on March 02, 2011, 03:09:53 PM http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180
The beta is out. Do be aware that the FS has not been modified. It's still PK starstorm and it still works. Title: Re: Eternal Yoshi's Character hacks - Mega Man has a beta release! Post by: Velen on March 02, 2011, 03:28:23 PM [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180[/url] The beta is out. Do be aware that the FS has not been modified. It's still PK starstorm and it still works. Talking less about the PSA for the moment (I'm not at home so no Brawl + and stuff) and more about the model. I think we need a new Mega Man vertex on Ness. I looked at the pics in BVault, and I think the model doesn't do the PSA justice. Title: Re: Eternal Yoshi's Character hacks - Mega Man almost ready for beta release! Post by: Eternal Yoshi on March 02, 2011, 03:59:35 PM This is for Mega Man.
Quote OK time for an expanation for the moveset. Mega Man has made his late arrival to the Brawl! ([url]http://i.imgur.com/4h5A3.jpg[/url]) He falls at a very high speed, even by PM standards. This makes it easier to get back on the ground after aerials, but makes it hard to recover. Be sure to DI high when being sent sideways. He weighs a bit more than Sonic currently. His jump height and running speed is also higher than Ness's was. ([url]http://i.imgur.com/kjj4b.jpg[/url]) The slide is his dash attack. Where the opponent is sent away depends on where the attack hits. If it hits the tip of the foot, the opponent will be sent at a low horizintal angle. The rest of the foot will send the foe at a slightly higher angle, and the hip sends people upwards. He can use it to slide off of ledges. ([url]http://i.imgur.com/7laGk.jpg[/url]) Utilt is a fast uppercut. Not strong or damaging, but it leads to other attacks, has deceptive range, and is a good ant-air move. Even though I animated it from scratch, it sort of reminds me of PM Snake's utilt....... ([url]http://i.imgur.com/mfK7o.jpg[/url]) Dtilt is a quick sweeping kick Ala MVC. It chains into utilt and other attacks. ([url]http://i.imgur.com/i8XEf.jpg[/url]) The forward smash is not to be trifled with despite it's lack of vertical range. That one kick can send people quite a ways offscreen if you aren't careful. Usmash is kind slow but strong. It can be charged now but damage and KB don't increase........ ([url]http://i.imgur.com/USEGd.jpg[/url]) ([url]http://i.imgur.com/kZwAq.jpg[/url]) Uair is a very strong air move. Like in SSBC, this is one of his best kill moves in the air. Fair is a quick light hit that chains into itself or other attacks. It's hitboxes are almost like Toon Link's bair. ([url]http://i.imgur.com/dBGBr.jpg[/url]) His new Bthrow is very strong becuase he briefly uses the Guts arm for the throw. This only applies to Bthrow. The neutral B is the Mega buster. It is chargable, but you cannot move while charging or store the charge. If you don't charge it, you get 2 tiny shots. ([url]http://i.imgur.com/bafwP.jpg[/url]) If you charge it only a little, you will get one slightly bigger shot. ([url]http://i.imgur.com/9D26c.jpg[/url]) Charge it fully and you will get a powerful blast. ([url]http://i.imgur.com/N1mkA.jpg[/url]) That blast transcends priority so it won't clank with other projectiles or attacks. You can cancel the charge by Pressing the shield button. It also sends target at a horizontal trajectory like in SSBC. His Up B is similar to his Up B in SSBC. It's like a hadouken. ([url]http://i.imgur.com/JEUNA.jpg[/url]) The graphics I use for this move fluctuate consantly. His Forward is the Robot Master Powers. Let's go through them one by one: Top spin can only be used in the air. It's a high spinning move that traps foes in the air and can be used to help with recovery when used at the right time. ([url]http://i.imgur.com/413Qd.jpg[/url]) This currently has unlimited uses. Flash stopper slows down time for a short time. ([url]http://i.imgur.com/4a24C.jpg[/url]) This can only be used once per rotation. More on that later. Slash Claw is a Melee move that does extra damage on shields. ([url]http://i.imgur.com/VBalJ.jpg[/url]) You can only use this 8 times per rotation. The Black Hole Bomb currently works a bit like PK flash, but that will change soon. ([url]http://i.imgur.com/WqHzP.jpg[/url]) Images do not do the effect justice. You get 10 uses normally, but charging it may only allow 9 uses. It's hitbox lingers for a bit. Down B This is the Power switch. This allows you to switch between the Robot master powers and during the move, Mega Man will glow a color depending on the power being switched to. It always starts off with Top spin, but will always go in this order: Top Spin Flash Stopper Slash Claw Black Hole Bomb repeat. ([url]http://i.imgur.com/2zoct.jpg[/url]) ([url]http://i.imgur.com/gBb5X.jpg[/url][/IMG[IMG]http://i.imgur.com/9qawB.jpg) ([url]http://i.imgur.com/agIHI.jpg[/url]) Misc Pics for BV placeholder here. ([url]http://i.imgur.com/qRnl7.jpg[/url]) ([url]http://i.imgur.com/X1c2S.jpg[/url]) ([url]http://i.imgur.com/Q1maP.jpg[/url]) The Final Smash has not yet been modified, but it still works. Known Issues The Bunny Hood does not increase his running speed. While Usmash and Dsmash can be charged, damage and KB doesn't increase. [COLOR="DarkRed"] [SIZE="5"]Change List[/SIZE][/COLOR] [collapse=V3(Coming Soon)] Better looking model More recolors created/included Usmash and Dsmash can charge now(No damage or KB added though) Jab 1 links better to jab 2 Aerial A move animations tweaked Fsmash and ftilt animations tweaked Dair animation tweaked - pushes Mega Man upwards a bit like Snake's fair ??? ???? ????????? ?????????????????????????? [/collapse] [collapse=V2] Fixed a stupid Ledge related TransN bug New ftilt(May change again) General Hitbox and animation tweaks Flash Stopper duration increased Flash stopper now usable once per stock Top spin has horizontal mobility Top spin hitboxes more sensible Fsmash range fixed, knockback and damage tweaked Usmash faster Bair sweet spot has slightly less KBG Dtilt sweetspot now does 7% Utilt given slightly more lateral range [/collapse] Quote ([url]http://i1121.photobucket.com/albums/l502/Link1213/regular.png[/url]) ([url]http://i1121.photobucket.com/albums/l502/Link1213/red.png[/url]) ([url]http://i1121.photobucket.com/albums/l502/Link1213/grey.png[/url]) ([url]http://i1121.photobucket.com/albums/l502/Link1213/green.png[/url]) ([url]http://i1121.photobucket.com/albums/l502/Link1213/blue.png[/url]) ([url]http://i1121.photobucket.com/albums/l502/Link1213/black.png[/url]) Credit to Link1213 for the CSPs. DL Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180) Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Naruto200Man on March 02, 2011, 06:17:33 PM Heya, um, I want an action to loop once and only once per use (IE: it automatically loops without you pressing X button a second time) would I put it up like this? It's for mecha luigi's up air.
Asynch timer: blah hitboxes and stuff Asynch timer: blah Terminate collisions: If: Animation Ends: Synchronous timer: 1 Set Loop: 1 Change Subaction: *same subaction* Execute Loop: ? Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: KTH on March 03, 2011, 10:52:42 AM Awesome.
Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Segtendo on March 03, 2011, 12:04:26 PM I have a suggestion for the final smash.
Maybe make it Samus's. It seems like it could work. Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Kumari sai on March 03, 2011, 12:28:29 PM the neutral b can be used to spam someone off the stage and i think it has way too wide a range
But i still love the hack Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: SiLeNtDo0m on March 03, 2011, 02:31:09 PM Great work EY! I had a little tinker with it in practice mode and I'm liking it so far. I'll play with it some more against some CPUs tomorrow then give feedback.
Oh and you were so right about the Black Hole Bomb. That move is smexy! Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Kaye Cruiser on March 03, 2011, 02:36:39 PM DUH NUUUUUUH!!!
(http://i19.photobucket.com/albums/b184/zackwinzard/MM.jpg) THis looks very promising, I'll definitely try it out. I always wanted Mega Man in Brawl :3 Also the Final Smash should be Astro Crush. You know, the move from 8 where he makes meteors drop down from the sk-- ...Oh wait... Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Naruto200Man on March 03, 2011, 02:59:37 PM LOL
Duh, just use pk star storm :D Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Eternal Yoshi on March 03, 2011, 03:10:15 PM Don't explain the joke.
Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Segtendo on March 03, 2011, 03:18:41 PM LOL thatsthejoke.jpgDuh, just use pk star storm :D Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Velen on March 03, 2011, 05:15:57 PM Personally, looking at the pictures. Here is my assessment of some moves animation-wise.
For the ones where he kicks, he mainly stretches it from the knee forward. A better way to do it would be to increase the length of all three leg-related bones that of his right leg and make them thinner. A perfect example of this use of the Size modifier in an attack animation is Falco's and Fox's F-Tilts, when they kick out, the both the bone translations and the size modifiers change to make the leg look like it's stretching in order to give it the reach it has. Just one of the things I think you should consider animation-wise before the final version (when we get there) Meanwhile. I'll grab Brawl and configure it for the HBC, and then DL this to give it a play or two. Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Eternal Yoshi on March 03, 2011, 05:36:21 PM You mean the Fsmash?
Noted. Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Velen on March 03, 2011, 06:39:11 PM You mean the Fsmash? Noted. There are other moves that have this. Such as his U-Tilt. Also, I just playtested the wrong.pac. I'll give you feedback as soon as I am done using the right one. Also. What's with all the differently named FitMotions? EDIT: Okay, here I will give my full impression of the Mega Man PSA as it stands. I'll do this in sections. Note I am giving my full honesty with this. Animations: Animation-wise (and by that I mean the animations of Ness Mega) are, in my honest opinion. Not very impressive. The Wait1 has Megs face a bit toward the screen and the player. I get the impression you were going to a Wait1 similar to the Mega Man 7, Power Battles, etc, idle animations. The pose isn't dynamic enough in that regard, and I think it needs further refinement. There are tons of animations I think need further refinement. So I'll do it in order. Run: Mega Man is too stiff when he's running, he may be a robot, but he moves more similarly to a human, suggest adding more dynamic motion to his body as he runs if possible. Jab: I think a custom punching animation would do some good here, but on the kick, Mega's leg stretches. I think it would be wise to take a cue from his F-Tilt and use that as an example for all animations involving a kick. Also, I think Mega should kick a little higher (not too much, but higher) as well. D-Tilt: I didn't find myself using this much, so no comment. U-tilt: I think a custom animation similar to Mario's U-Tilt will do some good here. Dash Attack: The animation is fantastic, no changes needed. F-Smash: Same as the second Jab, he stretches his leg, refer to his current F-Tilt like I said for the Jab. D-Smash: I think this would look better if Mega was firing his buster at the ground. U-Smash: It's a bit slow looking, and stiff, needs more dynamic motion in the second part of the animation (the kick). Top Spin: Despite it's accuracy to the original sprite, it needs a more dynamic feel to it. Flash Stopper: No change. Slash Claw: Looks okay in the air, needs a bit of refinement on the grounded one. Black Hole Bomb: No change. Down B: I don't think he needs to move during this animation, consider making him not move and just flash a color? Nair: Once again, too stiff. F-air: Same as the U-Tilt: could use more dynamic movement. U-Air: Same as F-Smash and Jab, leg stretches from the knee too much. B-Air: Once again, too stiff. D-Air: No comment. Throws: A lot of the throws, especially the F, U, and B, throws could use more distinctive animations. Effects: Effects are superb, excellent work. Now let me get to the more important part of the critique. Gameplay: There are a lot of things I think could be improved on Mega, a great many things, but let me get the bigger nuances out of the way before I get to the smaller ones. I'm not big on the metagame, so this will mostly be about move functionality. Flash Stopper lasts only about 2-3 seconds on my count. I would suggest increasing it's effect by one second. Top Spin has too little mobility. In the games, Mega Man can move left and right while using Top Spin, but the move lacks this. It's like you give him the Luigi Tornado, but took away the mobility. Black Hole Bomb I think could benefit if it were somehow not launched the same as PK Pulse, maybe launch it from the end of the buster arm? Slash Claw on the ground has some lag, I think this needs to be lessened slightly, cause it would be too easy to dodge otherwise on the ground. U-Smash comes out too slowly, and would benefit from having the animation being sped up a little. F-Smash has quite a bit of reach, I would suggest lessening the range just a tad. U-Tilt could use more horizontal range. F-Tilt I think should be a new move entirely. What exactly? I dunno, but something else.. U-Air also has too much reach. Consider bringing it down a little? Dash Attack is cool, and I personally don't think it needs any changes. B-air is a little hard to hit with. The Mega Buster I think should have one more shot in addition to the two shot burst, and the ability to move around would be nice if it's at all possible. Mega Man himself however, slides too much, and I think he needs to be a little more floaty than this, but not by much. That's my two cents. I'm no good at in-depth gameplay critiques, so I'll leave it to someone who knows their stuff when it comes to relatively-balanced PSAs. Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Eternal Yoshi on March 03, 2011, 08:13:12 PM All noted. I caught a glitch that occurs when he tries to grab certain ledges due to the TransN key frame.
I fixed it. The motions were accidentally left in as I copy-pasta'd the folder on my SD card. The normal named one is meant to be used. The one labled GOOD is basically the file size limit of the motion file. Fun fact: The External GFX effect used in his UpB is actually an unused effect from Ness' files. Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: LavaLatte [.Fade] on March 04, 2011, 04:30:52 AM USmash - Yoyo
PSA: 112D8 - Up Smash Start Hitbox (AMKalmar) 11458 - Up Smash Release Hitbox (AMKalmar) Dsmash - Yoyo PSA: 11568 - Down Smash Start Hitbox (AMKalmar) 11648 - Down Smash Release Hitbox (AMKalmar) Smashboards. =] Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Eternal Yoshi on March 04, 2011, 06:53:16 PM Thanks. The Yo-yo MUST be present during the attacks or the game will fre......
Hey, what does Ra-bit[1] do? Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Naruto200Man on March 04, 2011, 06:55:04 PM Thanks. The Yo-yo MUST be present during the attacks or the game will fre...... Hey, what does Ra-bit[1] do? Why not just go Generate Artical and Use the artical visiblity to make the yoyo invisible? :l Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Eternal Yoshi on March 04, 2011, 06:55:48 PM That's what I 've been doing.
Prevents crashes, but cannot be charged. BTW, Ra-Bit[1]... I don't know what it does, but it doesn't seem to do anything when put in the start of the Usmash or Dsmash. Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Eternal Yoshi on March 05, 2011, 03:29:40 PM OK. Setting Variable 18 to true in the Top Spin action/Subaction isn't working, so I came up with a ghetto fix for being able to move horizontally while in top spin.
Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: SiLeNtDo0m on March 05, 2011, 03:42:45 PM OK. Setting Variable 18 to true in the Top Spin action/Subaction isn't working, so I came up with a ghetto fix for being able to move horizontally while in top spin. Add Momentum ftw? Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Eternal Yoshi on March 05, 2011, 04:01:35 PM Yes.
Time to see what the floating points of the PK Flash article do. Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: SiLeNtDo0m on March 05, 2011, 04:11:34 PM Yes. Time to see what the floating points of the PK Flash article do. Is that how you made the Neutral B full charged shot? Did you use one of Ness' old projectiles, edit the graphics, hitbox and floating points and came up with that? Because that definitely is not a ThrowN projectile. Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: _Data_Drain_ on March 05, 2011, 04:23:21 PM I found a pretty nasty combo glitch... Although you probably already know this one...
http://www.youtube.com/watch?v=9DumLkbDK6Q At 0:51... I think it explains itself. Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Eternal Yoshi on March 05, 2011, 04:50:08 PM The charged shot was made from PK fire.
Yes, I edited the GFX hitboxes, float points, external GFX file, etc. to make it. I defined the PK fire float points previously, so it was simple to rearrange it to behave like the Charged shot would. For reasons unknown, the PK flash hitbox is very specific about what it will work with and what it won't. Projectile articles's starting locations tend to be controlled by floating points. Also, :51 is the beauty of Brawl's electric hitlag when slowed down. I changed the element of the kick already to reduce the hitlag. Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: LavaLatte [.Fade] on March 06, 2011, 08:50:15 PM That's what I 've been doing. How does Avatar Ness work then?Prevents crashes, but cannot be charged. BTW, Ra-Bit[1]... I don't know what it does, but it doesn't seem to do anything when put in the start of the Usmash or Dsmash. Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Funk on March 07, 2011, 07:21:55 PM That Gray Fox is amazing...
Well done! Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Rayn on March 07, 2011, 08:28:33 PM ehh...you're a tad late.
Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Eternal Yoshi on March 08, 2011, 01:22:12 PM When the ?s are satisfied and done on the changelist, I will release V4 of Gray Fox.
Anyway, Avatar Ness didn't seem to change the animation of the Windup and charge animations of Dsmash and USmash..... Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: That BattleToad PSA Guy on March 12, 2011, 01:51:24 PM I'm quite impressed.
Once it's done, I'll download the full thing! Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Eternal Yoshi on March 14, 2011, 11:28:06 PM I'm still working the BG. In the meantime, this.
http://www.youtube.com/watch?v=EA678_FU1lw Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Velen on March 14, 2011, 11:41:01 PM I'm still working the BG. In the meantime, this. [url]http://www.youtube.com/watch?v=EA678_FU1lw[/url] Did I see you added more mobility to Top Spin? Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: songeflemy on March 15, 2011, 07:43:21 AM Excuse me, EY, but there are like a bunch on Motion pacs. Which one am I supposed to choose?
Title: Re: Eternal Yoshi's Character hacks - Mega Man beta released! Post by: Velen on March 15, 2011, 08:16:44 AM Excuse me, EY, but there are like a bunch on Motion pacs. Which one am I supposed to choose? Choose the one that is normally-named, that's the current one (Just thought I'd respond if you hadn't already figured it out yourself (which, knowing what I know of you, you probably have.)) Title: Re: Eternal Yoshi's Character hacks - Mega Man V2 coming soon! Post by: Xarael on March 18, 2011, 01:34:04 AM The Side-B keeps locking Mega Man in his T-Stance (I think that's the term) until he gets hit extremely hard. Am I doing something wrong? Also: if there's an updated Version already (I can't seem to find it if there is), the download link would be most helpful, Thanks.
Title: Re: Eternal Yoshi's Character hacks - Mega Man V2 coming soon! Post by: SiLeNtDo0m on March 18, 2011, 01:38:12 AM The Side-B keeps locking Mega Man in his T-Stance (I think that's the term) until he gets hit extremely hard. Am I doing something wrong? Also: if there's an updated Version already (I can't seem to find it if there is), the download link would be most helpful, Thanks. You're probably using the wrong FitNessMotionEtc.pac. Use the one that's simply called FitNessMotionEtc.pac Title: Re: Eternal Yoshi's Character hacks - Mega Man V2 coming soon! Post by: Xarael on March 18, 2011, 01:59:56 AM That Worked, Thanks
Title: Re: Eternal Yoshi's Character hacks - Mega Man V2 coming soon! Post by: Naruto200Man on March 18, 2011, 09:00:07 AM Oh no...it's the "Comming soon" hype up again XP
lol kidding...line is getting old though :D Title: Re: Eternal Yoshi's Character hacks - Mega Man V2 coming soon! Post by: Eternal Yoshi on March 18, 2011, 04:20:37 PM I know. But even though I update as much as VG cats does, I'm more consistent than 3D realms.
Also, the longer I wait for a solution to my issue, the more polish the movesets of Gray Fox and Lyn recieve. Yesterday I finished Gray Fox's new dair(I have pics in the OP). Title: Re: Eternal Yoshi's Character hacks - I can't believe it's not updated! Post by: Nghiakhung on March 23, 2011, 09:10:17 PM hi guys,i'm new to this forum and i'm very impressed your work here,Yoshi,especialy Gray Fox add-on!I have some questions i want to ask you,Is that OK?
1.Can you replace Gray Fox emblem in Brawl??like a Fox Hound patch or something,just like Snake have Fox logo... 2.ah..Gray Fox's plasma gun is not correct..you see..in MGS his gun is look more badass....can you retexture it?? 3.Can you replace Fox's current voice with his voice from MGS?? 4.Do you have an email???share with me??i want to make friend with every MGS 'fans^^ Title: Re: Eternal Yoshi's Character hacks - I can't believe it's not updated! Post by: xZedkiel on March 23, 2011, 09:16:48 PM hi guys,i'm new to this forum and i'm very impressed your work here,Yoshi,especialy Gray Fox add-on!I have some questions i want to ask you,Is that OK? 1. Yes, you can do that yourself. common5.pac1.Can you replace Gray Fox emblem in Brawl??like a Fox Hound patch or something,just like Snake have Fox logo... 2.ah..Gray Fox's plasma gun is not correct..you see..in MGS his gun is look more badass....can you retexture it?? 3.Can you replace Fox's current voice with his voice from MGS?? 4.Do you have an email???share with me??i want to make friend with every MGS 'fans^^ 3. Yes, but someone has to rip sfx out of other games. Edit: Duuuude, lovin' Planet's Core. It' my fav stage now, Idk just something about it that just makes wanna keep playing on it. It's different, I love the colors, the platforms, that box thing, it's perfect! :D Title: Re: Eternal Yoshi's Character hacks - I can't believe it's not updated! Post by: Eternal Yoshi on March 23, 2011, 10:03:11 PM hi guys,i'm new to this forum and i'm very impressed your work here,Yoshi,especialy Gray Fox add-on!I have some questions i want to ask you,Is that OK? 1.Can you replace Gray Fox emblem in Brawl??like a Fox Hound patch or something,just like Snake have Fox logo... 2.ah..Gray Fox's plasma gun is not correct..you see..in MGS his gun is look more badass....can you retexture it?? 3.Can you replace Fox's current voice with his voice from MGS?? 4.Do you have an email???share with me??i want to make friend with every MGS 'fans^^ 1. That requirees changing the IC-Constants. Retxturing it messes with Kirby and D3..... so yeah. I'm gonna get a code for that. 2. If I get a detailed model of the Armgun I will. As of now, think of it as a censor, like with Fox and Falco's Laser blasters. 3. I haven't updated the SFX pack in a while. Considering something that's about to happen, I'm gonna wait for the event to pass before I do so. This way, I don't have to deal with those stupid length limits. P.S. Trolling with OP titles is fun! P.S.S. I have all of Gray Fox's audio files from the US release of Metal Gear Solid and Metal Gear Solid: VR Missions for the PSX. Title: Re: Eternal Yoshi's Character hacks - Honk if you like updates Post by: Nghiakhung on March 24, 2011, 07:49:00 AM ah...can you make some more video about Gray Fox????those two clips so far is not very pretty quality.....
Title: Re: Eternal Yoshi's Character hacks - Honk if you like updates Post by: Puraidou on March 24, 2011, 07:52:29 AM Hey eternal, which download is the latest one? I could record a video for Gray Fox in 1080P HD if you want.
Just need to know who he's over and if he needs certain extra files or not. Title: Re: Eternal Yoshi's Character hacks - Honk if you like updates Post by: Eternal Yoshi on March 24, 2011, 07:58:31 AM The last DL was 3XX, but that version is really outdated, and not the one shown in videos.
Also, Quote No release date for V0.4 UNLESS I can totally fix the Extrabones. Title: Re: Eternal Yoshi's Character hacks - Honk if you like updates Post by: Puraidou on March 24, 2011, 08:13:19 AM ^Should that be V0.4? ^_^"
Title: Re: Eternal Yoshi's Character hacks - Honk if you like updates Post by: Eternal Yoshi on March 24, 2011, 08:59:34 AM Yes.
10 Yesses Title: Re: Eternal Yoshi's Character hacks - Honk if you like updates Post by: Puraidou on March 24, 2011, 09:00:51 AM K :laugh: Also *HONK* :P
Title: Re: Eternal Yoshi's Character hacks - Honk if you like updates Post by: ItalianStallion on March 24, 2011, 10:09:02 AM *Honks for Grayfox*
I'll get this girl next to me to flash her tits if you update Lyndis. Title: Re: Eternal Yoshi's Character hacks - Honk if you like updates Post by: Velen on March 24, 2011, 02:13:25 PM *Honks for Mega Man.*
What? I made suggestions to him. >.>; Title: Re: Eternal Yoshi's Character hacks - Honk if you like updates Post by: FlaminFreak on March 24, 2011, 03:30:35 PM *honks for lyn* TT.TT
Title: Re: Eternal Yoshi's Character hacks - Honk if you like updates Post by: xZedkiel on March 24, 2011, 10:58:50 PM *honks for lyn and again for gray fox*
Title: Re: Eternal Yoshi's Character hacks - Lyn Update coming when I finish tweaking AI Post by: Eternal Yoshi on March 29, 2011, 08:28:30 PM The thread name. Read it.
Also cleaning up the motion file. Check back next week. I WILL BE OFFLINE ON APRIL FIRST. Title: Re: Eternal Yoshi's Character hacks - Lyn Update coming when I finish tweaking AI Post by: xZedkiel on March 29, 2011, 09:11:52 PM I'm loving Gray Fox right now ^_^ can't wait for the new Lyn update.
Title: Re: Eternal Yoshi's Character hacks - Lyn Update coming when I finish tweaking AI Post by: Eternal Yoshi on March 30, 2011, 08:00:00 AM OK. After snooping through PM Lucas, I learned how a certain variable worked so I made Flash stopper last longer, but it's only usable once per stock(To prevent spam and abuse).
Mega man update will come after Lyn's. Back to tweaking Lyn. Her arrows are faster now, but the gravity is higher on them(they fall faster). Title: Re: Eternal Yoshi's Character hacks - Lyn Update coming when I finish tweaking AI Post by: Naruto200Man on March 30, 2011, 10:34:38 AM Lynn??? She's almost done?
I'm totally trying out the next beta. Granted, I don't usually like equipment-based fighters (other than link) but yeah, I might check her out. Also Blackjacks said they're "pretty damn close" to finishing the model converter thing, Just don't expect it any time soon. Title: Re: Eternal Yoshi's Character hacks - Lyn Update coming when I finish tweaking AI Post by: Dio on March 30, 2011, 12:21:02 PM Im hearing great thinks about the Megaman moveset. but is the vertex gonna be updated along with the v2 moveset?
Title: Re: Eternal Yoshi's Character hacks - Lyn Update coming when I finish tweaking AI Post by: Eternal Yoshi on March 30, 2011, 12:42:18 PM I didn't make the vertex so ask the makers of the vertex.
Title: Re: Eternal Yoshi's Character hacks - Lyn Update coming when I finish tweaking AI Post by: SiLeNtDo0m on March 30, 2011, 12:47:17 PM I believe KTH made that vertex.
Title: Re: Eternal Yoshi's Character hacks - Lyn Update coming when I finish tweaking AI Post by: ItalianStallion on March 30, 2011, 03:00:45 PM I believe KTH made that vertex. Well GameWatching started it but KTH finished it. You're on the right track though. Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn Update coming soon Post by: Eternal Yoshi on March 31, 2011, 08:42:16 AM The OP. Read it again.
Once again, I'll be offline April 1st. Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn Update coming next week Post by: xZedkiel on March 31, 2011, 10:40:37 PM Hey, can mind if I make you some new CSP's to use for Gray Fox?
Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn Update coming next week Post by: Eternal Yoshi on April 01, 2011, 10:58:59 PM If you want to go ahead.
Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn Update coming next week Post by: Velen on April 01, 2011, 11:00:41 PM About those animation suggestions.
Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn Update coming next week Post by: OmegaMalkior on April 03, 2011, 03:59:14 PM Is it true from what I have heard that you have a ft_marth.rel compatble with JigglyPuff?
Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn Update coming next week Post by: Eternal Yoshi on April 04, 2011, 12:55:04 PM I've been playing around with External GFX.
(http://i.imgur.com/4vcTL.jpg) Lyn's too, but no pix. Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn Update coming next week Post by: Rayn on April 04, 2011, 01:04:59 PM Ooh, purty!
Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn Update coming next week Post by: ItalianStallion on April 04, 2011, 03:08:17 PM I've been playing around with External GFX. ([url]http://i.imgur.com/4vcTL.jpg[/url]) Cool [censored] man. Lyn's too, but no pix. Bad [censored] man. Title: Re: Eternal Yoshi's Character hacks - Mega Man and Lyn updated! Post by: Eternal Yoshi on April 05, 2011, 07:15:07 AM http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13962
Poyo. Title: Re: Eternal Yoshi's Character hacks - Mega Man and Lyn updated! Post by: Akiba Red on April 05, 2011, 07:33:30 AM ...Poyo indeed.
Gonna try out later.. Title: Re: Eternal Yoshi's Character hacks - Mega Man and Lyn updated! Post by: Naruto200Man on April 05, 2011, 07:59:56 AM ...Poyo indeed. Gonna try out later.. ^this... Epicness =3 Title: Re: Eternal Yoshi's Character hacks - Mega Man and Lyn updated! Post by: Eternal Yoshi on April 09, 2011, 06:40:46 PM http://www.smashboards.com/showthread.php?t=301220
If this holds true, Lyn and Gray Fox will get updated again. Title: Re: Eternal Yoshi's Character hacks - Mega Man and Lyn updated! Post by: ItalianStallion on April 09, 2011, 06:44:26 PM [url]http://www.smashboards.com/showthread.php?t=301220[/url] If this holds true, Lyn and Gray Fox will get updated again. Full of f*cking win. I'll keep an eye on that. Title: Re: Eternal Yoshi's Character hacks - Mega Man and Lyn updated! Post by: Eternal Yoshi on April 09, 2011, 08:59:22 PM I did a rough and dirty test.
I got good news and bad news. Good news is that this does remove the hurtbox issue and all issues associated with the extra bones such as the C4 and Homing attack nonsense. Bad news is that doing this is a complex, lenghty, tedious, and lengthy process. Come back tomorrow. Title: Re: Eternal Yoshi's Character hacks - Mega Man and Lyn updated! Post by: Eternal Yoshi on April 09, 2011, 10:58:22 PM [KirbyVoice] Hiiiiiiiii.[/KirbyVoice]
This took way too long to do. Lyn coming after I wake up since once again, I have to rebuild the hurtbox hiearchy, binary values and flags and such. Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn V3 coming after rest Post by: Naruto200Man on April 09, 2011, 11:06:40 PM STOP CAMPING JUST SO YOU CAN DO THAT ANNOYING ASS TAUNT!!! >=D
can't wait til lyn is finished. We need more hotness in brawl XD maybe you could take a look at links .rel and see if you can get it to work with the clone engine >=D Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn V3 coming after rest Post by: Rayn on April 09, 2011, 11:08:53 PM [KirbyVoice] Hiiiiiiiii.[/KirbyVoice] :srs:This took way too long to do. Lyn coming after I wake up since once again, I have to rebuild the hurtbox hiearchy, binary values and flags and such. Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn V3 coming after rest Post by: Mansta8 on April 09, 2011, 11:12:29 PM To make MegaMan's smashes chargeable, try making the yo-yo models invisible and have no ability to hit anything and re-apply the yo-yo article to the attacks. Idk if this will work :P
Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn V3 coming after rest Post by: Eternal Yoshi on April 10, 2011, 06:20:09 AM It doesn't. It DOES prevent freezing though so w/e.
It seems that the C4/Homing attack/Ladder/Pikmin bugs were also fixed too.... Lyn's going to take longer since she has more hurtboxes to adjust from scratch. I plan on finishing before Noon EST. Stay tuned. Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn V3 coming after rest Post by: SSJCerious on April 10, 2011, 07:58:44 AM Hurtboxes finally fixed?
:af2: Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn V3 coming after rest Post by: Allbait on April 10, 2011, 08:03:01 AM The only thing that I found wrong in Gray Fox is that his U-throw sound effect is a bit late... He fights perfectly! Its amazing o_o; At first I was kinda sad that he was over metaknight so kirby wouldn't have him to fight anymore but after giving the latest release a try I say SCRU METAKNIGHT!!! Gray Fox isn't just an epic assist anymore! He's an epic character =O I wonder if there will ever be a metaknight assist trophy over Gray Fox... Lol well if the clone engine is ever perfected and I can have them both I'd cry tears of joy =D Can't wait for Lyn ^_^
Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn V3 coming after rest Post by: Eternal Yoshi on April 10, 2011, 08:12:18 AM The Uthrow will be replaced in the next version, but for reasons unknown, the ground shaking is stubborn.
Lyn's hurtbox repair is done BTW, check the BV link. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13962 Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: nishnarsh on April 11, 2011, 03:48:30 PM I'm glad to see Gray Fox is working well, although I thought I should inform you of a possible glitch possibly related to Lyn. After using her in a battle I played as megaman and his animations went back to Ness' default one. I tested this out a few more times with the same result and ended up deleting Lyn only to find out that it Megaman went back to normal. Sorry about the block of text, just thought you should know.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: Mansta8 on April 11, 2011, 03:53:06 PM Whenever I play Lyn she plays awesome but when choosing another character, the game freezes. D:
Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: Eternal Yoshi on April 11, 2011, 05:38:55 PM Strange...
Doesn't happen with Gray Fox or Mega Man. For the time being, just leave the CSS instead of deselecting Lyn. I'll look into it more. Quote I'm glad to see Gray Fox is working well, although I thought I should inform you of a possible glitch possibly related to Lyn. After using her in a battle I played as megaman and his animations went back to Ness' default one. I tested this out a few more times with the same result and ended up deleting Lyn only to find out that it Megaman went back to normal. Sorry about the block of text, just thought you should know. Odd............ First, check to see if you are using the updated MotionEtc. Lyn doesn't have to do with it. What you're experiencing is a unique SD Card related issue, like the one I had when PM's Skyworld was all black and a BRSTM was playing another song. Check your SD card, copy EVERYTHING to your desktop, format, and paste the backup in the SD card. Problem solved. Oddly enough, Gray Fox works perfectly in SSE.... Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: ItalianStallion on April 11, 2011, 09:19:24 PM I put back Metaknight back on my Brawlz since I missed him and all. Of course, backed up a copy of Gray Fox just in case I missed him instead.
I was gonna wait for the Clone Engine to be done, or a Metaknight rel so Gray Fox can be ported over another character, but ignore all of the above. This version 4 sounds very tempting and looks really good. I had V3, and I never had any problems with it at all, so more of a reason to put him back. Downloading the files as we speak, will be back with feedback later. Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: Segtendo on April 12, 2011, 12:09:39 PM It's great dude. Trust me.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: Eternal Yoshi on April 14, 2011, 06:57:18 PM Strange.
Apparently the projectile reflecting on Gray Fox works on Fsmash, Up B startup, and dtilt... Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: Mr.N on April 20, 2011, 09:56:20 AM Sorry for disturbing your discussion.
Do you have plans to update Megaman? I can't use Lyn because I have Zwro instead of Link and Grey Fox is already good. Megaman is the most interesting project for me. Is someone porting Lyn over Olimar/R.O.B./Joshi/Olimar/Game and Watch? Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: Eternal Yoshi on April 20, 2011, 05:21:19 PM Yes I will update Megaman soon. There's not much to update him on atm other than SSE attributes and balance(and polising a few animations).
Trying to change the hitboxes of PK Flash/Black Hole Bomb resulted in a freeze. I'm also babysitting my niece in my sister's house, away from my wii. Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: CrimsonRex on April 22, 2011, 03:05:50 AM As a Metal Gear fanatic, I must say this thread warms my heart. :af2:
Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: Mansta8 on April 23, 2011, 06:46:46 PM This is just me being a nitpick but, why do Lyn, Gray Fox and Megaman all have the same air A move?
Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: Eternal Yoshi on April 23, 2011, 11:43:14 PM Sex kicks are common, especially when 10 out of 12 characters in SSB64 had them.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: DJ Lowgey on April 24, 2011, 06:29:12 AM Your projects are so cool!!!
If you have Lyn done, can you start a finished Waluigi? There is one over Red Alloy and one over Toon Link but both are not finished. If you say "We need Waluigi" can you port it over a character who have his one icons? - like Yoshi? Title: Re: Eternal Yoshi's Character hacks - Gray Fox V4 is out! Lyn hurtbox repair done! Post by: Mortimer on April 24, 2011, 08:41:10 AM Your projects are so cool!!! If you have Lyn done, can you start a finished Waluigi? There is one over Red Alloy and one over Toon Link but both are not finished. If you say "We need Waluigi" can you port it over a character who have his one icons? - like Yoshi? Agreed. Many people love waluigi (including me), and you have the skills to do it. You would make so many people happy :) Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Eternal Yoshi on April 25, 2011, 10:59:32 AM Read the Title.
The Wii has given up the ghost on reading Brawl for real this time. Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: DJ Lowgey on April 25, 2011, 03:41:50 PM Oh no, thats horrible!!!
We need Waluigi :af2: Do you realy want to port lyn over Link? It will be great over Mr. Game and Watch or ROB or Yoshi Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Eternal Yoshi on April 25, 2011, 04:28:07 PM The freezing issue MIGHT be a link thing(maybe a different "method" that causes this) that may be resolved by using Tink instead, but that will have to wait until further notice.
As of now, if the Waluigi over Toon Link maker hands over the latest build, I can fix the hurtboxes for them. Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: DJ Lowgey on April 26, 2011, 04:22:45 AM This sounds awesome but there are some glitches more.
He can´t hold items (I think big ans small) And he has the grabglitch I think. Can you Fix it? You can be the Hero of BrawlVault :-D :-D thanks Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Eternal Yoshi on April 26, 2011, 06:53:32 AM I need the moveset.pac first, and the DL link appears to not have it anymore.....
Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Velen on April 26, 2011, 12:26:56 PM I was wondering. Did you ever fix the Unchargable Smashes on Mega Man?
KJP is doing a Wario over Ness PSA for Yosemite Sam, and he needs it fixed. Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Eternal Yoshi on April 26, 2011, 07:04:51 PM I tried, but couldn't. All the Ness PSAs got away with it since they didn't edit the animations of the windup and charge animations of Usmash and Dsmash. Kind of a shame considering that Last I check, I may have fixed that bunny hood bug.
Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Velen on April 26, 2011, 07:12:40 PM I tried, but couldn't. All the Ness PSAs got away with it since they didn't edit the animations of the windup and charge animations of Usmash and Dsmash. Kind of a shame considering that Last I check, I may have fixed that bunny hood bug. So it's hard-coded? There's probably no way to fix it? Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Velen on April 26, 2011, 07:16:09 PM I just thought of something.
Could it have to do with the length of the charge animations? Like it needs a certain length in order to run? or maybe something critical missing in the PSA code? I'm just trying to think of some way it could be fixed here. Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: DJ Lowgey on April 27, 2011, 04:14:12 AM I have uploaded Waluigi.
Here is the link: http://www.megaupload.com/?d=THMN9FIK I hope you can make him playable Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Eternal Yoshi on April 27, 2011, 11:22:40 PM There you go.
http://www.mediafire.com/?xxv5q3791tddh2c Hurtboxes, Bone References, and Visibility should be fixed. Also SSE attributes were modified to match his normal ones. All Items should be holdable in the correct place now, He should always be visible, he won't get hit anywhere on the stage, his shield should be functional, Grabs, footstools, and throws are functional, and he should play smoother in SSE. Do bear in mind I can't do anything any further on account of being unable to test in game as of now. Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: DJ Lowgey on April 28, 2011, 02:47:34 AM Thank you!!!
I will try it out later :-D Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: DJ Lowgey on April 28, 2011, 03:01:56 PM Well done EternalYoshi!!!!
Your work is fantastic and the number of downloads is growing. You are the Hero of BrawlVault!!!! If you have a lot of time, can you fix the glitches of knuckles over pikachu? Knuckles is near perfect but lost without you help. Do you want to help? Thats would be great :af: My next project is to give Waluigi a voice, portrites, names and everything else :-) Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: DJ Lowgey on April 28, 2011, 03:03:17 PM Sorry, I forgot the link:
http://www.sendspace.com/file/dpa5h7 Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Eternal Yoshi on April 28, 2011, 03:47:42 PM OK. I always wanted to play knuckles in Smash but couldn't find the link...
I'm on it after laundry. Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Eternal Yoshi on April 28, 2011, 05:30:55 PM Uh-oh.
Houston, we have a problem. The Brawl knuckles model from GHZ is missing a lot of important bones such as ThrowN, and HaveNs.... Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Velen on April 28, 2011, 06:27:28 PM Uh-oh. Houston, we have a problem. The Brawl knuckles model from GHZ is missing a lot of important bones such as ThrowN, and HaveNs.... But of course, he wasn't meant to be playable. The high quality way to fix this is by rigging the model with a new bonetree via 3DSMAX, make it identical to Sonic's, then put Knuckles over Sonic, then port him over to someone who can glide. Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Eternal Yoshi on April 28, 2011, 09:06:10 PM And how would I do that?
Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Velen on April 28, 2011, 09:43:03 PM And how would I do that? /me goes and grabs te tutorials he found. http://cgswot.com/tutorials/3d-tutorials/131-22-rigging-without-bones.html Watch that tutorial, then go to another tutorial titled "Rigging with Bones". It should clear things up. Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: DJ Lowgey on April 29, 2011, 03:13:07 AM Is the Knuckles idea possible?
I hope so... What you say EternalYoshi? Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: DJ Lowgey on April 29, 2011, 03:18:48 AM I have one question to you EternalYoshi.
Wich characters are the "most wanted" for you in brawl? (Import Models) My most wanteds are: Waluigi (done) :af: Knuckles Knuckle Joe Isaac Little Mac Lyn Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: SiLeNtDo0m on April 29, 2011, 06:44:22 AM I have one question to you EternalYoshi. Wich characters are the "most wanted" for you in brawl? (Import Models) My most wanteds are: Waluigi (done) :af: Knuckles Knuckle Joe Isaac Little Mac Lyn I'd really like to see Knuckle Joe too. Either the import or a vertex over Kirby or Metaknight (I remember requesting a vertex AAAAAAAAGES ago, but no one replied XD). Also, don't double post needlessly. The "Modify" button is there for a reason. Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Eternal Yoshi on April 30, 2011, 03:10:14 PM For those requesting fixes, there are some rules the model must follow, or I cannot fix it.
Models must have the following bones: YRotN XRotN ThrowN LHaveN OR RHaveN OR HaveN If they do not, then they are not technically salvagable. If it's an import from another game, they may have an equivalent of a HaveN bone. PM me the model in that situation. Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: DJ Lowgey on May 01, 2011, 06:03:10 AM How can I find out the bones?
Title: Re: Eternal Yoshi's Character hacks - EVERYTHING ON HIATUS UNTIL LENS IS CLEANED Post by: Naruto200Man on May 01, 2011, 06:26:35 AM How can I find out the bones? ^ Ater you fix the model with the model fixer, right click the characters mdl0 file after opening it in BB, click preview and open up the four tabs. Textures, polygons, and bones should be oon the right tab just like previewing a brawl character with brawlbox. Title: Re: Eternal Yoshi's Character hacks - Back with a vengance Post by: Eternal Yoshi on June 10, 2011, 11:16:51 AM My lens is now clean and Brawl is working perfectly, so my hiatus is over.
Title: Re: Eternal Yoshi's Character hacks - Back with a vengance Post by: Akiba Red on June 10, 2011, 11:20:44 AM Yay. Welcome back, even though you weren't technically gone.
Title: Re: Eternal Yoshi's Character hacks - Back with a vengance Post by: Eternal Yoshi on June 10, 2011, 11:29:38 AM I was a phantom on the forums techincally, being unable to advance with my stuff or test anything.
I was basically a support phantom. Title: Re: Eternal Yoshi's Character hacks - Back with a vengance Post by: Albafika on June 10, 2011, 11:30:56 AM Glad to see you're back in action, EternalYoshi. :)
Title: Re: Eternal Yoshi's Character hacks - Back with a vengance Post by: Blueblur22 on June 10, 2011, 12:01:20 PM now that you are back are you gonna work on mega man some more like a better vertex
Title: Re: Eternal Yoshi's Character hacks - Back with a vengance Post by: xZedkiel on June 10, 2011, 12:35:00 PM That vertex wasn't made by him...
Welcome back sir. *salutes* Title: Re: Eternal Yoshi's Character hacks - Back with a vengance Post by: ItalianStallion on June 10, 2011, 06:09:59 PM I was a phantom on the forums techincally, being unable to advance with my stuff or test anything. I was basically a support phantom. F*ck yes, and not in Captain Falcon's voice. Also, what's this about Knuckle Joe I see some people posting about? I would absolutely love it if you did him and all that. Since your work is always in such quality. Title: Re: Eternal Yoshi's Character hacks - Back with a vengance Post by: SmashClash on June 10, 2011, 07:01:27 PM If not I'm willing to if it means a PSA will be made at hand for him. :) I've been making him: (http://i.imgur.com/oZfbG.png) This is from 3 days ago, though. Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: DJ Lowgey on June 20, 2011, 03:58:55 PM Hi EternalYoshi,
It´s me again :) I don´t know on wich project you work but perhaps you can help on the Waluigi project. There is no one who work on it and there are a lot of people who want to see Waluigi. Your Fixing was great but can you help with the moveset of Waluigi? Like your epic Gray Fox Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: junior139 on June 21, 2011, 12:27:30 AM is sora almost done ?
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Eternal Yoshi on June 22, 2011, 09:36:01 AM It's a dumb memory issue that sounds like something only someone like Dant can solve......
WAT? O_O So it's like there's a file size minimum?! I'll check myself. In other news, does anyone know how to null normals? Even if I can't vert the Mega Man model nullifying the normals can make it look moderately better. I'll just put Link's old textures back in and check. Edit: The bug seems to be gone, and she works in SSE, though I need to mod the attributes. Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: SmashClash on June 22, 2011, 03:02:35 PM Maybe since it's such a difference in filesize towards the game standards the game doesn't recognize it.
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Naruto200Man on June 23, 2011, 12:47:45 PM Hey EY, do you think you could help me out?
I need to port Zelda over to Sheik It's for a twinrova psa idea I have. Having two zelda (well twinrova) models would be easier for the whole fire/ice thing. Just switching the modes with the down b move would save me a ton of codework XD Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Blueblur22 on June 24, 2011, 01:30:33 PM are u gonna upgrade megaman anytime soon
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Eternal Yoshi on June 24, 2011, 04:28:21 PM I'm.... busy with a certain thing that's taking quite a bit of my time(look at SWF for a clue), but I will update soon. Currently, I'm trying to remove the shading from the vertexture which will make it look moderately better and tweak some of his hitboxes.
Yeah, the vertex can't be used on account of the Sword being attached to the wrong hand. Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Blueblur22 on June 25, 2011, 09:45:33 AM what is swf?
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Akiba Red on June 25, 2011, 09:57:59 AM Smash World Forums. AKA Smashboards.
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Eternal Yoshi on June 26, 2011, 12:25:27 PM I was at a baby shower yesterday.
Pictures. (http://i.imgur.com/qhlXd.jpg) (http://i.imgur.com/KjANR.jpg) (http://i.imgur.com/HjP3P.jpg) (http://i.imgur.com/pPaR8.jpg) (http://i.imgur.com/RmzxX.jpg) (http://i.imgur.com/RFbme.jpg) (http://i.imgur.com/g6C48.jpg) (http://i.imgur.com/yzlzJ.jpg) (http://i.imgur.com/AzKyX.jpg) New model, victory taunts aren't done yet, but everything else is done. I'll release it as is tonight if life or that other thing gets in the way. Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: SiLeNtDo0m on June 26, 2011, 12:36:53 PM That is freakin smexy my man! Can't wait for this. I've been in desperate need of another Pit PSA for a while.
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Eternal Yoshi on June 26, 2011, 04:41:49 PM http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20043
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Blueblur22 on June 26, 2011, 04:49:47 PM so whats next after this
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Eternal Yoshi on June 26, 2011, 04:52:17 PM Updates to Gray Fox(mainly SFX pack, costumes, and cosmetic stuff) and a minor Mega Man one.
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Tasty Pumpkin Clock on June 26, 2011, 04:54:52 PM Just tried out the Sora moveset. It's generally quite good for a first version. But some of those animations are... well they can be improved. I'll try to improve on some, and if I'm successful I'll send them to you if you don't mind.
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Eternal Yoshi on June 26, 2011, 05:24:46 PM If you do, please use the KH2 model viewer khkh_xldMii for reference.
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: junior139 on June 26, 2011, 07:54:27 PM i think the sora moveset is really good great job
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Dot on June 26, 2011, 08:19:07 PM Just tried out the Sora moveset. It's generally quite good for a first version. But some of those animations are... well they can be improved. I'll try to improve on some, and if I'm successful I'll send them to you if you don't mind. are you going to improve the air final smash animation? because it still looks like his feet are still standing on the gound Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Darkrai Lv.1000 on June 26, 2011, 10:20:30 PM I know every move in the Sora moveset except his Air Side-B. Someone tell me which one it is, I'm losing my mind over here trying to figure it out. XD
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Mr.N on June 27, 2011, 01:11:01 AM Sora is graet. Finally I can use it instead of my buggy Pit hack.
You've made one little mistake: If you dodge forward Sora doesn't turn around, if you dodge backwards Sora turns around. Normally it's the other way round (I don't know if you intended it that way it is now but in my oppinion it's better to change it back to normal). Great Job Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Darkrai Lv.1000 on June 27, 2011, 02:33:36 AM He can't Dodge Roll backwards in KH2, so I think it was intended. :]
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Naruto200Man on June 27, 2011, 03:36:16 AM Sora is graet. Finally I can use it instead of my buggy Pit hack. You've made one little mistake: If you dodge forward Sora doesn't turn around, if you dodge backwards Sora turns around. Normally it's the other way round (I don't know if you intended it that way it is now but in my oppinion it's better to change it back to normal). Great Job Or just ya know, leave the psa alone and simply switch the animations? Since they do the opposite of what they supposed to do... just a thought... [/simi helpful trolface] Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Eternal Yoshi on June 27, 2011, 05:33:00 AM He can't Dodge Roll backwards in KH2, so I think it was intended. :] Bingo. BTW, if you look in the UP+B animations, I intended to have an action for him to turn around before he starts gliding at the end of the aerial recovery when the stick is held backwards, but I couldn't code it properly in yet. The animation is in the motion etc under SpecialAirHiTurn. I'll try again. Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Eternal Yoshi on June 27, 2011, 10:36:25 AM BTW, I'm using this code since I have no use for the rapid jab.
Pit/Sora's rapid jab is gone 04B0B750 00000000 Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: songeflemy on June 27, 2011, 11:00:05 AM Was there always a space between Eternal and Yoshi?
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Eternal Yoshi on June 27, 2011, 12:54:07 PM Yes.
10 Yes Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: xZedkiel on June 27, 2011, 01:17:40 PM Was there always a space between Eternal and Yoshi? No XD check when he was quoted on page two lol EVIDENCE!Also, I like the Sora moveset, just needs some revamps in certain animations ^_^ Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: dizmo on June 27, 2011, 01:32:20 PM he's got some HUGE shoes! D8
i like the psa and all, but those shhhooooeess :P is this a glitch or intentional ? love sora! :D Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: SiLeNtDo0m on June 27, 2011, 01:33:58 PM he's got some HUGE shoes! D8 i like the psa and all, but those shhhooooeess :P is this a glitch or intentional ? love sora! :D If you hadn't noticed... Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: SmashClash on June 27, 2011, 02:37:04 PM If you hadn't noticed... Lol, it has a zipper all the way through. Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: dizmo on June 27, 2011, 02:38:30 PM yeah i know he has huge shoes.. they just seem larger than well.. sora's shoes? lol
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Tasty Pumpkin Clock on June 27, 2011, 04:13:50 PM I think the shoes are perfect...
By the way, started on some animations. This is just the unfinished Wait1. It's pretty basic. http://www.youtube.com/watch?v=HpaF8NlHPFw Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: _Data_Drain_ on June 27, 2011, 05:05:01 PM You've made one little mistake: I agree with Mr. N... I know this was your intention EY, but... You should still make it like a normal dodge roll, this is Brawl, not KH2, I don't see why he needs to have a KH2 dodge roll, when he's in Brawl...If you dodge forward Sora doesn't turn around, if you dodge backwards Sora turns around. Normally it's the other way round (I don't know if you intended it that way it is now but in my oppinion it's better to change it back to normal). Great Job Also, he feels... Odd... I can't even quite figure out what it is... His Thunder has insane range... Maybe it needs a little more start up, or something, though then again, that Sephiroth PSA has as much range... Anyway, his Ice attack feels like any other elemental PSA's... Freezing foes, I hate that. <_> His melee attacks are... Oddly slow for him? I'm not sure though... If he was too fast, then he would be broken... All and all, nice start, he just needs some polishing, sorry for not stating much feedback... I'm just not quite sure what it is he needs, he needs something... But I can't quite place my finger on what... On a final note, get rid of that rapid hit part of Pit's old AAA, there's no need for a GCT file to do this, I doubt it's hard coded, and even if it is, you could replace the action with the normal follow up. Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Roo on June 27, 2011, 06:03:54 PM I think the shoes are perfect... By the way, started on some animations. This is just the unfinished Wait1. It's pretty basic. [url]http://www.youtube.com/watch?v=HpaF8NlHPFw[/url] A Little off topic but, what did you use to record? Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Eternal Yoshi on June 27, 2011, 06:15:38 PM I agree with Mr. N... I know this was your intention EY, but... You should still make it like a normal dodge roll, this is Brawl, not KH2, I don't see why he needs to have a KH2 dodge roll, when he's in Brawl... Also, he feels... Odd... I can't even quite figure out what it is... His Thunder has insane range... Maybe it needs a little more start up, or something, though then again, that Sephiroth PSA has as much range... Anyway, his Ice attack feels like any other elemental PSA's... Freezing foes, I hate that. <_> His melee attacks are... Oddly slow for him? I'm not sure though... If he was too fast, then he would be broken... All and all, nice start, he just needs some polishing, sorry for not stating much feedback... I'm just not quite sure what it is he needs, he needs something... But I can't quite place my finger on what... On a final note, get rid of that rapid hit part of Pit's old AAA, there's no need for a GCT file to do this, I doubt it's hard coded, and even if it is, you could replace the action with the normal follow up. Yes the rapid jab is hard coded and needs a code to eliminate it or else you will get a T-stance. Or a bug where the third jab repeats itself since the IC-Constants out prioritizes the variables used in the Jab actions. Before I attempt to rebalance, be aware that fair and bair have special properties and are his main method of getting KOs in the air after you connect the first 2 strikes. If need be, I can give blizzard a normal flag hitbox and give it more BKB(ftilt's windup and windown are obviously slower than the light arrows so I can do this without too much trouble). Now what moves are you guys having issues with? Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Dot on June 27, 2011, 06:20:11 PM Im having issues with the down b becoz i don´t know what is it supossed to do
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: madkool on June 27, 2011, 06:22:05 PM I agree with Mr. N... I know this was your intention EY, but... You should still make it like a normal dodge roll, this is Brawl, not KH2, I don't see why he needs to have a KH2 dodge roll, when he's in Brawl... Also, he feels... Odd... I can't even quite figure out what it is... His Thunder has insane range... Maybe it needs a little more start up, or something, though then again, that Sephiroth PSA has as much range... Anyway, his Ice attack feels like any other elemental PSA's... Freezing foes, I hate that. <_> His melee attacks are... Oddly slow for him? I'm not sure though... If he was too fast, then he would be broken... All and all, nice start, he just needs some polishing, sorry for not stating much feedback... I'm just not quite sure what it is he needs, he needs something... But I can't quite place my finger on what... On a final note, get rid of that rapid hit part of Pit's old AAA, there's no need for a GCT file to do this, I doubt it's hard coded, and even if it is, you could replace the action with the normal follow up. I would third this. I would prefer a normal dodge. Overall very nice PSA though, I can't wait for the next update =) Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Eternal Yoshi on June 27, 2011, 06:23:21 PM Im having issues with the down b becoz i don´t know what is it supossed to do It's reflect though I can't get the GFX to look right. Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Dot on June 27, 2011, 06:25:13 PM okay
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Tasty Pumpkin Clock on June 27, 2011, 06:32:43 PM A Little off topic but, what did you use to record? It a frap!!!!! A program called Fraps used to record games usually, but it apparently works recording Brawl Box as well. Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: _Data_Drain_ on June 27, 2011, 06:35:44 PM Hm.. I didn't know forward, and back air even had more to them... Never mind about those moves then, one minor thing that's bugging me though... High damage hurt noises... This is normal Brawl, not P:M, the same thing with SDo0m's Shadow too... It's just bugging me a lot.
But enough nitpicking from me, good luck with the next version. :) Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Mansta8 on June 27, 2011, 10:14:01 PM What's wrong with high damage sounds? Do you seriously listen to every sound the character makes and if they make high damage sounds you complain about them?
Title: Re: Eternal Yoshi's Character hacks - Sora coming before the month is over Post by: Eternal Yoshi on June 27, 2011, 11:13:21 PM They were meant to be in Brawl, like the previous games, otherwise they wouldn't be recorded in the first place, but they were never coded in.
BTW, I learned how to code the Knockback based SFX in a long time ago using a variable recorded in the OpenSA wiki. Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: _Data_Drain_ on June 27, 2011, 11:42:17 PM What's wrong with high damage sounds? Do you seriously listen to every sound the character makes and if they make high damage sounds you complain about them? Well look, first off, no one else in the game does that, yes, as EY said, they were originally gonna be in the game, now however, they didn't, you would have to have a PSA for every character to match that, second, it's hard to ignore him loudly making a noise every time he's hit at high damage... Not even high, just 60%...And lastly, why are you attacking me? Seriously, I don't listen to every sound, but it still clashes with vBrawl, this is fine for P:M of course, since that's the aim of it, to change it, and give it Melee's traits, but it just doesn't go with vBrawl... And frankly got on my nerves... EY, I'm sorry if I'm sounding rude... You... Don't have to take my word for it... It's just a nitpick of mine... Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Mansta8 on June 28, 2011, 12:47:44 AM Sorry, I just remembered that I have the settings so the sfx are quieter so its harder to notice. Also if you can find out what was changed, you could easily switch it back in PSA.
Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: _Data_Drain_ on June 28, 2011, 01:21:09 AM Sorry, I just remembered that I have the settings so the sfx are quieter so its harder to notice. Also if you can find out what was changed, you could easily switch it back in PSA. Yeah, that's true, if I knew which value it was, I would simply do that.Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Darkrai Lv.1000 on June 28, 2011, 02:19:36 AM Now what moves are you guys having issues with? I haven't played KH2FM, so i don't know if it was intended, but sometimes when I use his Aerial Neutral-B (Magnet Splash), it moves left and right, and it gets tough to hit ppl with it. Also, this isn't an issue, but what is his Aerial Side-B and D-air called? Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Mr.N on June 28, 2011, 03:18:48 AM I don't like his neutral B attack. In my oppinion it's too weak.
Why don't you make a two hit combo for the Jab? I would rather like it than the rapid attack. A three hit combo isn't a problem, too. Simply make the third slash and add "Change Action 00" when you want to end it. It won't be infinite then and you won't ge a T-Stance. Compared with Gray Fox he's a rather weak character. Please don't make him going into helpless fall when he glides after jumping. I would have changed some moves: Neutral B Ground to Sode B Ground. Side B Gound to Side Tilt. Side Tilt should be a mediate strong sword slash. Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Eternal Yoshi on June 28, 2011, 06:39:23 AM I don't like his neutral B attack. In my oppinion it's too weak. Why don't you make a two hit combo for the Jab? I would rather like it than the rapid attack. A three hit combo isn't a problem, too. Simply make the third slash and add "Change Action 00" when you want to end it. It won't be infinite then and you won't ge a T-Stance. Compared with Gray Fox he's a rather weak character. Please don't make him going into helpless fall when he glides after jumping. I would have changed some moves: Neutral B Ground to Sode B Ground. Side B Gound to Side Tilt. Side Tilt should be a mediate strong sword slash. The rapid jab can be removed by modding the IC-Constants. It overrides any variables used in the IC so use this code to remove it. Pit/Sora's rapid jab is gone 04B0B750 00000000 Fair and Bair are 3 hit combos if the hits connect and you press A. The last hits are powerful and send foes far away. Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: JOEYSX5 on June 29, 2011, 11:02:37 AM Should I release this texture for Gray Fox?
Gray Fox's Default texture: I like my texture because it gives Gray Fox a more "MGS" look. The textures were ripped from Twin Snakes. So my texture is identical to the way the Ninja looked in Twin Snakes. Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Eternal Yoshi on June 29, 2011, 11:45:01 AM As long as it looks correct, go ahead.
BTW Sora's post is over here: http://www.smashboards.com/showpost.php?p=12942713&postcount=55 Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Tasty Pumpkin Clock on June 29, 2011, 12:50:30 PM SideTilt only freezes after 70 or so damage.
There should still be a small chance of it freezing. Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Eternal Yoshi on June 29, 2011, 01:35:30 PM That's dependent on BKB and KBG aparrently.
Bascially, if any Ice based attack sends you into tumble regardless of KB, It will freeze, period. Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: SiLeNtDo0m on June 29, 2011, 01:38:40 PM That's dependent on BKB and KBG aparrently. It is indeed. Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Eternal Yoshi on June 29, 2011, 01:39:20 PM Bascially, if any Ice based attack sends you into tumble regardless of KB, It will freeze the victim, period.
Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: JOEYSX5 on June 29, 2011, 03:51:33 PM Speaking of Ice-based attacks, does Gray Fox glitch or not when frozen?
Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Eternal Yoshi on June 29, 2011, 03:58:52 PM No he does not. Fixing the bonrefs elmiminates those glitches when burned, frozen, zapped, or in some way in a different state, like obtaining a Smash Ball.
Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: JOEYSX5 on June 29, 2011, 04:00:31 PM So I guess all known glitches are gone?
Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Eternal Yoshi on June 29, 2011, 04:02:58 PM As said in the OP, yes.
Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: JOEYSX5 on June 29, 2011, 06:58:50 PM Eternal, I noticed that everytime you pin somone against a wall and hold down the A button, for about 20 seconds, The Screech of Death occurs. Check FitMetaKnight.pac in PSA.
Pin somone up against a wall and hold A button for 20 seconds and see if it crashes for you. Other than that, Gray Fox works fine. Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Eternal Yoshi on June 29, 2011, 08:22:37 PM Once again, 2 minutes, no SOD.
Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Puraidou on June 30, 2011, 07:08:44 AM Once again, 2 minutes, no SOD. Same here after 4 minutes even.Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: JOEYSX5 on June 30, 2011, 02:51:06 PM It's just my glitchy Brawl...
Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: FlaminFreak on July 01, 2011, 09:05:18 AM hey Eternal what happened to lyn?
Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Eternal Yoshi on July 01, 2011, 09:57:32 AM I was waiting for someone to ask.
V0.3 is in the works. I fixed a few animations and apparently upping the file size of FitLink.pac by adding textures apparently stopped most of the freezing for me. Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: JOEYSX5 on July 01, 2011, 12:42:13 PM Didn't you mention you were making a Big Boss PSA for Snake that requires Snake using more CQC and less weaponry? Possibly a knife?
Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Eternal Yoshi on July 01, 2011, 12:44:53 PM That's for later becuase I have to do updates for all 4 of my characters first and also have to take care of my......... connections.
My.......... connections are going to give me more knowledge in things like the clone engine and more advanced coding idioms, .txts, and subroutines in PSA so it will pay off soon. Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: JOEYSX5 on July 01, 2011, 02:43:59 PM Is it just me, but why does the ef_metaknight.pac file keep turning off? One game, Gray Fox has all of his correct effects, next game, he has Meta Knight's. It keeps happening and it keeps annoying me... :/
Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: FlaminFreak on July 02, 2011, 08:33:08 AM nice cant wait to see the final version of lyn
Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: SiLeNtDo0m on July 03, 2011, 07:10:23 AM Congratz, you get video feedback XD You must feel special:
http://youtu.be/BvSX_3Rf0Ck?t=5m44s Title: Re: Eternal Yoshi's Character hacks - Sora released yesterday! Post by: Eternal Yoshi on July 03, 2011, 09:02:14 AM Thanks for the feedback.
Acknowledged. Gotta learn how to use the Action Status actions. Title: Re: Eternal Yoshi's Character hacks - Sora will be updated later this week. Post by: Kagemaru on July 03, 2011, 12:48:55 PM He pretty much hit the nail on the head.
Can't wait for the next version. Title: Re: Eternal Yoshi's Character hacks - Sora will be updated later this week. Post by: Eternal Yoshi on July 03, 2011, 01:33:07 PM BTW, Sora has another running animation I found which means he'll get a new running animation.
Most of the PSA related issues sans that back roll(The animation isn't the issue) have been addressed. This new running animation will also allow me to have dash attack come out faster and look smooth. Not done with Gray Fox's updated SFX pack yet. Title: Re: Eternal Yoshi's Character hacks - Sora will be updated later this week Post by: Blueblur22 on July 03, 2011, 08:41:55 PM are u gonna put in a mode for sora where he uses two keyblades instead of 1
Title: Re: Eternal Yoshi's Character hacks - Sora will be updated later this week Post by: Eternal Yoshi on July 03, 2011, 09:14:57 PM No.
Not going to happen. New wait animations ready for testing. Title: Re: Eternal Yoshi's Character hacks - Sora will be updated later this week Post by: junior139 on July 05, 2011, 12:39:07 AM KewL cnt wait for the update
Title: Re: Eternal Yoshi's Character hacks - Sora will be updated later this week Post by: Eternal Yoshi on July 05, 2011, 12:00:59 PM Murphy's law......
It stuck me again. Fortunately I won't be a phantom for nearly as long as I was last season. I also backed up everything on the now Broken(Physically) SD card, so no worries about lost data. If you guys want, I can release the Sora's update as it was on the SD card. For an idea of what I did, look at this quote from SWF. Quote V0.2 Coming Soon Blizzard hitbox bigger, does more damage, no longer freezes. Uair has less lag and slightly less landing lag Aerial recovery code modified, Ground to Aerial recovery flows better and does not allow reuse until landing Third jab has less windup Magnet Splash suction has less range Strike Raid has less end lag Dair hitbox damage increased towards the end of the animation New Running animations New Wait animations Fire, Blizzard, and Thunder have SFX now ???????????????? Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see last post I made Post by: ItalianStallion on July 05, 2011, 01:35:50 PM Out of curiosity, how did you break it?
Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see last post I made Post by: Eternal Yoshi on July 05, 2011, 02:30:47 PM Let's just say.... it's stuck in the Wii.
Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see last post I made Post by: songeflemy on July 05, 2011, 03:38:51 PM Quote from: Topic Title see last post I made Okay. [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3290[/url] This report is retarded. lol Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Eternal Yoshi on July 05, 2011, 03:57:05 PM As I said, since 2GB SD cards are cheap and easy to find and that I backed up all my data when I woke up, this is a minor setback. Only thing to do is to get that thing out of the Wii.
Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: JOEYSX5 on July 05, 2011, 06:18:49 PM All of you're problems can be fixed magically by going to Gamestop.
Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Eternal Yoshi on July 05, 2011, 07:53:30 PM I got the SD card out of the Wii, though I'm gonna need a new SD card.
Like I said, all that was on there is on my PC so no data was lost..... Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: JOEYSX5 on July 05, 2011, 08:31:15 PM A good SD card costs around $5
Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Eternal Yoshi on July 05, 2011, 10:05:48 PM Yeah I know. I have to do some things before I get one first, like cleaning my refrigerator.
Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: junior139 on July 05, 2011, 11:41:00 PM glad to hear u got it out and no data was lost and real excited for the sora update Lol
Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Friedslick6 on July 06, 2011, 01:45:56 AM I hope you can clean your refrigerator soon, Eternal Yoshi. :'(
Yes, this is a joke. I already thought it was obvious lol. Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: SiLeNtDo0m on July 06, 2011, 01:47:33 AM I hope you can clean your refrigerator soon, Eternal Yoshi. :'( Dude...it's a chore. It takes minutes, a couple of hours to do tops. Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Friedslick6 on July 06, 2011, 06:50:40 AM Dude...it's a chore. It takes minutes, a couple of hours to do tops. That's why I thought it'd be funny to post XD .Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: SiLeNtDo0m on July 06, 2011, 06:56:46 AM That's why I think it's funny to say XD . Of course I do, heck I'm one of the comedy dudes here <-- complete lies It's just that people say this kind of stuff all the time and they AREN'T joking @.@ Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Friedslick6 on July 06, 2011, 07:00:20 AM No wai.
lol okay then. Added a disclaimer in black. Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: JOEYSX5 on July 06, 2011, 10:32:37 AM Added a disclaimer in black. That there was also a joke... Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Friedslick6 on July 06, 2011, 11:27:13 AM I'm a bag of laughs.
/offtopic So what's on the agenda after fixing the SD card issue, Eternal Yoshi? Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Eternal Yoshi on July 06, 2011, 03:32:04 PM Finishing the more updated Gray Fox SFX pack and updates on Sora and Lyn are almost done.
Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: junior139 on July 07, 2011, 09:04:31 PM so hows the moveset comin along yoshi ?
Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Kagemaru on July 13, 2011, 07:05:55 PM Any kind of update?
Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Eternal Yoshi on July 13, 2011, 07:20:17 PM I got a new TV on account of my old one breaking down.
>:( I hate Murphy. In other news, Gray Fox's Audio Pack was updated. Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Dark Aura on July 13, 2011, 11:30:29 PM I got a new TV on account of my old one breaking down. >:( I hate Murphy. In other news, Gray Fox's Audio Pack was updated. ...Things just can't go right for you, can they? XD First your Wii stops reading disks, then you need a new SD card, and now your TV breaks.I think God is telling you to stop hacking. XD Only kidding. Also, can't wait for the Sora update :yay: Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Kagemaru on July 15, 2011, 07:09:58 AM At least you're alive right?
Murphy can go suck one. xD Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: xZedkiel on July 15, 2011, 08:18:19 AM I hope you can clean your refrigerator soon, Eternal Yoshi. :'( This made me lol XD But I can't wait for the Sora updates. First time I played him, didn't like. Second time I played with him, I couldn't stop killing Falco lol Hence, I liked.Yes, this is a joke. I already thought it was obvious lol. I'm sorry but I just gotta say this.. I LOVE GRAY FOX!!! Favorite PSA of all time! :happy: I already mastered him and everything, I've been playing with him ever since you started making him! ;D Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Kagemaru on July 18, 2011, 09:03:08 PM Any updates?
Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Eternal Yoshi on July 18, 2011, 10:07:16 PM 1. I'm getting the SD card in the early afternoon.
2. Gray Fox's sound pack is ready for testing. 3. I made a storyboard of a Final Smash idea for Gray Fox with colored pencils. 4. http://forums.kc-mm.com/index.php?topic=28362.0 Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: JOEYSX5 on July 19, 2011, 01:10:27 PM Can't you just make his Final Smash like original Meta Knight's but instead he slashes like 5 times in random places around the stage? Or what other ideas do you have?
Title: Re: Eternal Yoshi's Character hacks - Need a new SD card - see newest page Post by: Eternal Yoshi on July 19, 2011, 01:25:45 PM If I could UL images I have on paper I would. It's kinda................. crazy.
Anyway, I have a new SD card now so I'm back. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: junior139 on July 19, 2011, 03:29:53 PM hows the sora moveset comin along yoshi ?
Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 19, 2011, 03:35:44 PM After getting back in touch with his playstyle after not playing it for a while, it's forming quite well.
I fixed a coding issue that cause Aerial recovery from the ground to transition from the ground odd and allow unlimited Up + Bs. Coding errors happen. At least I fixed it. It now behaves as it does in the air. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: That BattleToad PSA Guy on July 19, 2011, 03:45:03 PM Hey, EY!
Gray Fox and Sora look awesome, but the one PSA I'm using currently by you is MegaMan. Speaking of, what can we expect in a FUTURE (As in not immediate) Blue Bomber Update? Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 19, 2011, 04:21:08 PM In a week or two. Nothing too major in terms of changes unless I get someone to make a vert that fits the structure better.
Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Kagemaru on July 19, 2011, 04:43:23 PM Is all you've done with Sora is fix his UP-B?
I'm very enthused with this hack because I've always thought of Sora as a badace when it comes to fighting. Side Note: I don't quite understand why everyone loves strike raid so much... was it not in KH2 or 358/2 days? Because I don't recall using it at all and I can't say that I like the technique to much anyway. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 19, 2011, 05:03:56 PM Secret time. In my post explaining the moveset, at the end is the changelist.
Look in the newest version's changelist(it'll have coming soon in parentheses) and you'll see what's done so far. If you see ???????????? then it means more has to be done before it can be released. For example, Quote Blizzard hitbox bigger, does more damage, no longer freezes. Uair has less lag and slightly less landing lag Aerial recovery code modified, Ground to Aerial recovery flows better and does not allow reuse until landing Third jab has less windup Magnet Splash suction has less range Strike Raid has less end lag Dair hitbox damage increased towards the end of the animation New Running animations New Wait animations Fire, Blizzard, and Thunder have SFX now ??????????????????????? I do this for Gray Fox and Lyn too. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Kagemaru on July 19, 2011, 05:10:19 PM I coulda sworn you posted that before you vanished due to SD card issues. o.O
Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 19, 2011, 05:13:53 PM Yes I did. I did a tiny edit to it. As I do over time. I'm investigating why dodge roll has him pull a 180 towards the end when the animation doesn't do that.
Also, trying to eliminate the transitions between the ground and air forward Bs. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Kagemaru on July 19, 2011, 06:57:08 PM wouldn't the dodge roll thing be a problem in a lapse of frames?
Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 19, 2011, 07:24:54 PM Probable considering that Pit's dodge roll has less frames than most.
Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Nghiakhung on July 20, 2011, 09:20:13 AM Yoshi...will you release new video about Gray Fox latest version???
Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 20, 2011, 09:43:16 AM When I get the chance to test the new SFX pack and make that storyboarded new FS in the game. Going into sleep mode shortly after this post.
Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Royal_Blade on July 20, 2011, 08:02:28 PM SDoom told me that you know how to solve my problem:
http://forums.kc-mm.com/index.php?topic=28566.msg592963#msg592963 (http://forums.kc-mm.com/index.php?topic=28566.msg592963#msg592963) I'm trying to remove Pit's attack100 and glide. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 20, 2011, 09:10:31 PM Pit no longer has a Rapid Jab
04B0B750 00000000 Pit cannot glide 04B0B760 00000000 Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 20, 2011, 09:51:39 PM Why is riivolution not reading any .xml files???
It's been like 9 months since I used the thing and I tried to use it again to test the new SFX pack, but it's not being read. AT ALL. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Royal_Blade on July 20, 2011, 10:16:17 PM Thanks.
Curious, is there a way i can do that through PSA? Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Naruto200Man on July 20, 2011, 10:18:52 PM Hey EY, I gotta problem with my sheik psa.
In the animation Sheik turns sideways and bends down for a quick snap kick (Dead or Alive Styled snap kick ) but in game Sheik only raises the leg up to a certain point. It's kinda like trying to port some of lucarios anims over to one of the plumbers. is there some code in psa that needs to be set in order for this to work...? Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 20, 2011, 10:19:43 PM You can remove the glide by nopping all instances of RA-Bit 19 in the Midair jump actions and Set the glide frame window Attribute to 0.
The rapid jab can only be removed by a code. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Royal_Blade on July 20, 2011, 10:23:14 PM Ok. And i can live with a rapid jab for now. Thanks alot.
Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 20, 2011, 10:32:38 PM The Modded SFX plays correct, but I need to adjust timers and such.
BTW, I'm using Bionic's recent .XML update to do this. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Royal_Blade on July 21, 2011, 11:50:41 AM another thing, about the rapid jab.
In PSA, can't I make the attack100start go to his wait1 animation? So it's not removing it but just negating the activation of the rapid jab. Would that work? Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 21, 2011, 11:52:24 AM NO the IC-constants would override that attempt.
Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Royal_Blade on July 21, 2011, 12:03:01 PM So he'd still do a rapid jab anyways?
Also, what are IC-constants? Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 21, 2011, 12:37:48 PM They are the constants that allow certain characters to do things.
http://opensa.dantarion.com/wiki/IC-Constants Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Royal_Blade on July 21, 2011, 12:48:50 PM Ok. that seems good to know. XD Thanks.
Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: xZedkiel on July 22, 2011, 03:30:06 AM EY, did you try reinstalling Riivo? o.o
If not, I can test.. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Royal_Blade on July 22, 2011, 12:12:45 PM Sorry to interupt anything but I have another question EY.
Can I make Samus not use her grapple beam for her grab. and can i remove the grapple beam from zair and make it a dodge only function? PSA preferribly. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: xZedkiel on July 22, 2011, 07:58:28 PM Sorry to interupt anything but I have another question EY. Yeah it's possible. For example, Eldiran's Zero regular grabs. If he could remove it from there, I'm sure it's possible in the air as well.Can I make Samus not use her grapple beam for her grab. and can i remove the grapple beam from zair and make it a dodge only function? PSA preferribly. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Royal_Blade on July 22, 2011, 08:51:55 PM Ah, k. I'll look at that then. Thanks.
Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 23, 2011, 11:43:17 PM OK. I fixed the backwards Dodge Roll for Sora. Turns out that all I had to do is to have the -180 rotation be on TransN instead of XRotN.
Once I make the blade glows match up and remove a virus on my PC, I will update Sora. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Dark Aura on July 23, 2011, 11:53:15 PM Sweet!
Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Eternal Yoshi on July 24, 2011, 03:08:05 PM Still can't get the sword glows to match up correctly, but I fixed forward B a bit.
Now he will only go into SpecialFall if the last subaction was Air Sonic Blade and not Strike Raid interrupted, meaning you can Jump and use Up+B if your Strike Raid gets interrupted due to him falling after startup. I love that variable that I used from the Snake Taunts pack. :) So useful. Title: Re: Eternal Yoshi's Character hacks - Murphy can eat it! Post by: Naruto200Man on July 24, 2011, 03:24:34 PM Still can't get the sword glows to match up correctly, but I fixed forward B a bit. Now he will only go into SpecialFall if the last subaction was Air Sonic Blade and not Strike Raid interrupted, meaning you can Jump and use Up+B if your Strike Raid gets interrupted due to him falling after startup. I love that variable that I used from the Snake Taunts pack. :) So useful. Hey SS, thanks for the little tip about the trans N rotation thing, it's cause of that little discovery that I'm making my own animations for Sonic. One of which is a Dead or Alive styled spin kick. It's taken me about an hour to get his Attack 11 and attack 13 looking decent enough for a beta release. Still don't want to talk about the actual psa work though, it's kinda a surprise. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on July 25, 2011, 05:05:10 AM http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20043
Smashboards post has the changelist. http://www.smashboards.com/showpost.php?p=12942713&postcount=55 Life's a beach. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: JamietheAuraUser on July 30, 2011, 11:51:52 AM Criticism for Sora:
NAir spins a bit too slow. Looks (and sounds) weird. FAir and BAir's button press timing is a bit too tight, it's super difficult to get it off, never mind combo with it. Jab has too much startup and endlag. Utaunt (facing left) doesn't do anything. Dtaunt needs animation work for the keyblade throw a bit, so does Strike Raid. For balance purposes, SideB Air perhaps shouldn't put him into fallspecial, simply make it so you have to land before you can use it again, like how Pit's upB works if interrupted. It's kinda weird to use due to its slowish movement, short range, and low damage and knockback. It's not a kill move, but it doesn't combo due to fallspecial. Final Smash beam lasts a bit too long, and the hitbox stays out for a bit even after the beam is gone. Other than all that, awesome and fun. Oh yeah, and Gray Fox is a bit broken. Would you please remove the electrical hitbox that appears on him when he uses his arm gun? It makes him unpunishable, and my friend just spams that all day until I'm pushed off the stage. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on July 30, 2011, 06:31:00 PM Cool someone noticed I updated Sora.
Nair spins like that in KH2 with the exact same speed. If you want I can speed up the frames a bit. The Keyblade's animation is like that because Brawl and Brawlbox don't interlopate well. It was the best I could get it without it going further than intended or too far in the wrong axis. Or going past the MotionEtc's file size limit. I haven't quite mastered how the Change Action Status commands work quite yet but when I get it I'll make Side B work like that. Until then, it's FallSpecial for him. That hitbox was an after effect from MK's tornado. Consider it gone when V5 comes out since I finished the SFX pack. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Blueblur22 on July 30, 2011, 10:29:09 PM hey EY are u going to add anymore megaman powerups to ur megaman psa?
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on July 31, 2011, 01:07:29 AM Robot Master Powers? Due to file size limits, that's a negative.
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: JamietheAuraUser on July 31, 2011, 01:09:41 PM Something else I noticed: Sora's Final Smash is the only one in the history of EVER to put its user into fallspecial. Even Marth's doesn't do that, and it crosses the whole stage! Could you please remove that? It keeps getting me killed on Skyworld.
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on July 31, 2011, 01:36:33 PM Diddy Kong's Final Smash says hi.
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Blueblur22 on July 31, 2011, 02:38:22 PM on megaman's next update will u modify the black hole bomb and make it move sideways
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: JamietheAuraUser on July 31, 2011, 04:56:56 PM Oh, right, Diddy Kong. But is it necessary when the final smash doesn't even move him? It's really nasty to die just cause you were standing too close to the edge of the platform on Skyworld when you used it.
Edit: And more importantly, about the final smash: In team battles, it hits your allies, too! THAT shouldn't happen. And yeah, speeding up the NAir spin a bit would be good. For one it's asynchronous with the sound, and two it lasts a bit too long. It also looks like he's spinning too slowly to actually hurt anyone. @keepitreal: I think he already tried to do that, without success. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Nghiakhung on August 04, 2011, 10:53:59 PM what about the progress of Gray Fox's Final Smash?will you change it??
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on August 04, 2011, 10:57:22 PM It's not finished being animated yet.
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Nghiakhung on August 04, 2011, 11:45:42 PM so can you tell us when will the next vid of Gray Fox be released?
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Blueblur22 on August 07, 2011, 05:41:40 PM new vertex of megaman has been released are u gonna add it to ur psa?
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on August 07, 2011, 05:56:52 PM Didn't notice this post. Yes I will. It seems to have similar proportions as mine so all that will have to be done. What will take time is animations since I have to alter all the keyframes.
Finished the updated recolors. I made 4 new alternates as well. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on August 08, 2011, 04:11:04 AM OK. Done with the keyframe editing. I may release a V0.4X of Mega Man later this week, though the changes are mostly cosmetic and animation related.
I need to take a better look at the Yoyo articles first though. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: mew2ds on August 09, 2011, 12:37:32 PM yeah... i noticed it freezes the game when you use an up/down smash with megaman v2 with ness's original moveset
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Naruto200Man on August 09, 2011, 01:58:29 PM Hey yoshi, any updates for Lyn? There's an epic female link vertex that I might use with her moveset. (If it's possible XD )
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on August 10, 2011, 05:17:13 AM I haven't quite released it yet, but I reduced the freezing and improved many of her animations.
yeah... i noticed it freezes the game when you use an up/down smash with megaman v2 with ness's original moveset I just got an idea. I'm gonna try to relocate the bone the Yoyo is attached to to the ThrowN bone and move that to places where I can always satisfy the conditions needed to Charge the smashes. BRB Edit: Either I'm seeing things, or the Yoyo is already attached to that bone. Either way, time to move it elsewhere for the animation. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on August 10, 2011, 06:40:35 AM Good news and Bad News time.
Good News: The USmash and Dsmash charges are working now Bad News: Damage and KB aren't enhanced. :( I may be able to fake it using the same coding I used for Gray Fox's electric sparkles during charged smashes. Aparrently not. The game froze. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on August 11, 2011, 04:34:38 AM Here are a few pics of the PSA with the new model.
(http://i.imgur.com/SDgLc.jpg) (http://i.imgur.com/HK6Bw.jpg) (http://i.imgur.com/5ohx1.jpg) (http://i.imgur.com/ZDDqJ.jpg) Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: ikhezu on August 11, 2011, 11:40:39 AM when is the next version of grey fox?
i think that you should improve his neutral B, it has unsmooth animation, and the projectile is very spammable, make it so you have to charge it once, kind of like the avatar ness PSA's neutral B. and Grey fox's down B really sucks, i can never get a hit with it! change it to a counter move, like marth's down B. those are my only complaints, thank you. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on August 11, 2011, 11:46:20 AM His down B is basically the same as MKs, but I recently did a ghetto removal of the IDC glitch, which was super important balance wise and more important than anything else.
It has a lot of hard coding which is why I'm reluctant to change it to anything else. I'm just here to point out that Neutral B's firing rate is already 10 frames slower than the Item Raygun's firing rate and the projectile doesn't do a lot of damage and isn't that strong sooo............ if it's still an issue, I can slow the firing rate more. The charging isn't necessary at all. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Dark Aura on August 11, 2011, 12:11:48 PM Megaman looks SO much better! I can't wait for the update!
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: ikhezu on August 11, 2011, 12:40:25 PM i see, i think slowing down the projectiles frames a bit more would be better.
and idk his down B really needs to change, i hope you do in the future. other then that, this is an amazing PSA, keep up the good work! Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: xZedkiel on August 12, 2011, 07:42:14 AM I prefer the rate it fires currently, if only the color could be changed to a different one >.< then it'd be perfect. I don't think it's spammable, since my friends have been able to get past it, meaning that it's still fully escapable.
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Naruto200Man on August 12, 2011, 08:34:18 AM I prefer the rate it fires currently, if only the color could be changed to a different one >.< then it'd be perfect. I don't think it's spammable, since my friends have been able to get past it, meaning that it's still fully escapable. We need a sound pack... Firing the lazer wouldn't be the same without that "pewpwpewpwopewpew" sound... Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: ItalianStallion on August 13, 2011, 02:12:24 AM EternalYoshi, I tried out your latest Sora PSA, but his Freeze move doesn't freeze anymore?
Unless you made it to where the opponent has to be at a high percentage so it freezes? Could you explain that please. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on August 13, 2011, 02:37:47 AM Blizzard used to freeze in the first release when the opponent is supposed to be in tumble.
I removed the freezing, allowing the move to inflict more knockback and be better overall since you can't really do much to frozen characters. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on August 14, 2011, 04:44:30 AM I just got an idea on how to get the Damage settings to increase - attach the hitboxes to the Yoyo.
I can move the Yoyo freely since it's attached to ThrowN so I'm gonna try it and tell you if it works. However this will mean that Usmash won't clank with moves anymore. Sounds ghetto doesn't it? Edit: Nope the game had a titty attack. Pity. I'm gonna take new pics to replace the old pictures of Mega Man. Also, MK's Final Smash has a lot of hard coded references in the moveset file AND the module file itself meaning I won't be able to change the FS to what I want to at this time as I need to learn what the FS floats and references do before I can edit it. :( Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: ikhezu on August 14, 2011, 01:37:45 PM i dont care about final smashes... they arent balanced at all. i dont even turn items on...
i just want grey fox, his is a great PSA, just needs a bit more polish. keep up the good work! Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Eternal Yoshi on August 15, 2011, 01:54:44 AM Updated pics are up!
All I need to do is make a new wait animation for Mega Man and that's that. Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: FlaminFreak on August 15, 2011, 09:08:06 AM what ever happened to lyn? :O
Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Naruto200Man on August 15, 2011, 09:49:09 AM what ever happened to lyn? T-T ^ Fixed for truth XD Title: Re: Eternal Yoshi's Character hacks - Sora was updated Post by: Dark Aura on August 15, 2011, 05:22:30 PM Updated pics are up! I can't wait! :DAll I need to do is make a new wait animation for Mega Man and that's that. Title: Re: Eternal Yoshi's Character hacks - Mega Man will be updated later today Post by: Eternal Yoshi on August 16, 2011, 05:53:23 AM I crashed yesterday afternoon. I'm awake now and finished the new wait animation. I have to modify other animations to flow into the new one correctly.
Memory limits with the motion file are a pain, but I can reduce file size without risking ruining the animations. Title: Re: Eternal Yoshi's Character hacks - Mega Man will be updated later today Post by: Naruto200Man on August 16, 2011, 08:19:23 AM Hey EY, you said in the psa limit colab thread that samus and ZSS have a cumulative filesize like Sheik/Zelda do.
Does this mean that if I do a code for ZSS not to transform into samus on her final smash and remove literally all of the psa from Samus's file I'd have more room for ZSS's psa? O_o cause if that were true, that'd be awesome :D Title: Re: Eternal Yoshi's Character hacks - Mega Man will be updated later today Post by: Eternal Yoshi on August 16, 2011, 08:56:08 AM I answered your question already. And Mega Man was updated. And now Lyn was.
Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn too! Post by: Naruto200Man on August 16, 2011, 11:24:01 AM lol I know I saw the post in the other thread *facepalm* to self.
Heh so what all is updated for Lyn? <3 Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn too! Post by: Ninka_kiwi on August 17, 2011, 06:47:04 PM I really like all of your psas man!
I also really like how you use assist trophies for some of them as well,as that grey fox psa is genius! anywho just thought I'd say great job on everything you've made and I can't wait to see what other movesets you work on! Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn too! Post by: ItalianStallion on August 17, 2011, 08:38:53 PM EternalYoshi, I never had a chance to try out the most recent version of Gray Fox, and I gotta say, wow!
What an amazing [censored]ing thing you have done here, sir. I know you here that all the time, and the compliment might not be much to you, but still, there is a need to say it. I love the new graphic when you hold the side smash, epic as [censored]. How there is electricity around him. Maybe once it's all the way charge, it could have electric hitboxes? He flows more than great, and fits Gray Fox. I even took the time to read about him, such an epic character he is. Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn too! Post by: Albafika on August 17, 2011, 08:58:33 PM I couldn't find it, so I'll ask. How was Lyndis updated?
Title: Re: Eternal Yoshi's Character hacks - Mega Man updated! Lyn too! Post by: Eternal Yoshi on August 18, 2011, 02:33:19 AM The BV description is your friend. Don't neglect it.
Title: Re: Eternal Yoshi's Character hacks - Sluggish progress is sluggish Post by: Dr. Weird on August 21, 2011, 12:14:59 PM I'm loving everything about Gray Fox except for his standing B. I think making the arm cannon fire something more like ROB's weaker laser (which, with my nonexistant understanding of PSA, I would think removes his habit of dropping items when using it) would be the one improvement he needs.
Or Falco's gun, if that would be easier. You could also combine Lucario's taunt up with the electrical crackling and make B have PSI-magnet or Nayru's love effects, but then he'd have no ranged attack. Title: Re: Eternal Yoshi's Character hacks - Sluggish progress is sluggish Post by: Eternal Yoshi on August 21, 2011, 04:11:36 PM MK has no articles to work with and I cannot port articles like that so whatever.
I improved the animation from what you have now if that helps. Title: Re: Eternal Yoshi's Character hacks - Sluggish progress is sluggish Post by: Dr. Weird on August 23, 2011, 11:32:48 AM Ah, that's disappointing. But you do what you can, and he's still awesome.
It's really the mechanics of the move that bug me. For one, ray gun juggling is really easy, and for two, it makes him drop his current item. I guess there's also no way to make it fire a slightly-charged super scope shot with a greater delay? That'd give him sort of a Samus feel, but charge time is exchanged for a weaker shot. Title: Re: Eternal Yoshi's Character hacks - Sluggish progress is sluggish Post by: Eternal Yoshi on August 23, 2011, 05:18:25 PM Slightly charged super scope shots have a lot of KBG and that would be worse as it can juggle AND KO.
The item dropping must be done lest the game crash otherwise. Title: Re: Eternal Yoshi's Character hacks - Sluggish progress is sluggish Post by: Dr. Weird on August 23, 2011, 08:17:04 PM Right, but is there a way to limit the availability of the shots? Basically anything at the current fire rate can juggle a little too well, but a solid shot which can be used only one in a while/leaves you open to attack while being used/gives you only one clear shot on average has a tactical factor.
Wisp's B-side charges over time, so could something like that be done? Or could a balance between fire rate and the scope's power be found? I really wish I could help more than asking questions. Title: Re: Eternal Yoshi's Character hacks - Sluggish progress is sluggish Post by: Eternal Yoshi on August 23, 2011, 08:50:10 PM Yes there is. I can use similar coding like I did with the RPM powers of Mega Man.
However, I made way too much subtle and not too subtle changes at this time for most criticisms constructive or otherwise to mean much or be up to date. It would be like critiquing Project M based on the DEMO that was released at the beginning of the year. Even though the new FS can't be finished, I better wrap it up and release the next Gray Fox since the current one is quite dated. Title: Re: Eternal Yoshi's Character hacks - Sluggish progress is sluggish Post by: Dr. Weird on August 23, 2011, 09:10:51 PM Fair enough, then. I'll pester you again after a few rounds with the latest release.
Keep up the good work, soldier! Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Eternal Yoshi on August 24, 2011, 12:24:36 PM I updated Gray Fox.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: ItalianStallion on August 24, 2011, 12:30:28 PM I read it all, very interesting. Looks like you did minor changes that most people won't notice, and did some modifications so it feels more like Gray Fox.
I see the biggest update in this new version, is that he can reflect projectiles now, very nice. Also, for him to Wall Jump, doesn't he need a code? I remember you posting it a while ago. Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Eternal Yoshi on August 24, 2011, 12:39:38 PM I still have the Wall jump coded in V5, but there is a code that can do that.
MK can Wall Jump 04B0B734 00000001 The only obvious change is the stopturn acceleration(so the speed and mobility matches the assist trophy) and the new Neutral B animations. The others are hard to notice, but improve important things like collision detection with the model. Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: ItalianStallion on August 24, 2011, 12:47:27 PM Cool, thanks a lot. I'll be sure to add that to my GCT.
I still haven't had a chance to try it out yet, I was discussing it from what I read on your SmashBoards thread. I'll be sure to try it out later today. Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: JOEYSX5 on August 24, 2011, 01:18:57 PM I still have the Wall jump coded in V5, but there is a code that can do that. MK can Wall Jump 04B0B734 00000001 Last time I checked that code, it caused Gray Fox to T stand from time to time... i recommend not using it but instead using the one coded into Gray Fox. Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Ninka_kiwi on August 24, 2011, 01:28:17 PM Alright so I played a few matches with Grey fox and I gotta say, he's a badass!
The fact that he's pretty much glitch free is also pretty amazing. One thing though is that I did not notice all of the costumes you listed in the Readme were in the zipped file... other then that I really have no complaints and he is shaping up to be a great character (Grey fox for god tier anyone?) I wish all imports ended up having this much polish in them but alas that is not the case. Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Eternal Yoshi on August 24, 2011, 03:56:38 PM It's because most imports from other games have funny bone structure, like Lloyd and Simon.
Oh crap. I forgot the last alt costume. Updating the DL to include it in a few moments. The servers have so much activity that I'm not able to include that last costume in the DL just wait a bit. Still waiting.......................................... OK! It's there now. Ignore the punny name. Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Blueblur22 on August 24, 2011, 06:48:28 PM do u think u could add mega man's mega arm move into the psa
Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Eternal Yoshi on August 24, 2011, 07:18:16 PM ???
Do you mean Super arm? I COULD probably have him use it to justify him having extra item throwing strength. Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Blueblur22 on August 24, 2011, 08:48:41 PM The Mega Arm was introduced in Mega Man V. Mega Man can charge and fire his forearms at his enemies. His fist will then return to Mega Man's arm. Using the MH and CL adaptors, the Mega Arm can be used to grab items from a distance and to rapidly and repeatedly strike an enemy
also for a final smash the Double Rock Buster may be a good idea The Double Rock Buster charges a large amount of energy in both busters, which he then fires simultaneously to generate an incredibly powerful charged shot Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Eternal Yoshi on August 25, 2011, 09:02:41 AM Until the vertex can support such a thing, I can't really do Mega Arm now.
The only article slot available is PSI magnet and I think that it's hard coded to have a specific defensive collision. Sounds like the article is more fitting to the Protoshield, but that's something that should be used for whoever is porting the moveset on Protoman and stuff on Lucas. Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Royal_Blade on August 26, 2011, 04:49:30 PM I have a question, How can I change the hand that a character holds items in?
I'm trying to make Captain Falcon hold items with his left hand while have plans for his right hand. Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: JOEYSX5 on August 27, 2011, 12:28:54 PM I think it has somthing to do with changing the bone structure with BrawlBox...
Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Eternal Yoshi on August 28, 2011, 12:09:27 PM I'm not at home which means replies are going to be VERY delayed until I can go back home when Irene is done with my area.
I have a question, How can I change the hand that a character holds items in? I'm trying to make Captain Falcon hold items with his left hand while have plans for his right hand. You need Tabuu, a hex editor, and to go here: http://forums.kc-mm.com/index.php?topic=9248.msg104838#msg104838 Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Mansta8 on August 31, 2011, 10:18:56 PM Hey, I know you're not going to be around for awhile but, are you going to make a version of megaman without the resize? Beyond's Masked Man came out, and I want to use your megaman PSA with him without really tall boots.
Also what's different in those alternate FitNess.pac files that he comes with? Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Eternal Yoshi on August 31, 2011, 10:28:23 PM The size mod make him the correct size for Mega Man. Using other mods WILL desynch if they have different scaling and bones. Sorry.
The alternates are alternate recolors. Open them in BB and see for yourself. Oh and Irene already passed through and I'm home again in case you didn't know. Irene decayed and got downgraded like the rest of the hurricanes that go up Atlantic North. Title: Re: Eternal Yoshi's Character hacks - Gray Fox was updated Post by: Mansta8 on August 31, 2011, 11:04:35 PM The Masked Man, works perfectly fine with the moveset, just that he's really tall. other Ness hacks besides Megaman just end up freezing. I could make him shorter myself when I get my computer back, so It's not a big deal.
Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Eternal Yoshi on September 06, 2011, 11:46:59 AM Murphy got me again.
At least the laptop itself is in working order..... http://www.smashboards.com/showpost.php?p=13304543&postcount=69 Read Plz. Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Segtendo on September 06, 2011, 12:04:43 PM That sucks to hear man.
Best of luck in your future :) Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Ricky (Br3) on September 06, 2011, 12:37:01 PM =/
Wish you the best of luck. Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Puraidou on September 06, 2011, 12:44:16 PM Good luck man, hope everything else goes well =)
Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: SonicBrawler on September 06, 2011, 07:12:29 PM good luck and live strong, Eternal Yoshi.
Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Carnage on September 07, 2011, 05:23:29 AM well i hope everything works out for you i dont have a laptop becuase i dont thrust them xD
well if it wasnt for you PAl users would never had a Marth/jiggly/metaknight rels working so i grateful you helped Pal brawl alot xD hope it can be fixed good luck Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Dark Aura on September 07, 2011, 10:17:31 AM Two great PSAers gone in one week... It's a shame to see you go, but I wish you luck, EY.
Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: JOEYSX5 on September 24, 2011, 04:35:17 PM http://www.youtube.com/watch?v=JtZQtgrgLc4
Eternal can you make Snake's side B move much like that? Or maybe not, but I hope everything works out for ya! Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Mansta8 on October 01, 2011, 01:50:31 AM *facepalm* Look at the title and pg 47.
Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: JOEYSX5 on October 01, 2011, 05:44:14 AM Or maybe not, but I hope everything works out for ya! I already read page 47 .__. Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Eternal Yoshi on October 01, 2011, 12:05:14 PM He did. Do keep in mind that while I may use my bro's PC for the time being since I restored it for him, he doesn't have CS3, 3DS MAX, etc., meaning that I can't continue my projects until I get that AC adapter.
Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: JOEYSX5 on October 01, 2011, 12:55:18 PM Do you remember where you downloaded that stuff from?
Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: ItalianStallion on October 03, 2011, 12:44:02 AM EternalYoshi, can you make more sexy taunt packs?
Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Eternal Yoshi on October 03, 2011, 10:26:47 PM I nabbed Volgin's textures. Finally.
(http://i.imgur.com/hEX5b.png) **Main part of suit texture Expect Volgin over Ganondorf soon! Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Carnage on October 04, 2011, 01:07:29 AM I nabbed Volgin's textures. Finally. ([url]http://i.imgur.com/hEX5b.png[/url]) **Main part of suit texture Expect Volgin over Ganondorf soon! so did you get your pc back or just working on another? Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Eternal Yoshi on October 04, 2011, 01:47:34 AM Working on my bro's more powerful PC for the time being, meaning that I can't continue my old projects until further notice so I might as well do something new for the time being.
Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: JOEYSX5 on October 04, 2011, 05:24:59 PM I nabbed Volgin's textures. Finally. ([url]http://i.imgur.com/hEX5b.png[/url]) **Main part of suit texture Expect Volgin over Ganondorf soon! Possible PSA hack? Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Eternal Yoshi on October 04, 2011, 05:27:05 PM IF I can get the Texture looking amazing, yes. As of now, I'm ripping MGS3 textures, obtained the Boss' textures, so it may be some time before I begin since I have to correct the Red and Blue Channels of All rips I do.
Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Nuke on October 04, 2011, 05:41:11 PM If you don't mind me asking.. What do you use to rip your textures?
Title: Re: Eternal Yoshi's Character hacks - My life sucks, but at least I'm alive..... Post by: Eternal Yoshi on October 05, 2011, 05:56:40 AM Current version of PCSX2 + TexMod.
Don't forget to correct the colors using the guide Friedslick made that I quoted in the MGS thread. Title: Re: Eternal Yoshi's Character hacks - What I have now is better than nothing Post by: Eternal Yoshi on October 25, 2011, 07:31:02 PM UPDATE TIME!
I'm on my PC meaning I don't think I can rip MGS3 stuff anymore so I lost the Boss' and the Fury's Textures. But I UL'd Volgin's textures so NBD to me for now. As of now, I'm playing around with the new Brawlbox to improve Gray Fox and Lyn. I'm rebuilding their models and giving them (crappy) Metal Textures. I even found an awesome way to rig Gray Fox's Sword. I need to make sure the new bones pass the Homing Attack and C4 test though. Title: Re: Eternal Yoshi's Character hacks - What I have now is better than nothing Post by: Rayn on October 27, 2011, 09:00:52 AM Awesome. Can't wait to see the updates!
Title: Re: Eternal Yoshi's Character hacks - What I have now is better than nothing Post by: Eternal Yoshi on October 28, 2011, 06:54:52 PM The new bones passed the C4 and homing attack tests. Also contemplating a new Up+B for Gray Fox since I can Move his sword out of his hand now.
Simple concept really. He throws his sword up depending on what direction you're facing and disappears and then reappears to catch his sword and do a spin slash where he catches it. Title: Re: Eternal Yoshi's Character hacks - What I have now is better than nothing Post by: Dr. Weird on October 28, 2011, 06:57:33 PM I like the idea for the new Gray Fox B-up. Sort of like Ike's, but much more useful.
Title: Re: Eternal Yoshi's Character hacks - What I have now is better than nothing Post by: ItalianStallion on October 29, 2011, 12:44:34 AM Simple concept really. He throws his sword up depending on what direction you're facing and disappears and then reappears to catch his sword and do a spin slash where he catches it. I just pictured all that in my head. Fighting on Dissidia's Sky Fortress stage. Title: Re: Eternal Yoshi's Character hacks - What I have now is better than nothing Post by: Eternal Yoshi on October 29, 2011, 05:28:43 PM OK The new UP+B is done though the slash when he gets it ended up different than what I had in mind yesterday.
The new model is working excellently..... except for Metal textures looking bad. Title: Re: Eternal Yoshi's Character hacks - What I have now is better than nothing Post by: ItalianStallion on October 29, 2011, 08:32:17 PM Well, at least he'll have a metal texture now.
Title: Re: Eternal Yoshi's Character hacks - What I have now is better than nothing Post by: JOEYSX5 on October 30, 2011, 03:48:24 PM When Gray Fox holds the Cracker Launcher it's kinda glitchy D:
Title: Re: Eternal Yoshi's Character hacks - What I have now is better than nothing Post by: Nghiakhung on October 31, 2011, 02:08:06 AM are you planing top make another video about Gray Fox(in HD) yoshi???please let me know
Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Rayn on October 31, 2011, 09:08:32 AM Job training you say?
EES GOOD. [/Heavy] Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: _Data_Drain_ on October 31, 2011, 12:02:52 PM Hm... While Gray Fox has potential...
I might give more in depth feedback later... Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on October 31, 2011, 02:56:19 PM As long as you keep in mind that I addressed the range of the sword hitboxes and sword
glows already, the fact that the Neutral B is already 16 frames slower than the normal Ray Gun firing rate and this: Quote New Up+B - Looks completely different than the old hunter slash Go ahead.Fsmash/ Ftilt, Fair, Dair, Up B, Down B, and Dtilt hitbox size and locations are more sensible Fsmash given slightly more KBG on sword hitboxes Perfected Sword Glows Rebuilt Model- meaning: New bones aren't glitchy (Not so good)Metal Textures Sword Rigged, enabling me to make the new Up+B Smaller file size ????? ???! Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Albafika on October 31, 2011, 04:28:06 PM Yoshi, I really hope he's really balanced after this update. I'd like to add him to the RL tourney of PSAs I'm hosting, as long as he doesn't causes any crash or have a glitch.
Also, will you be updating Lyndis? Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on October 31, 2011, 04:29:15 PM I will be updating her later since she is a special case.
I learned something new from being in the PMBR - X and Z offsets in PSA are mislabeled. The order goes X, Y, and then Z. They are also relative to the attached bone. This means I'm updating Gray Fox with more sanely placed hitboxes meaning he has less range on most moves. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Albafika on October 31, 2011, 04:29:55 PM I will be doing it later since she is a special case. How is she special? :oTitle: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on October 31, 2011, 04:31:46 PM Let's say..... I may have to move her to over Toon Link.
I learned something new from being in the PMBR - X and Z offsets in PSA are mislabeled. The order goes X, Y, and then Z. They are also relative to the attached bone. This means I'm updating Gray Fox with more sanely placed hitboxes meaning he has less range on most moves. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Albafika on October 31, 2011, 04:49:40 PM Let's say..... I may have to move her to over Toon Link. I actually don't mind having Lyndis over TL (That little guy is lacking on the PSA department), but, why the change, if you could tell?I learned something new from being in the PMBR - X and Z offsets in PSA are mislabeled. The order goes X, Y, and then Z. They are also relative to the attached bone. This means I'm updating Gray Fox with more sanely placed hitboxes meaning he has less range on most moves. Also, I think I can use that info for tha future thanks. Concerning Gray Fox: That attack that Data spammed a lot where he dashes quickly through the field and does 2% or 1%, I'd suggest you make it less spammy, 'cause even though it does poor amount of damage, doesn't means the human player can't stall with it. .-. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on October 31, 2011, 05:27:57 PM I think I found a way to do it safely. Let me check.....
Yes it works fine. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Albafika on October 31, 2011, 05:57:54 PM I think I found a way to do it safely. Let me check..... Splendid (You're referring to what I mentioned about Gray Fox, right?)Yes it works fine. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on October 31, 2011, 06:11:01 PM The forward B yes.
Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: JOEYSX5 on October 31, 2011, 11:26:22 PM Don't make his B attack TOO slow to where it's annoying.
Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Nghiakhung on October 31, 2011, 11:30:16 PM uh...you should remodel Fox'gun arm too,and are you planing to make a vid about v0.5 or 0.6 of him???
Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on November 01, 2011, 02:22:11 PM Can't really remodel it if I'm having issues with the importing process.
Read this and see if you can help me complete it like how others can magically complete it. http://forums.kc-mm.com/index.php?topic=35221.0 :( I'll wait for the next update and see if something changes. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: JamietheAuraUser on November 03, 2011, 05:31:13 PM /me still wants to see Lyn with a proper counter and Critical Hit bow-charging animation.
Her upB also fails to make sense. And I was totally afraid we'd never get PSAs from you again! Me of little faith... Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on November 03, 2011, 06:36:51 PM It's been a long time..... I might have to look at Scott Pilgrim's reversal to do a true counter.
Got another suggestion for an Up B that's NOT a Dolphin Slash knockoff? Tell me. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: xZedkiel on November 05, 2011, 06:55:08 PM It's been a long time..... I might have to look at Scott Pilgrim's reversal to do a true counter. How about a mix of Aether and a teleport?Got another suggestion for an Up B that's NOT a Dolphin Slash knockoff? Tell me. She throughs it diagonally instead of vertically and then warps to catch it? Idk, just a random idea. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Albafika on November 05, 2011, 07:00:30 PM How about a mix of Aether and a teleport? This, or Meta Knight's Down B with just a BIT more range.She throughs it diagonally instead of vertically and then warps to catch it? Idk, just a random idea. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on November 05, 2011, 11:23:48 PM How about a mix of Aether and a teleport? She throughs it diagonally instead of vertically and then warps to catch it? Idk, just a random idea. Ummm..... Gray Fox's new Up+B is basically that already LOL. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Albafika on November 10, 2011, 10:01:48 PM Hmm, when can we expect a release of either of these 2 PSAs?
Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: JOEYSX5 on November 13, 2011, 10:28:02 AM Can a sombody hijack this stage texture and improve it?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23702 It'ss Shadow Moses from MGS4. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on November 13, 2011, 01:00:10 PM I still have my old OLD SMI texture on my Wii aparrently. Last time I touched it, I made it snow more and changed the lighting to reflect morning and fog. Print screen isn't working for me now.
Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: JOEYSX5 on November 13, 2011, 01:55:20 PM I noticed that the paint.net effect "Clouds" works great for making snowy-like textures.
could fuse you're MGS4 SMI with mine...? Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on November 14, 2011, 11:07:42 PM You remember what Sdoom said in his vid about playing a PSA or playing against a PSA and wanting to do something better or tone down or adjust something?
http://www.youtube.com/watch?v=zHJ9QNwD9Zs 3:28 I have that too, and I do a lot of those when I play. In fact, they make up almost all the changes in the change list. Don't hate me for this, but I lost track of the changes I made to Gray Fox and Sora, so if my old PC is up to the task, I'll make another vid with matches showing the changes. If Beyond's Mega Man model meets the conditions I want to, I'll rebuild the animations around that model. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Nghiakhung on November 22, 2011, 01:41:31 AM are you planing to put your work(Gray Fox) in Youtube KCMM's channel?
Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: HaloedHero on November 23, 2011, 10:54:36 PM ... </lurk>
It's been a long time..... I might have to look at Scott Pilgrim's reversal to do a true counter. Got another suggestion for an Up B that's NOT a Dolphin Slash knockoff? Tell me. The counter itself is easily coded, but there's a bunch of coding that's only necessary for the fact that Scott only heals the damage if he hits, and the fact that Reversal only works if the opponent is in front of him. If you make one and have any questions, feel free to PM me. <lurk> Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Kerenthar on January 05, 2012, 04:49:28 PM Gray Fox is definitely the best custom character for brawl ever. Thanks for your great work!
But I have one suggestion: the green blast (Normal Special) is too much powerfull in 1 vs 1. I think you must to consider to restrict the reach of the blast, in order to don't used it as a replacement of the Ray Gun Item. Just think about it. Greetings and thanks again. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on January 05, 2012, 04:54:58 PM ......
It's not that fast guys. Lrn2di Plz compare the normal Raygun shot to his neutral B and watch. Anyway, I may do a mod of the Raygun in the future. Anyway, I refined Gray Fox's attack animations if anyone cares. Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Blueblur22 on January 05, 2012, 10:07:59 PM any chance we might get a megaman update anytime soon
Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on January 05, 2012, 10:18:28 PM He's in limbo like Lyn on account of needing a new model. :(
Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Nghiakhung on January 05, 2012, 11:59:14 PM Can you make a new vid about Gray Fox?
Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on January 06, 2012, 10:15:10 AM My old PC isn't up to the task, so no. Sorry.
Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Nghiakhung on January 06, 2012, 10:17:40 PM Oh...sorry to hear that.I really want to see him more in action...
BTW,do you plan to release new info or vid about him in the future? Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: JOEYSX5 on January 07, 2012, 06:27:31 AM Why don't you just download him instead of asking for a video?
Title: Re: Eternal Yoshi's Character hacks - I'm in job training and junk Post by: Eternal Yoshi on January 07, 2012, 03:57:23 PM Probably because the definitive version is only available on my SD card until I finish a few animations.
I'm done with the zany model experiments. When I get the chance and resources again, I guess I'll redo Waluigi's model for MarioKing64DS after Gray Fox's update is done. Title: Re: Eternal Yoshi's Character hacks - Life is still a beach Post by: ItalianStallion on January 09, 2012, 12:51:57 AM "Life is a beach, I'm just playing in the sand."
Title: Re: Eternal Yoshi's Character hacks - Life is still a beach Post by: Nghiakhung on January 20, 2012, 09:45:10 AM Any updates about Gray Fox,Yoshi?
Title: Re: Eternal Yoshi's Character hacks - Life is still a beach Post by: Eternal Yoshi on January 20, 2012, 05:23:01 PM One last thing and Gray Fox's update is done.
One obstacle stands in the way of that. How do I make the character ignore stage collisions like Landmaster and Volt Tackle? ALL of my Final Smash concepts involve movement and following stage collisions gets in the way of that and causes things to be outta place and SDs. They won't see the light of day until this issue is resolved. Also Kirby hat, which should be relatively easier with BJ's BB. Title: Re: Eternal Yoshi's Character hacks - ACTA needs to go like a bad habit Post by: Eternal Yoshi on January 26, 2012, 02:32:32 PM I backed up all my PSAs onto Dropbox and my PC.
Also, I'm probably gonna release Gray Fox's update before Feb 1. Title: Re: Eternal Yoshi's Character hacks - ACTA needs to go like a bad habit Post by: SouthCraft on January 26, 2012, 02:39:26 PM I backed up all my PSAs onto Dropbox and my PC. why? Is mediafire going down too?Also, I'm probably gonna release Gray Fox's update before Feb 1. Title: Re: Eternal Yoshi's Character hacks - ACTA needs to go like a bad habit Post by: Eternal Yoshi on January 26, 2012, 05:48:57 PM I don't know.
Title: Re: Eternal Yoshi's Character hacks - Gray Fox update almost done Post by: Nghiakhung on January 30, 2012, 11:14:17 PM Gray Fox update almost done?that's mean there will be a new vid about him?
Title: Re: Eternal Yoshi's Character hacks - Gray Fox update almost done Post by: Eternal Yoshi on January 31, 2012, 08:52:03 AM Don't think my PC is up to the task of creating a smooth video. All that remains is the new Final Smash.
I abandoned the Kirby hat for the time being because the Actions that pertain to Kirby-MetaKnight are EMPTY. Can't find the action parameters in the actions tab or the subroutine either. I KNOW what subactions they are thanks to standardtoaster, but I MUST have the actions as well. Title: Re: Eternal Yoshi's Character hacks - Gray Fox update almost done Post by: Eternal Yoshi on January 31, 2012, 10:33:06 AM Time to eat my words.
I gots a workaround working. Only issue is the SFX of part of the Tornado playing but it's not a big deal. Title: Re: Eternal Yoshi's Character hacks - Gray Fox update almost done Post by: Eternal Yoshi on January 31, 2012, 06:42:30 PM Don't Laugh.
(http://i.imgur.com/lfOzq.jpg) (http://i.imgur.com/GwPVz.jpg) (http://i.imgur.com/04zWy.jpg) Simple yet effective. Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! Post by: Gamma Ridley on January 31, 2012, 07:36:14 PM I'm sorry, but I laughed
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! Post by: Eternal Yoshi on January 31, 2012, 07:51:55 PM Gray Fox will be updated when teh link Processes.
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! Post by: Royal_Blade on January 31, 2012, 07:58:23 PM Nice hat! XD
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: xZedkiel on January 31, 2012, 09:26:48 PM (https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcTzwVvVps19K5LDS-gSgR6xkaOzPX9bLPI4FLGOgdFi_yxQxC-B3Q)
I thought it should look like that but more with Gray Fox's colors and etc., like a full body helmet. But that'd require a custom model lol. That looks pretty cool bro, I love it XD it looks awesome yet so randooom! Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on January 31, 2012, 10:00:19 PM Looks like the GF Kirby hat from VG cats.
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Segtendo on January 31, 2012, 10:17:32 PM That hat.
Too much win :af2: Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 02, 2012, 04:28:28 PM I got frankaster's Model pack 0.89 before filesonic disabled file sharing/MU died.
It includes Gray Fox, Unmasked Gray Fox, and the Armgun. Unfortunately, the Armgun's textures were not included................... Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: JOEYSX5 on February 03, 2012, 06:52:39 PM The kirby hat should be... ya know, more cartoonish right? When Kirby copies Snake he dosn't have Snake's face pasted on the front, ya know.
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Friedslick6 on February 03, 2012, 06:59:30 PM Yeah, it should be a Kirby face with eye slits, a cyclops eye and plate ridges. Maybe just retexture the helmet to look pink and a little cartoonish?
But this will do for now. Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 03, 2012, 08:54:57 PM I'm unsure how that would be feasible and to have it work like eyes since Kirby's MK copy power gives him a MASK and not a whole body like DK/Snake which has multiple costumes.
Basically, FitKirbyMetaknight..... files allow only one hat/mask/whatever and doesn't have several costumes, meaning it must be something that looks good on all costumes. Look up Kirby's copy files if you don't believe me. Maybe if there was a way to safely use this without earraping screeches of death. http://opensa.dantarion.com/wiki/Instance_Slots Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Carnage on February 04, 2012, 03:18:56 AM I'm unsure how that would be feasible and to have it work like eyes since Kirby's MK copy power gives him a MASK and not a whole body like DK/Snake which has multiple costumes. Basically, FitKirbyMetaknight..... files allow only one hat/mask/whatever and doesn't have several costumes, meaning it must be something that looks good on all costumes. Look up Kirby's copy files if you don't believe me. Maybe if there was a way to safely use this without earraping screeches of death. [url]http://opensa.dantarion.com/wiki/Instance_Slots[/url] i think dantarion made some codes to use mariod and roy slot but its a shame all his work was lost :S and if we could change the kirby hat data he could have a one slot kirby hat for each recolour in brawl xD Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: ♤♡◇♧ on February 04, 2012, 03:34:34 PM I'm unsure how that would be feasible and to have it work like eyes since Kirby's MK copy power gives him a MASK and not a whole body like DK/Snake which has multiple costumes. Basically, FitKirbyMetaknight..... files allow only one hat/mask/whatever and doesn't have several costumes, meaning it must be something that looks good on all costumes. Look up Kirby's copy files if you don't believe me. Maybe if there was a way to safely use this without earraping screeches of death. [url]http://opensa.dantarion.com/wiki/Instance_Slots[/url] This is what I got when changing 1 bit: Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 04, 2012, 03:42:39 PM Hmmm..... what code did you use to do it?
Or rather, what is the format of a code that would change such a thing? I want to have MK masks/Gray Fox helms for every costume. Would the code go something like, 04AD7FF8 00000001 for having different Mario's hats??? Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Royal_Blade on February 04, 2012, 03:46:35 PM I don't understand, using Metaknight's Mask as a base for the import, shouldn't it already be able to work with Kirby's other colors?
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 04, 2012, 03:48:10 PM You see, certain hats have flags only permitting one hat and that's it. This goes for most of the hats.
Others have different hats for different costumes like Donkey Kong and Snake. Metaknight's copy persona on Kirby is only alloted 1 and that's it. Anyway, Would the code go something like, 04AD7FF8 00000001 for having different Mario's hats??? Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: ♤♡◇♧ on February 04, 2012, 04:08:47 PM More like:
04AD7FF8 01010202 For different Mario hats. Each line contains bytes for 4 character arranged according to Instant slots. Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 04, 2012, 04:16:40 PM Oh I see.
Now to move on to MK, is it 04AD8020 02020102 For several MK hats/masks? Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: ♤♡◇♧ on February 04, 2012, 04:24:53 PM Either that or 04AD800C 02020102.
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Carnage on February 04, 2012, 04:48:17 PM This is what I got when changing 1 bit: so it works xD so changing the roy bit to on would work too if we putted a marth rel and a marth psa under his slot? just wondering if kirby hats was so easy :P Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 04, 2012, 05:15:24 PM This is quite off topic, but do you know what offset the franchise ID's are at?
http://opensa.dantarion.com/wiki/Cosmetic_Slots I'm gonna see if I can give MK the Metal Gear franchise logo. Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Royal_Blade on February 04, 2012, 05:29:07 PM This is quite off topic, but do you know what offset the franchise ID's are at? [url]http://opensa.dantarion.com/wiki/Cosmetic_Slots[/url] I'm gonna see if I can give MK the Metal Gear franchise logo. I'm actually quite interested in this as well now that you pointed that out. Well... It depends, does that also include the stage franchise logos as well? Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: ♤♡◇♧ on February 04, 2012, 05:31:58 PM MK has MGS franchise icon [ds22]
0445582C 10000000 Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 04, 2012, 05:54:45 PM Holy crap! Thank you.
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Naruto200Man on February 04, 2012, 09:08:43 PM Do you have anything planned psa-wise after Grey Fox is finished EY?
I am THIS close to finishing Krystal, all that remains is finishing a few rigging issues and metal textures. So yeah, I don't mind if it's either Animation or Attacks you help in, but this project is a bit big to do on my own >_< On Topic: I can't believe you made a kirby hat for Grey fox! XD that looks epic man lol Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 05, 2012, 12:49:06 PM PSA wise, my hands are full.
I gotta fix Aerial Forward B(Air Sonic Blade) for Sora so I can release the update, Redo Mega Man and Lyn with the new models, Start on Raiden when his rig is done, then relook my work on Gray Fox and the cycle repeats. Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Naruto200Man on February 05, 2012, 12:55:30 PM PSA wise, my hands are full. I gotta fix Aerial Forward B(Air Sonic Blade) for Sora so I can release the update, Redo Mega Man and Lyn with the new models, Start on Raiden when his rig is done, and so on. Ah, that's cool :) and by Raiden, I hope you mean by my favorite male character in MK =3 If so, [censored] YES on raiden :D Also, I got bored and made some Kirby Hats for Krystal, you can check my vault if you wanna try them out. They're for wolf and fox :) Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Segtendo on February 05, 2012, 01:49:17 PM Not MK Raiden.
There's a guy named Raiden in MGS. Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 05, 2012, 06:52:03 PM Yeah we mean this guy.
(http://i.imgur.com/IDsu6.png) I don't know how to make transparency show in the viewport. Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Friedslick6 on February 05, 2012, 08:34:36 PM I don't know how to make transparency show in the viewport. Separate the diffuse channel material from the opacity channel material (no instance copying,) open the diffuse channel, set the "Mono Channel Output:" to "RGB Intensity" and the "Alpha Source" to "None (Opaque)" under its "Bitmap Parameters" roll-out menu, open the opacity channel, and set the "Mono Channel Output:" to "Alpha" and the "Alpha Source" to "Image Alpha" under the same roll-out menu.Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: JOEYSX5 on February 06, 2012, 03:06:09 PM MK has MGS franchise icon [ds22] 0445582C 10000000 THANK YOU. After that entire discussion, so someday we can add extra character costume slots? O: Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: ♤♡◇♧ on February 07, 2012, 06:09:13 AM I think I know how Brawl Masquerade would've worked, but I'm not sure how to actually make it function properly.
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Carnage on February 07, 2012, 06:44:11 AM I think I know how Brawl Masquerade would've worked, but I'm not sure how to actually make it function properly. guess the code for the characters getting up to 11 cutom is there he just doesnt explain how he added a new csp that refered to that color :S maybe the way ppl make custoom css can make a color in the costumes link to a diferent pcs and pac file?also it would be epic if you found out how he made the roy dummied slot work and be choosable in the css becuase he already dominate the rel stuff and ic constants all thats left is someone to figure out how to make the roy dummied slot be choosable in the css Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: ♤♡◇♧ on February 07, 2012, 07:56:05 AM guess the code for the characters getting up to 11 cutom is there he just doesnt explain how he added a new csp that refered to that color :S maybe the way ppl make custoom css can make a color in the costumes link to a diferent pcs and pac file? I have a pretty good guess how he linked additional CSP's to colors, but I'm not sure if it actually works.But this isn't the place to discuss this, so... Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Albafika on February 07, 2012, 10:19:03 AM ds22, do you have any idea as to what file(s) did Dantarion actually looked into in the .ISO for BrawlMasquerade?
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Carnage on February 07, 2012, 12:00:00 PM I have a pretty good guess how he linked additional CSP's to colors, but I'm not sure if it actually works. well your right it isnt but i hope your method works pikachu and lucario seriusly need more recolours becuase they are preety limited :P also you should make a thread to discuss those kirby hats findings the characters mark changes and probably the extra slots xDBut this isn't the place to discuss this, so... Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: JOEYSX5 on February 07, 2012, 02:28:28 PM umm... im sure Eternal will be okay with discussing somthing a little off topic lol.
And if you dont wanna discuss it here then discuss it here. (http://forums.kc-mm.com/index.php?topic=37301.0) I was planning on turning it into a how-to thread... maybe you can make that possible... Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: ♤♡◇♧ on February 07, 2012, 02:32:57 PM Discuss it here:
http://forums.kc-mm.com/index.php?topic=41166.0 Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: JOEYSX5 on February 08, 2012, 01:36:48 PM (http://img692.imageshack.us/img692/4416/newcssk.png)
I tried making a CSS like this... but it just crashed in game ); If someone can make a version that dosn't crash that would be super. Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 08, 2012, 01:56:13 PM It's not that hard to make that. You just have to get the ID's correct and make sure the CSPs don't take up too much space.
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: JOEYSX5 on February 08, 2012, 03:49:10 PM I know, CSS Organizer. I just hate that beeping noise D:<
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 09, 2012, 02:49:21 PM I made a Raiden wig/hat for Kirby. Can't test it now though.
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: JOEYSX5 on February 10, 2012, 05:51:23 PM USP from MGS2 over Ray Gun next :af:
Have you been sucessful in ripping weapons from MGS2? Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 10, 2012, 06:05:07 PM Yes I have. After all, that's VAMP's knife PM Snake is using.
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: JOEYSX5 on February 10, 2012, 07:49:06 PM PM Snake? Haven't heard of it.
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on February 11, 2012, 07:13:24 AM I mean Project M Snake. Anyway, Sora's update is almost done. Just one last thing and that's that. However, I need to get a USB Drive or sorts.
Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Eternal Yoshi on March 17, 2012, 11:23:32 AM A couple of updates.
Gray Fox - Confirming One Kirby hat per costume is working. If you have a design, spill it now. Current Final Smash is OBVOIUSLY a placeholder. None of my concepts have seen the light of day because they all have lots of movement and require him to ignore stage collisions so that he won't SD. Sora - Aerial Forward B fixed. It follows the animation much better. Hitboxes redacted with Toomai's BB. The issue was that the hitboxes didn't quite cover all of the keyblade - they will now. Update coming a few hours. Mega Man - Fixed Flash Stopper so it behaves as intended. Experimenting with a different midair jump. Basically, he has a normal midair jump, but there's a serious issue that needs fixing. Also using the new model and by extension, tweaked animations to fit said model. Lyn - considering using the Model over Marth and porting over Marth, but I need a new Forward B since the Arrow isn't possible over Mar Mar. Raiden...... maybe later. Thinking of something relatively odd like 2 movesets in one. Basically a Sword set and a armless set. I'd imagine having him equip/put away the sword by pressing A+B simultaneously. The armless moveset would like..... how do I put this.... a Luigified Snake - but with less ordinance. Grenades can be done, but not much else other than using model tricks..... Sword moveset would be based off animations Ninja Raiden and moves Raiden does with the Sword in cutscene and in game. Any ideas for Raiden? spill it while it's in the conceptual stage. Simon Belmont - Tomorrow's another day. Nice to know custom bonesets are possible. I plan on using Ike's boneset as a base and adding bones for the Vampire Killer so it's not a stick. Title: Re: Eternal Yoshi's Character hacks - KIrby Gray Fox Hat! - Gray Fox Updated Post by: Segtendo on March 17, 2012, 12:41:01 PM Like I believe you showed earlier, the Gray Fox head for the Kirby hat is perfect.
Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Eternal Yoshi on March 18, 2012, 07:30:45 AM What the OP said.
Updating Mega Man is my next non PM priority now. Still gotta fix his midair jump. Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: JOEYSX5 on March 19, 2012, 01:54:23 PM Maybe you should keep Raiden's side B move The Nikita, then another move a sword attack.
Raiden DID use a nikita in MGS2, didn't he? Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Dark Aura on March 19, 2012, 11:30:31 PM Nice to see you're alive and kicking again! Look forward to updating my PSA list.
Also, you said you have a new model for Megaman? What model is that? Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Eternal Yoshi on March 20, 2012, 01:30:38 PM It's a GBC's V3 model. He sent me the scene so I can add or remove props as needed.
Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Blueblur22 on March 21, 2012, 10:42:53 AM are u also gonna fix black hole bomb along wit the uprgrade of the model?
Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Eternal Yoshi on March 21, 2012, 02:39:17 PM Since we know more about the floats, I made it move horizontally without rising or falling.
I also reduced the delay between letting go of the charge and it coming out. However, the hitboxes are still rather dangerous to touch as the game might freeze again. Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Blueblur22 on March 21, 2012, 11:59:19 PM when do u think u will release the megaman updates
Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Eternal Yoshi on March 22, 2012, 10:35:23 AM Good question.
I gotta fix his midair jump. I'm trying to make a breakthrough with this, but it has a final bug that needs to be squashed before the transition is complete. Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Tabuu Forte Akugun on March 22, 2012, 12:36:00 PM I read earlier in this thread that you had unworkable ideas for Gray Fox's final Smash. I'm kinda curious to hear them. :)
I wonder if you also knew how Lucario teleports to the center of the stage for his FS? I would like to implement that in Tabuu. Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: JOEYSX5 on March 22, 2012, 01:50:53 PM What about a slash rape for Gray Fox's final smash? Pretty much the same thing as Meta Knight's but just more slashes, more damage, and you won't need to aline it up with anyone.
The slashes could slash randomly around the stage. Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Eternal Yoshi on March 22, 2012, 06:29:14 PM That sounds better than what I have now since I can't really make Gray Fox move safely.
I learned a new..... tactic for adding ExtGfx models and textures thanks to Magus and SDoom, and now am revisiting my Zanzou Blitz A idea where an illusion or two flings all over the screen slashing anything that gets in the way, ending with a cross slash of sorts. It's just a matter of playing with Materials and textures enough to where I can get an GFX model similar to Fox and Falco's Illusions. Thankfully, Gray Fox's model is small in file size. Post Merge: March 24, 2012, 10:32:42 AM Good news - I got 4 "Afterimage" Gray Fox models to work in the Final Smash effect.pac. Basically I copy pasta'd the materials from Falco's Illusion and got the models to be transparent and seethrough like the Phantasm and Illusions then inserted 4 into the effect.pac - with their own animations. Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: JOEYSX5 on March 24, 2012, 02:34:52 PM I see, so you're going with the slash rape idea huh?
Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Eternal Yoshi on March 24, 2012, 09:52:32 PM I plan on combining it with using the Afterimages I just made.
Here's a pic of them. NOTE: animations used aren't final. (http://i.imgur.com/rGdhx.jpg) Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: JOEYSX5 on March 26, 2012, 02:11:51 PM Nice nice, so what kind of damage are we talking about here per attack?
Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Eternal Yoshi on March 26, 2012, 02:24:56 PM I plan on having time stop and Gray Fox invisible while the illusions do their thing.
Then when it's over, I have Gray Fox reappear and do one last slash with the GFX that stretches across the screen. All of it should add up to 45-60% damage. Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Hero © on April 16, 2012, 10:43:05 PM Never commented on Sora PSA update so..
Thanks for updating it, i would like to see more from him too. Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Nghiakhung on April 24, 2012, 03:59:09 AM I really appreciated if anyone can do a new video about current Gray Fox in SSBB,because i don't have a chance to test him in SSSBB
Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Puraidou on April 24, 2012, 04:01:22 AM Then when it's over, I have Gray Fox reappear and do one last slash with the GFX that stretches across the screen. You mean the Galaxia Darkness slash?Title: Re: Eternal Yoshi's Character hacks - Sora was Updated! Post by: Eternal Yoshi on April 24, 2012, 11:34:20 AM Yes I do.
Still at a stand still regarding converting Mega Man's midair jump to a normal one so I decided to start porting Lyn and stuff. Due to how..... not good the Assist trophy rigging is regarding her shoulders(Seriously, it's worse than Sonic) I basically have to remake her shoulder/arm movement almost all of her attacks. This will allow me to polish them up a bit, but bye bye arrow. Title: Re: Eternal Yoshi's Character hacks - Porting/Rebuilding Lyn's moveset currently Post by: Eternal Yoshi on April 29, 2012, 04:10:47 PM As the title hints, I'm porting Lyn to Marth using the import ds22 made. Be aware that this means:
- Hair and Skirt can't be animated - Her old forward B is now neutral B - No more bow - I need a new side B Due to bone structure differences on the shoulders, I gotta take my time porting animations, but at least all her A moves are done. Just note that dtilt is something completely different and fair/bair/utilt use different animations, thought the hitboxes may behave the same. Now I'm doing specials and misc animations. After that, she will be suitable to put in the game again and thus, pics. Title: Re: Eternal Yoshi's Character hacks - Porting/Rebuilding Lyn's moveset currently Post by: Ninka_kiwi on April 29, 2012, 08:49:19 PM If you wanted her to have animated hair and skirt, couldn't you just add bones to the model?
A new version of lyn's PSA sounds great though. Title: Re: Eternal Yoshi's Character hacks - Porting/Rebuilding Lyn's moveset currently Post by: Eternal Yoshi on April 30, 2012, 02:48:46 PM Not doing that since it desynchs the bone indexes(I can fix this but I don't have the scene, and I don't think I can import it with the rig intact).
Title: Re: Eternal Yoshi's Character hacks - Porting/Rebuilding Lyn's moveset currently Post by: AnImAiNe on April 30, 2012, 03:19:19 PM hey EY did u get my pm?
Title: Re: Eternal Yoshi's Character hacks - Porting/Rebuilding Lyn's moveset currently Post by: Eternal Yoshi on May 08, 2012, 07:21:54 PM OK Lyn is at a state where she is playable, though some moves have changed.
Basically all A moves are done, Her up B and Neutral B are done and Down B has her poses(It's Still counter). Still need a forward B and to tweak the entry to a stance she would do after being warped. Here's a pic. (http://i.imgur.com/sfLYp.jpg) Title: Re: Eternal Yoshi's Character hacks - Porting/Rebuilding Lyn's moveset currently Post by: Naruto200Man on May 08, 2012, 08:21:51 PM You know, Lyn isn't the only badass chick with a sword :srs:
But meh, I guess everyone has a favorite... Title: Re: Eternal Yoshi's Character hacks - Porting/Rebuilding Lyn's moveset currently Post by: Eternal Yoshi on May 08, 2012, 08:24:08 PM Tenten with a greatsword? I just don't see it.
Anyway, if I don't get a Side B idea it's just gonna be Marth's Dancing Blade until then. Just animation work remains. Title: Re: Eternal Yoshi's Character hacks - Porting/Rebuilding Lyn's moveset currently Post by: Naruto200Man on May 08, 2012, 08:27:30 PM Tenten with a greatsword? I just don't see it. Anyway, if I don't get a Side B idea it's just gonna be Marth's Dancing Blade until then. Just animation work remains. Lol She knows how to use every other weapon (As seen on her Con 2 and Con 3 Movesets) so I wouldn't put it past her :) Though I might have personally used a bo staff...*shrug* Nice progress with Lyn though, any chance you'd be interested in helping with a Rock Lee PSA? I just need help with graphics and specials mainly :) My buddy made some nice animations and I'd hate to see them go to waste XP Title: Re: Eternal Yoshi's Character hacks - Porting/Rebuilding Lyn's moveset currently Post by: Eternal Yoshi on May 08, 2012, 08:57:01 PM I am balls deep in my own stuff, IRL stuff, and PM stuff so I can't. Sorry.
Note of Advice: If you aren't getting anyone to fulfill your request after a little while, you gotta read up on doing it yourself, like what I'm trying to do with Extracting files from MGS3. I'm fighting a very uphill battle on that, starting from underground. Title: Re: Eternal Yoshi's Character hacks - Porting/Rebuilding Lyn's moveset currently Post by: Miacis on May 09, 2012, 04:15:26 AM NZM, stop advertising your own stuff in other threads.
This is the last time I say that. Title: Re: Eternal Yoshi's Character hacks - Porting/Rebuilding Lyn's moveset currently Post by: SiLeNtDo0m on May 09, 2012, 03:32:00 PM Indeed. Do it again and not only will your posts get removed but your warning level will go up yet again...
Title: Re: Eternal Yoshi's Character hacks - Lyn has been ported/updated! Post by: Sanada on May 21, 2012, 03:22:30 PM Hi Eternal Yoshi, I just tried the new Lyn moveset over Marth and I have some feedback for ya.
-----Specials -------------------Attacks These are still Marth's Throws. I don't any suggestions for these at this time. ------------- Lyn feels slow, she should be just abit faster than Marth. Also, most animations have Lyn's arm for a second appears out of place when transitioning back to Wait1. The running animation looks sloppy (it's from sheik?) Maybe have it so she's hold the sword in the stealth the whole time while running, would look better I think. If anyhow, maybe this video could inspire some moves for Lyn. I know these things take alot of time, and I'm not rushing you so take your time with this. I just thought I'd share my thoughts so it can be improved somehow if you consider my criticism. Thanks! Good luck with this, Lyndis looks great so far! Title: Re: Eternal Yoshi's Character hacks - Lyn has been ported/updated! Post by: Eternal Yoshi on May 22, 2012, 04:15:09 PM Thanks for the feedback. I was wondering when someone would notice i updated her. And thanks for the video too!
It'll be some time before I can address these though. Title: Re: Eternal Yoshi's Character hacks - Lyn has been ported/updated! Post by: Eternal Yoshi on June 04, 2012, 05:46:27 PM I have to revert Mega Man's midair jump on account of the snag and bug I couldn't squash, which made it unsuitable for playtesting.....
At least I have better knowledge on the midair jump's mechanics.. Anyway, I have to finish remaking and porting stuff. All A moves are ported and touched up and junk. Title: Re: Eternal Yoshi's Character hacks - Lyn has been ported/updated! Post by: Eternal Yoshi on June 17, 2012, 01:30:49 PM (http://i.imgur.com/hdG0M.jpg)
Also testing Mega Man. Title: Re: Eternal Yoshi's Character hacks - Mega Man update coming before month's end Post by: That BattleToad PSA Guy on June 17, 2012, 04:29:27 PM *Looks at topic's new heading*
HORRAY! Title: Re: Eternal Yoshi's Character hacks - Mega Man update coming before month's end Post by: metatrongrhm on June 17, 2012, 05:02:09 PM *I am watching this thread*
Title: Re: Eternal Yoshi's Character hacks - Mega Man update coming before month's end Post by: Chaos_Knight on June 17, 2012, 05:14:11 PM ([url]http://i.imgur.com/hdG0M.jpg[/url]) Also testing Mega Man. IIIICCCEE CREEAAAAMMMMM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*ahem* New taunt I assume? And how come there's no KH2 Sora model over Pit yet. :srs: Title: Re: Eternal Yoshi's Character hacks - Mega Man update coming before month's end Post by: Segtendo on June 17, 2012, 06:31:56 PM IIIICCCEE CREEAAAAMMMMM!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Everyone's been putting Sora on Marth.*ahem* New taunt I assume? And how come there's no KH2 Sora model over Pit yet. :srs: Title: Re: Eternal Yoshi's Character hacks - Mega Man update coming before month's end Post by: xZedkiel on June 17, 2012, 07:42:01 PM Everyone's been putting Sora on Marth. It'd be cool if someone put all the Sora models that are currently on Marth onto Pit.Title: Re: Eternal Yoshi's Character hacks - Mega Man update coming before month's end Post by: X on June 18, 2012, 05:34:31 AM The name of the topic brought me here..
Wish I came earlier because Sora and Lyn are looking good. :) Title: Re: Eternal Yoshi's Character hacks - Mega Man update coming before month's end Post by: Riddler on June 18, 2012, 05:58:42 AM Question regarding Megaman - In the Mario Bros Z Mario, he can change costume color via move. He can change from regular Red/Blue Mario to Fire Red/White Mario.
Is something like that possible with Megaman, when he changes his master power? Change his whole color to the appropriate Megaman costume? Title: Re: Eternal Yoshi's Character hacks - Mega Man update coming before month's end Post by: AnImAiNe on June 18, 2012, 06:30:53 AM he would need a model changer
Title: Re: Eternal Yoshi's Character hacks - Mega Man update coming before month's end Post by: Carnage on June 18, 2012, 12:11:17 PM he would need a model changer ness has 2 model changers one for hair and one for the bat so i guess EY has 2 things he can make possibleTitle: Re: Eternal Yoshi's Character hacks - Mega Man update coming before month's end Post by: Eternal Yoshi on June 18, 2012, 04:36:24 PM Yes he does. However, my reluctance with changing his whole color due to a RPM shift will cause issues in teams..
I want to find another use for it, though memory limits may prohibit me from having the rush suit as an alt for the model changer....... I need to look more into how it's done. Thank goodness I asked for the scene with rigging done for me so I can add something easily. Title: Re: Eternal Yoshi's Island - So it's come to this: Cleaning up with the new Brawlbox Post by: Eternal Yoshi on July 07, 2012, 05:21:52 PM The OP message is why I didn't release the update yet. I plan on doing this with ALL my PSAs and I recommend that you all do this too. Expect the cleanup on Mega Man to be done next week.
Title: Re: Eternal Yoshi's Island - So it's come to this: Cleaning up with the new Brawlbox Post by: Segtendo on July 07, 2012, 05:22:39 PM Aww yea. I've been wanting to try that Megaman for a while. Can't wait.
Title: Re: Eternal Yoshi's Island - So it's come to this: Cleaning up with the new Brawlbox Post by: Chaos_Knight on July 18, 2012, 12:13:29 AM It's been over a week. I see no Mega Man. :>.>:
Anyways, I have a suggestion on Sora. Instead of having the Cure animation, how about having his Upper Slash ability as his Up Smash? Title: Re: Eternal Yoshi's Island - So it's come to this: Cleaning up with the new Brawlbox Post by: Eternal Yoshi on July 18, 2012, 06:54:25 AM Since the new BB isn't quite stable enough to be cleaning with at this time, I'll just update Mega Man when I get the chance. :/
Also Simon Belmont is almost ready for his first release. Title: Re: Eternal Yoshi's Island - So it's come to this: Cleaning up with the new Brawlbox Post by: Ninka_kiwi on July 18, 2012, 01:03:51 PM Since the new BB isn't quite stable enough to be cleaning with at this time, I'll just update Mega Man when I get the chance. :/ Also Simon Belmont is almost ready for his first release. Super hyped for Simon. Just curious but do you plan on making a project M version of Simon eventually? Title: Re: Eternal Yoshi's Island - So it's come to this: Cleaning up with the new Brawlbox Post by: Dark Aura on July 18, 2012, 01:08:37 PM Simon?!
You have quite literally made my week, sir. Title: Re: Eternal Yoshi's Island - Mega Man updated! Simon Coming soon! Post by: Eternal Yoshi on July 18, 2012, 06:14:17 PM http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180)
What the OP said. Title: Re: Eternal Yoshi's Island - Mega Man updated! Simon Coming soon! Post by: Chaos_Knight on July 18, 2012, 06:32:32 PM I wish X could work with that PSA.
Title: Re: Eternal Yoshi's Island - Mega Man updated! Simon Coming soon! Post by: Ninka_kiwi on July 18, 2012, 07:16:14 PM Alright so I tested Megaman out.
Really good looking with the new model but... the Yo-Yo appears during down smash, and up smash animations Title: Re: Eternal Yoshi's Island - Mega Man updated! Simon Coming soon! Post by: Tabuu Forte Akugun on July 18, 2012, 07:17:53 PM I'm hyped for Simon. My Toon Link slot needs attention. lol.
Megaman looks pretty badass there! Title: Re: Eternal Yoshi's Island - Mega Man updated! Simon Coming soon! Post by: Eternal Yoshi on July 18, 2012, 07:24:12 PM Alright so I tested Megaman out. Really good looking with the new model but... the Yo-Yo appears during down smash, and up smash animations Hard coded article is hard coded. Removing = BEEEEEEEEEEEEEEEEEEEEEEEEe Haven't been able to edit the .rel so that he can charge smashes without it yet... Title: Re: Eternal Yoshi's Island - Mega Man updated! Simon Coming soon! Post by: Ninka_kiwi on July 19, 2012, 07:56:44 AM Hard coded article is hard coded. Removing = BEEEEEEEEEEEEEEEEEEEEEEEEe Haven't been able to edit the .rel so that he can charge smashes without it yet... Ah alrighty, just wanted to make sure you knew about it. As long as you know about it then, it's all good. Title: Re: Eternal Yoshi's Island - Mega Man updated! Simon Coming soon! Post by: Dark Aura on July 20, 2012, 03:24:36 PM I must say, I'm rather curious about what Simon's Moveset is like. I'd assume all of his smashes involve the Vampire Killer, and all the specials involve sub weapons, but I could be wrong about that. Can't wait to see how he turns out.
By the way, Megaman is awesome. Even more sexy with the new model. Title: Re: Eternal Yoshi's Island - Mega Man updated! Simon Coming soon! Post by: Eternal Yoshi on July 24, 2012, 01:56:02 PM I'm not gonna mince words here. Aside from overlooking ambigous balance, the only thing holding Simon back is that I do not have any taunt ideas for him......
Victory animations have yet to be animated but it's not problem since I can use his victory poses from DMTV and CVJ as bases, not to mention I made one up on the spot already. First release won't modify the Final Smash. I have an idea for one, but I have to wait for these issues to be resolved. Title: Re: Eternal Yoshi's Island - Mega Man updated! Simon Coming soon! Post by: Riddler on August 01, 2012, 12:57:05 AM Taunt 1:
Taunt 2: no idea for a third Title: Re: Eternal Yoshi's Island - Hey look, there's a Simon Belmont sneak peek in here! Post by: Eternal Yoshi on August 08, 2012, 12:25:58 PM This HD lets me record kinda smooth video again sooo...
Capture Test - SSBB - Simon Belmont PSA Sneak Peek (http://www.youtube.com/watch?v=7JBakk-4Nhc#) PLEASE KEEP IN MIND: - Fsmash and Nair are placeholders for the time being for like minded moves from Judgement. - I'm thinking about changing Dash Attack to something from Judgement rather than Whip Kirby's Vortex attack thing. - Big Shell is also far from done. As you can see, the sky needs it's fog settings fixed to match the not quite clean sea. - I was unsure about the character's balance considering how much range the whip gives him... - GFX are not 100% complete. - It may not have finished processing. Title: Re: Eternal Yoshi's Island - Hey look, there's a Simon Belmont sneak peek in here! Post by: _Data_Drain_ on August 08, 2012, 12:35:37 PM Hm...
To be honest, I think Simon looks a bit broken right now. He has a lot of range, but no real con with that range it seems... Look at the Sephiroth PSA for example (despite it having some problems of it's own... Like too many specials.) He has great range, but with it has less kill power then normal, and some end lag at the end of the kill moves. So he needs to be careful when trying to kill, or else he gets punished... Simon doesn't look like he has much end lag, or start up, and he killed Gray Fox pretty quickly it seems... Unless the stage just has a very small death boundary. Though, what you could also do maybe is, he could have some pretty heavy start up lag on the kill moves, but have them have... Okay end lag? Punishable, but not TOO punishable... It also seems like some animations are on the stiff side (although with the Belmont Strut, that's alright, since it's odd looking in all the games.) One more thing... Nice Castlevania 2 reference in the win pose. :P Though he should be crouching, since as you'll recall... You need to crouch for 10 seconds at that dead end, with the red gem. Title: Re: Eternal Yoshi's Island - Hey look, there's a Simon Belmont sneak peek in here! Post by: Segtendo on August 08, 2012, 12:35:47 PM I have an idea for a taunt.
Title: Re: Eternal Yoshi's Island - Hey look, there's a Simon Belmont sneak peek in here! Post by: Ninka_kiwi on August 08, 2012, 12:41:57 PM Yeah other then animations looking a little stiff, he looks pretty cool for a first go.
Dunno if I like how the cross looks though. I thought the judgement cross looked fine. I also feel like holy water should land right in front of Simon, as the arc looks way to big right now. Also curious, did you ever end up getting a different model for Simon? Title: Re: Eternal Yoshi's Island - Hey look, there's a Simon Belmont sneak peek in here! Post by: Carnage on August 08, 2012, 01:53:48 PM the psa is looking preety damn eic but that guy has alot of range atleast for ssb standards like DD said he might be broken since ppl wont ever be able to reath close enough to hit him tha much abd eoic alt mode for this psa would be kratos just saying :P he looks preety good but he will be too good with that long range wip attacks
Title: Re: Eternal Yoshi's Island - Hey look, there's a Simon Belmont sneak peek in here! Post by: Eternal Yoshi on August 08, 2012, 03:49:34 PM The ceiling of the stage is rather low, but not that low.
Quote Though, what you could also do maybe is, he could have some pretty heavy start up lag on the kill moves, but have them have... Okay end lag? Punishable, but not TOO punishable... This is what I did with Dsmash already. :P All duly noted. In the meantime, tell me which animations in particular seem stiff. Just keep in mind that neutral B and that walk are supposed to be like that. Neutral B = (http://www.i-mockery.com/minimocks/simon-belmont/simon.gif) That's why it's not very strong after all. BTW, The Cross is from judgement. The blue glow is a failed attempt at making the effect glow blue instead of yellow. Title: Re: Eternal Yoshi's Island - Hey look, there's a Simon Belmont sneak peek in here! Post by: Riddler on August 08, 2012, 11:24:52 PM A lot of the whip movement is what's stiff, and some of it is too frantic while remaining stiff.
Could you record on a stage without foreground distractions? Also, have you considered my taunt suggestions? Title: Re: Eternal Yoshi's Island - Hey look, there's a Simon Belmont sneak peek in here! Post by: metatrongrhm on August 22, 2012, 11:32:44 AM Bump?
Progress Update? Title: Re: Eternal Yoshi's Island - Hey look, there's a Simon Belmont sneak peek in here! Post by: Eternal Yoshi on August 22, 2012, 02:18:17 PM (http://www.knowledgebrain.com/NothingImages/Nothing_512_512.jpg)
Haven't forgotten. Just some Solidus and PM related stuff taking priority in combination of my buying and playing Kingdom Hearts: Dream Drop Distance. I'll get back to him after laundry I guess. Edit: Did I tell you guys I did a sound pack for Simon using his Judgement voice? Only needs 1 thing and retest and it's done. Title: Re: Eternal Yoshi's Island - Hey look, there's a Simon Belmont sneak peek in here! Post by: Chaos_Knight on August 22, 2012, 02:24:29 PM Since you've been playing KH: 3D, ever thought of adding some new attacks from 3D to your Sora PSA?
Title: Re: Eternal Yoshi's Island - Hey look, there's a Simon Belmont sneak peek in here! Post by: Eternal Yoshi on August 22, 2012, 02:26:48 PM I would if my PSA wasn't restricted to KH2 moves only. Maybe I'll make an alt version with 3D moves in the future. But first I need to wrap up the KH2 moveset by making models to make his effects better and more accurate looking to the original game. and even that's low on the
PSA queue for me. Title: Re: Eternal Yoshi's Island - Hey look, there's a Simon Belmont sneak peek in here! Post by: Chaos_Knight on August 22, 2012, 02:33:40 PM I assume the sea-salt ice cream was one of them as a new taunt for Sora? >.> I think you would be pleased if Tokoyami ever finishes up KH2 Sora model over Pit.
Title: Re: EY's I - Place your bets on who'll get released first! Solidus or FF Versus XIII Post by: Eternal Yoshi on November 20, 2012, 07:15:16 AM Just so you know;
My home was hit very hard by Hurricane Sandy, and was without power, water, or gas for weeks. I had to go to the library in Jamaica to keep up to date with news. I also went to my mom's house for a while since her building got power back, unlike my building which likely still has no power. But now things are different since I now moved to Chesterfield with my Aunt. During this time frame, I have not been able to test or play anything. Not my new Solidus animations and updated PSA files, not the new High Poly KH2 Sora model I have over Pit for my PSA, not Sora's new Recolors I made, not the newly fixed Raiden model, not the HD textures I obtained for Raiden and Solidus, and not even Simon, who was supposed to be having final pre beta testing before his first beta release which was intended to be on Halloween. As of now, most of my stuff is down here with me, but not the Wii itself X( All I can do now is subtle animation improvements all around. :/ So when I get it down here, I can continue stuff and start with my last pre beta testing on Simon. Title: Re: EY's I - Place your bets on who'll get released first! Solidus or FF Versus XIII Post by: Chaos_Knight on November 20, 2012, 02:06:35 PM *reads title*
Versus XIII? That's still not even out yet unless you made a custom model of Noctis or something. Title: Re: EY's I - Place your bets on who'll get released first! Solidus or FF Versus XIII Post by: Eternal Yoshi on November 27, 2012, 08:40:02 AM This vid has a more up to date build of Simon.
http://youtu.be/hetsLqeyWpE (http://youtu.be/hetsLqeyWpE) Title: Re: EY's I - Video Teasing Like a Boss! Post by: metatrongrhm on November 27, 2012, 12:23:08 PM Awesomeness :)
I thought you'd dropped this project after not hearing much about it for ages... Glad you proved me wrong :) Though that spin attack's animation looks odd(what i assume is his up-special on ground) Title: Re: EY's I - Video Teasing Like a Boss! Post by: Eternal Yoshi on November 27, 2012, 12:29:09 PM That spin attack is his down smash which is basically the move from Castlevania Judgment.
Title: Re: EY's I - Video Teasing Like a Boss! Post by: jrush64 on November 27, 2012, 01:00:44 PM Solidus looks great man. My favorite MGS villain. How much work is left for him?
Title: Re: EY's I - Video Teasing Like a Boss! Post by: Eternal Yoshi on November 27, 2012, 01:04:38 PM A lot.
Have to do a down B, finally animate his jab, improve the dsmash animation so that it looks like he's putting more force into it, etc. I'm only about halfway there to a first beta release. Title: Re: EY's I - Belmondo model get! Post by: Eternal Yoshi on December 09, 2012, 05:12:50 PM Obtained Simon's model from Dream Mix TV World Fighters and it is in....
*insert Lemongrade meme here* UNACCEPTABLE! (http://www.youtube.com/watch?v=5sHqcv61bM4#ws) Not the ripper's fault either. Just too low poly and not enough detail. Though I won't use it directly, it will make a great reference for when I do make a custom model for Simon. In the meantime, his first release date should be before or on the 20th. Title: Re: EY's I - Belmondo model get! Post by: Carnage on December 09, 2012, 06:37:48 PM lol it didnt look bad on the gamecube
Title: Re: EY's I - Belmondo model get! Post by: Eternal Yoshi on December 09, 2012, 10:41:42 PM It looks really, really bad up close and in 3DS max and the low quality textures(MGS2 and FFX textures had better quality than this and both games are from 2001, while DMTV is from 2003) + how it does transparency with the eyebrows and eyelashes does not help at all.
If you saw the Face and how the Eyelash/Eyebrow texture looks in 3ds max without transparency, you'd probably vomit. So like I said... I won't be using it directly. Title: Re: EY's I - Simon Belmont's first beta should be released before the 20th! Post by: Carnage on December 10, 2012, 03:21:40 AM It looks really, really bad up close and in 3DS max and the low quality textures(MGS2 and FFX textures had better quality than this and both games are from 2001, while DMTV is from 2003) + how it does transparency with the eyebrows and eyelashes does not help at all. most ppl improve the models they find i guess some texture work and a few vertex work and he will look goodish right?If you saw the Face and how the Eyelash/Eyebrow texture looks in 3ds max without transparency, you'd probably vomit. So like I said... I won't be using it directly. Title: Re: EY's I - Life goes on! Simon Belmont is Finally released to celebrate! Post by: Eternal Yoshi on December 21, 2012, 04:01:56 PM http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30232 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30232)
About time, eh? Title: Re: EY's I - Life goes on! Simon Belmont is Finally released to celebrate! Post by: Granfalloon on December 21, 2012, 09:07:30 PM so excited to try him out!!!! :D thank you for this x-mas present!!
Title: Re: EY's I - Life goes on! Simon Belmont is Finally released to celebrate! Post by: Kagemaru on December 21, 2012, 10:23:39 PM I saw the video... Very nice work EY. Your animations have gotten a lot better since the last time I checked your stuff out which... I believe was Greyfox
Title: Re: EY's I - Life goes on! Simon Belmont is Finally released to celebrate! Post by: jrush64 on December 21, 2012, 10:34:00 PM Dont really know much about Castlevania except Lords of Shadows, but Simon Belmont looks pretty great. Will definitely try it out.
I guess Solidus is next now. ;D Title: Re: EY's I - Life goes on! Simon Belmont is Finally released to celebrate! Post by: RisanF on December 21, 2012, 11:02:58 PM Very impressive work on Simon! I was wondering when someone would post a Belmont model/moveset with a real working whip and subweapons. There are still some things to iron out (Up-B needs a sound effect, and is it possible to remove the whip from Simon's side while he's using it?) Overall, though, it's a very good start for this PSA.
Title: Re: EY's I - Life goes on! Simon Belmont is Finally released to celebrate! Post by: Eternal Yoshi on December 23, 2012, 10:44:34 PM Very impressive work on Simon! I was wondering when someone would post a Belmont model/moveset with a real working whip and subweapons. There are still some things to iron out (Up-B needs a sound effect, and is it possible to remove the whip from Simon's side while he's using it?) Overall, though, it's a very good start for this PSA. Up-B will get SFX when I get fitting whip SFX. I want it to be more than whooshes from spinning. AS for the latter, I know how to fix this, but I need to keep making the new model first as the boneset is gonna change a bit. Title: Re: EY's I - Life goes on! Simon Belmont is Finally released to celebrate! Post by: Riddler on December 23, 2012, 11:53:56 PM Could be nifty to ignore realistic sound effects despite his appearance, and use the NES sound effects.
Every sound effect from Castlevania 1 is in here, although unlabeled. http://www.mediafire.com/?uehpmo9kxzpka5s (http://www.mediafire.com/?uehpmo9kxzpka5s) Post Merge: December 24, 2012, 12:12:13 AM If you're not into that, I'm like 90% sure this is the whip sound from Judgment. http://www.mediafire.com/?xg0zdkjmot6sg6s (http://www.mediafire.com/?xg0zdkjmot6sg6s) |